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It doesn't bounce so I don't think the flak cannon counts as a grenade launcher. The eightball is fun when you actually hit one of those slippery bastard Unreal enemies with a full set of grenades, though. I don't think it's the greatest grenade launcher since the reload time is kinda annoying though and most of the Unreal bestiary is too drat good at jumping out of the way for it to be very satisfying.
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# ? Jun 12, 2015 04:49 |
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# ? Apr 19, 2024 07:33 |
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david_a posted:It doesn't bounce so I don't think it counts. The eightball launcher is fun when you actually hit one of those slippery bastard Unreal enemies with a full set of grenades, though. I don't think it's the greatest grenade launcher since the reload time is kinda annoying though and most of the Unreal bestiary is too drat good at jumping out of the way for it to be very satisfying. Fun fact: Enemies will never try to dodge Eightball grenades. You only miss because Skaarj tend to strafe a lot.
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# ? Jun 12, 2015 04:51 |
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RyokoTK posted:Whatever Flying Hog would have chosen to present Hard Reset as wouldn't have helped the fact that the game was overwhelmingly loving terrible. Oh for sure, that's another reason I was so surprised that Shadow Warrior was like, not awful. But Hard Reset was seriously up it's own rear end about being an ~*old-school fps*~
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# ? Jun 12, 2015 05:56 |
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closeted republican posted:Quake 1 has awesome sounds. One of the things I've found in the dev archives for Quake 1, and that I wish I could release, is roughly 11 straight minutes of Trent making Quake Guy jumping and pain noises. Every few minutes you'll hear a noise that was actually used and it sticks out like a sore thumb, it's kind of weird.
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# ? Jun 12, 2015 06:41 |
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spongeh posted:One of the things I've found in the dev archives for Quake 1, and that I wish I could release, is roughly 11 straight minutes of Trent making Quake Guy jumping and pain noises. Every few minutes you'll hear a noise that was actually used and it sticks out like a sore thumb, it's kind of weird. Trent is the Quake guy? That's amazing.
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# ? Jun 12, 2015 06:46 |
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MadSpace is discounted in the Steam sale. Dual-wield your way through alien dimensional fuckery.
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# ? Jun 12, 2015 06:51 |
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I think grenade launcher from original Shadow Warrior was really good. It's the biggest looking weapon in game and ridiculously powerful. Mastering it's use is crucial in later levels, similar to Blood's dynamie, when you can clean whole rooms with 2-3 rounds. You can disintegrate even lizard guardians and shadow ninjas with well-placed grenade. But certainly, Quake's GL has certain oomph to it. It just works so well against zombies.
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# ? Jun 12, 2015 07:11 |
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i'll always be disappointed that team fortress 2 added the quake rocket launcher and not the quake grenade launcher
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# ? Jun 12, 2015 07:20 |
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spongeh posted:One of the things I've found in the dev archives for Quake 1, and that I wish I could release, is roughly 11 straight minutes of Trent making Quake Guy jumping and pain noises. Every few minutes you'll hear a noise that was actually used and it sticks out like a sore thumb, it's kind of weird. It's sort of like when you hear stock audio of some guy grunting in pain and then all of the sudden hear Doomguy's pain sound clear as a whistle in the middle.
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# ? Jun 12, 2015 07:34 |
laserghost posted:I think grenade launcher from original Shadow Warrior was really good. It's the biggest looking weapon in game and ridiculously powerful. Mastering it's use is crucial in later levels, similar to Blood's dynamie, when you can clean whole rooms with 2-3 rounds. You can disintegrate even lizard guardians and shadow ninjas with well-placed grenade. I was thinking about Shadow Warrior's grenade launcher, but it just seemed to pale in comparison to that ridiculous rocket launcher the game had, complete with nuclear warheads that basically instakilled you if you so much as looked at the explosion. More FPS games need weapons like that: Something that transcends even conventional superweapons like the BFG9000 and Serious Sam SBC Cannon/Serious Bomb. Something that is so powerful, you have to be extremely careful to not kill yourself in the process of using it. Just like half of the weapons that were included with the famous "Unreal Tournament 4Ever" mod for UT'99.
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# ? Jun 12, 2015 07:44 |
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Cream-of-Plenty posted:Just like half of the weapons that were included with the famous "Unreal Tournament 4Ever" mod for UT'99. Everyone with UT99 should play at least one match with every weapon being U4E's nuke doll. It is beautiful. Setting every weapon to the Nuker is also a good idea.
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# ? Jun 12, 2015 07:57 |
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Quake II had excellent-feeling hand grenades. I never realized it at the time, even playing mods like Weapons Factory that had large numbers of throwable grenade types as a game mechanic, but Weapons Factory Arena (for Quake III) which had cheap-feeling hand grenades based on the stock game's grenade launcher code made it obvious.
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# ? Jun 12, 2015 08:15 |
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closeted republican posted:Everyone with UT99 should play at least one match with every weapon being U4E's nuke doll. It is beautiful. Could you link that? A quick googling turns up some Spanish clan forum and a bunch of UT4 stuff.
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# ? Jun 12, 2015 08:23 |
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BattleMaster posted:Quake II had excellent-feeling hand grenades. They made wee little mushroom clouds
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# ? Jun 12, 2015 08:27 |
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dis astranagant posted:Could you link that? A quick googling turns up some Spanish clan forum and a bunch of UT4 stuff. http://www.moddb.com/mods/unreal4ever
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# ? Jun 12, 2015 08:28 |
dis astranagant posted:Could you link that? A quick googling turns up some Spanish clan forum and a bunch of UT4 stuff. Oh man, you're in for a real treat if you've never played this mod before--and if you have, I'm still going to talk about it because somebody else might be unfamiliar with it and really missing out. Even in its heydey, the mod was pretty ugly, but it's mechanically fantastic. Although it adds a bunch of stuff, it does two main things: First, it adds a bunch of new character models to the game. Cyclopean three-legged aliens, giant robots, shiny metal golems, dragon men, insectoids, poo poo-talking teddy bears--it's all over the place. Of course, there are a ton of custom skins and models for UT'99, but the thing about UT4E is that it has configurable mutators that grant these models unique stats and powers. So Henry the robot starts off loaded down with health, armor, and dual minigun-rocketlaunchers, but it's slow as poo poo and makes for a very easy target; "Zhal" the roach creature starts with a silenced sniper rifle, can toss poisonous gas grenades, has a considerable jump height, and can turn partially invisible if he stands still long enough; the dragon men can fly and breathe fire; there's even a weird "Pokemon"-like character that can summon pets and level them up. All of these characters handle differently and encourage different playstyles, and a lot of them also have custom melee weapons and special attacks that make them stand out even more. For example, the Devil/Demon character is immune to lava and can perform an explosive butt-slam (it's totally rad), Zhal and a huge bug/mutant named Mr. Big are immune to toxic waste and gas, and the Grim Reaper can spawn a weapon called the "hell worm" when he's killed (I think he can also heal himself by killing/hurting opponents with his scythe). Then you've got the weapons and, man, there's a bunch of them. The ordinary revolver sucks poo poo--it's like a slower six-shot Enforcer--but pretty much everything else is awesome and really mixes things up. There's a melee weapon that is made to look like the front end of a miniature WW2 fighter plane--you can set the propeller to blow enemies away, or pull them in and chop them up. But that wouldn't be enough for a mod like this, so you can also use it to fly around the map (albeit poorly). There are a few weapons that create blackholes that suck in anything that gets too close to them, a coach gun, an "inflator" gun that acts almost exactly like Duke 3D's shrink ray/microwave combo, a laser gun that gets increasingly powerful and complicated looking as you pick up additional copies of it, a doll that wanders around and is also a thermonuclear bomb, and a sniper rifle that turns targets into miniature bombs. There's a katana that accelerates your movements (and stacks with the aforementioned character stats, which means that some characters get crazy-fast), a SPAS shotgun with a bunch of different ammo types, a drunken missile launcher, a freeze ray, and even a Deus Ex-style "Dragon Tooth" sword. Basically, the mod is all over the loving place (in a good way) and is pretty much a requirement for any modern UT'99 install. Cream-of-Plenty fucked around with this message at 08:55 on Jun 12, 2015 |
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# ? Jun 12, 2015 08:51 |
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Don't forget that you can customize which weapons appear when you're playing. It's great if you're playing a map and you're not feeling the weapon layout; instead of sucking it up, you can change it so that it's more suitable for a map, like some hitscan weapons in a large map.
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# ? Jun 12, 2015 09:02 |
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Mak0rz posted:They made wee little mushroom clouds Polygonal explosions are something I miss from late-90s PC FPs games. The ones in Aliens versus Predator that deformed to fit the level were even better, but now games are all about sprite and particle explosions.
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# ? Jun 12, 2015 09:06 |
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BattleMaster posted:Polygonal explosions are something I miss from late-90s PC FPs games. The ones in Aliens versus Predator that deformed to fit the level were even better, but now games are all about sprite and particle explosions. Going from Quake 1's huge particle explosions to Quake 2's silly polygon ones was a major step backwards in game explosion technology.
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# ? Jun 12, 2015 09:09 |
closeted republican posted:Going from Quake 1's huge particle explosions to Quake 2's silly polygon ones was a major step backwards in game explosion technology. Even at the time, quake 2's 3D explosions seemed really strange looking. But I remember thinking, "I guess this is just the direction things are going. At some point these 3D explosions are going to look amazing."
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# ? Jun 12, 2015 09:12 |
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Q2 explosions were pretty bad. What I don't understand is why they opted on using this animation on everything destroyable, including crates. My package with various Q1/2 stuff came, and there are some curiosities inside. I'll scan and post those somewhere in near future, just one thing I noticed is the "world exclusive" review of Q2 was printed as a separate booklet addon for a magazine, and there are a lot of beta screenshots in it.
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# ? Jun 12, 2015 10:10 |
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laserghost posted:Q2 explosions were pretty bad. What I don't understand is why they opted on using this animation on everything destroyable, including crates. In Q2, the explosion graphic will play if you destroy a glass window. Scan the images. Could be something interesting in them.
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# ? Jun 12, 2015 10:13 |
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closeted republican posted:Trent is the Quake guy? That's amazing. Holy poo poo I would kill a man to hear this.
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# ? Jun 12, 2015 11:49 |
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The Kins posted:If you feel like paying for bad Duke 3D TCs, NAM is in the $1 of the new Humble Weekly Bundle. I bought that at Wal-Mart in 1997 when I was in the third grade. I played it more than Duke. I'm scared to load it up again and see how dumb I was.
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# ? Jun 12, 2015 12:07 |
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closeted republican posted:In Q2, the explosion graphic will play if you destroy a glass window. I think the old Quake 2 Test also used the 2D explosion graphic (it also had a lot of unused stuff). Edit: I just dug up the Q2Test for a screenshot. This version even had a working head icon in the statusbar (like in Doom and Q1). nekoxid fucked around with this message at 12:26 on Jun 12, 2015 |
# ? Jun 12, 2015 12:17 |
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spongeh posted:One of the things I've found in the dev archives for Quake 1, and that I wish I could release, is roughly 11 straight minutes of Trent making Quake Guy jumping and pain noises. Every few minutes you'll hear a noise that was actually used and it sticks out like a sore thumb, it's kind of weird.
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# ? Jun 12, 2015 12:20 |
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Al Cu Ad Solte posted:Holy poo poo I would kill a man to hear this. The ultimate thing would be to take one of the various songs he's uploaded for remixing, and put his Quake guy grunts in there.
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# ? Jun 12, 2015 12:26 |
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Cream-of-Plenty posted:I don't know what it was (or is) about Rippers, but they scare the poo poo out of me in a way that Doom's pinkies and Quake's fiends never did. Do you mean those weird Frankenstein man-shark things or the chosen? One thing that used to scare the poo poo out of me so badly wad any underwater monster. Pretty much I stopped playing the original dark forces by the third level because of those loving sewer monster thingies. Hell, I still can't run through that game without shivers going down my spine.
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# ? Jun 12, 2015 12:45 |
Agent Kool-Aid posted:i'll always be disappointed that team fortress 2 added the quake rocket launcher and not the quake grenade launcher Back when I played TF2 I modded the sound files so that the Demoman's grenades made that "ping" sound from Quake. It was amazing.
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# ? Jun 12, 2015 13:23 |
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The Kins posted:I found something similar a while back in the Atari Jaguar port of Wolfenstein 3D's data files... The Making Of "GUTEN TAG!" Why is this so cool?
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# ? Jun 12, 2015 15:52 |
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spongeh posted:One of the things I've found in the dev archives for Quake 1, and that I wish I could release, is roughly 11 straight minutes of Trent making Quake Guy jumping and pain noises. Every few minutes you'll hear a noise that was actually used and it sticks out like a sore thumb, it's kind of weird. My brother has always said that the Quake guy sounds like a woman and can't understand how I don't think that.
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# ? Jun 12, 2015 16:06 |
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MasterSlowPoke posted:My brother has always said that the Quake guy sounds like a woman and can't understand how I don't think that. What kind of women does he know?
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# ? Jun 12, 2015 16:16 |
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Al Cu Ad Solte posted:Why is this so cool? Unlike politics and sausage, it's fun to watch and hear video games being made.
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# ? Jun 12, 2015 16:20 |
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dis astranagant posted:Does the Flak Cannon count as a grenade launcher? I used to use well timed grenades more than I did the primary fire. I used the 2nd fire of flak cannon pretty much exclusively. I loved lobbing those land-mines into people's faces. I absolutely hate most grenade launchers. I loathe Q3's launcher. Q1's is cool because it has style even if its hard for me to use. But the Flak? That thing is a surgical tool. An elegant weapon, for a more civilized age. Love the flak. david_a posted:It doesn't bounce so I don't think the flak cannon counts as a grenade launcher. that's what makes it good.
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# ? Jun 12, 2015 16:26 |
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All this talk of Quake's sound design reminds me of that song made from nothing but Quake sounds that we were searching for many pages back. I don't think we ever did find the specific one the guy was asking for, alas.Agent Kool-Aid posted:i'll always be disappointed that team fortress 2 added the quake rocket launcher and not the quake grenade launcher
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# ? Jun 12, 2015 18:34 |
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Shadow Hog posted:I was more annoyed that a crit rocket from the Original didn't play the Quad Damage sound. IIRC there was also some unused unique particle effects for the Original. It was a burst of yellow pixels for the explosion, like to the Quake 1 one but without the sprite at the impact point. I guess they never finished those.
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# ? Jun 12, 2015 18:41 |
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Shadow Hog posted:All this talk of Quake's sound design reminds me of that song made from nothing but Quake sounds that we were searching for many pages back. I don't think we ever did find the specific one the guy was asking for, alas. No I haven't been able to find it yet It was some .mod file song using the pipebomb sound along with ranger grunts and stuff. Searching for it though I found this intro video for QuakeTF that I haven't seen in years and years and forgot how well done it was: https://www.youtube.com/watch?v=8FVJ__rBFxk Anybody have a sample of the old quakeworld startup "Lets get on with the killing!" sound? Zaphod42 fucked around with this message at 19:06 on Jun 12, 2015 |
# ? Jun 12, 2015 19:04 |
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Rupert Buttermilk posted:What kind of women does he know? Hi, brother here. The jump sound is what i was talking about, nothing else. It is very high pitched and feminine in my opinion. Also, I was probably in elementary school when this game came out so that thought process at the time has been imprinted in my brain. I still hear it today. Basically, the jump sound does not match the grunts etc. I asked my girlfriend if she agreed, she did not at first then I think she caved to unintended question leaning. Maybe my ears are bad.
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# ? Jun 12, 2015 19:15 |
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WhiteOutMouse posted:Maybe my ears are bad. Too much Dakka must've hurt your auditory senses. I hope someone makes an FPS starring a regular Warhammer 40K ork going on adventures around the universe shooting humans.
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# ? Jun 12, 2015 19:38 |
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# ? Apr 19, 2024 07:33 |
Klaus88 posted:Do you mean those weird Frankenstein man-shark things or the chosen? I had to look it up but it was the final "priest" boss of the plasma pak, who turned into a werewolf thing. It sort of looked like a dude in a costume, which seemed to freak me out even more. Water creatures in general are frequently creepy. I guess it just triggers that reptile part of your brain that doesn't like confronting things in water. The ichthyosaur from Half-life is the king of this example, but Blood's fishmen fit into this category too.
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# ? Jun 12, 2015 19:39 |