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I think it's because up until just recently putting in actual real 3D models was really hard if not outright impossible so nobody has really bothered because the tech wasn't there. Now that the tech is there, I think you're going to see it a lot more. Remember that period of time where people were trying to make everything into voxels? That was some weird stuff.
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# ? May 21, 2018 05:49 |
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# ? Apr 19, 2024 02:53 |
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That cacodemon just looks so drat happy being an abomination from hell.
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# ? May 21, 2018 06:12 |
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That cacodemon is altogether too adorable.
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# ? May 21, 2018 06:35 |
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Yeah, that Cacodemon model is actually pretty decent. The rest, though
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# ? May 21, 2018 06:41 |
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CJacobs posted:I think it's because up until just recently putting in actual real 3D models was really hard if not outright impossible so nobody has really bothered because the tech wasn't there. Now that the tech is there, I think you're going to see it a lot more. Remember that period of time where people were trying to make everything into voxels? That was some weird stuff. You still have to convince people who are really good at 3D modeling to do it for free, that's the real problem.
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# ? May 21, 2018 13:05 |
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The state machine used by Doom actors doesn't help, as it sharply jumps from frame to frame. For models, you'll want smooth transitions. Doom ports also only support janky old formats from the Quake era. Finally, everyone is so completely used to the way Doom sprites look and move that a 3D transposition is always going to look bad, no matter how well it's done, because what works in 2D doesn't necessarily work in 3D and if the animations are changed to look more natural in 3D it'll be unfaithful while if the animations aren't changed it'll look unnatural. There might be hope, though. dpJudas is working on something. Once there is a system in place for skeletal animation so that models don't have to be animated by the state machine, model artists may not get discouraged by how crap their work is going to look like in the end.
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# ? May 21, 2018 13:47 |
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CJacobs posted:I think it's because up until just recently putting in actual real 3D models was really hard if not outright impossible so nobody has really bothered because the tech wasn't there. Now that the tech is there, I think you're going to see it a lot more. Remember that period of time where people were trying to make everything into voxels? That was some weird stuff. It is actually possible to import 3D models. Thing is that there aren't that many out there and they can't be something crazy like 8K triangles. Something more like a few hundred is more reasonable since not many people would want to play that since you need some real good 3D modellers and they don't do anything for free if they thing they're good.
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# ? May 21, 2018 13:56 |
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These model are great, because they really scratch that late 90s FPS nostalgia itch.
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# ? May 21, 2018 15:32 |
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They all look really bored to me. Also the basic zombieman doesn't have a goatee, c'mon.
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# ? May 21, 2018 15:51 |
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Shadow Hog posted:They all look really bored to me. But he's 5% more badass that way!!
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# ? May 21, 2018 16:16 |
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His hair is already just as green as the real thing's hair so y'know what I'll give em the goatee.
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# ? May 21, 2018 16:26 |
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They look like digitized photos of the modder's roommates.
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# ? May 21, 2018 16:28 |
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never seen this before https://www.youtube.com/watch?v=oz1ieI5XNnk https://www.tigsource.com/2009/11/12/harmony/
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# ? May 21, 2018 16:34 |
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A new Unreal retrospective from LGR for those interested: https://www.youtube.com/watch?v=ZjS6rLKnU0c
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# ? May 21, 2018 16:46 |
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aren't a good chunk of the Doom enemies based off clay models? I wonder if it'd be possible to get 3D scans of those models from id and use them for a legit 3D model replacement project.
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# ? May 21, 2018 16:59 |
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LORD OF BOOTY posted:aren't a good chunk of the Doom enemies based off clay models? I wonder if it'd be possible to get 3D scans of those models from id and use them for a legit 3D model replacement project. https://twitter.com/romero/status/542999303086546945 The Spiderdemon, Revenant, Archvile and Mancubus were puppets made out of foam latex and steel armatures by Gregor Punchatz, a veteran of Hollywood practical effects. The original puppets are at the Id offices, although I believe parts of the Spiderdemon had to be rebuilt by Punchatz at some point due to wear and tear. You can see their current state here.
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# ? May 21, 2018 17:07 |
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So yeah, you totally could do that for like half the bestiary if id, Carmack and Romero all wanted to play ball with you. The 3D models could be edited to a T-pose pretty easily and rigged, and then from there you could basically just reverse-engineer the original sprite animations.
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# ? May 21, 2018 17:19 |
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Who's up for some mood and genre whiplash? https://www.youtube.com/watch?v=aIpGhRpkdE4
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# ? May 21, 2018 17:41 |
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hasn't that been in development since like 2005? well whatever, it's a free mod so I'm defo not gonna bitch about dev time. looks pretty interesting, definitely seems to be wearing it's SOMA inspiration on its sleeves a bit.
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# ? May 21, 2018 19:01 |
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The Kins posted:Who's up for some mood and genre whiplash? The opening narration made me think for a moment that it was going the Doom 3 equivalent to Hunt Down the Freeman. (Hunt Down the Doomguy? Hunt Down the Taggart? Hunt Down the Stalvern?)
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# ? May 21, 2018 19:41 |
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Harmony is a decent time, though its no Adventure of Square or Chex Quest.
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# ? May 22, 2018 00:18 |
The Kins posted:Who's up for some mood and genre whiplash? Jblade posted:hasn't that been in development since like 2005? well whatever, it's a free mod so I'm defo not gonna bitch about dev time. looks pretty interesting, definitely seems to be wearing it's SOMA inspiration on its sleeves a bit. Wow, no poo poo? I thought that I had heard of the mod before, so maybe that's why. Kind of wish they had done something besides this though (even something like using Photoshop to blend/amalgamate a face from other faces might have been better):
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# ? May 22, 2018 05:12 |
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Samuel Clemens posted:These model are great, because they really scratch that late 90s FPS nostalgia itch. It's also good because 2 of them are posed to look like how they appear in the game's Manuel or Manuel w/e it is Ah poo poo I did it twice
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# ? May 22, 2018 06:39 |
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The new Fanatical (neé Bundlestars) bundle has a remake of the DOOM II mod ‘UNLOVED’ if anyone is interested for research purposes. It doesn’t look great tbh but it’s interesting to see a mod get the full game treatment.
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# ? May 22, 2018 11:34 |
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Unfortunately the standalone Unloved has no resemblance to the Doom mod. It's a roguelike with randomly generated levels and an EXP leveling system. Whether it's still good or not I dunno, but it's way way different than what people liked about the old mod.
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# ? May 22, 2018 11:40 |
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Ah yes, Phobos, the Duke Nukem Forever of Doom3 community. At least it'll be a lot more engaging than DNF (though I still love messing around with random stuff in DNF to this day).
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# ? May 22, 2018 16:09 |
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Oh joy, Blade of Agony is falling apart over trying to crowbar as many unnecessary and unwieldy gameplay elements into gzdoom.
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# ? May 22, 2018 17:35 |
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Klaus88 posted:Oh joy, Blade of Agony is falling apart over trying to crowbar as many unnecessary and unwieldy gameplay elements into gzdoom. Torm's problem is that he wants to impress through technical details rather than through gameplay. It's always "wow, so many linedefs!" with his projects. He's never been concerned about making levels that flow well and are fun to play.
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# ? May 22, 2018 18:03 |
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If you somehow don't have it yet, Unreal Gold is free on GOG and Steam for it's 20th anniversary. https://twitter.com/EpicGames/status/998929411033399296
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# ? May 22, 2018 18:14 |
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HolyKrap posted:If you somehow don't have it yet, Unreal Gold is free on GOG and Steam for it's 20th anniversary. Nope. No. Absolutely not. It cannot be 20 years ago. I refuse.
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# ? May 22, 2018 18:31 |
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Tippis posted:Nope. No. Absolutely not. It cannot be 20 years ago. I refuse.
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# ? May 22, 2018 18:36 |
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Klaus88 posted:Oh joy, Blade of Agony is falling apart over trying to crowbar as many unnecessary and unwieldy gameplay elements into gzdoom. Is chapter 3 cancelled
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# ? May 22, 2018 18:41 |
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Is there a good way to play Unreal on OS X these days? The official port is too old to run.
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# ? May 22, 2018 18:51 |
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That I can readily accept. Unreal being 20 years old, not so much.
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# ? May 22, 2018 18:53 |
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HolyKrap posted:If you somehow don't have it yet, Unreal Gold is free on GOG and Steam for it's 20th anniversary. Thanks for this! After checking out LGR's retrospective, I was thinking about how I've never played Unreal (just UT/UT2K4, which I loved). Now I can check it out!
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# ? May 22, 2018 18:53 |
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Unreal is amazing, everyone who likes classic FPS should go play it.
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# ? May 22, 2018 18:56 |
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Thanks for this!
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# ? May 22, 2018 19:07 |
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Also GOG has a sale on the other games they offer; 80% off, so $2 a pop. ..........Steam doesn't.
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# ? May 22, 2018 20:25 |
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Shadow Hog posted:Also GOG has a sale on the other games they offer; 80% off, so $2 a pop. Is Unreal 2 any good?
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# ? May 22, 2018 20:58 |
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# ? Apr 19, 2024 02:53 |
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Kamrat posted:Is Unreal 2 any good? There are hundreds of things that I truly love about Unreal 2 from a cinematic, aesthetic, design and narrative standpoint. It is not a very good videogame, though.
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# ? May 22, 2018 21:04 |