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<notifications@github.com> posted:"Can you port [ZGloom] to PSVita?" Uh, I dunno. Can I?
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# ? Oct 27, 2020 12:17 |
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# ? Apr 28, 2024 10:32 |
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Diabetes Forecast posted:So people have found this 3D walkthrough of a house and it feels like a Duke 3D usermap in how utterly bizarre it is. Wow, lot to unpack here
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# ? Oct 27, 2020 12:42 |
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site posted:So tip if you ever get the urge to revisit max payne on a win10 machine, if you do the sound fix to get the audio back, and your game starts to randomly stutter... try moving the game folder to an SSD. For some reason that fixed it for me What’s the sound fix because I already had to hex edit the exe to fix an issue running on amd processors and then totally gave up because half the audio is missing.
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# ? Oct 27, 2020 12:46 |
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I backed the System Shock remake with like $50 and I'm still holding out hope. The initial build got mired down in extreme feature creep. They had an entire 5-6 minute video just showing off how they were coding in freezing and shattering enemies, in a remake of a game that contained neither freezing nor shattering. Night Dive's team went fully off the rails and were packing in more and more queep until they pulled the plug and rebooted the reboot.
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# ? Oct 27, 2020 14:49 |
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Diabetes Forecast posted:So people have found this 3D walkthrough of a house and it feels like a Duke 3D usermap in how utterly bizarre it is. You just reminded me of an old pair of videos by Rob Ager where he attempted to plot out the layout of the Overlook Hotel from The Shining. He was apparently inspired to do this after hearing about a modder who'd tried to replicate the Overlook in Duke 3D, only to find so many architectural inconsistencies and anomalies that the guy had to fudge a lot of it just to make the virtual Overlook a consistent closed 3D space. https://www.youtube.com/watch?v=0sUIxXCCFWw https://www.youtube.com/watch?v=IfJ8rK7eJeQ Marshal Radisic fucked around with this message at 05:58 on Oct 28, 2020 |
# ? Oct 27, 2020 15:37 |
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Diabetes Forecast posted:So people have found this 3D walkthrough of a house and it feels like a Duke 3D usermap in how utterly bizarre it is. The sheer weirdness of this place hit me all at once in the basement bathrooms, what on earth is going on down there
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# ? Oct 27, 2020 15:48 |
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Nightdive delayed their Blade Runner enhanced edition indefinitely last week so idk I think the company is doing a liiiittle too much too quickly.dracula vladdy AF posted:The sheer weirdness of this place hit me all at once in the basement bathrooms, what on earth is going on down there It was originally a church that was sold as a house which basically became the headquarters for an online fence. It explains the dual toilets and I'm pretty sure the room that is entirely a bath was used for baptisms.
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# ? Oct 27, 2020 15:57 |
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Wild T posted:I backed the System Shock remake with like $50 and I'm still holding out hope. The initial build got mired down in extreme feature creep. They had an entire 5-6 minute video just showing off how they were coding in freezing and shattering enemies, in a remake of a game that contained neither freezing nor shattering. Night Dive's team went fully off the rails and were packing in more and more queep until they pulled the plug and rebooted the reboot. Yeah it was a disaster at first. Seems like they're back on track though. I really dug the medical level demo from this year and cyberspace looks cool. Weapons look and feel good, sound effects were spot on. I was worried that a more modern control scheme might screw up the pacing but I played through the demo and the first level of the original and took my time and beat them around the same time. For a while the release date was this december but there's no fucken' way that's happening lol.
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# ? Oct 27, 2020 15:58 |
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al-azad posted:What’s the sound fix because I already had to hex edit the exe to fix an issue running on amd processors and then totally gave up because half the audio is missing. There's a couple listed here. I used Alchemy myself since I already had it installed
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# ? Oct 27, 2020 16:50 |
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John Murdoch posted:How many games let you booze up and the result is you get loving wasted from like, a single can of beer? 7 Days to Die does this big time and if you have more than like two beers you get dysentery after your screen stops blurring really bad and then you have to find a cure. It's not really worth the melee buff. It doesn't do the Dusk thing where your mouse wanders randomly though. Barony has fountains that can mess you up and reverse all of your input but it's happened to me so many times that I am an expert at reverse wasd and mouse now. E: Now that I'm thinking about it isn't there a thing you can roll in Kins' mod that does the same thing? I haven't played it in a minute. caleb fucked around with this message at 17:31 on Oct 27, 2020 |
# ? Oct 27, 2020 17:08 |
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al-azad posted:Nightdive delayed their Blade Runner enhanced edition indefinitely last week so idk I think the company is doing a liiiittle too much too quickly. I think they delayed that one since EA wouldn’t give them assets they wanted so they decided to just remake them from scratch.
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# ? Oct 27, 2020 17:19 |
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It was speculated on Twitter last week and confirmed by the dev that being drunk in Dusk secretly boosts your melee damage. I don't know if this was already posted and am too lazy to check. In other news, Blood still kicks unimaginable amounts of rear end. Doing a nice Halloween replay and finally going to tackle Death Wish on Well Done if it kills me. Started Sunday and so far I have almost finished E2 of the base game so things are going great so far.
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# ? Oct 27, 2020 17:53 |
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I finished Death Wish today and it was great
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# ? Oct 27, 2020 18:15 |
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Death Wish is loving amazing.
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# ? Oct 27, 2020 18:45 |
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Gonzo McFee posted:Death Wish is loving amazing.
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# ? Oct 27, 2020 18:53 |
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The loving jump scare in DW E2 Dark Tower got me real good Also FYI for anyone having a hard time finding guides for Death Wish to get to the secret levels: the mod comes with both spoiler and no spoiler guides.
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# ? Oct 27, 2020 19:13 |
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Civvie11 dropped a new video for the patreons, and it's about Evil Dead: Regeneration. Also mentioned he's working on another two videos that were originally planned for Halloween, Golden Light and The Suffering.
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# ? Oct 27, 2020 20:14 |
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Idk bout that game but combine PSYOPS and Freedom Fighters and you have a GOAT game imo
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# ? Oct 27, 2020 20:18 |
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verbal enema posted:Idk bout that game but combine PSYOPS and Freedom Fighters and you have a GOAT game imo Yes, Second Sight was really good I agree.
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# ? Oct 27, 2020 20:19 |
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al-azad posted:Yes, Second Sight was really good I agree. wait what
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# ? Oct 27, 2020 20:19 |
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laserghost posted:Civvie11 dropped a new video for the patreons, and it's about Evil Dead: Regeneration. Also mentioned he's working on another two videos that were originally planned for Halloween, Golden Light and The Suffering. kind of a wild pull for a video, but i guess some aspects of it are within his brand would have maybe expected a fistful of boomstick instead, though
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# ? Oct 27, 2020 20:22 |
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I actually enjoyed The Suffering, maybe I'll do a spooky Halloween playthrough this year. I never did try the sequel but heard it was more of the same, more or less. It was the first console game I can remember using hard profanity and the way it leaned into it was sort of adorable, kinda like how Soldier of Fortune leaned shamelessly into the gore.
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# ? Oct 27, 2020 20:54 |
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The sequel is a lesser experience but I still think it's fun as a horror themed third person shooter. It also takes place in the scariest city on earth: Baltimore.
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# ? Oct 27, 2020 21:10 |
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I'm from there, which is one of the reasons it piqued my interest. Evidently they modeled some real locations fairly well.
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# ? Oct 27, 2020 21:27 |
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al-azad posted:Nightdive delayed their Blade Runner enhanced edition indefinitely last week so idk I think the company is doing a liiiittle too much too quickly. Point of order, no release date was ever initially announced.
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# ? Oct 27, 2020 21:36 |
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Diabetes Forecast posted:So people have found this 3D walkthrough of a house and it feels like a Duke 3D usermap in how utterly bizarre it is. Is this actually a thing we have now? 3D walkthroughs of someone's house before they've moved anything? There was like no attempt to make it presentable, there's garbage all over the floors. And drugs
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# ? Oct 27, 2020 23:47 |
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I finished Death Wish today and god drat, I can't believe the real Blood 2 was just sitting there on moddb. What a loving blast. I think I only found two secret levels though, so I need to do a second run.
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# ? Oct 28, 2020 07:20 |
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HolyKrap posted:And drugs Drugs is a quality find, fourth edition too! Anyone down for some
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# ? Oct 28, 2020 07:23 |
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Fallom posted:The loving jump scare in DW E2 Dark Tower got me real good I was busy Being charmed by the ghost running around the corner and peeking back out at you and then he got me! The ghost is such a good little touch, he ties the entire 3 episodes together so well. There's even times in ep1 were he's standing off way in the distance on some inaccessible ledge keeping an eye on you. I don't think there's a single full map where is isn't hidden somewhere and it does a great job of rehabilitating Chernobog as a real antagonist instead of being an underwhelming boss fight.
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# ? Oct 28, 2020 07:37 |
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https://twitter.com/joewintergreen/status/1321394491207548928 Hrmmm. 🤔 Never quite thought of it like that.
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# ? Oct 28, 2020 17:04 |
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Al Cu Ad Solte posted:https://twitter.com/joewintergreen/status/1321394491207548928 One of the points of my hypothetical essay about Doom (which I will never do because I'm lazy), it's how Doom being labeled as a FPS is almost an error. It's at least a very different FPS, in comparison of what people understand with the term now. I say this because from the two core things you do in the game, moving and shooting, if I had to pick what is the most important one, I would say is -moving-.You are avoiding constantly enemy fire and moving consciously around them, in & out cover, or strafe circling or whatever, you can shoot better or worse, but movement is the no. 1 thing in Doom to do and be good to live on. That's what's different from modern FPS. I guess 'FPM' didn't have the same sex appeal as a term :P. And Doom in special has a very slidey, slippery feel to movement. It's really the first thing a modern FPS player will notice if he plays classic Doom. Hell when I came back to Doom 1.5 years ago already, it was also the thing it clashed with me the most, I almost had forgotten about it. The genius of it, this movement with high inertia happens to be ideal for a game so focused on movement like Doom, because it means you cannot simply muscle-memorize your way into encounters, you have to be constantly on top of it. Explanation: It's something it dawned on me half a year ago, while fighting a Cyberdemon. He got me a few times with the rockets and at some point I started to think "what the hell is happening here?!". It's when I noticed that sometimes I could swear I was pressing the same key the same amount of time to avoid a rocket, and sometimes I would eat the rocket instead of avoiding it. Why? Because the player "speed vector" was different each time, with the inertia you have, you cannot simply press a direction left key to move to that direction, it's going to depend if the inertia is pushing you left, right, up and left, etc. The difference is sometimes small (unless you were sprinting right and suddenly press left), but that small difference was the gap between avoiding a CB rocket by a hair of eating it.
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# ? Oct 28, 2020 17:27 |
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Please write the essay I will read every word. I want to read a scientific research paper on Doom's intricacies.
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# ? Oct 28, 2020 17:33 |
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I think that me not liking Wolf3D stems from the fact that the levels are fairly bland one-story mazes and until ECWolf there wasn't even a fuckin map, not so much the movement
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# ? Oct 28, 2020 17:34 |
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In the same way Diablo is literally a roguelike running in real time, Doom is like smashing Gauntlet into Eye of the Beholder but replace throwing rocks at switches with shooting them. It explains why Doom and Wolfenstein made excellent turn based RPGs that were both just Dungeon Master with guns.
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# ? Oct 28, 2020 17:40 |
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site posted:I think that me not liking Wolf3D stems from the fact that the levels are fairly bland one-story mazes and until ECWolf there wasn't even a fuckin map, not so much the movement In hate that you can't pick up items unless you're facing them Also all the weapons using the same ammo pool
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# ? Oct 28, 2020 17:42 |
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Could the movement in Doom almost be considered like that of a racing game? It’s always made me feel as if I was on a hoverboard, or something like that. I tend to find myself drifting through corners, even doing it during open battles, and I most certainly could see there being a vehicle hud placed over the screen and not batting an eye at it.
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# ? Oct 28, 2020 17:51 |
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It's completely lost playing on an N64 controller but I think Turok may be the best movement system in an FPS game. It's like Doom on steroids, you can literally drift around corners. loving Turok wearing heelys.
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# ? Oct 28, 2020 17:56 |
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The next episode of IGN's Unfiltered podcast sits down with Raven co-founder Brian Raffel about that studio's long history. Here's a relevant clip they released early, discussing the making of Heretic.
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# ? Oct 28, 2020 18:06 |
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al-azad posted:It's completely lost playing on an N64 controller but I think Turok may be the best movement system in an FPS game. It's like Doom on steroids, you can literally drift around corners. loving Turok wearing heelys. I don't think Turok's movement is really comparable to Doom's? There is a (slight) acceleration curve, but you come to a complete stop immediately when you take your finger off the the key. Though it does have camera tilt when you turn. Another neat thing is has (or, the remaster has, I can't remember if it's in the original), in contrast to other shooters with a lot of jumping, is coyote time. You can be fully off the edge of a platform when you hit jump and still get the jump, it goes a long way to making all that platforming bearable You also jump your own height.
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# ? Oct 28, 2020 18:27 |
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# ? Apr 28, 2024 10:32 |
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al-azad posted:It's completely lost playing on an N64 controller but I think Turok may be the best movement system in an FPS game. It's like Doom on steroids, you can literally drift around corners. loving Turok wearing heelys. Turok is better than Quake.
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# ? Oct 28, 2020 19:02 |