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RtCW has a perfectly functional and fine port I just played through this month on game pass.
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# ? Sep 27, 2022 02:04 |
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# ? Mar 29, 2024 00:09 |
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ioRtCW is what you want
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# ? Sep 27, 2022 02:38 |
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I played RTCW last year with no mods except some compatibility/widescreen stuff and it held up plenty fine. Try out ioRTCW, sure, but it's not a game that needs it badly - it's from the Quake 3 era, stuff was pretty firmed up by then and it's got solid gameplay already.
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# ? Sep 27, 2022 03:16 |
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How is RealRTCW anyways? I'll probably check it out next time I play that game.
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# ? Sep 27, 2022 06:52 |
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Max Wilco posted:Rewatched some of Civvie's videos today, and I realized that I haven't watched quite a few of his videos because it's on games that I own, but haven't played yet (namely: Dusk, Duke Nukem Manhatten Project, Return to Castle Wolfenstein, Clive Barker's Undying, Ion Fury, Outlaws, and something else that I'm forgetting). RealRTCW is how I got a few friends to play the game because there aren't any compatibility things to screw with, it's launch and play.
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# ? Sep 27, 2022 10:59 |
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Mordja posted:How is RealRTCW anyways? I'll probably check it out next time I play that game. I enjoyed it, although it's an overhaul mod as opposed to some QOL tweaks to the game.
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# ? Sep 27, 2022 16:30 |
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I didn't try it for my recent playthrough as it mentions overhauling enemy AI. I had visions of mods of old that turned everything into Blood cultists. The only tweaks the OG .exe needs if memory serves is just adjusting the cfg to a modern resolution, setting the FOV etc. Nothing arduous.
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# ? Sep 27, 2022 17:08 |
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Rev. Melchisedech Howler posted:I didn't try it for my recent playthrough as it mentions overhauling enemy AI. I had visions of mods of old that turned everything into Blood cultists. the nazi elite guard ladies have a pretty good blood cultist impression going on already, you don't need to mod that in
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# ? Sep 27, 2022 17:54 |
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I've played the first two episodes of Postal BD and I gotta say, those levels get expansive.
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# ? Sep 29, 2022 03:38 |
Mordja posted:I've played the first two episodes of Postal BD and I gotta say, those levels get expansive. Yeah I know some people remarked that the very first level gave them the false sense that every level was going to be similarly massive and freeform...but frankly, they're still almost universally large levels that can take a while to thoroughly explore and 100%.
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# ? Sep 29, 2022 06:13 |
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The Quake Brutalist Jam is out, bringing with it 35 testamonies to cold concrete. Back to Saturn X Episode 3 is due "late next year", and will bring it nine new texture sets alongside the three from the first two episodes. Reelism 2 got an update, mostly just bugfixes based on what we saw from people playing it on livestreams for frankly disturbing amounts of time, but Big Swingy is less useless now.
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# ? Sep 29, 2022 10:40 |
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Only marginally thread relevant but I've spent a sizable chunk of the last 12 hours or so learning how to do some pretty basic editing of Team Fortress 2* maps(not really altering the map itself, just unpacking the map, adding and renaming some things to make it compatible with a weapons mod a server I frequent uses, then packing it back together) and while it's not particularly hard or complicated once you figure out what to do, getting that all figured out was one hassle after another, between that and seeing all the hurdles the people making the mod this is for have had lately**, I have a new appreciation for the people who make games and mods *specifically the Team Fortress 2 Classic version of the game **including among other things a whole saga relating to them trying to get a version of the BFG-9000 made for the mod that wouldn't cause the server to crash when fired(mod actually has quite a few retro FPS weapons included in various forms)
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# ? Sep 29, 2022 12:13 |
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Now that Prodeus is getting very hard to avoid dying in certain situations (on the hardest difficulty) the respawn system is really starting to bother me. In the first half of the game where I could reasonably do a no-death run of a level I didn't mind it, since if I died I could just replay it later and be reasonably sure I could do it without dying. But now I'm not sure I'll ever be able to do it on these later levels, and there's not really any opportunity to even try unless I want to waste hours and hours restarting these 20 minute long maps whenever I get one-shotted. I'm only a couple of maps into the Prodeus Dimension or whatever, but I'm losing steam and not really sure I'll end up finishing it. I could lower the difficulty I guess, but it's in a great spot other than when a "gotcha" moment drops and I get suddenly obliterated.
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# ? Sep 29, 2022 13:04 |
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Yeah I hadn't commented until now, but I hate the 'you can't lose!' systems in games, like here in Prodeus, or Bioshock with the Vita Chambers (where at least some basic enemies could respawn, I think?) or the classic Prey. I also hate the other extreme of hard games with only (and sparse) checkpoints. In fact it seems so much a weird choice for a game that tries to be so much to be a boomer shooter. Was the thought that 'hardcore' gamers will do no-death runs while the casual players actually would like respawning and cheesing hard parts?
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# ? Sep 29, 2022 13:17 |
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You could turn off the vita chambers in Bioshock at least.
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# ? Sep 29, 2022 13:18 |
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I didn't, I just never used them and used quicksaves instead.
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# ? Sep 29, 2022 14:09 |
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Mordja posted:I didn't, I just never used them and used quicksaves instead. Good point, having the vitachambers didn't mean you couldn't quicksave / quickload as usual.
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# ? Sep 29, 2022 14:16 |
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Every time I replay System Shock 2 I'm surprised that there are respawn points. I always make sure they're all activated, yes, but use them?
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# ? Sep 29, 2022 14:21 |
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Turin Turambar posted:Yeah I hadn't commented until now, but I hate the 'you can't lose!' systems in games, like here in Prodeus, or Bioshock with the Vita Chambers (where at least some basic enemies could respawn, I think?) or the classic Prey. I also hate the other extreme of hard games with only (and sparse) checkpoints. I appreciated how the original System Shock required you to turn them on. There was also a resource cost in the fact that Stuff didn't respawn and you weren't given full health when you recovered. So if you used the respawn chambers over and over again eventually you'd run out of ammo, health, supplies, etc. So it was better to stay vigilant with your saves.
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# ? Sep 29, 2022 14:45 |
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90s Cringe Rock posted:Every time I replay System Shock 2 I'm surprised that there are respawn points. I always make sure they're all activated, yes, but use them? There's a cost to using them, though, so you can't just endlessly fling yourself against the obstacle and wear it down like in Bioshock. Also, the med/sci A respawn point is the site of one of the funniest things I've ever seen in SS2 -- got so juiced up on speed buffs I killed myself running into a wall, respawned, didn't realize the buffs remained in effect across respawns, rocketed out of the respawn chamber at top speed, tripped over a pipe on the floor and died instantly.
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# ? Sep 29, 2022 15:15 |
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Hit a wall in Prodeus about halfway in I'm not sure this will change but the more arena based encounters in the Prodean area are losing me after I ADHD murdertranced my way through the entire first half of the game. I hope this opens up again soon because I just want to run and gun instead
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# ? Sep 29, 2022 15:15 |
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Al Cu Ad Solte posted:I appreciated how the original System Shock required you to turn them on. There was also a resource cost in the fact that Stuff didn't respawn and you weren't given full health when you recovered. So if you used the respawn chambers over and over again eventually you'd run out of ammo, health, supplies, etc. So it was better to stay vigilant with your saves. In System Shock and System Shock 2 the respawn chambers kind of made sense -- we're dealing with a high tech corporate space station or state of the art flagship where, if they had the technology, you'd expect these kind of things to be in place in the interest of safety. In Bioshock it seemed a bit out of place, since the idea of a free "bring me back to life" machine in a hyperobectivist society just didn't mesh. A better system thematically (and gameplay wise) would be to have a hybrid of the two System Shock systems -- you should have to find a Vita Chamber and pay a large sum of resources or money to activate it, otherwise you're going to have to slog your way back from the most recent one. I suppose it's handwaved that they are all tuned to bring Ryan back from death and your character shares enough genetics with him to be able to use it but that would be, like, just as much a monetized technology as plasmids if not moreso.
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# ? Sep 29, 2022 16:29 |
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It does mesh pretty well with the idea that Rapture being "hyperobectivist" didn't make its society good or fair at all though, and wouldn't have even if Ryan had adhered to it fully without being a massive hypocrite
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# ? Sep 29, 2022 16:37 |
Volte posted:Now that Prodeus is getting very hard to avoid dying in certain situations (on the hardest difficulty) the respawn system is really starting to bother me. In the first half of the game where I could reasonably do a no-death run of a level I didn't mind it, since if I died I could just replay it later and be reasonably sure I could do it without dying. But now I'm not sure I'll ever be able to do it on these later levels, and there's not really any opportunity to even try unless I want to waste hours and hours restarting these 20 minute long maps whenever I get one-shotted. I'm only a couple of maps into the Prodeus Dimension or whatever, but I'm losing steam and not really sure I'll end up finishing it. Turin Turambar posted:Yeah I hadn't commented until now, but I hate the 'you can't lose!' systems in games, like here in Prodeus, or Bioshock with the Vita Chambers (where at least some basic enemies could respawn, I think?) or the classic Prey. I also hate the other extreme of hard games with only (and sparse) checkpoints. In my opinion it's a remarkably stupid mechanic to force on players in a boomer shooter, and the devs seem hellbent on keeping it that way. It's very odd. I hated it in Bioshock and wasn't a big fan of it in System Shock 2, but like a lot of people have already mentioned, you could at least avoid using it there and fall back on a conventional save system instead. I think I'd be okay with it (or at least more accepting) in Prodeus if the respawn system was fueled with something like a lives system--something you had to earn in some fashion. But between that and what appears to be a very weird difficulty curve that snaps from "sleepwalking easy" to "ballbusting hard", it just exacerbates an atypical, anachronistic mechanic that's seemingly never been popular in any game it's been included in.
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# ? Sep 29, 2022 16:40 |
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Like I said, waiting a little to actually buy Prodeus in the hopes that it's changed/someone mods it. I have never had the patience to do full level restarts and really disliked that checkpoint system in whatever beta I played way back when. E: Remind me, can you even quit mid-level and pick up near where you left off?
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# ? Sep 29, 2022 17:02 |
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https://twitter.com/Quake/status/1575515128098873344
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# ? Sep 29, 2022 17:04 |
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Maybe it’s because I’m primarily a console player but quick saving never felt right to me. Not knocking them, clearly some games and levels are designed for them in mind.
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# ? Sep 29, 2022 17:08 |
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Wild T posted:In System Shock and System Shock 2 the respawn chambers kind of made sense -- we're dealing with a high tech corporate space station or state of the art flagship where, if they had the technology, you'd expect these kind of things to be in place in the interest of safety. Bioshock 2 incorporating the vitachamber into the plot was neat.
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# ? Sep 29, 2022 17:12 |
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Mordja posted:Like I said, waiting a little to actually buy Prodeus in the hopes that it's changed/someone mods it. I have never had the patience to do full level restarts and really disliked that checkpoint system in whatever beta I played way back when.
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# ? Sep 29, 2022 17:12 |
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Quantum of Phallus posted:You could turn off the vita chambers in Bioshock at least. That was patched in some time after launch (in a patch that not every version got, the JP 360 release certainly didn't)
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# ? Sep 29, 2022 17:13 |
SeANMcBAY posted:Maybe it’s because I’m primarily a console player but quick saving never felt right to me. Not knocking them, clearly some games and levels are designed for them in mind. Yeah I can definitely agree that the devs are trying something novel here. It's just weird to me that the solution they landed on is literally one step away from simply having the player drop to their knee for a few seconds whenever they run out of health, only to get back up and resume the fight ad infinitum as if nothing happened.
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# ? Sep 29, 2022 17:18 |
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Cream-of-Plenty posted:Yeah I can definitely agree that the devs are trying something novel here. It's just weird to me that the solution they landed on is literally one step away from simply having the player drop to their knee for a few seconds whenever they run out of health, only to get back up and resume the fight ad infinitum as if nothing happened. I think they should probably add quicksaves regardless since it’s an fps staple.
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# ? Sep 29, 2022 17:23 |
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SeANMcBAY posted:I think they should probably add quicksaves regardless since it’s an fps staple. You know what else is an FPS staple? Nail guns. They work almost as well.
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# ? Sep 29, 2022 17:49 |
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Siiiick
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# ? Sep 29, 2022 17:50 |
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Rupert Buttermilk posted:You know what else is an FPS staple? drat right. I’d play a classic doom mod that put one in.
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# ? Sep 29, 2022 18:03 |
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Rupert Buttermilk posted:You know what else is an FPS staple? Counterpoint: staple guns?
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# ? Sep 29, 2022 18:11 |
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https://twitter.com/CSoftproducts/status/1575534185355579392?s=20&t=fbfOSPelNVCvxpjVZg28-A
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# ? Sep 29, 2022 18:19 |
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Wild T posted:Counterpoint: staple guns? Void Bastards has one I believe
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# ? Sep 29, 2022 18:50 |
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The vita chambers in BioShock never bothered me because I just quick saved/ quick loaded instead. I mean really if you're using quicksave and quickload you don't have any right complaining about vita chambers and Nexus points lmao
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# ? Sep 29, 2022 19:29 |
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# ? Mar 29, 2024 00:09 |
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Angry_Ed posted:Void Bastards has one I believe Yes, I can vouch for this. Also, Void Bastards is good. Very good.
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# ? Sep 29, 2022 19:32 |