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Rocket Pan posted:Wow, that makes like 100 times that's been reported. Is the sunfire pod also going to be fixed in the patch? It's supposed to light the blind ones on fire and kill them HolyKrap fucked around with this message at 03:46 on Mar 18, 2017 |
# ¿ Mar 18, 2017 03:42 |
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# ¿ Apr 25, 2024 21:52 |
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CJacobs posted:There's a part of Max Payne 2 that I will never forget where one specific dude is scripted to eternally stand in front of a perfect pyramid of paint cans, specifically so you can shoot him and fling his body into them. The reason I will never forget it is because back in the day I thought it was loving cool. I always found this kinda stuff pretty entertaining. It's a shame PhysX never really took off https://giant.gfycat.com/JoyfulCloseAndalusianhorse.webm HolyKrap fucked around with this message at 23:40 on Mar 23, 2017 |
# ¿ Mar 23, 2017 23:32 |
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As soon as I heard one of the "heros" has a barrier, I lost interest https://www.youtube.com/watch?v=oq7Dy1kkuLA The gameplay felt alright in the beta, but even if I only played the mode that disables abilities, I'd rather just stick with Reflex HolyKrap fucked around with this message at 00:17 on Apr 22, 2017 |
# ¿ Apr 22, 2017 00:10 |
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Shadow Hog posted:Very easily, as it turns out, since there's no way I could find to the taxi reprogrammer that didn't alert at least five guards en route. I'd be surprised if this didn't happen to everybody. Other than that, I didn't have much problem with the stealth portions. Stealth still pretty much revolves around killing everyone, and the CMP-150 worked pretty well in taking guards out before they could even shoot.
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# ¿ Apr 24, 2017 19:56 |
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Every time I play Blood I can't help but hear Homer Simpson screaming
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# ¿ Apr 29, 2017 18:24 |
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I got 2 free Quake beta keys if anyone wants them CAM7-E37R-G2XA-4P7A-K29N NNA3-K37R-C2UH-6K9K-Q43X
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# ¿ May 3, 2017 19:01 |
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GUI posted:It's ok, Prey 2017 continues the tradition of having an off-center crosshair. Why is this a thing?
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# ¿ May 9, 2017 00:33 |
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Well since Strafe didn't turn out well, I'd like to see the guys who made Devil Daggers work on another FPS. The art style in DD was fantastic
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# ¿ May 9, 2017 23:04 |
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The Kins posted:Good news! They're working on a first person roguelike with procedurally generated levels and a faux-retro artstyle! All my dreams shot down immediately. Guess I should've looked into the devs a little more. I still don't know who exactly worked on DD other than m4ttbush, I thought I read that Sorath had more than 1 member
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# ¿ May 10, 2017 01:04 |
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I really miss old TF2, I had to give that game up when they started going crazy with the updates. Demoman was my favorite class, but when I was suddenly getting my head chopped off by other superspeed demomen carrying swords and shields with explosive resistance, I was done
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# ¿ Jun 30, 2017 08:52 |
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Vakal posted:If anyone wants to try a fun Duke 3D mod, try out Attrition sometime. Hey this mod's pretty great so far, I'm liking the weapon upgrades
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# ¿ Jul 11, 2017 03:52 |
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Rupert Buttermilk posted:Also, the pickup for health... was that a Steam notification sound?
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# ¿ Jul 19, 2017 18:46 |
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Johnny Joestar posted:the sequel is legit pretty fun on the gameplay angle at least. even has a good variety of different shotguns to pick from, to go with the earlier conversation. too bad the story in it is just entirely godawful, especially when the first game has an actually decent one for an fps. It's funny how a higher budget managed to make the cutscenes look worse. Everyone I played with just wanted to skip them. They had wonky looking motion capture while SW2013 had some pretty nice art
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# ¿ Jul 22, 2017 18:21 |
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fishmech posted:Isn't there good software rendering for that now if it's going to be played on a modern system? If you're playing on an old system though, like something 90s/early 2000s, then by all means do it. If there is it's news to me. I got a Sound Blaster Audigy in windows 10 running EAX by using Creative Alchemy. Pretty sure that requires a creative soundcard. Depending on what card you get, getting the official drivers working may or may not be a nightmare. I had to use daniel_k's unofficial drivers to not get BSODs
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# ¿ Aug 21, 2017 03:45 |
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fishmech posted:There's the Alchemy software Creative makes for certain motherboard manufacturers and their customers that uses standard on board audio to handle EAX stuff. The catch is its very hard to get a legit license for it without the proper mobos even though it runs on most on board audio fine when those mobo checks are patched out. There were also some older releases that ran on any sound card without patching, but would need patches on modern windows. Interesting, I wasn't aware certain mobos supported it. I was just going by what cards they listed in their FAQ I do know you can run EAX in Thief 1, 2 and Unreal through OpenAL without using Alchemy if you install a fan patch. Tafferpatcher for Thief, Oldunreal for Unreal. It sounds pretty great, especially if you set up HRTF with OpenAL Soft
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# ¿ Aug 21, 2017 05:51 |
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I have an SB Audigy for the extra ASIO channel for music production, EAX in older games, and CMSS-3D is sometimes nice.Zedsdeadbaby posted:Does SPV have widescreen support? That was the one thing lacking from the Halo PC original. Yeah it does, even has something to smooth out animations for 60+ FPS
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# ¿ Aug 21, 2017 19:43 |
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I kinda like how the level geometry looks late 90s/early 00s but with some shaders on the textures. They don't look low-res either so it's not a completely retro look
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# ¿ Oct 26, 2017 07:33 |
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Some Amid Evil gameplay https://www.youtube.com/watch?v=rozsO71Siko The graphics remind me of a bunch of different games. Pickups look straight outta Heretic/Hexen and the levels remind me of Unreal or Painkiller HolyKrap fucked around with this message at 04:30 on Nov 6, 2017 |
# ¿ Nov 6, 2017 04:18 |
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Guillermus posted:If you use .227 fanpatch instead of kentie's renderer, you can scale text: http://www.oldunreal.com/oldunrealpatches.html Oldunreal is also nice for the inclusion of OpenAL Soft. I wish every game supported HRTF https://www.youtube.com/watch?v=GrvyU5qpuY0
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# ¿ Nov 13, 2017 06:35 |
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SwissCM posted:My quicksave protip: I bind save to numpad+ and load to numpad/ for everything. It's easy to slam save using my thumb from my mouse hand and quickloading is rarely triggered by accident. Perfect for savescumming. These are the default keys in Deus Ex, was this the first game to use that? I also liked the Thief quicksave button as alt+S, don't even have to move your hand to save
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# ¿ Nov 13, 2017 20:09 |
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Perfectly good until you saw Half-Life 2's ragdolls
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# ¿ Nov 15, 2017 07:17 |
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So Wolfenstein II is 50% off already, game's not even a month old yet!
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# ¿ Nov 24, 2017 01:54 |
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Max Wilco posted:Are there any tutorials or resources on how to make levels or mods for the original Half-Life? Making a mod for HL1 has always been something I've wanted to do, but I don't know if the dev tools for it are still available, or where you can find them. I actually got into making maps for HL1 like 2 weeks ago. Getting started with Hammer was the hardest part cause a lot of tutorials are long gone, you need a fair bit of googling to find anything specific for Goldsrc. You can get the SDK off Steam in the tools section. Apparently it doesn't come with the most up to date version of Hammer though, so you can get the unofficial Hammer 3.5.3, and then you should probably get Zoner's Half-Life Tools for compiling and to get a few extra features. This guide helped me configure Hammer for Steam. The Whole Half-Life has a bunch of tutorials you can look through, including an archive of VERC, the Valve Editing Resource Center, which might help for modding.
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# ¿ Nov 30, 2017 10:34 |
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skasion posted:Random junk food lying around that heals you for pissant amount of HP is the worst healing system Yeah I hate regenerating health but I'd much rather have it than this kinda health system. Tracking back after a gun fight to grab a twinkie out of the trash can was my least favorite thing about Bioshock.
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# ¿ Dec 7, 2017 21:21 |
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Glagha posted:Dusk has some QoL issues that don't ruin it for me but were still frustrating. I tried to do my first playthrough of episode 2 on Intruder mode and quickly got frustrated that there doesn't appear to be any way to save at all. Like, I get not saving in the middle of a level but autosaves at the beginning of a map would be nice so I could quit and come back. Also the fact that the level select Quick save is F6, unless that difficulty disables it? I dunno
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# ¿ Dec 31, 2017 19:51 |
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Is Arcane Dimensions fully playable on FTEQW? I prefer that over Quakespasm for the dynamic lighting and OpenAL and it seems to be working fine so far. I'm just worried that I'm going to reach some level that FTE can't handle
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# ¿ Jan 1, 2018 22:57 |
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eukara posted:FTE handles everything, including ad_sepulcher just fine. I'm not a developer but I can't say no to better sound quality. Gotta have HRTF in all my games Audio comparison clips here for anyone who cares: https://cf-b2.streamablevideo.com/video/mp4/nknnc.mp4?token=1515132369-ZvupUbEKi8MM2V6MevYUFbH6Yb8g3C92tmXSyE0ReVo%3D First clip is Quakespasm where shadowplay decided to record in 800x600, second is FTE Another tiny clip just for fun, now that I know this embeds properly https://cf-b2.streamablevideo.com/video/mp4/nxf6s.mp4?token=1515133305-tQE9N6KI2PgqJBfCo%2B9uaG6ZyG6bRKXyFkavVukEFqI%3D HolyKrap fucked around with this message at 07:22 on Jan 5, 2018 |
# ¿ Jan 5, 2018 07:08 |
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Looking pretty good, I might end up enjoying that more than Dusk. I mean Dusk is fun and the multiplayer and mod support is a huge plus, but man is it ugly. I can't get over box gun
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# ¿ Jan 9, 2018 21:59 |
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Blood 2 and Turok 2 at AGDQ
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# ¿ Jan 10, 2018 17:59 |
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Recently played through Dusk episode 2 after finding episode 1 good-but-not-great. You guys weren't kidding, that was a massive improvement in level design, I'm hyped for episode 3 and the eventual mod/mapping support I bought the game just for these features quote:
HolyKrap fucked around with this message at 02:00 on Jan 17, 2018 |
# ¿ Jan 16, 2018 23:51 |
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Rocket Pan posted:tweets How many Nightdive games can I buy based on nostalgia alone? I remember playing this game a bunch with my cousin on the N64, did it also use the same engine as Turok?
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# ¿ Jan 19, 2018 21:27 |
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One of the things I like about SWII is it has so many unique weapons, I think it was around 70? No random stats but it still feels like borderlands with how many you pick up, which is good cause I really didn't like how they handled the upgrade gems. After a certain point there's just too many to keep up with so you throw everything under a certain level/rarity in the trash. You end up sorting through hundreds in just a few hours of gameplay. Other than that, I really enjoyed playing through it It also has the best minigun https://www.youtube.com/watch?v=VnthwuG5Dd8&t=27s HolyKrap fucked around with this message at 22:22 on Feb 4, 2018 |
# ¿ Feb 4, 2018 19:24 |
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Johnny Joestar posted:shadow warrior 2 genuinely was an improvement all around on the actual gameplay front (barring the stuff about upgrade gems people have noted which was at best a mediocre way of handling it) but don't go into it expecting a story that's as decent as the one in shadow warrior 1, because they somehow went out of their way to poo poo out an awful mess and crap all over what happened in the first game as well in the process I forgot about that, everyone I played with just wanted to skip the story halfway through. The bigger budget mocapped in-game cutscenes just looked awkward. ended up looking much worse than SW2013
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# ¿ Feb 5, 2018 09:20 |
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Quicksave is Garret's best tool, and it's probably the easiest to reach out of all hotkeys, alt + S I played through Thief 1 & 2 on the hardest difficulty because I like how they handled it. In Deus Ex you take more damage, in Thief you have to steal more, do more objectives and you can't kill anyone. HolyKrap fucked around with this message at 21:59 on Feb 21, 2018 |
# ¿ Feb 21, 2018 21:51 |
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ToxicFrog posted:
This is true, they specify that you can't kill humans on those missions
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# ¿ Feb 22, 2018 03:49 |
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DAWN is what they call the SDK. I don't know if that includes their own map editor but Trenchbroom is supported
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# ¿ Feb 25, 2018 06:57 |
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the nucas posted:i realize this is superficial of me but why would anyone expect a halflife mod with an archiveofourown style name to be good and be surprised when it is not Probably the fact that it's being sold on steam. I don't understand how valve allowed it to get this far if the stolen asset thing has been known for months. At least all the drama's entertaining. This 8k+ poly pylon is magnificent, apparently one of the causes for framerate drops in Black Mesa
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# ¿ Feb 25, 2018 21:52 |
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Was there ever any controversy over Deus Ex and IW letting you kill children? I always kinda thought it was an oversight in Deus Ex but I played through IW recently and you can actually toss a grenade into a classroom in the Tarsus Academy, you even get some special dialogue for it. Now that there's games like Fallout 3 and Skyrim where they're in-game but invincible, I'm wondering what changed, like if age ratings censor that kinda thing. I imagine the Deus Ex devs wanted you to feel terrible for your own actions, and while it's definitely effective, I somehow doubt they'd do that a third timeMax Wilco posted:Is it worth it to grab Ion Maiden while it's in Early Access, or does anyone think it would be better to just wait for it to come out in full? It sounds pretty good, and I absolutely love Build engine games, but I'm skeptical about Early Access stuff. The full game's going to be released all at once so it's not your typical early access game. The preview's apparently it's own thing so it's not actually part of the full game. I'd say it's worth getting if a well-made but short preview of a full game interests you. Also, the starting weapon is an 18 chamber revolver that fires 3 shots at once HolyKrap fucked around with this message at 03:22 on Mar 2, 2018 |
# ¿ Mar 2, 2018 03:15 |
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Gloomy Rube posted:Ion Maiden is amazing so far, but I'm getting major FPS drops when there's lots of explosions or when I'm outside or can see a lot of things. Anyone else having this issue? Yeah there's a few threads about it on the steam forums. Ontop of the issue of frame drops, higher framerates don't look as smooth as they should when a lot of stuff is onscreen. Hendricks266 posted:Thank you for your feedback. We have identified our plan of action for fixing these issues and will roll out builds periodically as we make strides. On a 770 my biggest drop was around 50fps, but it usually ran over 100. Hopefully they can fix it cause eduke32 very clearly can't handle the amount of detail that IM has. I remember this being a problem with the Duke Nukem Forever mod
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# ¿ Mar 2, 2018 05:02 |
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# ¿ Apr 25, 2024 21:52 |
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treat posted:Yeah, it's not great. Tripmines all over the place that activate once you're on top of them, jumps that require pixel perfect timing and accuracy, monster closets out the rear end, convoluted switch/key hunts (where every keycard is blue, for some reason), hallways crammed with enemies, instant death geometry bugs, secrets that require you to jump into death pits, you name it; Plug N Pray flirts with just about every aspect of bad level design. Yeah they sure had their fun with tripmines in that episode. Not sure what they were thinking with having you rush through a door that's on a timer only to activate tripmines the second you run through
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# ¿ Mar 3, 2018 05:21 |