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They're both really good, but if you had to pick one, most WADs are built for Doom 2, with its wider range of monsters, so that would be the smart bet.
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# ¿ Jul 5, 2011 00:31 |
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# ¿ Mar 28, 2024 09:22 |
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I always read it as you die and go to hell, and Deimos is in hell so that's where you end up.
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# ¿ Jul 19, 2011 16:03 |
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Kazvall posted:Using skulltag, while playing hexen, my first person weapon animations seem to be cut off vertically about a 1/4 into my screen, on the right. It's like the animation is invisible until it crosses that line. WTF causes this? Widescreen resolution? The game was made before widescreen monitors, so what you see is literally all there is of the sprite. It's not an issue in Doom because all the weapons are centred.
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# ¿ Aug 1, 2011 01:39 |
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Golbez posted:Has to be asked - if I have no Fallout 3/New Vegas games now, is it better to get this pack, or get on the 360? Assume I have or will soon have a computer awesome enough to do it justice. PC, definitely, for mods, of which there are a shitload/
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# ¿ Aug 5, 2011 14:48 |
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XausF1 posted:Overlooked? It was a critical and commercial success. The game is only barely 10 years old. But, yeah, Elite Force is really, really good with one of the best marketing slogans: "Set phasers to frag". It's certainly a drat sight better than the series it was based on.
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# ¿ Aug 10, 2011 15:37 |
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The Kins posted:Here it is. The most terrifying mod I've seen in ages. My god, this rules. The cheesy Metallica MIDIs just seal the deal. It's like injecting the 90s into your brain. EDIT: Is it my imagination or did the creator bump the difficulty up? I swear I picked Hurt Me Plenty but it feels like Ultraviolence. Dr Snofeld fucked around with this message at 23:25 on Dec 7, 2011 |
# ¿ Dec 7, 2011 18:13 |
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NecroBob posted:See, the Metallica MIDIs killed it for me. Especially when it kept changing back to that same song over and over, even when I IDMUSed it to something else. And yes, I think the author increased the difficulty. I started on UV with Brutal Doom 0.13 and there are four demons, two spectres, and like seven or eight grunts in the first room/hallway alone. Looking back at the thread I missed the part that said that Memorial HMP equals vanilla UV. Lower difficulty levels appear to half the number of monsters overall, but mix things up and give you more supplies. The two riflemen at the start get replaced by demons, there's a hell knight in Entryway, and other fun stuff. I like it.
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# ¿ Dec 7, 2011 23:59 |
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Zero Star posted:This cannot be overstated. Revenants are cocks who will quite happily fire missiles into your face at point-blank range as a counter-attack. loving chaingunners are the worst. At least revenants aren't hitscan.
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# ¿ Dec 18, 2011 01:15 |
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I get the following error when I try to play Reelism with GZDoom:quote:Execution could not continue.
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# ¿ Dec 26, 2011 21:06 |
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It looks like Christmas Will you be adding more maps in future releases, or will other people be able to make maps for it? Because I think a Doomified version of Dead Rising's mall or Fortune City would fit this mod really well. Or maybe a bonus mode - a score attack based on the most satisfying reel combination - Infinite Ammo, Flame Weapons, Bronies.
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# ¿ Jan 8, 2012 02:18 |
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Reelism is remarkably addictive! Though I've learned to dread when Former Humans come up in the enemy reel. Hundreds of hitscan weapons. You can imagine how that usually works out for me. At least there's oodles of infighting.
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# ¿ Jan 10, 2012 03:43 |
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Sir Lemming posted:Clearly we need to stage some sort of wacky surprise reunion scenario! Now there's a summer feel-good buddy comedy film idea. One was a guru of engines, the other an advocate of design, torn apart by their conflicts. But this summer, they're getting the team back together! Martin Freeman and Nicholas Cage are: John & John! Coming summer 2012.
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# ¿ Feb 1, 2012 20:13 |
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Chinook posted:I'm in a bad mood. Someone please assign me a random Doom mod and level set to play. Thanks. Reelism. Doesn't need a level set, just play it.
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# ¿ Feb 1, 2012 23:41 |
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The Kins posted:Xaser's wonderful Psychic gameplay mod has been updated to Beta 5, adding support for Strife and the Raven games. Hooray, the pistols have autofire now! My clicking finger is so relieved.
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# ¿ May 29, 2012 22:31 |
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Convex posted:Sounds like they also removed the weird flashlight gimmick. Slim, if they're doing "graphical upgrades" like the press release says.
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# ¿ May 30, 2012 19:07 |
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Ohvee posted:I'm still in disbelief that something like this could be so silently released. Also, the possibilities that it opens up for fan missions are pretty exciting. Speaking of which, I'd love to hear about the thread's favourite fan missions for Thief 2. I mean I suppose everyone knows Broken Triad, Mission X and the like but I'm sure there's ones that have fallen through the gaps, as it were.
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# ¿ Oct 6, 2012 21:34 |
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When I was younger I misunderstood the manual's description of revenants and thought that they revived other enemies, like the archviles do. The fact that I never ever saw one do this didn't clue me in at all - I just thought I was killing them too fast for them to do it.
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# ¿ Dec 15, 2012 15:33 |
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Cream-of-Plenty posted:I remember reading the manual's description of enemies, and there were at least two occasions where the description ended with "'nuff said". I didn't know who "nuff" was or why he was an expert on Doom beasties, but my 8-year-old brain conjured up an image of a bearded goat man to fit the name. No poo poo. It was years before I realized that 'nuff was just denim-shorts-shorthand for "enough". Thank god, it wasn't just me.
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# ¿ Dec 15, 2012 20:12 |
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The Kins posted:Console ports of PC-centric FPS games were weird. I had this game! It's pretty much as lame as it looks. After beating that boss you would indeed unlock the Horned Reaper and Mistress and fight in a dungeon-themed map.
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# ¿ Jan 12, 2013 23:33 |
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DoctorOfLawls posted:I read the OP and Googled this but I could not find a "GZDoom for dummies" guide to run Ultimate Doom under Steam. I would appreciate any help. Here is what I did: GZDoom is not a high resolution texture pack or whatever. By default, without addons, you basically get regular old Doom at native resolution, with some bug fixes and without that weird warping effect that the Doom, Build and similar engines get when you look up and down. There are enhancement mods like ReDoom and Beautiful Doom that may be more what you were hoping for, mods to smooth out the animations and so on, but I don't know which is held in better regard. Is Ultimate Doom the only Doom engine game you have installed? That might explain why it didn't ask you to pick a game.
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# ¿ Jan 20, 2013 23:15 |
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The talk in the thread convinced me to give Samsara a try, and Hexen really is improved if you play as Duke Nukem, I must say. And the Marathon guy's dual shotguns are a lot of fun.
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# ¿ Sep 21, 2013 20:28 |
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Bouchacha posted:I remember back in the day how much *gushing* the PC Gamer staff over Star Trek Elite Force. I never understood why after playing a demo. Was there merit to the infatuation? It was a Star Trek game that wasn't poo poo. At the time it was a novelty. Still is, come to that. I liked Elite Force, personally, it seemed to do Voyager a lot better than Voyager did, even if (or perhaps because) the plot was just a paper thin excuse to pit you against as many iconic Star Trek enemies as they could fit in. And some of the poo poo ones from Voyager.
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# ¿ Oct 7, 2013 19:06 |
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mod sassinator posted:I really liked Wolf3D on the gameboy advance. Controls are perfect and the graphics look great on the system. You can sit down to kill some Nazis anywhere, like on the toilet. The Doom ports were pretty good. Doom 1 had some weird issues with different level orders and the wrong music being on levels, and didn't include Thy Flesh Consumed, but Doom 2 was an extremely faithful port, with the exception of some of the larger levels being split in two.
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# ¿ Jan 27, 2014 01:39 |
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Cobweb Heart posted:In today's news, I just found that according to some official Wolfenstein 3D hint book, Billy Blaze - AKA Commander Keen - is BJ's grandson. Doomguy is related to them too, somehow. The Doomguy in Doom 2 RPG (which I've never played but apparently it was fun) was called John Blazcowicz, so there's the link I suppose.
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# ¿ Feb 11, 2014 01:09 |
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If I could make a change to Reelism it would be to have the Duke Nukem 3D weapons use the same ammo pools as their equivalents in the other rounds.
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# ¿ Aug 11, 2014 21:48 |
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I might just be doing it wrong, but I get a script error whenever I try to run the game, through either GZDoom or Zandorum. Both updated today.
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# ¿ Aug 15, 2014 01:12 |
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It's not an "early" FPS by any means, but having started playing Metro 2033 Redux the other day, a few years after playing the original, I'm a big fan of its shotguns, especially the Shambler, which is the six-shot revolver shotgun that you reload by shoving the shells onto the sides of the cylinder and racking the gun to get at the slots that weren't accessible. The Bastard SMG is pretty great too. Not gameplay wise, it basically sucks, but everything about it from the sounds to the recoil to the reloading animation hammer home that it's a complete piece of poo poo and yet I love it. https://www.youtube.com/watch?v=NI50Ekjbpmc https://www.youtube.com/watch?v=mt_wKnjfHmY Dr Snofeld fucked around with this message at 01:58 on Aug 30, 2014 |
# ¿ Aug 30, 2014 01:55 |
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I'm having a graphical issue with the build of GZDoom distributed in the Lovely Doom pack from earlier in the thread. Semi-transparent textures, like railings and grates, turn black and opaque when shooting near or through them. I don't know enough about GZDoom to know how to fix this, but I do know that I never had this issue when using GZDoom builds downloaded from the GZDoom site. Anyone have any insight?
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# ¿ Sep 28, 2014 12:35 |
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Cat Mattress posted:Could it be this? It might be fixed in dev builds now. Yep, that did the trick. Mildly embarrassed that I didn't think of updating myself, since I'm certain I've already posted problems in this very thread that were fixed by updating to the latest dev build.
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# ¿ Sep 28, 2014 20:08 |
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I just got completely blindsided by Reelism's secret ending today. What a lovely thing it was. Highly recommended.
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# ¿ Jun 24, 2016 10:31 |
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# ¿ Mar 28, 2024 09:22 |
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Cat Mattress posted:Holy Brick + Dog Pope? Yeah, it's definitely something. I think it's just any boss, I got it with A Motherfucking Wizard In A Motherfucking Monster Truck.
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# ¿ Jun 24, 2016 11:04 |