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John Murdoch
May 19, 2009

I can tune a fish.

chocolateTHUNDER posted:

All the cultists have been chucking dynamite at me like they get paid bonuses for it. I have the "run glitch" setting at whatever the default is, so it defintely doesn't affect everyone.

It defaults to off and turning it on is what causes cultists to start acting weird.

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John Murdoch
May 19, 2009

I can tune a fish.

hostess with the Moltres posted:

Is it normal to feel motion sickness when playing blood?

Kinda, yeah. On top of the Build engine's fuckery causing a lot of it all of the games on it also have a high movement speed with lots of headbob and bouncing when you jump.

I think the games that are still entirely out of my reach for this reason are the Turok remasters. So loving floaty and maybe loving with the FOV will help a little but :barf:

John Murdoch
May 19, 2009

I can tune a fish.
It wasn't just headbob, it was a combination of things. I probably didn't give the options a thorough look because I was busy feeling like I was going to die but there's no way I didn't turn off headbob before even starting.

John Murdoch
May 19, 2009

I can tune a fish.

wafflemoose posted:

I'm ashamed to say this but I could never get into the first Deus Ex, I don't if the first level is just bad or the game is just too jankey for my liking.

The tranquilizer crossbow was a pretty "WTF?" moment for me when I shot someone with it and instead being knocked out right away they ran around screaming and then pass out. Uh...that's not how tranquilizers work game. Blew up as many dudes as I could with the GEP Gun before I died, and called it a day. I'm sure I'll try it again one day when I'm in the mood to play something jankey. System Shock 2 did the whole FPS-RPG thing way better.

Liberty Island is infamous for turning away new players. And yeah, I feel like everyone has the exact same experience with the tranq gun.

For me the answer was installing BioMod which makes the game feel vastly more modern and smooth while also not going so hard into No Fun Allowed territory like GMDX does.

John Murdoch
May 19, 2009

I can tune a fish.
It looks like that one does a lot of the same stuff as BioMod just in slightly different ways. BioMod has a similar ethos where it's more about rebalancing stuff and fixing a bunch of pain points from the original game plus importing a few sensible things from other sources that enhance the game. So you get stuff like Swimming being completely replaced by Athletics and at a high enough rank it unlocks Thief-style ledge mantling. It seeds a bunch of unique weapons into the game ala DX2. And it makes augs work in an incredibly sensible and intuitive way that cuts down on needing to slap the F keys in the middle of a fight.

The only stuff it tones down are the most commonly used "best" augs and items, so stuff like Regen is less potent and the Dragon's Tooth isn't the be-all, end-all. (Even then it doesn't go full GMDX and have dumb poo poo like the Dragon's Tooth blowing stealth because it's noisy. :jerkbag:) And that's really more in service of incentivizing players to use all of the fun new toys over strictly sticking with the old favorites.

John Murdoch fucked around with this message at 03:34 on May 18, 2019

John Murdoch
May 19, 2009

I can tune a fish.
Play Chaser next.

John Murdoch
May 19, 2009

I can tune a fish.

DoombatINC posted:

I have played and beaten Chaser many times to the point where I can say I have Complicated Feelings about it

Tbh I've watched Giragast's LP of Chaser at least a couple of times so I kinda get it.

John Murdoch
May 19, 2009

I can tune a fish.

treat posted:

Retro-styled Goldeneye/NOLF homage The Spy Who Shot Me is on a 75% discount. It seems cute, and the retro aesthetic is actually cohesive for a change. Has anyone tried it? If so, is there any challenge to it?

I'm curious too. The original trailer looked pretty dire and it sounded like the game was a lot more flat overall, but the new trailer actually looks pretty fab and the price is nice.

John Murdoch
May 19, 2009

I can tune a fish.

Overbite posted:

Aahhhggg *hisses and melts into a puddle*

Do you want your possessions identified?

John Murdoch
May 19, 2009

I can tune a fish.

Zaphod42 posted:

Remember when Bethesda sued Notch because Scrolls was kinda like Elder scrolls?

Nobody, not nobody I've talked to even calls them elder scrolls games. They just call them "Skyrim" or "Oblivion"

That one was still dumb but they were putting out an Elder Scrolls card game at the time, so there was at least some kind of meaningful similarity at play there and not just name = name.

John Murdoch
May 19, 2009

I can tune a fish.

Cream-of-Plenty posted:

Alright I've put FEAR 3 on my wishlist for the upcoming Summer Sale. I've recently been picking up some various FPS games that I never got around to playing, like The Darkness II, Bulletstorm, and Singularity. Seems like FEAR 3 might be a good addition to that.

That is a very good list of games.

John Murdoch
May 19, 2009

I can tune a fish.
I played quadruple digit hours of TF2 with the arrow keys, as well as most if not all games before that with them as well.

At the very least, having easy access to the numpad for Spy disguise binds and the Insert, Home, etc. keys for specific voice callouts was handy.

I've long since switched over to WASD, though.

John Murdoch
May 19, 2009

I can tune a fish.

Zaphod42 posted:

I mean its well polished and its definitely not bad at all. Its a good game. Its just not like, great.

Count me in on this exact sentiment. I have a fondness for Infinity Ward/Respawn so it's not a "grr argh CoD" gut reaction or anything, there was just something intangible missing from TF2. The aforementioned AI and weapon issues are probably a big part of that - you can have all this cool tech and skill-based stuff that high level players can pull off all you like, but if most of the game still boils down to the same generic "use assault rifle on man's head x100" loop as anything else then what's the point. I also remember some areas having pretty atrocious pacing problems.

I'm right in the middle of DOOM 2016 at the moment and I'd say I like it better than TF2 so far but I'm increasingly having complicated feelings about it too. :can:

John Murdoch
May 19, 2009

I can tune a fish.

skasion posted:

The best thing about Doom 4 is that it has actual secrets and rewards you for moving around the map looking for them. But at cross purpose to that (and I absolutely hate this) it has a strong tendency to lock you into a fight. Even if there are probably sound performance reasons for doing this it is just irritating.

The combat is punchy but it’s also samey: the fixation on locking the player in with waves of enemies makes encounters feel invariant. They did a pretty commendable job of modernizing the look and feel of the bestiary (the imps are the only conceptual fuckup imo — they are way too prone to run away launching the player into an irritating yakety sax sequence) but the new monsters are pretty forgettable and the enemy AI overall isn’t top tier. The art is decent to great. The maps are well made. The writing is fairly dire and there could stand to be a lot less of it — the codex stuff is ok but the main plot is junk.

It’s good enough that it grabbed people, but it could have been a lot better. I don’t know that 5 will improve on its flaws either. But it deserves credit for being a Doom game where it’s fun to kill demons. Doom 3 couldn’t do that so this was not a no-brainer.

Yeah this about where I'm settling on it, with only about 2 levels left to go. Most of the bits and pieces feel really good in isolation, but when put together they don't quite mesh together right. Like each enemy by itself has the right mix of behaviors, animations, and sound cues, but when put all together into yet another conveniently circular arena with platforms suddenly half of them are loving obnoxious and you tend to get blindsided too often because their AI just lets them go anywhere they want. I get not wanting the game's focus on verticality to hobble the AI, but you get chased down in pretty ridiculous ways by Pinkies and Mancubi when I don't think you really should.

It also makes encounters not feel like they're meaningfully designed; with minimal control over the player's coordinates at any given time they can't really sell memorable "oh poo poo" moments because, say, spawning in a pair of Barons will lack the proper impact because I could be staring at a wall in some arbitrary corner picking my nose and they reach me at varying times based on the map layout.

Plan Z posted:

The worst part about Doom 4 are those challenges that make you play a level in a way that's less fun than just going through it.

The big problem with them is that there's no consistency. There's a bunch of "contrive the perfect scenario where you can kill 5 zombie with one explosive barrel" type poo poo right next to a bunch that are just "find some secrets, stupid" (even though finding secrets already gives progress towards weapon upgrade points so it's weirdly redundant) right next to a handful of "do something actually kinda cool and please enjoy these contextual animations we spent so much time on" but then also right next to "repeatedly kill X enemy type with fiddly Y glory kill animation 5 times". One is for straight-up playing a Doom-themed Bejeweled easter egg...because...reasons.

I'm also glad they don't dump every single mechanic on you at once, instead drip-feeding them over the first handful of levels, but once you do get your hands on all of them it's immediately apparent that they overdesigned this stuff. Way too much time faffing around worrying about challenges, weapon upgrade unlock conditions, and basically everything about runes. Runes were a bad idea, because inevitably some are just throwaway filler that nobody would ever use once better options present themselves (pickup vacuum) whereas others completely change the game for better or worse (speed after glory kill, infinite ammo from high armor, armor from glory kills) but since you can only have 3 equipped they can't actually design anything with them in mind.


Edit: Oh, and the Cyber Demon fight sucked. :cmon: The Hell Guard fight or whatever they're called was a lot better.

John Murdoch fucked around with this message at 04:57 on Jul 13, 2019

John Murdoch
May 19, 2009

I can tune a fish.
Yeah okay beat DOOM and the final levels are just not very good. The secrets are almost entirely phoned in, the already thin plot has devolved into nonsense ("blow up the AI core to tear open yet another portal to hell" said the robot man...but oh don't worry I kept a backup just in case that only I, the Doom Slayer, know about because reasons), and the encounter design takes a really noticeable step down. Instead of maps becoming more open and more complicated, the exact opposite happens with far more cramped areas that are hard to parse and/or navigate and powerups are so frequent as to make most fights a joke anyway.

The Spider Mastermind fight also sucked and they hosed up the kill in the most obvious way possible (don't have Doomguy pull the trigger, have ME, the player, pull the trigger :argh:). The ending was also the most obvious thing ever and it blows that the Macguffin was set up well in advance and then just became more "see you in the sequel suckerrrrr" material.

John Murdoch fucked around with this message at 09:33 on Jul 13, 2019

John Murdoch
May 19, 2009

I can tune a fish.

Tulip posted:

Thank you for reminding me to never, ever 100% video games.

Doom 4 felt fine but I basically just did secret hunts when I felt like it and only did challenges for weapons I used all the time (really, just the shotgun).

I did 99% of the stuff but by the end I had managed to miss a single lore scrap and needed to farm a handful more kills to get one last weapon upgrade and I just couldn't bring myself to put myself through that nonsense just for two cheevos. :effort:


I don't hate Rune Trials in theory but straight up sucking the player out of the level and through a load screen to go in and then another to go back is just the stupidest loving thing you could do to just take a great big dump on pacing. On top of half of them being boringly easy and the other half being tedious in place of difficult.

John Murdoch
May 19, 2009

I can tune a fish.

Barudak posted:

I like Doom 4 it just needs some adjustments.

The closest comparison I can make is to Deus Ex: Human Revolution. It's the revival of a classic PC game with a slightly different but largely sensible take on the source material, but is also weighed down by a lot of weird issues that you can spend a few hours poking at in frustration. The right sort of ethos is there, but the details are slightly off.

John Murdoch
May 19, 2009

I can tune a fish.

Wild T posted:

I didn't like Bioshock's reviving chambers at first, especially because at launch they were free. It felt jarring to be brought back from the dead for free in a hyperlibertarian capitalist dystopia. IIRC that got patched to take a portion of your in-hand money which was slightly more acceptable.

Nah, I don't think they ever changed it to take money. They just added a toggle for you to turn them off completely. I don't think 2 changed it either, and Infinite had free revives too. Edit: Actually apparently in Infinite reviving does cost some money and in 1999 mode if you can't afford it you just straight up game over.

It's not amazing for gameplay balance (especially since money is absurdly easy to cap out in BS1) but it does make some narrative sense as to why it's free for you to revive in particular. Once the plot twist goes off, however...

John Murdoch fucked around with this message at 01:15 on Jul 16, 2019

John Murdoch
May 19, 2009

I can tune a fish.
I was gonna say Sniper Elite, Far Cry 4 and 5, and Watchdogs 2. Maybe not true immersive sims but certainly adjacent.

My double-edged wish is for more asymmetrical co-op games. There's a handful out there, but really the problem is I usually don't have anyone to play them with anyway. :(

John Murdoch
May 19, 2009

I can tune a fish.

Barudak posted:

I think rebooting him is easier than people say, as long as his gameplay is good and he spouts movie quotes without getting bogged down with weird attitudes to women hed be fine.

DN3D Duke wouldn't take much to rehabilitate, simply because that game never got all that mired in extremely off-putting skeeziness in the first place even while featuring a porno theater, a strip club, and a porn shop. Just removing the "aliens are only interested in abducting Babes for gross rapey reasons" concept would get you like 90% of the way there.

While it's easy to say he just needs to shoot good and say movie quotes, I think it's missing the reactionary angle. DN3D was in large part a product of its time, so I'd be curious to see how a younger generation could interpret the character and his world rather than just completely sweeping that whole aspect under the rug.

Also, controversial opinion, but while John St. John is a treasure I feel like he stopped being able to really nail Duke's voice a long time ago and now just sounds like John St. John doing his Duke Nukem impression, if that makes any sense. Or maybe my ears just need his lines to be compressed to hell and recorded on a cheap mic to sound right.

Glagha posted:

He had exactly one good game and two pretty alright ones and all the rest sucked. (spoilers those two are Duke Nukem 1 and 2 fuckin fight me)

There are people who don't like DN1 and 2????

John Murdoch fucked around with this message at 20:48 on Jul 22, 2019

John Murdoch
May 19, 2009

I can tune a fish.

Songbearer posted:

The most important part is that the jump sounds have just the right amount of HEGH! and HORP!, but you could have fine with a HOOMPH! and a HURH! too

No room for HUNH! ? Or is that more of a Doomguy "searching for secrets" sound?

Either way you need to get the sound right to properly convey the metaphor of the literal weight of economic collapse holding Duke down.

John Murdoch
May 19, 2009

I can tune a fish.
I kinda like the inscrutable goop monster stuff, but I also liked the original alien designs for The Bureau too.

John Murdoch
May 19, 2009

I can tune a fish.
I think Quake 4's biggest issue is that outside of One Particular Thing it's otherwise a pretty bland game. It's Raven Soft so it's not like it's trash, it's just very vanilla compared to the rest of their stuff.

John Murdoch
May 19, 2009

I can tune a fish.
The best idtech3 game is Prey. Actually did anything else of note use idtech3?

c0burn posted:

Does this thread like Singularity?

Singularity is really good IMO.

John Murdoch
May 19, 2009

I can tune a fish.

The Kins posted:

If you mean the Doom 3 engine (Id Tech 4), then Quake 4, Prey, Enemy Territory Quake Wars, Wolfenstein 2009 and Brink are about the extent of its AAA usage. Also, it was used for Quadrilateral Cowboy for some bizarre reason.

Oops, yeah. I had no idea Wolf09 was on the same engine. And Brink too?? :psyduck:

Doom 3 is frustrating to me because most of the individual components are pretty good (albeit far removed from "proper" Doom), but the configuration feels all wrong. Also half the guns are just terrible and the other half are maybe one step above mediocre. I get why it has its defenders, but I've still never been fully convinced of its merits. I think it suffers from straddling a weird middle ground between survival horror and typical id-style run and gun shooter.

John Murdoch fucked around with this message at 23:30 on Jul 26, 2019

John Murdoch
May 19, 2009

I can tune a fish.
One of these days I want to do the crazy thing and play HL1 and Black Mesa side by side.

John Murdoch
May 19, 2009

I can tune a fish.
The fact that enemies have varying hit-stun properties and different weapons naturally slot into being able to keep them safely stunned is such a fundamental thing that's almost never talked about. Not only does it add depth to the combat, but it also provides an extra layer of feedback to the player that they're doing something right.

John Murdoch fucked around with this message at 08:18 on Aug 1, 2019

John Murdoch
May 19, 2009

I can tune a fish.

Tulip posted:

The items system is also badly cluttered.

Between the Build holy trinity and Heretic I could just never quite get a handle on shooters with inventories. Though I suppose like 90% of the time you really only need to worry about healing.

What's the ideal not-the-goddamn-brackets bind setup for being able to scroll through/use (I don't remember if you need a unique key for use item in those games) anyhow? Q + E would force Use to be somewhere else which feels wrong, R + F generally don't match the orientation. And no, I don't have any of your fancypants mice with extra buttons!!!! :argh:

John Murdoch
May 19, 2009

I can tune a fish.
During one of Payday 2's many meta shifts, its O/U shotgun was king of the shotguns for a little while.

catlord posted:

Does your mouse have a wheel that clicks from side to side? I had a mouse that did and I was able to assign those to inventory.

My mouse has three buttons and a wheel, which is the optimal number. No more, no less. :colbert:

John Murdoch
May 19, 2009

I can tune a fish.
a MOOD wad????

John Murdoch
May 19, 2009

I can tune a fish.

Overbite posted:

I never understood the hate for Doom 3. Sure it's almost nothing like the originals but it's fine in its own way. The only thing I don't like about it is having to listen to a several minute audio log for a code to open a ammo locker.

I mean, that's problem the first: It's nothing like the originals. The name on the box matters to people and creates expectations. Hell, even here on SA where we've never once stopped singing the praises of Prey, goons still regularly filter in going "wait I thought it was a sequel to that dumb old shooter, what do you mean it's System Shock 3???" revealing that people still care a great deal about what a game is called. (I personally don't buy into that myself, but here we are.)

I would also argue that even as its own thing it's not particularly stellar. It's mired in its strange middle ground between jump scare-centric horror game, atmospheric story-driven horror game (ie, all of the audiologs and emails it really wants you to care about), and a run and gun-ish shooter. It often fails to merge those elements together in a satisfying way and all three struggle with their own individual issues as well.

John Murdoch
May 19, 2009

I can tune a fish.

Zaphod42 posted:

https://www.youtube.com/watch?v=LRNgnwWUUXQ

Duke in the Serious Sam engine

could be worse? (Like Duke Nukem Forever)

I can't quite tell but is that police cruiser being chased by the pig cop tank being driven by a cop? Cuz that don't make no sense.

John Murdoch
May 19, 2009

I can tune a fish.

site posted:

The over use of kleers in tfe is killing me, literally and figuratively

Little did you realize that posting about it was an invisible trigger to spawn even more kleers.

John Murdoch
May 19, 2009

I can tune a fish.
I feel like the core problem of Serious Sam is that it's doing the huge oversized waves of something like Smash TV but the rest of the gameplay is standard FPS fare (maybe excepting a few of the more out-there weapons). So instead of cutting through huge swaths of enemies with ease but always being on your toes because you're constantly outnumbered and fragile, instead every encounter requires 3 hours of dodging charging enemies, projectiles, etc. while slowly pecking away at the swarm until you're exhausted and glad to be loving done.

And then the game rains a thousand frogs on you.

John Murdoch
May 19, 2009

I can tune a fish.

Tippis posted:

To be honest, some of the modern games that have come around to ensure we no longer live in that era could use a fair amount of what Serious Sam had to offer. Stuff like being able to select how monster count and HP would dynamically scale as a function of player numbers, having picture-in-picture to see exactly how stupid your co-op partners were (which would work wonders on the ultrawides we have now), and of course the various gravity- and portal shenanigans that even later iterations of the Serious engine couldn't replicate…

Yes, SS:FE and SE were magnitudes better in co-op, not so much because of the gameplay and less so by the regular “doing stupid things with friends” factor, but simply by how many features simply didn't show up if you just played solo.

Regardless of anything else, I greatly respect Croteam for providing so many in-depth customization options for their games. Talos Principle's dedicated menu for settings to help alleviate motion sickness should be industry standard.

site posted:

you jest, but...

I wasn't jesting. :unsmigghh:

John Murdoch
May 19, 2009

I can tune a fish.

TOOT BOOT posted:

Sometimes it's fun to think about a timeline where Romero stayed at id. What would later games have been like?

Imagine a version of Daikatana that really did make us his bitch.

John Murdoch
May 19, 2009

I can tune a fish.

The Cheshire Cat posted:

I feel like I remember the Half-Life 2 crossbow being pretty fun to use, although the fact that it pinned enemies to walls was probably a big element of it. Plus looking up some videos of it and either it is just a straight hitscan weapon or the projectile moves so fast it might as well be.

IIRC, you need to lead with it beyond a certain distance and gravity eventually effects the bolts as well. It's mostly that HL2 de-emphasizes those factors by setting you up against stationary targets or never putting you in truly long range engagements against fast moving targets. It's a totally different story in HL2DM.

John Murdoch
May 19, 2009

I can tune a fish.
Also that Project 1997 game that's just trying to be Silent Hill 1 as hard as possible.

John Murdoch
May 19, 2009

I can tune a fish.

Rupert Buttermilk posted:

Oddly enough, the multiplayer map 'Library' is the most abstract GE map in the game.

Not Complex??

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John Murdoch
May 19, 2009

I can tune a fish.

chaosapiant posted:

Can we talk about Thief here? Not sure if it's the place. I'm trying to get into Thief 1 again. Beat the first mission, but the second mission is in a super dark cave with undead. I really want to get into this series (I love i-sims in general) but squatting in the dark for minutes at a time just seems boring, and after having played Dishonored, my tools for dealing with situations seem limited. Just not sure why I'm bouncing off of this game when it's right up my alley.

I don't remember how it all works, but I believe your arsenal does expand over time. Though the problem is that you're still largely bound by how much you can afford to buy between levels. Also Thief 1 is rough as hell (and Thief Gold arguably moreso) so you might have a better time skipping to Thief 2.

Luigi Thirty posted:

If I remember right don’t you have to light torches with fire arrows to scare them off? I probably haven’t played Thief in 15 years though.

Holy water arrows or just burn the fuckers with fire arrows, I think.

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