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That was one of the best drat OP's I've seen on the forums, thanks The Kins for your great work! And you even included Thief! This is a man who knows what's good. Definitely need to include Starsiege: Tribes in that list though, as a very unique 1998 competitive shooter that introduced or popularized many shooter concepts that are common today it certainly deserves a place. I'll do a little writeup on it sometime this weekend if nobody else does.
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# ¿ Jun 23, 2011 15:49 |
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# ¿ Apr 26, 2024 05:23 |
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grognard.jpg: I really do love old shooters. I feel like the genre hasn't produced as much gold as those early years, and I'm hoping we see a real rebound as gaming grows large enough to incorporate niche players.
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# ¿ Jun 23, 2011 22:01 |
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What's really worth getting upset over is that horrible blue-yellow gradient in the title font.
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# ¿ Nov 28, 2011 15:44 |
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Shadowborn posted:Whoa whoa. I do not remember Blood being so hard. I started the first episode on the default difficulty and didn't even make it past the cemetery. As soon as I opened the gate the first cultist threw dynamite in my face and the second one finished the job. Still, the game is as fun as it was back in the day. Really creative (?) weapons and Caleb's quips are often genuinely funny. Definitely my favorite Build game!
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# ¿ Dec 2, 2011 15:30 |
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Blood is a step up in difficulty from the shooters it was contemporary with.
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# ¿ Dec 13, 2011 22:51 |
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Yodzilla posted:With so many guns and enemies ripped from so many games how can you tell what the gently caress is going on?
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# ¿ Dec 19, 2011 19:27 |
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Fergus Mac Roich posted:Is there a technical distinction between making a TC and making a video game?
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# ¿ Jan 4, 2012 20:07 |
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Retroblazer is pretty fun. I wish ammo was a little less scarce, though. Either that or beef up the main sidearm, I know they're going for the arcadey-style temporary powerup thing but sometimes it can be a bit of a slog just fighting 2 or 3 guys who aren't otherwise challenging.
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# ¿ Jan 25, 2012 23:32 |
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Yeah, the alt fire was cool (all the weapons have alt fires) but also extremely expensive. You get enough energy in a level for like 2-3 shots with the sidearm per level, maybe 5-6 if you actively seek out all the energy blips. I just feel like you end up using the main fire on the sidearm way too much for how little damage/range it has. Possible solutions:
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# ¿ Jan 26, 2012 17:36 |
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emoticon posted:So is the Doom source code. It has all sorts of hacks, bugs, and hard coded limits in it. If Doom and Duke3D can have ports running in full 3D at 60+ FPS, why can't Aleph One (other than laziness)?
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# ¿ Feb 28, 2012 20:41 |
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# ¿ Apr 26, 2024 05:23 |
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Hey why do the nipples in Duke3D look so terrifying? This is what I'm talking about. if you are a Quaker or something.
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# ¿ Nov 15, 2012 18:25 |