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Raneman posted:Anyone ever played Nitemare 3D? I had never heard of it until I saw it up on some classic DOS emulator.
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# ¿ Dec 7, 2012 16:39 |
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# ¿ Apr 28, 2024 04:26 |
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kirbysuperstar posted:And, most unfortunately, The Walking Dead: Survival Instinct. And Star Wars Kinect. Ever since they used The Stranger in their early engine demos at the start of this generation, I've been hoping they are beavering away in secret on Nocturne 2 finally whilst doing licensed trash to pay the bills.
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# ¿ Apr 19, 2013 17:24 |
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Cream_Filling posted:I think it's just the slowness that's the off-putting part. That and real tricky intangibles like "feel".
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# ¿ Jul 18, 2013 11:20 |
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Convex posted:Not sure how that one got into magazines. may have been involved.
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# ¿ Aug 27, 2013 13:55 |
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Install Windows posted:I seem to remember that the system only got something similar once Doom itself had the source code release and someone straight up ported it to the highest end Amiga systems.
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# ¿ Oct 25, 2013 00:04 |
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Keiya posted:Regarding filters, I think there's a Doom core for Retroarch and I know there's CRT filters for it. I'd try to kludge it together, but I'm on a borrowed machine at the moment...
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# ¿ Oct 29, 2013 00:56 |
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Dominic White posted:Here's a much earlier CGA game with far more impressive sound:
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# ¿ Oct 29, 2013 09:01 |
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The video game in Grandma's Boy was a real game though (which was cancelled before release)
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# ¿ Oct 3, 2014 10:36 |
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superh posted:I know I've seen that somewhere else before, too - maybe a magazine at the time or a strategy guide or something? It's super familiar. I'm pretty sure that PC Format or PC Gamer (UK) had it as a cover - I remember picking up the issue when I was on holiday but I'm afraid my old magazines are all long gone.
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# ¿ Dec 12, 2014 14:41 |
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ToxicFrog posted:(I think my ideal Descent game would be the levels and enemies from Descent 1, with the Descent 2 weapons added.) Surely the ideal Descent game was Descent To Undermountain? (To my shame this is the only "Descent" game I actually bought! Still have the manual and CD somewhere but the box is long gone)
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# ¿ Dec 30, 2014 14:23 |
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http://www.nicovideo.jp/watch/sm25874440 Video of the currently in-progress Japanese Community Project Doom megawad.
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# ¿ Mar 27, 2015 14:38 |
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david_a posted:EDIT: Turns out I just needed to read the next issue I had. This was a Bullfrog game (of course) that was cancelled in 1997(!) so I guess it wasn't working very well. A guy I was with school at did his work experience (2 weeks) at Bullfrog, and this was the upcoming game he was most excited about, so it's a real shame it was cancelled.
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# ¿ Jun 5, 2015 12:03 |
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david_a posted:That sounds cool! Did he describe what the game was like at all? If he did, I've long since forgotten, sorry.
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# ¿ Jun 5, 2015 23:17 |
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Convex posted:I think both companies are run part-time from someone's basement. Herve Caen is still in charge of Interplay, playing at being a real businessman if Wikipedia is to be believed. Then again Wikipedia says that the original Battle Chess was "co-developed" by Blizzard even though it came out 3 years before the company was founded, so who knows.
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# ¿ Jan 28, 2016 19:10 |
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I still have my copy of Descent to Undermountain - part of my sucessful run of buying amazing RPGs that included Ultima 9 (which I traded in for something can't remember what) and Pools of Radience Ruins of Myth Drannor which I also have the CDs for somewhere.
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# ¿ Mar 28, 2016 19:32 |
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Woolie Wool posted:Also the perspective of the gun sprites looks wrong. That pistol is not pointing at the center of the screen, but off to the right. I wonder if that's tied to the heavy amount of aim assist that's being used in the videos (I assume you can turn it on and off but I don't know why you'd turn it on to start with)
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# ¿ Mar 31, 2016 15:28 |
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Klaus88 posted:"I have a friend (no really) who owns a Macintosh," UK magazine - Macs, at the time, cost well over twice the price in the UK they did in the USA. It's not quite so bad now but it's still cheaper to fly to New York to buy one there. Combined with the fact that historically Acorn had the education market, and Mac ownership is considerably lower in the UK than US (and it's not that high in the US, especially for people who are into games)
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# ¿ Apr 3, 2016 11:51 |
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al-azad posted:Play Giants and MDK on easy. They came from that late 90s PC game Shiny era where they expected the player to abuse quick saves. MDK didn't ship with quicksaves - those weren't added til the later US release and I completed the game before the patch was available for EU copies.
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# ¿ Sep 29, 2016 12:34 |
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Zaphod42 posted:In the way that lots of Japanese videogames are based on Manga art, it seems lots of US games were based on US comic art. UFO/X-Com was a British game though, and American comics aren't really much of a thing in the UK (the point at which they were at peak circulation they were brought over as ballast in ships, not as cargo)
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# ¿ Nov 2, 2016 21:32 |
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LORD OF BOOTY posted:Is that a joke? I don't see how they'd survive. I can only assume that most of them didn't - plenty of British people who were reading US comics at the time have complained it was impossible to get 2 consecutive issues of any title.
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# ¿ Nov 3, 2016 19:13 |
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juggalo baby coffin posted:it was made by one guy stop being a loving pedant One guy got all the money but there was more or less no point where Minecraft was only made by one guy - that's why everyone who knows Notch hates him.
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# ¿ Jul 5, 2017 14:39 |
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Fil5000 posted:Well, I can't imagine Oni helped much either in the aftermath of that- they spun off a whole other studio to make it and it did pretty poorly if I remember rightly. I'm pretty sure that MS had bought them before Oni actually came out - there was a fuss about how MS were releasing a game on PS2 for contractual reasons.
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# ¿ Sep 13, 2017 17:00 |
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haveblue posted:Q3 and UT99 both predated consoles that were capable of running FPSes comparable to contemporary PC games, there are probably people who played those first and then switched to console later for whatever reason. Q3 had a pretty credible Dreamcast port though?
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# ¿ Dec 11, 2017 16:21 |
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Cream-of-Plenty posted:I feel like there's a certain irony to demo'ing a game on the premise of being a hardcore/classic 90's FPS, and pretty obviously using a gamepad while recording the footage. Shareware version of Wolfenstein 3D used to advertise the Gravis Gamepad when you quit - and if you bought a Gravis Gamepad it came with the shareware version of Wolfenstein 3D. "90s FPS" is such a loving dumb term to use given the changes during the decade
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# ¿ Feb 23, 2018 15:32 |
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site posted:i think there might be a lesson somewhere in john romero and cliffyb being the frontmen of game companies focused on engines, leaving to found new studios based on name recognition and failing spectacularly It was Jazz Jackrabbit that made Cliffyb and I don't think you'd call Epic Megagames an engine focussed company even with ZZT.
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# ¿ May 16, 2018 19:03 |
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Cat Mattress posted:This take is just unreal. You're either young or you just didn't play PC games in the early-mid 90s. You may as well suggest that no one had heard of iD until Quake came out. Check out young Clifford's first game for Epic (only ever played the shareware chapter of this though I bought Jazz Jackrabbit, his next Epic project, day 1.) https://www.youtube.com/watch?v=nctuV4ib0tg
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# ¿ May 17, 2018 16:32 |
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Negrostrike posted:There's something coming for Wolf as well Billy Blaze's mother and aunt, we're one step closer to a new Commander Keen - even if in the old games it was his dad that was BJ Blazcowski's kid.
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# ¿ Jun 11, 2018 12:24 |
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Max Wilco posted:I don't know why I did this, but it wasn't anywhere else online, so if you ever wondered how terrible it might be, now you can see for yourself. I've played Descent to Undermountain through to completion at least twice and have never seen that before. Ugh, now I sort of want to play it again even with how terrible it is.
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# ¿ Aug 2, 2018 12:26 |
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GuyonthecoucH posted:Voodoo 2 made quake2 and interstate '76 run butter smooth on the family compaq presario. Halflife was a slideshow and I still beat it despite the chugging frame rate. When I played it again on a voodoo3 powered amd k7(maybe?) pc it blew my mind at how fluid it was Voodooo 5 surely? The Voodoo 3 cards were a Voodoo 2 with a 2D graphics chip added so you didn't need to faff around with passthrough cables and take up two sockets.
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# ¿ Aug 21, 2018 15:46 |
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Zaphod42 posted:There was some FPS that was all about manipulating terrain in what I believe was a team deathmatch. Fracture - one of the last games that Lucasarts published before it just became a licensing team.
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# ¿ Sep 6, 2018 17:07 |
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20 years ago a game came out that changed the way we think about first person shooters. I wonder if we'll ever get a 3rd game in the series? Oh well, at least we got an anime movie out of it.
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# ¿ Nov 19, 2018 12:20 |
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The Kins posted:You cheeky bugger. I can't be the only one who bought it day 1 right? Really shows off how many of the people in the thread are latecomers to the genre though.
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# ¿ Nov 19, 2018 12:46 |
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That second screenshot is - IMO - typical of the people that fetishise CRT filters - they weren't around at the time and so don't realise that computer games, in particular, didn't look like that.
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# ¿ Nov 22, 2018 19:08 |
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Fallom posted:That’s cool but lol that the shirt in the $166 collectors edition only comes in XL He's channelling the iD anthology box and that had the same thing with its' shirt.
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# ¿ Dec 10, 2018 16:04 |
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haveblue posted:The original Dual Shock controller beat the Dreamcast to market by a year. Maybe Sega figured it was too late to go back and add a second one and make everyone rejigger their launch titles to support it. The Dreamcast controller is pretty obviously just a Saturn 3D controller with 2 buttons removed so they had space for the VMU.
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# ¿ Aug 24, 2019 23:29 |
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The Kins posted:[*]Get your fix of Doom-Cute, whatever that is, and visit a GZDoom Recreation of the National Videogame Museum in Frisco! Given the replica of Randy Pitchford's office they have there it feels like this should be in another engine, Build maybe?
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# ¿ Apr 1, 2020 23:25 |
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John Murdoch posted:In the article it says one of the reasons for the high cost of production was that they switched from UE3 to UE4 midway through development, so yeah, pretty much. If the lawsuit is correct, Randy's own personal bonus came out of the production costs, not the bonus pool it was supposed to come out of, I'm sure there are some other shady things he's done that aren't public knowledge that are also upsetting employees.
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# ¿ Apr 2, 2020 14:57 |
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The combat in the Uncharted games is loving terrible though? I mean perhaps that's an intentional thing they did, but it doesn't stop the combat from being loving dire.
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# ¿ May 27, 2020 17:03 |
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Barudak posted:See: Thrillkill, the only example of a "it was totally finished and ready to launch but got canceled" thats actually true. There's at least a few others out there - the B5 game that was cancelled after it went gold, and had a couple of hours of FMV with the show's cast written by JMS none of which has leaked for instance
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# ¿ Jun 3, 2020 14:56 |
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# ¿ Apr 28, 2024 04:26 |
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al-azad posted:Those adventure games also had like maybe 3 sprites on screen at a time and didn't need to run at 60fps. Consoles always had the edge over PCs until dedicated GPUs. Virgin published Street Fighter Alpha 2 on Windows in 1998 and the drat thing runs like a slideshow, it's absolutely worse than even the PS1 versions of Street Fighter. That's because it was a poo poo port of the PSX version. There were plenty of arcade ports around that time that had their best version on PC because even though PCs didn't have the special graphics processing chips that consoles did, they had enough raw power to cope. This reads like some weird counterfactual idea by someone who wasn't around at the time but is picking cases to try and make a weird dogmatic point about how great consoles are/were. "Dedicated [3D] GPUs" were a thing by 1998, and "2D accelerator" (rather than just pure VGA) boards had been a thing since the early 90s, admittedly designed to accelerate windows drawing functions rather than games. ookiimarukochan fucked around with this message at 13:53 on Aug 4, 2020 |
# ¿ Aug 4, 2020 13:50 |