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dracula vladdy AF
May 6, 2011
I've been messing around with Unreal Tournament lately, specifically with Nali Weapons 3. If you haven't heard of it, it's a very rad, very high quality weapons mod that's been in development for some time now. It's totally worth playing, but that's not why I'm bringing it up here. Apparently the developer has been working on new super weapons, such as this:

https://www.youtube.com/watch?v=Mwlb0tK9JFA

Apparently there's a new weapon for the redeemer slot that lets you sacrifice a weapon and turn it into an absurdly powerful one-off that wipes out everything. The new version with this stuff hasn't been released yet, but I'm already feeling pretty pumped about it.

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dracula vladdy AF
May 6, 2011
Hopefully this constitutes an early FPS since it uses idTech 3, but I've been replaying Jedi Outcast for the first time in years and I can't get over how hard it is. I don't know if it's because I don't have the saber yet, but I'm on the fifth level where you have to protect some prisoners and it's seriously mindbogglingly hard for me. I'm legit speedrunning - bunny hops and all - to the turret the section seems to want me to use but no matter what I do, the prisoners die every single time. It sucks because I remember this is the last lovely bit before the game picks up big time.

Anyone else remember dealing with this?

dracula vladdy AF
May 6, 2011

Tippis posted:

Is it this part, where you have to basically be lucky with the turret when dealing with the AT-STs?

Yeah that's it alright. I just finished failing it again a few times and it's such a bummer. Might be worse than usual because I chose a higher difficulty. Half-inclined to just skip the map and start playing the good bits since I am apparently no jailbreaker. :negative:

But this is incredibly old school. There's been many times where I've had to super save scum because I'm extremely close to death and am running low on ammo. In the previous level, I had to restart several times right at the beginning because I had like 2 health and would get dropped within the first couple of seconds unless I did exactly the right thing.

On top of that, I think the start of this game is especially weak because the shooting doesn't feel all that swell. I'm not entirely sure what it is, but the projectiles seem very lethargic and generally weak (barring the Bowcaster but even that feels iffy sometimes). It's kind of a shame they give you the more interesting weapons after you get the saber.

dracula vladdy AF
May 6, 2011
I ended up cheating to save the prisoners in Jedi Outcast. Who'd have thought that having a lightsaber and maximum block skill was all that you'd need. Feels goooood.

dracula vladdy AF
May 6, 2011

Solaris 2.0 posted:

Was there only one button? If so then hot drat I know the strategy im employing..

Also irt JA: i also have it in my steam library but I actually never played it. Is it really superior to JKII?

Other people have already mentioned JA, but one thing I've always thought about it is that the that the lightsaber feels somewhat less powerful than it did in JO (hehehehe). There's a lot of new moves, saber styles and such, but the game also incorporates gun wielding enemies that have much more health than most other threats and the game uses them pretty liberally. I mean one example of this are just mercenary guys with leather armor, but they don't seem to die immediately from the saber like other enemies do. I noticed it an awful lot the last time I played, it's kind of jarring.

Most of the guns feel noticeably worse too, especially the repeater and missile launcher (you can literally get a direct hit on a target with a missile only to have them grunt and keep firing). They added the concussion rifle from previous games, but it seems to exist only to kill these huge guys who the saber doesn't work well on, otherwise it tends to be kind of impractical. The game features a level where you are forced to use guns only and it winds up feeling pretty weak.

Basically I think that JA is more consistent than JO, but the highs are usually much lower. Some of the gimmick missions kinda suck on a repeat playthrough as well, might even suck on an initial playthrough though.

Also some of the voice acting and writing is truly cringe inducing. I know it's a Star Wars game but yeesh.

dracula vladdy AF
May 6, 2011

skasion posted:

Who/what are you thinking of here? Rosh is terrible but he’s supposed to be, the point is to make you think murdering him is a reasonable option.

The protagonist if you do the dark side end game is pretty rough. No one person should have so much ham.

But yeah, Rosh too. You're right that he's meant to be insufferable, but it's still pretty painful. They almost did too good of a job with him.

dracula vladdy AF
May 6, 2011

Sdoots posted:

The Duality discussion made my day. Thanks guys.

I also recently got into Civvie11's videos on youtube and if you read this thread, odds are you will like his stuff.

I generally like Civvie's stuff, but I always wind up skipping any of his weird little skits about being a prisoner or something. I don't think he does those much anymore though.

dracula vladdy AF
May 6, 2011

Groovelord Neato posted:

south park 64
dnf
drake of the 99 dragons
carnivores

Carnivores ruled when I was like 10, but thinking back there's no way it's not poo poo

dracula vladdy AF
May 6, 2011
It's hard for me to imagine Jedi Outcast on a controller, I've always had all of the force powers on hot keys surrounding WASD and I don't know if it would be possible to replicate that.

dracula vladdy AF
May 6, 2011
UT3 is one of the few games where, to me at least, is brought down almost entirely on art direction alone. I actually load it up and play it once in a while and I don't think it's a bad game at all, just horribly mismanaged.

I like what they did with Warfare. Some of the maps kind of suck, but some of the others, like the one where you have to hold down a point on the map to summon a missile strike to damage the enemy core, seem actually kind of inspired.

dracula vladdy AF
May 6, 2011

Wamdoodle posted:

:eyepop:


oh yeah it doesn't, wtf

I haven't played in a long time but isn't the rifle a lever gun?

dracula vladdy AF
May 6, 2011

catlord posted:

Here you go.

No idea how it is though.

Not sure if it's just because this kind of came out of no where, but that is really impressive. An enormous amount of effort has gone into that.

dracula vladdy AF
May 6, 2011
Reach is a great game but I remember the MP started feeling a lot more dry in general when 343 got a hold of the reins. Seemingly everything got based around the DMR more than it already was and most fights felt like a race to see who would get 5 body shots plus 1 head shot first.

The more elaborate modes were usually fine, but it was like every ruleset for something like Team Slayer wound up very samey and MLG-lite which wasn't really all that fun.

Firefight is still fantastic though, same with Forge. Basically everything but the matchmaking is great.

dracula vladdy AF
May 6, 2011

Artelier posted:

So...are Jedi Academy and Battlefront 1/2 (old ones) that're on sale on Steam worth playing nowadays? Either as campaigns or as bot-filled arena matches.

Battlefront 2 has an interesting campaign for what it is, some fun mechanics and great mods. Battlefront 1 is a little redundant now though, the sequel does nearly everything better and most of the maps are ported to BF2 in one way or another.

dracula vladdy AF
May 6, 2011
Overall Reelism 2 is pretty incredible. If I have one complaint, it's that the low friction is maybe slightly too low, I've found that a run is basically toast if I get that.

dracula vladdy AF
May 6, 2011

WeedlordGoku69 posted:

the first game kinda sucks though, go play TimeSplitters 2 to celebrate instead

TimeSplitters 2 is pretty much hands down the best console-only FPS ever and I would honestly put it pretty far up there in the overall rankings

tbh as much as I like TS2, I think Future Perfect has aged considerably better. Going away from the Goldeneye-style aiming makes it feel less clunky, especially when fine tuning your aim

that said, I didn't wind up playing TS2 shortly after it was released and I imagine it was something of a revelation at the time

dracula vladdy AF
May 6, 2011

Diabetes Forecast posted:

So people have found this 3D walkthrough of a house and it feels like a Duke 3D usermap in how utterly bizarre it is.
https://www.redfin.com/KY/Louisville/8800-Blue-Lick-Rd-40219/home/84240362

the twitter thread has a ton of pictures, but nothing is quite as bizarre as actually exploring it. It was at one point a church, a business, but it's currently some sort of hellish warehouse for stolen goods, stuck in a state of stasis from 2014. There's remnants of a babtism pool in the upstairs area of all things, right next to organized and labelled stacks of porno DVDs. Truly this is a Duke Nukem map.
https://twitter.com/patrickashe/status/1320658920411697152

I really hope somebody actually makes this a map in a game. It's truly the strangest place I've seen in a long time.

The sheer weirdness of this place hit me all at once in the basement bathrooms, what on earth is going on down there

dracula vladdy AF
May 6, 2011

Sectopod posted:

Both. I bought it a month ago, but hoped the Halloween update might fix it somehow, but it's still the same.
Also, uninstalling "Cold Waters" doesn't help.

Does Dusk create a log file somewhere that might tell what it's struggling with?

This is a stretch, but do you have any form of Citrix installed? About a year ago I had a similar issue and after looking around online learned that there was (somehow) a known issue between Dusk and Citrix Workspace, seemingly even if CW didn't have a process running. Not even sure how it was possible and it's possible it got fixed, but all I had to do was uninstall Citrix.

dracula vladdy AF
May 6, 2011
I just finished Blood for the first time. Overall it's really good, some assorted thoughts:

The feel of the weapons is generally real good. Dynamite in particular stands out and it's really hard for me to put my finger on why, it just has that je ne c'est quoi to it. I also appreciate it as being a game where the default weapon is actually fairly useful throughout the game, pulling out the Pitchfork for weaker enemies feels natural and I never felt like I was gimping myself for doing it. The flare gun's secondary is fantastic. The Tesla cannon seems like it should just be a redo of Doom's plasma rifle, but for whatever reason I think it feels a lot better the way Blood does it. Shotgun was pretty cool, though if I'm being honest I think Civvie maybe sang its praises a bit too much in his Blood videos, it's good but I don't think it really holds a candle to D2's SSG.

A couple of the weapons felt really iffy to me though. The aerosol can never felt quite right to me, even when using it to burn spiders, though I thought the secondary fire was a lot of fun. Wasn't too fussy about the Voodoo doll, I feel like the feedback for it is not all that great, which is probably intentional to some extent but compared to how punchy everything else feels it sticks out like a sore thumb. Also not a big fan of having weapons that can damage the user (beyond splash damage), it's pretty easy to hold the fire button down while aiming at an enemy a bit too long and inadvertently hurting yourself and I know that it doesn't really do much damage at all, but it's the principle of the thing.

Also have no idea what was going on with the life leech, it didn't seem to do a whole lot of damage and was more than a little underwhelming for the last weapon I found. Was hoping for something BFG-esque and it's not really that, so maybe part of the issue is my own expectations.

The maps were strong, particularly in atmosphere. I appreciate that while they sort of shoot for a real-world setting some of the time, it gets a lot more abstract and weird than Duke3D does.

I'm kind of on the fence regarding the difficulty. I played exclusively on Made To Order with settings not unlike what people suggested, monster totals maxed out, lower cultist stats, all that. I think the first episode is way, waaaay harder than it ought to be, the folks who have said that the game has an inverse difficulty curve are spot on. Episodes 2-4 are pretty straightforward and felt challenging but not unreasonable, but I found that even with the weaker cultists the first episode came across as much more cruel than the rest of the game is. I had a lot of situations where I had very little health and very little ammo, in the second map in particular I found I had to savescum like crazy in order to make it through. I've always got the impression that Blood was kind of the cult classic Build engine game that didn't get talked about that often (present company excluded) and I have to wonder if it has something to do with the almost hostile impression it gives at first. Without Made To Order and with that difficulty glitch that existed in the original, I can see it scaring people off.

The bestiary is like 50/50 good and eh. I don't think any of the enemies are outright bad, exactly, but stuff like the gargoyles and especially that big grey stupid health sink gargoyle tend to be more annoying that serious threats most of the time. It's also kind of funny how the worst enemy from Duke3D, the little slime dudes who everyone hate, are not only back as the hands, but there's also two other little enemies that kind of suck to fight. Granted I usually just kill those things with dynamite, but still. Why triple down on them. The cultists, zombies, fat guys, scythe ghosts are all fun to fight (assuming it's not like, 99% cultists the entire time) and mix together rather nicely, so I think it all comes together at the end of the day.

Finally I have to say that the FMVs are hilarious and the whole game's vibe is so weird that I can't think of anything else quite like it. Dusk comes close but feels more like its own thing for a variety of reasons.

dracula vladdy AF
May 6, 2011

John Murdoch posted:

The Life Leech only makes sense to me with its original functionality of leeching life from enemies and giving it back to you.

Why has nobody made a mod that restores that functionality, dangit.

I wonder why they changed that. I assumed that's what it was going to do when I picked it up and was bummed out when it just did... whatever it is it seems to be doing. Maybe they dropped it to reduce the number of ways to heal, Blood is pretty bold with how little inclination it has with providing opportunities to give health back.

mind the walrus posted:

Do go back to an old save and try the Napalm Launcher's secondary fire though. That is absolutely the closest thing to a BFG in the game.

I did love that, though I mostly used it on bosses rather than regular enemies, I think I'll try to change that when I play Death Wish. It seemed pretty destructive but it's hard to get a feel for it given how meaty the bosses are.

I should have mentioned the napalm launcher before because it's another standout, one of the best implementations of a rocket launcher in a classic shooter. I like that the game doesn't really shy away from giving you ammo for it either, for the latter half of the first episode I was using it almost exclusively and the comparative power I felt compared to the start of the episode felt amazing.

dracula vladdy AF
May 6, 2011
I've played the first several levels of Death Wish (including a secret level) and I'm already thinking that it's better than Blood's original episodes. It's kind of astonishing how well done the whole thing is, the level of creativity at play is incredible.

dracula vladdy AF
May 6, 2011
I think the that bugs me the most in HL2 is where the grenades go on the MP7. Are we supposed to believe that the bullets and grenades come out the same barrel?? I really hope someone got fired for that blunder

dracula vladdy AF
May 6, 2011

excellent opening

dracula vladdy AF
May 6, 2011

pretty much can't not giggle looking at this round fella

dracula vladdy AF
May 6, 2011

SeANMcBAY posted:

No and no.

If you want more Goldeneye then play Perfect Dark and the Timesplitters games.

This is the best possible answer. Can't speak for the Goldeneye remake, but Rogue Agent is a pretty bad shooter in general, with the overall weapon feel being surprisingly terrible. Shotgun feels pretty awful in particular, the only thing of note is that there's a railgun that is fairly solid.

On a related note, I think that the best overall Bond shooter of that era is probably Nightfire, or at least the console version of Nightfire. Agent Under Fire is good too, but I think it's largely inferior outside of its implementation of grapple hooks. I spent a huge amount of time with Nightfire multiplayer growing up.

dracula vladdy AF
May 6, 2011

Narcissus1916 posted:

I'm going to be pedantic as gently caress for a moment - the n64 and psx versions of TWINE are totally different. The PSX version was done by the same team that did the half-decent Tomorrow Never Dies on the PSX. The N64 meanwhile, is a loving gem and was designed by Eurocom. The tteam that would eventually go on to do Nightfire (and a bunch of cool other poo poo) and the surprisingly fun Goldeneye remake with Daniel Craig.

the N64 version had the option to add in multiplayer bots, and gave absolutely no fucks about balance. There was a grenade that took out a literal block (think Shadow Warrior's nukes) and the levels were clearly designed by the "gently caress it, whatever works" philosophy.

Indulge me for a moment...

Agent Under Fire - Designed by EA's internal team, and running on Quake 3's engine (why?!) this is a serviceable FPS. Not anywhere near good as, say, NOLF, but a fine team if you're a Bond fan.

Nightfire - As others mentioned, is an excellent FPS. It sadly received a totally different version of the PC thanks to our friends at Gearbox (gently caress them, as always).

Everything or Nothing -Pushing the series to a third person perspective finally gave them some room to avoid Goldeneye comparisons. This is almost a predecessor to Call of Duty's "All set pieces, all the time" oddly enough. They also shelled out money for a cast that could've easily passed for a proper Bond film - Shannon Elizabeth, Heidi Klum, and Willem loving Dafoe. They also got the dude who co-wrote most of the Brosan era Bond films, it's like a whacked out sequel to Die Another Day but somehow good.

Goldeneye Rogue Agent - a standard shooter with a dude who has a... Goldeneye. It's absolutely terrible, but amazingly shameless.

From Russia With Love - a sloppily thrown together title using Everything or Nothing's engine. For whatever reason, they decided to remake From Russia With Love (the one Bond film that plays more like a spy flick than an action love letter) instead of, say, Thunderball. They did secure Sean Connery to do the voice, which a) is goddamn great and b) super distracting, because Connery is wheezing his lines like the 90 year old man he was.

Quantum of Solace - Treyarch made this around when they did Call of Duty 3 (a turd of a title) and it kinda shows. It's Bond does bad CoD, and that's about it.

Goldeneye 007 - Eurocom returned to the series with a personal favorite. This is a surreal mash up of a) the original film b) set pieces from the original video game c) a "modern" game with moldy CoD set pieces buttressed by tight stealthy gunplay and d) an attempt to re-tell Goldeneye but WITH Daniel Craig as the lead and modernized settings.

Blood Stone - Remember the team that did Project Gotham Racing? Well, now no one does because Activision shuttered their doors after the underrated Blur and this totally fine, totally unremarkable adventure. When its good, its very good, playing like an action focused Splinter Cell conviction. When its bad, which is often, it shows every stretch mark that undoubtedly came from a rushed development schedule.

I didn't realize Agent Under Fire was the Quake 3 engine but thinking about it... yeah holy poo poo. Also I forgot Blood Stone even existed before this post. Never played it, but I get the impression not many people did.

Also is it worth trying the PC version of Nightfire? Kind of intrigued by it since it's apparently different in a bunch of ways and apparently a goldsrc game but I don't think I've ever heard anything positive about it.

dracula vladdy AF
May 6, 2011

haveblue posted:

I never played Jedi Knight, did it have sewer levels?

It has bits in sewer-like areas but certainly never as bad as what goes in Dark Forces. It does have aqueducts which is seldom charted territory in this genre.

Jedi Knight has some really cool level design and is tremendous fun overall, highly recommend checking it out.

dracula vladdy AF
May 6, 2011

repiv posted:

Homefront: The Revolution had an easter egg where you could play Timesplitters 2, ported to run in full HD on the modern platforms, but it was limited to the first few levels

A Homefront developer mentioned they actually included the full game, and there's a set of never-discovered cheat codes to unlock the whole thing

https://twitter.com/manfightdragon/status/1380543764221939712

So... there's been a full TS2 remaster sitting inside a mediocre shooter for 5 years

tbh I unironically like Homefront: The Revolution and this is as good as reason as any to reinstall. That's just insane

dracula vladdy AF
May 6, 2011
So, about Timesplitters 2 in Homefront, there are some caveats.

- The menus outside of the story mode are really obviously not formatted. The arcade custom menu, for example, is all compressed down into like a quarter of what it should be, the text is all pressed together and overlapping. You can seemingly still access everything, but it's difficult to do.

- You have to re-enter a given code every time you close Homefront. Best place to enter a code initially is in the difficulty section after choosing a story mode mission.

- The actual gameplay does hitch on occasion, not a huge deal but it does happen.

- The game absolutely will crash. Turn off power ups, the Cloak power up seems to instantly crash the game.

- Multiple UI elements in game looks weird. Sometimes you'll have extra reticles imposed over your regular one, the radar looks weird, etc.

Overall it's pretty neat so far. If you've got Homefront and want to try it, but don't much care for Homefront, you can probably blitz to the point of the game where the Arcade machine is fairly easily by just going full shotgun. It starts as a pump shotgun but you can also turn it into a full-auto shotgun and fireball launcher on the fly, so it can do pretty much whatever you need it to do. Once you access the Timesplitters 2 arcade machine it gets added to the Extras option in the title menu.

Also, what is the deal with how bad most of the future-era guns are in TS2? The plasma autorifle feels like garbage, it's like a sticky launcher with a crappy automatic attached to it. The scifi handgun feels anemic, the laser gun requires way too much charging to be good. It's really strange to come back to, but I then I never played as much TS2 as FP.

dracula vladdy AF
May 6, 2011

BaconCopter posted:

If I'm remembering it correctly the laser rifle does the same damage no matter how long you charge it, it's incredibly powerful if you fire off the charge shots as quickly as possible. Definitely one of the cheesier MP weapons since you really don't have to aim the hitscan blasts at all due to the game's autoaim, it has a baked in shield, and can hit other players before their projectile based weapons can hit you if you corner peak effectively.

I think you might be thinking of one of the TS1 laser weapons maybe, I tried both the primary fire with and without charging and there's definitely a damage increase when charging. Nvm I misread your post and you're 100% right. The uncharged shots actually automatically change direction and move towards enemies on their (albeit minimally) when not charged though, which I definitely don't remember at all.

Also found an interesting bug on any level with rain: the raindrops that normally appear on the screen haven't been set up, so you get this:



Also the Electrotool makes a really loud and annoying noise when it hits people, I think it always did but now it's at like three or four times the volume.

Also I don't want to make a habit of dunking on TS2, but the arcade maps feel really hit or miss. Mexican Mission, Chinese, Streets and Circus are examples of some really good and fun maps, but there's also stuff like Robot Factory, Scrapyard and Compound which are just overly tiny with not a whole lot of complexity or options available. Then you've got others like Chasm which sound really cool on paper but which don't wind up being that interesting either aesthetically or in terms of gameplay.

Weird to actually be able to play Site without having to go through Atom Smasher on hard to unlock it :shepface:

dracula vladdy AF fucked around with this message at 02:42 on Apr 11, 2021

dracula vladdy AF
May 6, 2011

Zaphod42 posted:

Okay buddy I've got some news for you.

An indie dev is totally making this, although as a light gun game not an FPS

https://twitter.com/thos_thom/status/1383084970554560516?s=20

this looks incredible

dracula vladdy AF
May 6, 2011
Well, I bought Red Faction 2 because it was on sale and I haven't played it for a long time. It's merely okay, I seem to recall it was a disappointment for most people at the time and that's not terribly surprising.

Good things:

- It's a post-Halo FPS playing on a console that actually allows you to carry your entire arsenal. The means for selecting it is actually not half bad either, radial selections hadn't quite been figured out yet (I think) but it uses a scrolling menu that works fairly quickly. It feels pretty old but it's perfectly serviceable.

- The game gives you a grenade launcher at the start and it can really just carry you through most of the game.

- It has mech suit sections that are actually pretty fun. It feels like it has a lot of weight and you feel super powerful when you use it.

- Weapon variety is pretty good for what it is. Doesn't go too crazy but it's decent, really only shines in the late game though (more on that below).

- Health system is a hybrid between pickups and regenerating health. You carry health packs that get used instantly when your health bar runs out, but the bar itself regenerates if you don't get hit for long enough. It works pretty well, probably not a great fit for a multiplayer game but it works great in the campaign.

- Guy yelling about the Red Faction and THE GLORY OF THE COMMONWEALTH in the main menu is iconic.

Bad things:

- Extremely of-its-time features like endless vehicle sections that feel like poo poo (aside from the aforementioned mech suit). Notably follows the Nightfire trend of the time of having an absolutely dreadful submarine level (though it's no where near as trial-and-error bullshit as in Nightfire).

- Geomod is barely used at all. Like ever, in each level you might get some set piece area where it comes up but that's about it. The further in the game you get the less it comes up, with the biggest gently caress you being that it is used predominantly in the final boss fight, but only to make your life worse.

- Sewer level pretty early on and it's filled with tiny enemies that run up to you and explode. Woof.

- The last boss fight is terrible. No space to move, limited resources, a friendly gunship spinning around the map that can easily hit you if you're too close to the boss, and a second phase of the boss where his railgun kills you in one shot through cover (haven't actually beaten this bit yet and genuinely not sure if I can). Maybe I'm missing something, but if I'm not it's definitely one of the worst boss fights on an older FPS that I have ever played.

- Despite the weapon variety, the earlier stuff is pretty much useless from the word go (probably because you get a grenade launcher all game) and it's only in the later parts of the game that you get guns that can match the all-rounder power of the grenade launcher. The semi-auto sniper in particular is amazing (has big RTCW FG-42 energy) but you get it so late that you get like 30 minutes of use of it.

- Overall gunfeel is kind of iffy, but then I am playing the PS2 port on a PS4 and I think this is just how a lot of PS2 FPS games felt back then. There's serious whiplash in the feel if you try to play something like Titanfall 2 and then go back to Red Faction 2.

- Story is firmly Not Good and has both Lance Henriksen and Jason Statham but they both really phone it in. Some of the other voice acting is pretty awful too, I have no idea what's going on with Tangier, some of her deliveries sound like first takes.

- Shotgun is rear end. Does crap damage, is slow in general and there is pretty much no reason to use it over nearly anything else. Big thumbs down for that.

I don't think I'd actually recommend the game overall, but it's kind of interesting. It feels a lot like other shooters from that era, with both the good and bad that entails. Probably the worst game in the Saints Row franchise

dracula vladdy AF fucked around with this message at 02:14 on Jun 4, 2021

dracula vladdy AF
May 6, 2011
Repta+ was a real bastard. Wouldn't have been so bad if he wasn't flanked by those red demon men the whole time. The game sounds a lot cooler when typed out

dracula vladdy AF
May 6, 2011
I played Wolf09 last year and I found it really cool. I do find that the bits where you're running through the town to get to the next mission are a bit dry, but I enjoyed it quite a bit otherwise. I'd even go so far to say that it's better than RtCW, or at least it's way more consistently fun.

The sound design in particular is very good, like the extremely chunky CRACK when the Kar98 fires and the loud screeching noise the particle cannon makes before it discharges :discourse:

dracula vladdy AF
May 6, 2011
I'm getting back into Blood and playing Post Mortem, which I skipped for Death Wish. It's... okay. Aqueduct is an awful level though.

dracula vladdy AF
May 6, 2011
Just finished Blood's Cryptic Passage, it's way, way better than Post Mortem was. Post Mortem is just kind of an ultra difficult slog and it's not really interesting in terms of architecture or anything, it feels very phoned in. Cryptic Passage was much stronger, actually seemed a little easy at times since I was able to just kind of main the napalm launcher for most of it, but it was very satisfying and the level design was quite excellent. One thing I can say against it is that from time to time it wasn't really all that obvious where you were supposed to go in a given level, Cryptic Passage loves to throw switches in weird locations you likely won't see the first time and it also has a habit of making what are normally decorative options into switches. Still good stuff though.

I don't think anything will ever catch Death Wish though. I think that's basically as good as Blood gets.

dracula vladdy AF
May 6, 2011

Weird Sandwich posted:

Unpopular opinion, but I actually preferred Cryptic Passage to Death Wish.

Don't get me wrong, DW is far more technically impressive and finely tuned. But it's so well polished that it makes the flaws in Bloods core design more obvious and grating, if that makes sense.

I get what you're saying. This may also be an unpopular opinion but I actually think that Blood is fun but it is in spite of a lot of its weirder design choices. It's a game where half the arsenal is amazing in terms of both feel and results and the other half is either incredibly situational or outright bad. The bestiary is all over the place too, I think the cultists are fine if you play on Made To Order and can drop their accuracy, but they're otherwise like the platonic ideal of bullshit hitscanner and some of the episodes overuse things like stone gargoyles and mother spiders. On top of that, the game's overall difficulty ranges wildly between a fun challenge and just kind of a slog, even the very first quarter of the first episode is positively painful as an opening section.

But the game is still very good in spite of all that stuff. The good parts of Blood are so great that the bad parts become tolerable, but I'd also say that it is not at all hard for the game to become tedious and lovely to play and it 100% comes down to the map design. It rarely becomes bad like that but parts of Cryptic Passage and a handful of times during the original episodes I found myself not really loving what I was doing.

To compare to other Build engine games, I'd say that Blood's higher points are higher than Duke3D - often significantly so - but the lowest points are actually lower than Duke3D (but boy howdy does Duke really try to suck rear end sometimes).

dracula vladdy AF
May 6, 2011

Al Cu Ad Solte posted:

So I had this stupid idea that I couldn't get out of my head; what if a Half Life 2 trailer but in the style of the infamous 2001 Duke Nukem Forever trailer? Well...

https://www.youtube.com/watch?v=yIJhYm9mWnU

I don't think I've ever done a creative thing like this that was equally frustrating and fun v:shobon:v

always bet on gordon

dracula vladdy AF
May 6, 2011

site posted:

okay now that i'm getting into it, has anyone else noticed a super inconsistent autoaim when using a controller that attempts to snap to enemies at random

Definitely. When stuff gets in your face and is hopping around in particular the autoaim feels way too strong, turned me almost 90 degrees at one point.

Unrelated, earlier I finished episode 3 on hard. It was painful, it took forever to get the rocket launcher, I was perpetually out of nails and had to kill nearly everything with the SSG or Axe. It's really not the Doom 2 SSG at all.

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dracula vladdy AF
May 6, 2011
Heads up for folks playing Quake on PS4: apparently there's a bug where on rare occasions a quick save will gently caress up and corrupt your entire save data, which is a bummer, to put it lightly. I think it's a specific Quake bug at least, seems to have happened to other folks on reddit.

Happened to me during the first expansion, quite a shame as it was pretty good so far, noticeably way, WAY easier than base Quake by a long shot.

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