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Origami Dali
Jan 7, 2005

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ChickenHeart posted:

Eh, I'd say we'll be in the future when we can have doors that swing open instead of sliding vertically into the ceiling with a mechanical noise.

https://www.youtube.com/watch?v=LaHbOzmpsqM

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Origami Dali
Jan 7, 2005

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What are some of the most gorgeous, detailed, or atmospheric custom Doom levels/megawads out there? I was always disappointed with the design of the original Inferno episode, and have looked for levels/megawads with a more dark, detailed Hellish feel. I remember a megawad for BD from a few years ago called Beyond Hell & Earth that had some cool-ish and creative hell levels, and I've liked really detailed dark stuff like that one map from DUMP 2 that was heavily reminiscent of Doom 64 (I love doom 64's atmosphere and design) and that one Giger-inspired map that was never finished. I'm not too concerned with difficulty or fair enemy/item placement so much as aesthetics. What else am I missing out on?

Origami Dali
Jan 7, 2005

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The "Doom: One" wad also combines the maps for each of the three episodes of the first game, with extra areas/enemies and an additional custom map for each ep. It's pretty great.

Origami Dali
Jan 7, 2005

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Lurdiak posted:

Yeah. The sprites need to be resized at about 1.5x their size to reach the Doom64 proportions, and there's no way to do that on the graphics themselves without fuzzing them up something fierce. Guess I'm at an impasse for now. :shobon:

You could use one of the current HD/HQ Sprite mods for original Doom and mess with those instead, I'm sure they'd be more forgiving than the original sprites.

Origami Dali
Jan 7, 2005

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https://www.youtube.com/watch?v=H6emKRhNk24

New early Brutal Doom 64 extended gameplay video. Looks cool.

Origami Dali
Jan 7, 2005

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Mill Village posted:

This is based off Doom 64 EX, right? I can't imagine Sgt Mark IV doing this from scratch.

Yeah, it's basically a big EX mod.

Origami Dali
Jan 7, 2005

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breach.wad is such a fuckin nice looking map, and fun to play. That dude needs to make a megawad.

Origami Dali
Jan 7, 2005

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Bushmaori posted:

The gun itself is so good otherwise, but this poo poo was such a bizarre oversight

I don't think it was an oversight. I remember reading an interview with a D64 designer who said that the weapon animations were overall toned down (regular shotgun doesn't animate when reloading either) along with a bunch of other poo poo being taken out, like Archviles and Revenants, because of the memory limitations of the cartridge.

Origami Dali
Jan 7, 2005

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Rookersh posted:

the level design past Episode 1 gets really questionable. And Doom 2 just further exasperates the issue. Like the combat feels incredible, the movement is good, but the levels man. I left them kinda conflicted in a way I haven't been in the past replaying Doom.

That's Sandy Petersen for you. Dude basically built Ep 2 and 3 of Doom in 2 months.

Origami Dali
Jan 7, 2005

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Overwatch Porn posted:

freelook is good. free your mind, be weighed not down by the shackles of the past.

doomslayer looks at doomguy 1.0

you have to let it all go. fear, doubt, disbelief. free your mind

*jumps*

Origami Dali
Jan 7, 2005

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JustJeff88 posted:

I discovered Brutal Doom not too long ago and have had a grand time the last some weeks playing through Ultimate Doom, Doom 2, Evilution and Plutonia as well as Hell on Earth, the megaWAD created for Brutal Doom. I know that there is a link to Doomworld in the OP, but there are so many choices here that I'm not sure what I would enjoy. I started to play Plutonia 2, but I'm about 2/3 through it and probably not going to finish it as I'm finding it more difficult than fun. Could anyone suggest from personal experience any large (roughly the length of one of the "official" games) WADs truer to the original games and not frustratingly difficult?

Doom the Way id Did. It feels like the originals and is very mod friendly.

Origami Dali
Jan 7, 2005

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Sestze posted:

how about the entirety of the doom one campaign self-contained in one map? The SSG and various D2 baddies show up at various points throughout the campaign. I know you can get the SSG in ep1 in the military base...

along a similar vein Memorial is the entire Doom 2 campaign rolled into one contiguous map.

I'll second that, the Doom:One wad is awesome and one of my favorites.

Origami Dali
Jan 7, 2005

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related, are there any really good goon-made maps/megawads? i tried doing my own mapping and it's tedious as hell, even with gzdoombuilder, which pretty much does everything for you.

Origami Dali
Jan 7, 2005

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yeah I really don't feel any remorse for shooting a zombie that screams and writhes. they're demons from hell, man.

Origami Dali
Jan 7, 2005

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Every Doom tv spot ruled
https://www.youtube.com/watch?v=aet6b3K0Mok
https://www.youtube.com/watch?v=kcINs2hJwGs
https://www.youtube.com/watch?v=C2sjt3uS5is
https://www.youtube.com/watch?v=exWADvKJJpc
https://www.youtube.com/watch?v=JXhZWi3c-UA

Origami Dali
Jan 7, 2005

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RyokoTK posted:

Does anyone know the genesis of this being *the* horrible thing about GTA 3?

because there was something especially dark and novel about loving, killing, and robbing a hooker in a game. it was a personal act that was real in a way that shooting soldiers and gangsters, getting in a chase with the military and leveling a city wasn't, and everybody kind of recognized that.

Origami Dali
Jan 7, 2005

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fishmech posted:

Lol no it was a lovely car bouncing animation and then the exact same killing mechanic as any other NPC.

i'm talking about what it "meant" to people, not the mechanics of how it worked or what it looked like. i remember thinking it was hosed up, and so did my friends.

Origami Dali
Jan 7, 2005

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is your aspergers kicking in or something?

e: oh, it's fishmech

Origami Dali
Jan 7, 2005

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A.o.D. posted:

is there a good wad that fills Doom.wad maps with Doom2.wad entities?

Doom:One does this. I think there's some Hexen baddies in there too.

Origami Dali
Jan 7, 2005

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Is there still no hard date for Sigil?

Origami Dali
Jan 7, 2005

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There's also Doom:One, which turns all of Doom 1 into a single continuous level with some new areas and Doom 2 weapons/enemies. It's awesome.

Origami Dali
Jan 7, 2005

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That Doom movie is going to be worse than the one w The Rock.

Anyway, one of the only things that slightly disappointed me about Doom 2016 was the lack of blasphemous Christian iconography. In old Doom there were crucified bodies and upside down crosses, direct references to the bible in level names, in addition to just the lakes of fire and pentagrams. Being subversive was one of the appeals of old Doom, and new Doom lacks that.

Origami Dali
Jan 7, 2005

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Barudak posted:

Upside down crosses are super christian, Peter who is the first of the popes in both eastern and western branches of the faith requested to be crucified as such since he did not want to be crucified in the same way as his god.

Yeah, but your average pearl clutching bible thumper in the US definitely doesn't know about Peter's Cross.

Origami Dali
Jan 7, 2005

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The free version of Sigil won't go up until a week after the Beast Box versions ship. I think Romero said there was a holdup because of production issues with the pewter statue of his head on a spike.

Origami Dali
Jan 7, 2005

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I'd play Sigil over Hurt any old day. Sick of slaughtermap crap, no matter how pretty it is.

Origami Dali
Jan 7, 2005

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Just imagine if id software had sued lowtax for Doom House

Origami Dali
Jan 7, 2005

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I like buckethead, but the midi soundtrack by james paddock is rad as hell

Origami Dali
Jan 7, 2005

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It's weird, the justification is that "it's illegal to use the Doom IP with a third party game engine", but that mod ran on gzDoom, so uhhhh.

Origami Dali
Jan 7, 2005

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toasterwarrior posted:

I think the part where I was done with Brutal Doom proper, apart from the racism, was when the dude modded in the Doom 3 zombie noises or whatever for all the zombie enemies. Holy poo poo do they sound terrible and out of place, as well as being stupidly loving loud.

Tbf, those were the rejected sounds from Doom 3 made by Trent Reznor.

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Origami Dali
Jan 7, 2005

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Not having a pc until the very late 90's, my first Doom experience was the heavily compromised Sega 32X version. The soundtrack is notoriously downgraded, but as a result makes the game more unnerving with its weird lo-fi sparseness. And encountering the Barons for the first time in E1M8 and immediately getting destroyed because I could never get used to the unintuitive strafing on the 32X was definitely a horror moment. I remember running and hiding in the corner of the pentagram and just sitting there with my chaingun, listening to the Baron's moaning in the distance and not wanting to move. So Doom was always a horror thing first for me. But that being said, I wasn't a fan of Doom 3 because of the comparatively glacial pacing.

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