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![]() Photoshop Phriday: Augmentation Gone Rampant! Linguica's Spoileriffic Plot / Ending / Philosophy discussion thread Kuvo and topiKal's The 6 Million Dollar Thread. Let's Play Deus Ex: Human Revolution! ➥ First Post: I - Basic Information, Release Date, What is Deus Ex II - Changes in the Series, Features & Gameplay, Director's Cut III - The Story & Characters, City Hubs and Missions ➥ (Link to) Second Post: IV - Weapons, Weapon Mods and Augmentations V - DLC & Preorder Bonuses, Game Versions VI - Music / Soundtrack, Music Downloads VII - Social Content (Facebook & Unlocks, Twitter, Tumblr, Forums, IRC, Steam Group, Viral Websites), Ask JJB ➥ (Link to) Third Post: VIII - Articles, Updates, Interviews, News ➥ (Link to) Fourth Post: VIII, Part 2 - Questions & Answers, Best Of ➥ (Link to) Fifth Post: IX - Trailers, Gameplay Footage, Behind 2027 X - Magazine Scans, Screenshots, Concept Art ➥ (Link to) Sixth Post: XI - "The Icarus Effect" Novel, DC Comic Book Series XII - Wallpapers (Official & Fanmade), Fan Stuff, Silly crap FAQ - Questions and Answers that have popped up in the Thread ... ![]() Yeah, the game has in-game ads. unpurposed posted:Add these to your hosts file to get rid of in-game advertisements. ![]() ImpAtom posted:Deus Ex is a fantastic game, but if you allow your nostalgia to override everything else, no, you won't be happy with the sequel. It could be a genre-defining masterpiece, but it can't live up to rose-tinted nostalgia and "my way through the game was the only right way" bullshit. Developer(s): Eidos Montreal, Nixxes Software (PC Version Co-Production) Publisher: Square Enix Official Website: http://www.deusex.com Support Link: http://support.eu.square-enix.com EM Community Website: http://community.eidosmontreal.com/ Official Forums: http://forums.eidosgames.com/forumdisplay.php?f=252 Tech Support Forums: http://forums.eidosgames.com/forumdisplay.php?f=298 Engine / Technology: Modified Crystal Dynamics' Crystal engine Genre: Cyberpunk Action RPG, Singleplayer-only Rating: ESRB - M, PEGI - 18 Release dates:
Platforms:
Also Note: There is some region locking going on in the retail copies of the PC version. It used to be a big deal (much more harsh), but for the most part you can now activate the game purchased from anywhere without much fear (except the Russian and some Asian versions, I think). ![]() If for some reason you actually don't know what Deus Ex is, it's a game that follows the lineage of games like Ultima Underworld, System Shock and Thief made by Warren Spector (Origin Systems, Looking Glass Studios and later Ion Storm Interactive) and is considered by many one of the, if not the best game of all times. It's also considered a member of the "Immersive Sim" genre (coined by Warren Spector in the Deus Ex post-mortem and used by ex-"PC Gamer" writer Kieron Gillen), something gaming nerds lose their poo poo over since at the time, a lot of people thought this was the future of gaming. It turned out, however, that the industry shifted to satisfy a more linear, simpler, action-packed taste (aka Gears of War or Call of Duty). However, there have been some games that incorporated elements of Immersive Sims (games like Bioshock, S.T.A.L.K.E.R., Fallout 3 and New Vegas, Vampire: The Masquerade - Bloodlines, etc). These games owe a lot to UU/SS/Thief/DX. If you want to read more about Immersive Sims, Rock Paper Shotgun ran a series of interviews called "Dark Futures" with various developers: Randy Smith, Raphael & Harvey Arkane, Jordan Thomas, Emil Pagliarulo and Clint Hocking. Also, let me put it in the beautiful words of Chris The Cynic: Chris The Cynic posted:Deus Ex is a work of fiction that employs a new interactive method of storytelling combining written word, spoken word, visual input, and an integrated system for interactivity. It employs the venerable but not outdated method of involving the user by having the protagonist portrayed as a "blank." What that means is that the main character, JC Denton, doesn't show emotion, allowing the person utilizing the fiction to project their own emotions onto him._It has a strong narrative thread in which the individual situations can be solved in many different ways, but the overall events remain the same, implying a kind of limited situational fatalism. However, at the climax the outcome is determined purely by freewill, although that freewill is limited._This is just a small shadow of the deep philosophical background of the story. The climax, in which freewill is paramount, is not just a physical clash but an intellectual one in which a mimetic war finally reaches an apex. Finally, it has a Hemmingway-like sprinkling of New Testament Christian symbolism. I guess I should also mention that it's told in a combination of third person and first person, both singular, with an objective style that features an implied deep penetration of a limited nature. Further, it's a video game. ![]() Previous Deus Ex Games: Deus Ex GOTY ( ![]() Deus Ex: Invisible War ( ![]() Project: Snowblind ( ![]() A Rehosting of the Deus Ex Bible, a resource any fan should read through at least once. ![]() Deus Ex: Human Revolution is a prequel game to the first Deus Ex, set in the year 2027 - 25 years before DX, since the original was set in 2052. Development officially started in June 2007 and the game is being developed by Eidos Montréal, a newly-formed studio composed of people who have worked on the Splinter Cell, Rainbow Six and the Myst games. The duration of the game is roughly around 20-25 hours, more if you're into doing sidequests, exploring, sneaking up to people and listening to their conversations and reading all the PDAs, ebooks and emails. The game runs on Crystal Dynamics' recent Tomb Raider tech with some massive additions and modifications (the most talked about new features are Screen-Space Ambient Occlusion and the atmospheric Fog system, plus Tesselation on PC if your rig can handle it - it's a DX11 feature). The devs genuinely believe that streamlining of mechanics in some parts will help gameplay, especially with things like combat, while actually making some stuff like hacking even more complex! Continuity, besides accounting for the changes in technology since 1998 (when DX was in development), is supposedly in good hands as Deus Ex 1 & 2 lead writer Sheldon Pacotti has been enlisted as story consultant and has been working with the EM writing team. The Eidos Montréal team is lead by Mary DeMarle with at least 1-2 more writers internally, plus contractors like James Swallow, who also wrote the Deus Ex: HR novel, Deus Ex - The Icarus Effect. The setting seems to shift from amazingly believable (the Team is working with multiple specialists in the field of neural sciences, like Will Rossellini, CEO of Microtransponder, to ensure the mechanical augmentations are scientifically feasible & plausible, the weaponry seems to be based on today's in-development prototypes taken a notch further) to rather silly (a double-decker city on the island of Hengsha, the heart of the global augmentation industry and the Silicon Valley of all cybernetics, just off-coast from Shanghai; everyone thinks it's the Renaissance again - due to Humanity rediscovering itself and what it can become - and the higher society dressing accordingly goofy). At this point in human evolution, we are starting to really understand the body and improve it in terms of functionality, quality and longevity which mirrors what happened during the Renaissance when people like DaVinci started dissecting humans and learning about the inner workings of the body for the first time. There are also literally hundreds of made-up brands and companies for a lot of things in-game (not just weapons and augs), which makes the world feel that much more alive. The game has some controversial elements like Perspective switching for some contextual elements, Regenerating Health and a lack of Melee weapons, but it's still very much an open-ended RPG-heavy Action RPG with lots of choices and consequences, not to mention designed to be multi-path and multi-solution, with lots of ways to play. You can read more about the changes a bit below. Human Revolution will not have a multiplayer component. The dev team wants to focus 100% on delivering the best single player game possible. But that doesn't rule out some kind of online component or future expansions and content, although nothing has been confirmed. ![]() Baroque posted:As an actual developer for this game, and from the fact that it's already been said in various interviews, I can 100% confirm that Square-Enix have absolutely no influence whatsoever on the Development of this game. The studio (Eidos-Montreal) was already developing and self-publishing DX3 far before we were bought out by, and became a part of Square-Enix. Even though we are now a part of them, they've chosen to respect our creativity and studio-decisions, and haven't influenced or touched a single thing on the project. The only thing Square-Enix is responsible for is their studio Visual Works who produced the Trailer you just saw, but even then they were not the ones who directed it. The ones who directed it were Goldtooth in Vancouver and Eidos-Montreal themselves. Every shot, movement, cut, in that trailer was decided and approved by our studio... That and, Square-Enix is also doing the standard Publishers job (Marketing, Advertising, Funneling Cash, etc...) PC Gamer posted:There are third-person kills, you can shoot from cover, and there are a few mid-mission cut-scenes. But you don’t have to clone Deus Ex to stay true to it, and seeing some of the slicker changes here gets me thinking about how silly some of Deus Ex’s rough edges really were. I usually defend them, because things like the half-blind enemies and inaccurate shooting were key to making you plan your approach. But here, I can see those things replaced by better systems without reducing the thought required. It’s a sneakier, prettier, more violent Deus Ex. That doesn’t mean it’ll be better than Deus Ex, but just seeing a game that’s comparable gets me buzzing. Okay, so there have been a lot of changes. What else did they change? Okay, take a deep breath...
On the other hand... Ten reasons why it is faithful to the original by Jerion/Mr. K
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The feature list off the game's Steam page:
Plus: ![]() Say hi to Inventory Tetris again. ![]() ![]() And this should be familiar, too. ![]() ![]() ![]() http://www.deusex.com/directorscut Deus Ex: Human Revolution - Director’s Cut is the enhanced return to one of the most critically-acclaimed video game franchises of all time. The game tells the story of Adam Jensen, a man cybernetically augmented against his own will, who soon finds himself in the middle of a global conspiracy to which he holds the key. By offering players the chance to advance through the game in multiple and vastly different ways, Deus Ex: Human Revolution Director’s Cut challenges the foundations of gaming and provides an immersive experience where every choice has a lasting consequence. The Director's Cut will be available for Xbox 360, PlayStation 3, Wii U and Windows PC. David Anfossi posted:Over the last 18 months, the team has been working very hard on the development of the Director's Cut. With this edition, we gave the team the envious task of pushing the boundaries of innovation and creativity to explore something we believe will become a big part of the future of the franchise, the second screen experience. When the game launches, players will have the opportunity to experience Human Revolution in a new and unique way through SmartGlass, the PS Vita and the Wii U GamePad. I look forward to hearing your feedback on the Deus Ex forums. The Director's Cut contains the full Human Revolution game, plus all DLC packs (the Missing Link, the Explosive Mission Pack, and the Tactical Enhancement Pack) – along with other improvements and bonuses:
PC digital download prices:
Console prices:
The game will be available to download on October 22, 2013 in North America and October 25, 2013 in PAL territories. ![]() The Story You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes. Badly wounded during the attack, you have no choice but to become mechanically augmented and you soon find yourself chasing down leads all over the world, never knowing who you can trust. At a time when scientific advancements are turning athletes, soldiers and spies into super enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path. You need to discover where that path lies. Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it. Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach exceeding its grasp. "Mankind is using mechanical augmentations," director Jean-François Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in." The pace of technological development is reflected visually by a Renaissance theme. Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette (aka "Black and Gold") reminiscent of historic manuscripts or paintings. In contrast, characters who oppose augmentation wear clothing that is more or less current-day. Conspiracy theories and immensely powerful corporations also feature strongly, as in Deus Ex, though the devs are being (rightly) tight-lipped about them. The Protagonist (Adam Jensen) ![]() A 34-year-old Caucasian male from Detroit, Michigan, ADAM JENSEN is an ex-cop turned private security specialist for Sarif Industries, a moderately-sized biotechnology company based in North America. He is what you would call a 'working class hero:' dependable, resourceful, curious in a stand-offish way, with a streak of hardcore cynicism mixed in. Having joined the Detroit police force at 21, and then volunteered for its SWAT division 4 years later, Jensen rose to team commander quickly. But his career ended suddenly two years ago when he refused to follow a questionable order. Today Jensen tends to be a loner, rather than a leader. He believes there are multiple ways to achieve a desired result, and instinctively looks for answers from himself first, consulting others only after his own ideas are exhausted. Elias Toufexis is the voice of Adam Jensen. Other Characters: ![]() David Sarif is the founder and CEO of Sarif Industries, a moderately-sized biotechnology company based in North America. Looking to increase the efficiency of advanced prosthetics production, David Sarif purchased and overhauled an auto factory in Detroit. Shortly after, he created a system that automates the manufacturing of advanced prostethics, converting the newly purchased plant into the first auto-mechanical augmentation factory. He is a well-preserved male in his late 50s, of average height and build, in decent shape. His features are Mediterranean. The son of an immigrant family from Boston, Sarif was brought up to understand the value of hard work and dedication, and from an early age his insight into machines set the tone for the man he would become. He worked his way through university and from there to a scholarship at MIT, getting a Master's and an MBA before entering the prosthetics field. Sarif believes in justice, progress, science and technology, civilization, human endeavor, and people. He is direct when dealing with others and unafraid to show emotions. Some find him blunt or pushy, others refreshing, even invigorating. His sense of honesty applies only to his behavior - he has no aversion to keeping secrets when appropriate; usually his demeanor lets him get away with it. Voiced by: Steve Shellen ![]() Dr. Megan Reed is a scientific genius, a leader in the field of human enhancement technologies, and the most prominent neuroscientist working for Sarif Industries. She is in her early thirties, Caucasian, and completely unaware of how good-looking she actually is. She is one of the researchers who has stumbled upon something "big" which would make mechanical augmentation available & affordable to everyone, a discovery which seems to make her very nervous about it. She was ready to fly to Washington D.C. along with other scientists and Adam to appear before a Congressional Hearing, but not before she confesses to Adam that this new discovery is controversial. During the attack on Sarif Industries' laboratories by mechanical-augmented black ops commandos she is rendered unconscious and kidnapped by Jaron Namir under the eyes of a powerless, dying Adam and is presumed and declared dead by pretty much everyone. Reed grew up in Seattle, the only child of two doctors who both decided early on that family life would never interfere with their careers. Left on her own more often than not, the young girl compensated by developing a rich inner life; today her fertile imagination enables Reed to connect information and extrapolate it toward a theoretical endpoint in great intuitive leaps. Unfortunately, she also has a tendency to become so focused on her thoughts that everything else fades in the background. Relationships with others have suffered - she is Adam's ex, so they have history together and you can dig up a lot of it during the game. Voiced by: Michelle Boback (who, btw, is Adam Jensen's VA's wife in real life) ![]() Francis, or Frank, Pritchard works as the head of Security when it comes to computers and networks at Sarif Industries. He also works with Adam Jensen in the field and gives him advice through Adam's neural intercom on security conditions, and optional methods of entry (much like Alex Jacobson in the first DX). He is highly knowledgeable of security layouts, and various points of entry, tending to side on indirect, covert routes. He was the one who told David Sarif the needed to have a physical security team to protect, but wanted Dynacore, Sharp Edge or Belltower, all top private security contractors, and not Adam. While they still respect eachother on a certain level, Pritchard and Jensen share a somewhat antagonistic relationship, akin to rivalry or mistrust, and he isn't afraid of showing this. He is also a huge dick. ![]() Voiced by: Andreas Apergis (ahahah holy poo poo) ![]() Faridah Malik is a private pilot employed by Sarif Industries and ends up flying Adam wherever he needs to go to complete his objectives and investigations in the VTOL aircraft. She also provides intelligence and advice through Adam's infolink during missions, kind of like Pritchard does. She had some light neural augmentation work done to improve her flight skills. Voiced by: Paula Jean Hixson The Attackers: ![]() Lawrence Barrett is a heavily augmented member of the Tyrants, the augmented black-ops team who attacked the Sarif Industries research labs. He has a three-barrel minigun concealed in his left arm, which on some levels makes him rather similar in design to another character named Barrett in Final Fantasy VII. He also has a whole Bull / Taurus theme going on with his nose ring and belt design, while also having a rather thick Southern accent. According to the logos on his numerous and bulky-looking augmentations, they are made by Tai Yong Medical, a direct and fierce competitor to Sarif Industries. He was also the first bad guy we saw in early articles, although he's gone through a redesign since then. They've also seemed to have toned down his hilarious voice acting and accent from the first trailer. "Heeeeieeeeaoul!" Voiced by: Al Goulem ![]() Yelena Fedorova (russian: Елена Фёдорова) is an antagonist in the game and a senior member of the Tyrants, an augmented black-ops team who attacked the Sarif Industries research labs, and also shows up in the novel Deus Ex: Icarus Effect. She is mechanically augmented with both invisibility augs and cybernetic leg prostheses. She is also seen in some trailers mowing down people during a riot and clearly enjoying it quite a bit, and the novel implies that she is very likely to be a mute, not saying a single word in it. Not to mention that she's the owner of "that rear end" in the CGI trailer. drat. Voiced by: Leni Parker ![]() Jaron Namir, dubbed "Redarms" by some of the Fanbase due to the style of his augmentations first seen in the CGI trailer, is the founding member of Belltower’s Elite Special Operations Unit aka the "Tyrants", an augmented black-ops team who attacked the Sarif Industries research labs. This black ops team is made up of multi-national members who work for a mysterious conglomerant of the world's most powerful and wealthy members. The novel gives us some of his back story, including his Israeli nationality and the story about his sister. He was the one who recruited Lawrence Barrett, Yelena Fedorova and other (novel-only?) members into the group. He is also the one who attacks and nearly kills Adam Jensen in the prologue of the game. The novel also says that despite his heavy augmentation and determination towards the completion of his objectives, he still retains a personal life. Voiced by: Michael Rudder Other Noteworthy People: ![]() Eliza Cassan is the celebrity-like Picus TV Network newsreader, thus her face is pretty much known to everyone and is seen everywhere, who is apparently (at least professionally) heavily conscious about fashion trends as she's rocking a spiffy and kinda goofy neo-renaissance outfit. She is seen as the "voice of news" and Picus TV is a part of the advertising conglomerate, The Picus Group, founded by the media mogul Sir. Martin Darrow. Her critics claim she is pretty much a puppet, reading government and corporatist propaganda instead of real news. Judging from the trailers, she seems to know quite a bit and is seen warning Adam during what I presume is one of his visits of Picus in Montreal. Voiced by: Kim Bubbs ![]() Lazarus is an anti-establishment, "paranoid nut-job"-like pirate radio talk-show host. He can be heard on the radio (whenever you can find them) during missions, playing some of the classic Deus Ex music snippets and talking about how all the Sheeple should wake up and start thinking for themselves, pointing out what he thinks are some of the lies and misconceptions told by people in power, ranting about the specific persons & organizations involved with all the "bullshit" going on, telling his opinion on the whole augmentation debate and just generally talking about conspiracy theories. Dude rules. Voiced by: Harry Standjofski ![]() The charismatic founder and icon of Humanity Front, an anti-augmentation organization which lobbies for heavy augmentation regulation by the government. He is a strong advocate for people who are healthy to leave their bodies as they are instead of chopping off limbs because it's the "cool thing to do" or "needed to remain competitive on the job market". He also tries to distance himself from Purity First, which is another pro-human group, which in his official view is too radical and that the battle to keep humans as they are should be fought with words and law, not terrorism and bombs. Voiced by: Bruce Dinsmore ![]() Hugh Darrow is a visionary entrepreneur whose innovations and groundbreaking ideas changed not only the face of augmentation, but also the very fabric of society itself. With his family's considerable assets at his disposal, he purchased and revamped a struggling prosthetics manufacturing company in England, creating Darrow Industries. Darrow Industries is responsible for multiple innovations making augmentation even possible, among which is also the anti-rejection drug Neuropozyne. Now it's said he's hidden from the public, off "saving the world" somewhere out there, like rich philanthropists should. Voiced by: Arthur Holden ![]() The CEO of Tai Yong Medical, a market leader in the bio-technology field based in China and a direct competitor to Sarif Industries. Not much is known about her yet, aside from a minor appearance in one of the trailers and some appearances in the comic book series, which mentions her as "being criticized for her aggressive business practices and policies". She has apparently been trying to get David Sarif to sell off his company. She is also seen wearing a very neo-renaissance-ish outfit. Voiced by: Jane Luk ![]() Tong Si Hung is the owner of a popular members-only club called "The Hive" on the island of Hengsha, the eastern "Silicon Valley" of augmentation, and is also a Triads Boss, therefore a part of (and has a firm understanding of) the underground there, which would make him a very handy ally to have in Adam's investigation - if only you could find and persuade him into helping, which as seen in the E3 Demo is something you could fail at. Voiced by: Dennis Akiyama There are many, many other characters in the world of DX:HR, and it's up to the player to determine which ones aren't just trying to manipulate Adam into doing their bidding and uncovering their true intentions. "Everyone has their own agenda". Some of them have a history with Adam, and the game reflects that, while others aren't familiar with him at all and it's up to you to forge relationships - beneficial ones if possible. If not... The Locations: ![]() Detroit - This is a City Hub which shows just how far the division between the rich and the poor has come to. You have these really futuristic-looking segments and streets, full of the newest technology-producing companies and high-class well-lit streets and shops, which are actively patrolled by the police. These exists because David Sarif contributed to a new birth and a new prosperity for the city thanks to taking the broken down automobile industry and converting its abandoned or non-operational factories to start the augmentation production and research business. However, not everyone is part of this - you have the rundown-looking parts of the city, poo poo-hole apartments for your everyday person not involved with the augmentation industry, lovely looking non-renovated streets and dead ends, full of the disenfranchised, the various gang members (which in some cases control entire districts) and various arms & drug dealers, not to mention the Detroit sewers full of hobos living there. These people hold no love for Sarif and the Augmentation Industry. This makes the place very atmospheric. ![]() Hengsha, Shanghai - This is China's & various corporate interests' response to running out of building space on the island after the initiative to turn the city into this Asian Silicon Valley or Akihabara of cybernetics. Instead of giving up and building elsewhere or artificially enlarging the island, they simply built upwards once more, which resulted in this magnificent futuristic-looking double-decker city. Having one of the City Hubs be set within China also allowed the developers to expand the scope of the game, let you roam a foreign-looking environment and at the same time re-explore the idea of the Triads and their operations, influences and conflicts from the first game, while getting to work on Asian-influenced content, whose aesthetics fit right into Cyberpunk and the fears of the East devouring the West in the genre. The island also has a socio-economic division like in Detroit, where the top-tier of the city is reserved for the wealthy and the powerful. ![]() Montréal - Reviews are now saying that Montreal isn't a "proper" hub ( ![]() Tecman fucked around with this message at 21:55 on Oct 11, 2013 |
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DLC Weapons (more below):
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Weapon Modifications You can find or buy various weapon mods for your arsenal in this game. Some are universal, some are weapon-specific to either a single weapon or a couple of weapon types. Some even add completely new functionality to a weapon! Here is a list, the first ones are more "generic":
Augmentations The augmentations in Human Revolution are mechanical, though many of them are also electronical in nature. There's 21 total available augmentations, but almost all of them can be upgraded further. This brings the total number of upgrades to almost 70! The augmentations are either passive or active; the latter require energy to run(or activate), the former are always in effect and require no energy. When the player gains access to the augmentations some of them will be already unlocked, for example the Infolink plus the basic versions of the Health-Regen Aug and the Radar. Augmentations are divided into different categories: Cranium Augmentations
Most augmentations are passive! The only ones you can "actively" use are: Cloaking (and its upgrades), See-Through-Walls, Silent Walking and the Typhoon. There's also the Mark & Track aug. The other "active" ones are context-sensitive: the Social Enhancer in conversations, the Icarus Landing System whenever you start to fall a bit, the Strength/Cybernetic Arm Prosthesis when you throw things (this drains power!), etc... To unlock new augmentations, the player will need Praxis points. Praxis points can be very rarely found in the game world in the form of Praxis Kits; they can be bought from LIMB clinics, though the supply is limited; and finally, after amassing certain amount of experience points you will be rewarded with a Praxis point. Unlike the previous games, the augmentations are never mutually exclusive. ![]() ![]() The Missing Link: Official Page - Steam Store - Trailer - "Final Reveal" Trailer - Reviews: PC Gamer, GameBanshee, Eurogamer Length: Can take anywhere between 3 and 8 hours, depending on your playstyle, but 5-6 hours is the most common I've heard. Price: 1200 MSP / $14.99 in the US, €11.25 (PS3) / €10.99 (PC) in Europe and £8.99 in the UK. The DLC is standalone and doesn't "run" during the main story, you have to launch it separately in the menu. Oh, if you're gonna be playing on PC, it's also a completely separate entry in your Steam library. If you want to know when to start playing it, it takes place right after you board the container in the Hengsha harbor. The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During Adam's quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all. After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution! -New layers of conspiracy unveiled -Sprawling new environments -Brand-new characters to interact with -Rebuild Adam's augmentation set from scratch. Build up a brand new Adam! PS: There's a character from the original game in it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deus Ex: Human Revolution - Explosive Mission Pack (click for Video) ![]()
Deus Ex: Human Revolution - Tactical Enhancement Pack (click for Video) ![]()
Tactical Enhancement + Explosive Mission Bundle: ![]() Deus Ex: Human Revolution - Augmented Edition - Will cost you $10 more than the standard: ![]() ![]() ![]() http://www.deusex.com/augmented Basic goodies with the Augmented Edition include the following: Exclusive Bonus DVD which contains: - Making of video - 44 minutes - Game Soundtrack - Motion Comic (adapted from the official series by DC Comics) - Trailer from E3 with its animation storyboard. Artbook - 40 pages, Premium Packaging NOTE: The American and Canadian versions seem to depend on where you pre-order this deal to get either the Explosive Mission pack or the Tactical Enhancement pack bonuses. The European version of this deal, however, will ship with both bonus packs already included! Deus Ex: Human Revolution - Collector's Edition (Click for Video) - Available exclusively to select European countries, Australia and New Zealand: ![]() It contains everything from the Augmented Edition, plus: - A specially designed Collector’s Box. - Every copy is numbered. - Collectible Adam Jensen action figurine designed by Play Arts Kai. OnLive Version: ![]() More info here: http://www.onlive.com/go/deusex?autoplay=force Team Fortress 2 Items - The Manno-Technology Bundle http://www.teamfortress.com/deus-ex/ - http://teamfortress.com/post.php?id=6105 ![]() Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble. "Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.) "Well, is there anything I can get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. eight new Deus Ex-themed TF2 items, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting. Head to Deus Ex: Human Revolution's Steam page and pre-order now. Then, as long as you’re Living on the Edge, flash your parents the Devil sign and rock over to Aerosmith's official Facebook page. Don't let the cops catch you! It's dangerous! ![]() Award-winning composer and sound designer Michael McCann aka Behavior is creating the original musical score for the game. To immerse players in the dark and beautifully visualized world of the game, the score fuses elements of cybernoir, futuristic renaissance and electrosymphonic ambience. When speaking about the music I quickly went from "What do you mean Alex Brandon isn't involved ![]() For people asking about the soundtrack, you can get it from here: http://www.deusex.com/merch/soundtrack And here's the tracklist:
His website: http://www.behaviormusic.com/ Michael McCann's work: Watchtower (I've had this lil' baby on repeat practically forever now) The Long Goodbye 10:15 His work from Splinter Cell: Double Agent (which you can download for free off his Website, btw): Splinter Cell: Double Agent - Main Menu Splinter Cell: Double Agent - New York Infiltration Splinter Cell: Double Agent - Iceland Infiltration Splinter Cell: Double Agent - Shanghai Infiltration His Deus Ex: Human Revolution stuff: The music from the first CGI trailer The Music from the Sarif Industries Website The Music from Facebook's Unlocks - Detroit City Ambient - Part 2 And these... Well... Not exactly DX:HR related, but they deserve a spot here. ![]() The Wonderful Voice Acting From The Original Deus Ex Ah, Mister Denton, I Shoot You In The Anus! ![]() ![]() Official Deus Ex: Human Revolution FB Page - Deus Ex: Human Revolution Fan Group Coyotegrey posted:http://deusex.com/facebook There used to be a list of all the unlocks here, but I've distributed the content all over the OP now - makes more sense as all the assets have been unlocked. However, these didn't fit anywhere else: Behind the Scenes Videos:
![]() As much as Twitter seems like a dumb thing that people use only to let others know they're pooping ATM, it can also be useful for getting info and some comedy, like Jonathan's "DXHR Game Director's metal shirt of the day" updates or see interesting links being passed around, and sometimes some really insightful quotes get posted alongside of some silly stuff. Some of the devs also answer questions via Twitter.
![]() http://eidosmontreal.tumblr.com/ - A repository for all things Eidos Montreal, emphasizing on Q&A-styled communication between the devs and the fans. You've got various developers answering all kinds of questions, even some really silly ones. Sometimes the answers come in audio form as well! You also have Twitter-styled random stuff update content, like pictures from various events and interesting little stories during development. Come and ask questions, there's a good chance they'll get answered! They even posted my stupid birds! ![]() I mean, seriously, here are some Questions and Answers by Francois "Big Rizzle Frank" Lapikas: Q - Why does Adam Jensen pelvic thrust whenever he switches weapons while crouched and in cover? Did I just uncover a future side plot about treating Jensen's weapon fetish? Will this type of activity escalate and is it upgradable in any augmentation forms? A - Two words: Groin-gun. So now you know how the game ends. Sorry for the spoilers. Q - How come the augmented people in 2027 don't put some type of silicon like skin covering over their prosthesis so none knows? That way they won't get hassled by everyone. Is it a form of passive protest? A - Well actually, there’s a lot of people with skin coverings. You just didn’t notice… that’s kind of the point isn’t? Q - Should I sell my liver for the money to buy the game? A - Liver is yucky and you need it to live. Sell your Soul instead. Q - If there was one thing you believe french developers could do better or improve on in this industry for the worldwide market, what would it be? A - I wouldn’t know, I’m not French (I’m French-Canadian, big diff. but I still like you). Or here are two by Dugas that still makes me go ![]() Q - How long will the game take to complete if one explores quite thoroughly? So many recent games have been depressingly short. A - This one is rejuvenatingly long enough for you to go Brad Pitt style like in” the something case of Benjamin something”. (Community manager’s note: I have no idea what this means, but it’s JF. I know I’ll decode the mystery someday.) Q - will there be a Zoo you know the place with monkeys,Elephants,bears,Tangerines or what ever that monkey is caled, & other cool looking animals? or what about Zombie Ninjas? ZOMBIE NINJAS WOULD BE AWSOM!!! :o A - gently caress…! Why do I get the urge (again) to answer something really, really, really stupid here? And here are some Q/A sound clips:
![]() The Eidos Subforum for Deus Ex: Human Revolution is probably the busiest place with people chatting about the game. A word of caution though; if you thought the SA threads on the game have been horrible and filled with nothing but poo poo posts, wait until you see those boards. Some posters think insanely old 4chan jokes are still the pinnacle of humor. Still, it's one of the best resources on finding information about the game and its media updates, and generally the posts aren't retarded. And one of the mods there is a goon. And Ashpolt almost always writes huge posts. ![]() Some of the Threads there: PICUS NEWSDESK: News Alerts & Tweets DX:HR OFFICIAL Images/Wallpaper Gallery & Fan Art Thread DX:HR - Transhumanism (H+) -Politics/Philosophy/Religion/Prejudice/"Sentient"? Rights DXHR - SYSTEM REQUIREMENTS & PLATFORMS - General Discussion PC version of DX:HR also being developed by 'partner studio' - NIXXES RELEASE DATE (23-26 Aug) PRE-ORDER EXCLUSIVES & Q&As/Different Editions & Steel Book DX:HR MERCHANDISE Thread -Strategy Book/Novel/Comic/Figures/USB/Clothes/Augmented Arm ![]() There is an "official" IRC Channel. It's a great way to chat with other members of the DX:HR community, that is if you can supress the desire to troll them endlessly. It's been pretty quiet so far, with the most common "joke" being people who drop in, say hello, then sperg out when there's no reply. Or wonder if that is REALLY Warren Spector in the channel. However, it pays off to idle there since sometimes devs actually drop in from time to time, although it's easier to reach them via Twitter or Tumblr these days. Server: irc.replayirc.com -- Channel Name: #DXHR Direct link to the channel: irc://irc.replayirc.com:6667/DXHR Web browser client set up for the channel: http://mibbit.replayirc.com/?chan=dxhr Once the game is released, we could also have an IRC channel on SynIRC to talk about the game while playing it or some poo poo, if you guys want to. ![]() Deus Ex: Human Revolution Official Group Here you can "show your support by joining the group", blah blah, yadda yadda. I mean, really, it's an offical game's group, don't expect too much aside from maybe having it show up on your Steam profile. You can also click on pre-made avatars for Steam if you want to use those, and sometimes they even post new content there (for a while they had some exclusive screenshots). Maybe later on they'll use Events / Announcements. The bigger thing about this is the Group Chat. Usually the Steam chatroom in the Official Group is more busy than the IRC channel, and even though there are less regulars (although not by that much), there are more random people dropping in to talk about the game/leak/book/comics/whatever - if they don't gently caress off if you don't reply within a nanosecond of them saying "hello". We do have the Community Manager dropping in from time to time, though! He even says hi! It just has the usual problem of Bots dropping in and trying to scam you / get you to click on something / advertise some crap / beg for free games. ![]() ![]() Sarif Industries - Envisioning a New Future through Augmentation - Evolve Yourself Today! ( https://www.sarifindustries.com ) Sarif Industries Video Commercial (SarifIndustries.com, Youtube) - Extended "Testimonial" version (Youtube) ![]() ![]() ![]() Attention, gullible self-involved web-surfing fucknobs. Lazarus has something to say to you. It's time for you to meet (or at least, hear) probably the best character in Deus Ex: Human Revolution (for me, him and Pritchard are tied for the "most glorious and funny assholes" award). Here's the list of the Lazarus clips, LAZ_001: Augmentations / Vision Aug - Online LAZ_002: Augmentations / Speed Aug - Online LAZ_003: Sarif Industries / About Sarif Industries - Online LAZ_004: Augmentations / Durability Aug - Online LAZ_005: Augmentations / Insight Aug - Online Here are some profile pics thanks to the hack (you can get them yourself by playing the minigame), some of them are a bit broken towards the end, sorry about that: Megan Reed, Francis Wendell Pritchard, Faridah Malik, Athene Margoulis The map of Sarif - Dugan & Sons - Main Sprinkler System also has a link to a secret video: http://sarifindustries.com/en/sec/E-SO-SecurityHack.mp4 Yoya posted:http://sarifindustries.com/experienceaugmentation/#/home (Keep clicking on it until you're zoomed in sufficiently to view individual pictures - some are screenshots, but some are actual photos and they're hilarious) ![]() ![]() ![]() ![]() ![]() ![]() Unused URLs: http://www.humanityfront.com http://www.belltowerassociates.com http://www.libertyinmindandbody.com http://www.taiyongmedical.com A goon visits Eidos Montreal Jerion aka Mr.K, a moderator on the Eidos boards who also has an account here, posted about his visit ( http://forums.eidosgames.com/showthread.php?t=114432 ). Mr. K aka Jerion posted:Come one, Come all. Gather ‘round! Deus Ex: Human Revolution Art Event Some pictures from the Wooster Street Social Club DX:HR Art event: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Even more pictures can be found here. A video posted on Kotaku can be found here. ![]() Video Podcast Series: Ask JJB (Jonathan Jacques-Belletete, the Art Director for DX:HR): ![]() 1. Will there be driving sequences in Deus Ex: Human Revolution? 2. Do all augs require equal Praxis Points? 3. Is being an art director a difficult job? 4. How are the loading screens placed in the level? 5. What are your three favorite qualities of DX:HR? 6. Are there lean keys on the PC version? 7. Are the geometrical patterns linked to the story in any way? 8. What's your personal stance on transhumanism? Blessing or curse? 9. How did you make things look less advanced than the original? 10. How has your gaming background influenced the art direction? 11. How many buildings will the player be able to enter? 12. What were you hoping to accomplish with a Deus Ex title, both artistically and in terms of game experience? 13. What was your favorite level in the original Deus Ex? 14. What's the mission structure like? Are you able to revisit areas previously visited? 15. Will you ever make a game rated AO? 16. How exactly does health regen work? 17. Does Adam Jensen ever make jokes or smile? 18. Why do the characters have small heads in the game? 19. Can players kill all NPCs and still progress? 20. Are there connections between DX:HR and the first Deus Ex? 21. Where does the name Adam Jensen come from? 22. How many weapons are in the game? Upgrades? 23. Will augmenting Adam impact the storyline? 24. Why can't players choose the main character's gender? 25. What themes are in the game besides transhumanism? 26. How are questions of personal ethics tackled in DX:HR? 27. Will Adam's glasses always be activated? Tecman fucked around with this message at 19:45 on Jan 9, 2012 |
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![]() quote:How did your team get started with Deus Ex: Human Revolution? quote:How much of a modern day shooter is this? What's the action RPG blend? quote:...cyberpunk as a genre has kind of fallen out of fashion, with the Internet becoming a mundane, everyday thing— quote:Something that comes up when we talk about Deus Ex is that if Invisible War hadn’t had the Deus Ex name attached, it might not have been judged so harshly. But it was also the point at which that kind of game was being attempted for consoles, which makes it interesting, and possibly relevant to you? quote:If there’s a lot of purple in Deus Ex 2: Invisible War, there’s a lot of gold in Deus Ex 3. Is there symbolism to that? quote:The costumes in the game seem inspired by the Renaissance. They’re very stylish, out there, and someone who may not have realized you’ve been working on Deus Ex 3 for awhile may even think they are Final Fantasy-like. Were you at all looking, being part of the Square Enix Group, other Square Enix titles? quote:This being an all encompassing, worldly story, how do you make it succinct through all the different environments? quote:Why did you step back and go for more of stylized look instead of photorealistic characters? quote:Something else we complained about in Invisible War was that the levels were a little too small. I know the levels we saw today had open areas where you can go wherever you like, but do you have anything on the same scale of Liberty Island from Deus Ex 1? quote:Deus Ex 2 seemed to have more of an artistic direction than Deus Ex 1. It’s a very clear vision of the future, but people seemed to react really badly to it. How do you feel about that? quote:What’s been the relationship with Sheldon Pacotti and the other Deus Ex 1 guys? quote:If you talk to different people at different studios about formatting the seating arrangements, the production pods, cabals, whatever you want to call them... If you look at every studio in the world, every studio has a different way of doing things, right? How did you arrive at yours? quote:The series has always been played through a first person perspective. Human Revolution is going to have instances where you see Jensen from a third person perspective. Warren Spector and Harvey Smith have said in the past that the first person view was to make the game more immersive. Does adding a third-person element destroy that element of immersion somewhat? quote:Speaking of the fans, what was your reaction to the community backlash? There was some uproar to the news that you'd have regenerating health in the game. quote:Presumably there’ll be sequels to this prequel. Does that mean that at some point you’re going to end up remaking the first game? quote:This is hard for me formulate into a question but it's a thought I had. This is a prequel, which takes place 25 years before the first Deus Ex. There's this idea that, if you watch the first three Star Wars films from the 70s-80s and then you watch the new trilogy… it seems that the past is more futuristic than the future. quote:What inspired you in coming up with Deus Ex's story? quote:Player choice is important in Deus Ex, but from your point of view it must be difficult to accommodate that. How do you achieve it with writing? quote:What other characters (not necessarily cyberpunk) influenced the creation of Adam? quote:Deus Ex, the original game, had conspiracies connected to the real world with the Illuminati, Trilateral Commission, and so forth. Can you tell us about Deus Ex: Human Revolution’s conspiracy elements and what events they’re inspired from? quote:I’ve heard a lot of talk about Human Revolution having themes of humanity, asking what makes us human and so forth, which I imagine would require a cast that seems quite human in the first place. What steps have you taken to make the cast believable? quote:I noticed that reading through some of the e-books even grants you experience, though not all of them do. quote:The overall tone of the game appears very serious. Is humor used at all to defuse this tension? Jonathan Jacques-Belletête, art director posted:Hi guys! Jonathan Jacques-Belletête, art director posted:Props to my good friend Jim Murray, for his great work on #DXHR, including this famous image! ![]() ![]() Tecman fucked around with this message at 09:17 on Jul 19, 2011 |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Behind 2027 Series: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sarif Industries VS Purity First: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() PC Gamer July 2010: ![]() ![]() ![]() ![]() ![]() ![]() Games™ #99: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Playstation Official Magazine & Official Playstation Magazine UK #48: ![]() ![]() ![]() ![]() ![]() ![]() ![]() PC Gamer December 2010 & January 2011: ![]() ![]() ![]() ![]() EGM January 2011 ![]() ![]() ![]() ![]() ![]() ![]() PC Gamer UK February 2011 ![]() ![]() ![]() ![]() ![]() ![]() PC Powerplay #188 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Xbox World 360 (props to Muta Ro) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Xbox World 360 April 2011 (thanks again to Muta Ro) ![]() ![]() ![]() ![]() ![]() Playstation Official Magazine UK (June 2011?) ![]() ![]() ![]() ![]() REVIEWS: PC Gamer September 2011 (94%) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Official XBox360 Magazine September 2011 (10/10) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() PC SCREENS: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Models: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early art: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weapons: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() PRE-ORDER PICTURES: ![]() ![]() ![]() ![]() ![]() Tecman fucked around with this message at 10:14 on Oct 31, 2011 |
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![]() The official novel ![]() Deus Ex - Icarus Effect, written by James Swallow. ![]() ![]() It also features some Deus Ex 1 characters. ![]() Amazon.com posted:In the near future, with physical augmentation gaining ground and nano-cybernetics only years away, the dawn of limitless human evolution is just beyond the horizon, and a secret corporate cabal of ruthless men intends to make sure that humankind stays under its control. But two people on opposite sides of the world are starting to ask questions that could get them killed. Excerpts from the novel (.pdf), thanks to the Facebook Unlocks:
Eponymous posted:Just finished the novel, pretty decent stuff. Made me even more excited to play the game and see some of those characters again. Iacen posted:I'm halfway through the novel, The Icarus Effect, and while it's certainly not anything that will ever win awards, it does the job of getting me pretty drat psyched for the game. The sheer amount of name dropping in it is crazy, plus, you sorta gets an inkling of who and why things might change and develop up till Deus Ex. Then again, I think I would read anything with protagonists with mechanical augmentations... The Comic Book Series ![]() ![]() http://www.mycomicshop.com/search?TID=21913649 DC Comics are planning to release a six issue mini-series that also ties into the storyline for the upcoming cyberpunk-themed first person action-RPG. The first issue of the series has been released so far. The comic book is simply titled Deus Ex and features the lead character of the Human Revolution game, Adam Jensen. The series is being written and drawn by a couple of Brits; Judge Dredd veteran writer Robbie Morrison and Trevor Hairsine, who has credits including Captain America, X-Men Deadly Genesis and Ultimate Six. Excerpts from Issue #1 of the Comic: Page 1, Page 2, Page 3, Page 4, Page 5 Issue #1 of 6, On Sale February 09, 2011 posted:Adam Jensen is a cybernetically enhanced security operative for the powerful Sarif Industries in a future where biological enhancements have become commonplace, yet fanatically opposed by many. While recovering the kidnapped niece of the founder of Sarif Industries, Jensen unstitches a mystery that goes all the way back to his fully human SWAT origins in Detroit – and an adventure of violence and betrayal that will span the globe! Issue #2 of 6, On Sale March 16, 2011 posted:The legendary franchise comes to comics in advance of the highly-anticipated new game! Haunted by the ghosts of his past, Adam Jensen purses an augmented terrorist group and learns that, even in a world of superhuman enhancements, the female is still the deadliest of the species… Issue #3 of 6, On Sale April 20, 2011 posted:A ghost from Adam Jensen's past rears his ugly, augmented head and it's open warfare! Even with a new ally, Adam has his hands full... but what's the connection between Adam's past and his current assignment? Issue #4 of 6, On Sale May 18, 2011 posted:The danger rises to explosive levels as the psychotic cyborg Durant continues his war against Sarif Industries. With the future of human evolution hanging in the balance, Adam Jensen engages in a relentless hunt for his former friend and current nemesis. Issue #5 of 6, On Sale June 15, 2011 posted:Adam Jensen closes in on his former ally Durant...but who's pulling the psycho cyborg's strings? Is this all a feint to undermine Sarif Industries? If so, who's behind it? Issue #6 of 6, On Sale July 20, 2011 posted:In the shattering conclusion to this epic story, Adam Jensen faces off against his super-augmented former boss, Durant, in a war for the ages...but as with any conflict, casualties will be high and blood will be shed. Will Adam walk out of this alive? ![]() ![]() ![]() ![]() ![]() ![]() ![]() WALLPAPERS (Official) Adam #1 ![]() 1280x768 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - iPhone Adam #2 ![]() 1280x768 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - iPhone The Comic ![]() 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - iPhone Ready for Action ![]() 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - iPhone Triangular ![]() 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - iPhone Words ![]() 1024x768 - 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 Murder ![]() 1024x768 - 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 Boxguard ![]() 1024x768 - 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 Blade ![]() 1024x768 - 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 Struzan Style ![]() 1024x768 - 1200x800 - 1280x960 - 1600x1200 - 1680x1050 - 1920x1200 - 1920x1200 (Red) WALLPAPERS (made by yours truly~) ![]() ![]() DX3 Logo Clean Version: 1680x1050, 1920x1200, 2560x1440 DX3 Logo+Brands Version: 1680x1050, 1920x1200, 2560x1440 ![]() ![]() DX3 - Adam Smokes Way Too Much: 1680x1050, 1920x1200 (Repostin') Adam Chillin': 1680x1050, 1920x1200, 2560x1440 In 1680 x 1050 only, unfortunately: ![]() ![]() ![]() Augmented: 1280x960, 1440x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200, 2560x1600, iPhone ![]() "Sarif Industries": iPhone - 1280x720 - 1280x768 - 1280x800 - 1280x960 - 1280x1024 - 1440x900 - 1440x1050 1600x900 - 1600x1200 - 1680x1050 - 1920x1080 - 1920x1200 - 2560x1440 - 2560x1600 Supernorn posted:Cross-posting from the DX:HR photoshop thread, figured some people here might get a kick out of some wallpapers. Supposed to be an updated version of the Deus Ex cover art, inspired by that awesome PC Gamer cover they had a while back. This is "key art" from http://lagraphico.com/, I have no idea if it's official or not, or why it would be used. It was posted on Eidos by Nexus. ![]() Here's some Fanart: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Stuff from the Previous Thread (Link): ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tecman posted:Speaking of amusing bugs from the leak, found these on Facepunch: Everdraed posted:Great work, that looks awesome, and has sated my desire to make one myself. However, I do have a humble offering: Tecman posted:Here is a little present for you guys: A bomb?! Noirex posted:Location and boss spoilers ahoy - this is the most glorious thing I've seen all day. Tecman posted:Yes, it's another "Jensen performs a bunch of takedowns" video, but personally I think it's the best one so far because it's not just that: Tecman posted:Top 5 ways to tell you've been playing too much Deus Ex Tecman posted:The Punch Punch Revolution guy just posted Episode 5 (I can't believe I didn't post any of the episodes before). The jokes are hit/miss, and some gags are painfully Internetz, however some of the stuff is genuinely hilarious. Wikipedia Brown posted:I made kind of a hip hop remix of the Detroit ambiance that I thought people in here might enjoy. Tecman posted:From the mind that brought you "David Gaider Responds to Fans": ceski posted:http://www.moddb.com/mods/deus-ex-unreal-revolution Bremen posted:
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You can also download the "mod tools" ( http://svn.gib.me/public/deusex3/ ) but you have to compile them yourself and it's VERY much a work in progress. ![]() ![]() gibbed posted:ModHook+No Ads+Map Select+Debug Menu for Director's Cut. Thanks to GreatGreen for finding this - ![]() ![]() TheBlueRaja on Eidos Forums posted:I know this is something I wanted personally and know others have, too. And since current Energy Regen mods floating around seem to have broke after the last patch I decided to create my own (with a huge amount of help from Cheat Engine). This mod is written specifically for version 1.3.643.1 of the Steam version of the game. It may work with other, retail versions of the game but I make no guarantees. Here's the alternative. The latest patch broke the trainer, right now all we have is a Cheat Engine script: code:
Game Tips: (thanks, Hieronymous Alloy) "Generally speaking, you lose the Ghost bonus if an NPC sees you. This usually means they've gone past Alarmed into Hostile" (though there are a few weird cases like Gas Grenades sending people into Hostile when they can't see you that I'm not sure how to fully explain). "You lose the "Smooth Operator" bonus for an area if an alarm is triggered. This can be because an NPC hits an alarm panel, as the result of a failed hack, or if you're spotted by a camera or turret." "You can disarm mines by moving towards them while (c)rouching with Caps Lock engaged, for ultra slow movement. Be careful of up or downward movement because quick motion in any direction will trigger the mine." "You can sometimes hack the opposing red tower node. If you can do so, it's the best option, because it counts as taking every node on the diagram." FAQ: Do I need to know the story of Deus Ex 1 in order to enjoy this game? Nope! It's kind of a reboot, at least in terms of realizing that lots of people playing games today haven't played the original. Yeah, shocking, I know. Having said that, though, the enjoyment level will be seriously augmented by knowing the first one in-and-out, since you find emails & references that are really loving awesome to a Deus Ex (1) fan. How does finding hints about Manderley, Lebedev, the NSF, Versalife, Mead, Hermann, Everett, DeBeers and both DuClares sound to you, not to mention Bob Page? ![]() My hot bar/quick bar/whatever you want to call it disappears after you make a selection. I want it to stay, dammit. Hit the tilde key. Oh god, I got the hostages killed before the first mission even starts? What did I do? Was kinda busy snooping around Sarif Industries... You didn't get to the VTOL with Sarif on it soon enough. There's a timer for this (~7 minutes for a warning, ~15 minutes for the fuckup), and the longer you postpone it, the more serious the Infolink calls will sound like, and if you wait too long... Those warnings are NOT a joke. Does this game remember where you leave stuff? Can I drop some items off in my apartment and if I come back sometime later they will still be there? Yup, items remain, even when you travel from hub to hub, so you can use your apartment as a OCD item stash. Where the gently caress do I find candy bars?! They're around, but they're relatively scarse. You need to keep an eye out for them. Keep in mind that LIMB Clinics sell them for a reasonable price too, but their stock is limited as well. Seriously though, it's not that bad at all. Grenades: I can't select them from the toolbar, I can't equip or use them in the inventory screen, wtf is up. Do I need an aug to use them or some poo poo? Press 'G' to throw grenades. You need to equip them in the Inventory screen by clicking on them and choosing "Equip" first. When you equip them, they should be below your weapon on the lower right. How the gently caress do you disable mines? I am crouching while going up to them and it's not helping... You need to crouch and hold CTRL on PC while moving to slow yourself down even more, on consoles you just use the analogue stick to walk as slow as you want, there's no "walk" button(s) (thanks, Mug!). There's also a Caps lock toggle for walking speed on PC. Where does this game store save files? I have almost 40 right now, and there's no way to delete them in-game. X:\Path\To\Steam\userdata\[local user id]\28050\remote Caveat: There is an index file that stores a reference to other files ('saveindex'), deleting individual saves will probably not help or cause problems. Does killing people in the intro / tutorial section count towards disabling the Pacifist achievement? Yes. You need to sneak past them. Does hacking turrets and having them kill people count against a pacifist run? Yes, it does. You still "pulled the trigger" on them. Does juggling three fridges in the basketball field count against a pacifist run? Umm... Look, the pacifist thing is pretty tricky to pull off, since it was broken for some people due to wacky hijinks. Just make sure to check the bodies to see if they have the ZZZ icon, not the skullhead icon, before you progress. How do you get the DLC weapons in-game? After you complete the tutorial section (aka the pre-augmentation section and leave Sarif HQ for the first time to begin the first real mission, you'll get one or two pop-ups (depending on which DLC packs you have), which should give you the DLC weapons. Weapons you start off with: Huntsman Silverback Double-Barrel Shotgun Steiner Bisley Longsword Whisperhead Suppressed Extreme Range Sniper Steiner Bisley M-28 Utility Remote-Detonated Explosive Device (UR-DED) Weapons you can also find later during the game: Steiner Bisley Longsword Whisperhead Suppressed Extreme Range Sniper Steiner Bisley M-28 Utility Remote-Detonated Explosive Device (UR-DED) (vendors also sell more of these) Weapon you get as the DLC mission reward: Steiner Bisley Linebacker G-87 MSGL Multi-Shot Grenade Launcher If you're playing on PC, you can use Gibbed's mod to spawn yourself the DLC weapons with no problems! I just got back to Shanghai for the second time and I need to know if it's possible to save Malik after they shoot down the VTOL? Yes. Just keep trying and don't take too long. Or alternatively, here's a "tutorial" video: http://www.youtube.com/watch?v=Tph9vja-YWs Jesus gently caress, this Boss-fight is giving me such a headache! Who thought this was a good idea?! As with the rest of the game, look for alternative solutions in the environment and think for yourself. Try out various combinations of using equipment, augmentations and tactics. Also, don't forget that there IS equipment to be found in each "boss area" if you're underprepared. 1st: Barrett can be done very easily by just chucking barrels at him - the green gas ones to stun him and the red explosive ones to deal damage. You could, if you have the gear, also throw an EMP or Gas grenade in his face and then finish off the job with some explosives. You can also gently caress with his head and just keep sneaking around while taking potshots, although that can be seriously hazardous to your health once he starts flipping out and making GBS threads out grenades. 2nd: Fedorova is a cloaky, agile little Typhoon-deploying murdermachine. Note that the fluids on the floor allow you to see where she is once she cloaks, in case you don't have the vision aug. You can use a combination of the fluids and destroying the four large power generators on the walls to hurt her, and yourself if you're not careful, altho the electricity immunity one helps out a ton. The lockers also contain some EMP Mines, so use those. The Stun gun or the PEPS can be used to stun her for a bit, buying you precious time. If you have enough Stun ammo, you can cheese her by unloading all of it into her until she dies, standing still and doing a shakey-dance. Seriously. 3rd: Namir can be a bastard, but at least you can outrun him and resort to hit-and-run tactics - the run part is especially important once he starts throwing the grenades after you do some damage against him. Don't face him directly, or you'll eat Plasma. See-through-walls helps out a TON with detecting where he is and planning your attacks better. Look under the statues for drawers with stuff in them. There is also a Laser Rifle hidden in the drawer left of the entrance door, and since this can shoot through walls... Personally, he ate a bunch of Explosive Rounds Revolver shots. 4th: This fight really isn't hard, but hey. If you have the Laser Rifle you can cheese the fight by simply ignoring everything and just shooting Zhao until she dies. If you don't, or don't want to cheese it, you need to take out the Hyron Drones so the shield becomes vulnerable. You can either press the buttons near the pods or use/hack the computers on the outer ring to bring out the pods so you can shoot the Drones. You could also find the LV5 Security Pad to shut down their life support altogether, and if you did well in Darrow's social bossfight, you should have the code to this. Keep in mind that you'll face crazies as you start to take out the Drones, and Bots once you deal with all three Drones. Oh, and Bosses 1-3 can be made your bitch by using level 2 Typhoon blasts. Other than that, good luck! Or, for the first bossfight: Boogle posted:Alternatively you can use the "don't taze me bro" school of bossfighting. How do I get my "digital" Augmented Edition content, like the soundtrack, if I bought this on Steam or another Digital Distribution site? Go to your Library tab and then select Tools. You can download the content from there. The soundtrack will be zipped, you need to unzip it first. Everyone has sparkly staticy crap all over them, small but noticeable when closer than a few feet. Try turning off Tessellation in your video settings. That's what fixed it for some folks. My mouse is being floaty (smoothing/acceleration) and/or my game runs kind of badly There are two things that you can try: one, turn off vsync, which helped a lot of people. Two, turn of SSAO and try out the various AA options, see which settings combination helps you out best. Also, for some people, setting it to your monitor's native resolution helps a lot as well. The loading times are taking forever! edit: This is no longer an issue, really, since the patch cut down the loading times drastically! On consoles, make sure you install the game onto your hard-drive, if you have one. Other than that, there's not much you can do, I'm afraid. ![]() Also, for people who are about to beat the game: MAKE SURE YOU WATCH THE ENTIRE CREDITS FOR A POST-CREDITS SCENE! ![]() ![]() Warren Spector gave this to Jonathan, the art director. "Keeper of the DX Flame." ![]() Tecman fucked around with this message at 07:13 on Nov 25, 2013 |
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Jesus Christ, Tecman! That OP is just incredible. Are you Eidos' entire publicity department rolled into one man? (your last ridiculous OP seriously made me pre-order the game)
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Jensen doesn't have glowing red eyes this isn't a good prequel at all!!
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Ridiculous OP. Wow. I'm just getting around to finally playing the first game (Never had the money when I was younger, couldn't find a copy when I was interested, and picked it up in the recent Steam summer sale when I saw it and realized that I'd never played the drat game), and I must admit, I can see where the nostalgia and love for this game comes from. It's a drat shame more games don't take themselves after Deus Ex nowadays... but I'm sure a lot of people share that same sentiment. I'm excited to play Human Revolution, I just need to beat the first one. Keep getting stuck on little things, though... like the apparent lack of auto-save. I'm so absurdly not used to this.
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I really need to fix my insomnia. ![]() Games On Net - Video Interview - Deus Ex: Human Revolution ( http://games.on.net/article/12946/Video_Interview_-_Deus_Ex_Human_Revolution ) It's a good thing the protagonist in Deus Ex Human Revolution is equipped with cybernetic implants, otherwise he'd be crushed to a pulp under the weighty expectations of nostalgic PC gamers. With the game undergoing its last few surgical alterations before release, it was time to chat with Jonathon Jacques-Belletete, Art Director on the game, about its unique approach to stealth, turning off the annoying yellow waypoint markers, and more.
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That is one hell of an OP, and I know, because I'm in it. ;p Incidentally, this is also looking to be one hell of a game. Still can't believe that it's only a month or so away, feels like I've been waiting forever.
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I think Tecman should make every OP in Games from now on out. Seriously, that's astounding! I don't think I have a computer, so I haven't been anywhere near the leak, but seeing as I've already played it once, I think I can manage. But why does it have to take so long until August?
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That's a....that's an OP. I don't think i've ever seen an OP so full of information. Anyway, oh god 5 weeks to go I can't wait that long! D:
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Yeah, I can not wait for this game to come out. Played the leak for about 30 minutes and realized even then that this is going to be something I'm going to love the poo poo out of. I'm glad they didn't bone up the Deus Ex franchise.
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Do we even need a thread after that? Great OP!
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This is the best OP I've ever seen. Bought this already on the strength of the beta, which I quickly uninstalled as I didn't want to spoil myself. Couldn't be bothered worrying about all the DLC crap. Game will own.
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Came looking for the new DXHR thread, found Deus Ex Human Revolution: The Online Encyclopedia. All that awesome concept art is going straight to my hard drive. ![]() TheMostFrench fucked around with this message at 10:48 on Jul 19, 2011 |
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This thing sure looks a lot like one of Aquapac's older products. I had one for my Kindle way back and it looked exactly like this.
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That's one hell of an OP. Good job! We've only got a few more days until Deus Ex releases!
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Hell of an OP Tecman ![]()
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Jesus, that is an OP. Bravo. Jumped in on the Green Man Gaming deal, can't wait to play this, because it was probably my favorite showing at E3 this year.
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Holy poo poo at the OP. For those who just missed the GMG deal - there's a new coupon that expires on July 24th. quote:Green Man Gaming has a pre-purchase (meaning they charge you after checkout) deal for both editions of Deus Ex: Human Revolution. edit: updated the code edit2: it's dead - the dream is dead Gyoru fucked around with this message at 22:21 on Aug 2, 2011 |
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I never even played the original Deus Ex past Liberty Island, but I'll be getting HR based on this OP alone. I also really dig all that concept art, the futuristic Elizabethan era fashion is just an incredible design choice.
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Holy poo poo OP you just made me preorder. e:By the way, that 20% off code seems to work on everything in your cart, not just deus ex. Blackmjolnir fucked around with this message at 14:31 on Jul 19, 2011 |
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Malrauxs Place posted:I never even played the original Deus Ex past Liberty Island... It's totally worth getting past Liberty Island, for what it's worth. The first mission kind of sucks because there's not much you can do to deal with the guards and a new player isn't quite used to the mechanics yet. The game really ramps up after that mission, and really picks up steam about two hours into it. I just got to Hong Kong, and the game is turning out to be pretty drat awesome. Edit: Also, it appears as if the only way for US Customers to get that extra mission is to pre-order through Gamestop. What a crock of bullshit. OniKun fucked around with this message at 12:41 on Jul 19, 2011 |
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Gyoru posted:Holy poo poo at the OP. Awesome! I preorded with last weeks code but some friends of mine missed out. I've got to say I'm really excited about this game. It's nice to play something that isn't just move forward and shoot everything for once.
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That OP is good enough to make up for the loss of all my great posts from the other thread.
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Sorry to add to an already image-heavy first page, but![]() Also Gametrailers has a new preview up: http://www.gametrailers.com/video/preview-hd-deus-ex/717617
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OniKun posted:Edit: Also, it appears as if the only way for US Customers to get that extra mission is to pre-order through Gamestop. What a crock of bullshit. They also said they know people want the extra stuff, so they're "looking into" ways to give it out, meaning it might be available as DLC at some point.
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Gyoru posted:Holy poo poo at the OP. Thanks for this. Two of us just took advantage of this deal.
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My God, it's full of awesome.![]()
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Nice OP, thanks for emphasizing spoiler tags, I had been avoiding the last thread for months. Did this ever come out as a shirt we could buy? I recall it was given away at some nerd show. ![]()
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I'm sure Tecman has already pre-ordered but gently caress we should find some way to get him something for the awesome work he's been doing with this thread. Thanks for the GMG link, preordering now. I can't wait, i finally finished playing the original deus ex in anticipation for the game (for some reason i never made it past the point where you get captured). for me it really looks like they captured the multiple path feeling.
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Gyoru is going to have like $150 in referrals haha
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I'm going to a Deus Ex media event early next month. Are there any questions anyone wants me to ask the developers?
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Morpheus posted:I'm going to a Deus Ex media event early next month. Are there any questions anyone wants me to ask the developers? Ask them who came up with the idea for "Final Fantasy XXIII".
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Morpheus posted:I'm going to a Deus Ex media event early next month. Are there any questions anyone wants me to ask the developers? Tell them that the way they've animated the 1st person head bobbing effect when Adam runs is horrible and makes people sick. Then ask them if they're going to include an option to turn it off.
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GreatGreen posted:Tell them that the way they've animated the 1st person head bobbing effect when Adam runs is horrible and makes people sick. Then ask them if they're going to include an option to turn it off. I've yet to see head bobbing in games that isn't completely terrible. Even the kind that doesn't give people motion sickness is usually nothing like what happens with your field of vision when you move in the real world. So essentially, the best way to generate a natural sense of motion would be to not use head bobbing at all? Makes sense to me. vvvvv Space Cadet Glow fucked around with this message at 17:51 on Jul 19, 2011 |
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# ? Feb 15, 2025 06:28 |
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Malrauxs Place posted:I've yet to see head bobbing in games that isn't completely terrible. Even the kind that doesn't give people motion sickness is usually nothing like what happens with your field of vision when you move in the real world. Yet another case of simulating a camera rather than simulating a set of eyes. Human brains filter out all the bobbing your head does when you walk so you don't even notice it.
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