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Cheap Diner Coffee
Aug 7, 2010

Philistine.


Old Thread



Moeru posted:


Megami Tensei started as a series of novels by Nishitani Aya. These eventually grew into the first released game for the Famicom system: Digital Devil Story: Megami Tensei. Eventually, on the Super Famicom, we recieved Shin Megami Tensei. This grew into the franchise we know now.

Over time, the series has grown into many spinoffs.

* Devil Summoner
* Persona
* Megami Tensei Gaiden
* Majin Tensei
* Giten Megami Tensei Mokushiroku
* Devil Children
* Digital Devil Saga
* Jack Bros.

Most, if not all, of the games have a general basic theme of religion and apocalyptic events. Some even have the main character fighting God (or YHWH in most cases) for the final battle.

Each game does have its quirks though. Persona is fought with manifestations of the mind while Shin Megami Tensei is fought by actual summoning of the demons.


Spell System

Throughout the franchise, one of the mainstays is the spell system. Much like Final Fantasy did for a good portion of its run, the spells are generally named the same even if the entire world is different.

Some Examples:

Agi = Fire spells
Bufu = Ice spells
Zio = Electricity spells
Zan = Force spells
Dia = Healing spells

Along with these examples, there are also status-afflicting spells, abilities to null or void or absorb a specific spell type. These can be gained by levels or by fusion depending on your game.

Demon Compendium

Text Demon Compendium

This is the general guide to which demons are usually in a Megami Tensei franchise game. Some can be left out but as far as I know, rarely added to the compendium. Each sub-section has an alignment and a "family" type. These can be helpful during fusion and for when you would like a specific demon to join your party.

There is an artbook version that shows the demons in their Shin Megami Tensei II versions. These designs have changed a bit during the years but mostly have stayed the same.

Fusion

Fusion is another staple of the series. Generally, this comes from fusing 2 seperate demons together to get 1 more powerful one. Depending on the game, this can be affected by alignment, "family" or arcana of the 2 demons being fused. This is where the game tends to drift closely into the Pokemon-style game. Getting the skills you want on a fusion may take many reloads of the fusion but can eventually be done, giving you the perfect one you want.

Upcoming games: (from the Megami Tensei Wiki entry)

Persona (rumored working title) (PSP)
Shin Megami Tensei PS3 (rumored working title) (PS3)
Shin Megami Tensei Wii? (rumored working title) (Wii)

Let's Play threads
Shin Megami Tensei by Luisfe
Shin Megami Tensei II by Luisfe
Shin Megami Tensei If... by Satsu
Maken Shao(Maken X remake) by Genpei Turtle

Other links

Persona 2:Innocent Sin translation project Thanks to Penile Dementia for this.

The Most FAQ:

Well this series sure does look cool. Where should I start?

It is generally agreed that Persona 3 and 4 are great titles for newcomers to the series, as they offer fairly forgiving battle systems. If you want to play 3, refer to the Persona 3 and 4 section for information on the differences between FES and Portable.

If you're up for something a bit more challenging, Nocturne and SMT IV are two recent mainline titles that will do a good job of familiarizing yourself with the series' systems. They just might kick your rear end a little at first.

But really, all of the PS2, DS, and 3DS titles are good. Just keep in mind that Devil Survivor and the Devil Summoner games have different styles of play compared to the other games and that Nocturne is "the hard one."

Recent Titles:




Digital Devil Saga/ Avatar Tuner is comprised of two games following a single narrative. It uses the Press-Turn system also present in Nocturne. It is different from other entries in that you do not recruit/fuse demons, but gain abilities through a Mantra grid, similar to the Sphere Grid in Final Fantasy X. It is described as being the most traditionally JRPG-like of the Playstation 2 releases.

The game starts off in a post-apocalyptic land called the Junkyard, where you control members of one of several rival tribes. poo poo happens, everyone turns into demons, then cannibalism. The second game's narrative is usually disliked, though it is defended for adhering to themes that some Western players may not necessarily be familiar with.

Both games are available on the NA and EU PSNs. It should be noted that the PAL versions seem to be used, and audio desync issues have been observed:

Kaboom Dragoon posted:

It's not lag, it's that the EU version had the audio slightly out of sync with the visuals. Like when Serph goes to unlock the terminal at the base with his tag ring,, the sound effects finish a second or two before the action does. It's most obvious with Heat's post-battle victory pose, where he beats his chest. If you're really annoyed by that kind of thing, I can see how it would put you off, but I played through the entirety of both EU games and I never noticed it (other than the Heat thing) until it was pointed out years after the fact.


Resources: Post in the "What Should I Know Before Playing" thread by OddObserver.
Another.

Let's Play:Both games by Luisfe. Both games by Dragonatrix (in progress).



Nocturne/ Lucifer's Call was the first (and only mainline) SMT game made for the Playstation 2. It uses the Press-Turn battle system, and features demon recruitment and fusion. It is generally said to be the most difficult of the Playstation 2 releases. It is also widely considered to be really drat good.

The game basically starts off with the apocalypse. From there, you go around kicking demon rear end and deciding how you want to shape the world (with five alignments and one anti-alignment choice present). Very

The releases outside of Japan are localizations of the Japanese Director's Cut version, which includes an additional dungeon and ending, Dante from Devil May Cry, and some improvements.

The game is available on the North American PSN.

Resources: Post in the 'What Should I Know Before Playing" thread by Spuzzz.

Let's Play: by Luisfe.


Shin Megami Tensei IV

Released in 2013 on the Nintendo 3DS for Japan and North America (and in 2014 for Europe), Shin Megami Tensei IV is the first numbered mainline title to be produced since Nocturne. It once again uses the Press Turn battle system, and contains features common to the series such as demon negotiation and fusion, while expanding on them in a few ways (see the thread below for more details). To quote Genpei Turtle,

Genpei Turtle posted:

SMTIV is fairly light on story, with more of a gameplay and exploration focus. The story is set in the Eastern Mikado Kingdom, a medieval-style kingdom with knights and swords and serfs toiling in the fields. Eastern Mikado is stable and peaceful, but a heavily stratified society divided into two castes, one of the ruling 1% and one containing everyone else. These castes are, respectively, the unfortunately-named "Luxuries" and "Casualties." (not much better in translation as "Luxuror" and "Casualry") You control a character initiated into the Samurai, the police force of Mikado. In a throwback to the old Wizardry games, it turns out Mikado's castle was built on top of a system of demon-infested caverns and the Samurai are there to keep them from escaping. The plot starts with the main character and his fellow samurai doing just that.

Resources: SMT IV Thread
A map of That Place


The Series:
(art by padnote)





The first release of Persona from Atlus USA is widely agreed to be poorly localized, butchered crap. If you want to play this game, go for the Playstation Portable re-release. It corrects the localization issues and has the Snow Queen quest (a lengthy alternative campaign) that the Playstation release was missing.

Like the mainline games, this game features demon recruitment and negotiation. You navigate in a first person perspective, and generally spend most of your time going through dungeons. While there's a good amount of story, it's not as substantial as later games in the series. When people ask if they should play this game, most users say that it is either bad or a bit too dated to enjoy. A few users enjoyed/loved it.

Let's Play:by Nephrite (Requires Archives.)

Persona 2, like DDS, follows a connected narrative through two games. The first is Innocent Sin, and the second is Eternal Punishment. Innocent Sin was initially skipped for localization (while the PS1 version of Eternal punishment was localized), but has seen release on the Playstation Portable. A Playstation Portable rerelease of Eternal Punishment was put out in Japan, but it appears that there will not be a North American/European release.

The two games have characters and concepts in common (an antagonistic force called the Joker and rumors becoming reality), but the playable cast is largely different in each. In Innocent Sin, the party is mainly composed of high schoolers, while in Eternal Punishment, the party consists entirely of adults with one exception. The mechanics in these games are fairly dated, but it's generally thought that the stories are worth experiencing. A hot tip: you can ignore the fusion system in these games and get through them just fine by using the personas you're given. Probably.

Resource: Persona 2 Thread.

Let's Play:Eternal Punishment by Schildkrote



Persona 3 was a departure from the earlier titles. It is noted for its inclusion of dating-sim style interaction outside of battle--Social Links. The plot follows a group of persona-users as they ascend a tower (Tartarus) during a hidden hour of the day (the Dark Hour) and eliminate monsters (Shadows) that are attacking the people of Port Island. Justice's OP in the P3P thread (linked below) is a great overview, so you should read that.

Persona 3 has seen 3 released versions, 2 on the PS2 and 1 on the PSP. They are: The first release (you don't want this), Persona 3 FES, and Persona 3 Portable.

Reasons you may want to play FES:

-It includes the playable epilogue, "The Answer." The Answer is mostly composed of dungeon battling. What plot there is is often criticized. The boss battles are probably the most praised part of it. There is no compendium in The Answer, and it is supposed to be as difficult as "The Journey's" (the original campaign) hard mode.

-The atmosphere/presentation of the PS2. Many people have complained about the loss of full 3D environments and animated cutscenes in P3P. P3P has the player navigate through the world by moving a cursor over an isometric image of environments (though Tartarus and battles are still in 3D). Cutscenes are chopped up, showing a few frames of the PS2 cutscenes, or rendering them in-engine.

-Some say that the changes made to the battle system in P3P make the game too easy. More on this below.

Reasons you may want to play Portable:

-Includes the option to play as a female. As the female protagonist, several songs are different, the UI is pink instead of blue, you have a few different (some say better) social links, you can choose a male Velvet Room attendant, and have the option to date male characters, including a few of your team mates.

Do not date Ken.

-The battle system is updated. In the PS2 releases of Persona 3, the only character in battle that the player could fully direct was the protagonist, with the ability to give the other characters general commands. Some players had fine experiences with the AI of the team mates, others did not. Some of the challenge of the PS2 releases came from the fact that players had to react to what team mates had just done in battle. In P3P, battle refinements from Persona 4 were added, including the ability to fully control team members and guard. Also added were spell cards--items that can add specific abilities to any persona. They can be copied. Characters no longer get tired during battle--they can be healed at the Tartarus entrance.

Resources:Persona 3 Portable Thread.

Let's Plays:The Journey by Schildkrote.

The Answer by Feinne.

P3P by Feinne.

Other: Giant Bomb Quick Look.



Released in 2008 was Persona 4. Thought to be one of the last great Playstation 2 titles, Persona 4 took the systems of Persona 3 and refined them (for the most part). The plot follows a group of teens thrown into the happenings of a bizarre murder mystery in the small town of Inaba, Japan. You fight in a world that creates exaggerated physical manifestations of repressed and generally negative thoughts. Inside televisions.

An enhanced Vita port of Persona 4 called Persona 4: Golden was released in Japan and North America in 2012. The game features more voice acting, an online element that shows what other players chose to do during the in-game day, a refined fusion system, more story events, updated textures, unlockable videos of the Persona Live concert, and character costumes, among other things. Dave Wittenberg (Teddie) and Tracey Rooney (Chie) did not reprise their roles.

Resources:

Persona 4 Golden Thread.

Original Release Thread (Requires Archives.)

Let's Plays: by Feinne.

Giant Bomb's Endurance Run (listed here in reverse order.)

A fighting game developed by Arc System Works (with input from the Persona team) called Persona 4: Arena was released in 2012 in North America and 2013 in Europe (the delay was extra notable due to the fact that Arena remains one of the only region locked PS3 games in existence). It includes a story mode (with both fighting and visual novel style segments) that takes place a few months after the events of Persona 4, and features characters from both Persona 3 and 4. A sequel, Persona 4 Arena Ultimax has been released in North America and is coming out in Europe on November 21, 2014. The game includes additional characters and a story mode that picks up where Arena left off.

Arena Thread.

Ultimax Thread.




Devil Summoner: Raidou Kuzunoha Versus the Soulless Army is an Action RPG set in an alternate 1920s Japan. You play as Raidou Kuzunoha the XIV, an apprentice (and Devil Summoner!) in the Narumi Detective Agency. The game starts off with Raidou and the detective Shohei meeting with a young girl who asks them to kill her before promptly being kidnapped by men in red armor. And so the mystery begins!

Also, your partner is a cat.

Fighting in the game takes place in real time (though action can be paused by going into menus)--you can attack using both weapons (long and short ranged) and by summoning one demon at a time and using its abilities. Demon fusion is present, as with other titles.

Let's Play:by Luisfe.

Its sequel, Devil Summoner: Raidou Kuzunoha Versus King Abaddon, features improved gameplay (including the ability to summon two demons at a time and improved demon negotiation/capture), so if you only feel like playing one of the two, go for this one. You may want to at least watch a Let's Play of the first, though, since many characters from the first game are present.

Let's Play: Devil Summoner 2: by Luisfe. (Expired images in early updates).

Other:Giant Bomb Quick Look.


Strange Journey was released in 2010 in North America for the Nintendo DS. While not(?) a part of the mainline Shin Megami Tensei games, it is very much like them (and is one of five games to have Shin Megami Tensei in the Japanese title). It is a first person dungeon crawler that includes demon negotiation and recruitment. There has been a decent amount of complaining about the puzzle elements of certain dungeons, but reactions to the overall game tend to be positive. The plot follows an international team of experts as they journey into a mysterious, growing formation over the Antarctic.

Resources: Strange Journey on WikiDot.

Let's Play: by Luisfe.

Other: Giant Bomb Quick Look.


Devil Survivor is a Strategy RPG for the Nintendo DS. The game takes place over seven days in a demon infested Tokyo that has been put on lockdown. Characters may live or die in the story depending on choices made by the player.

An enhanced port for the 3DS titled Devil Survivor: Overclocked was released on August 23rd in North America. Among the additions made were the inclusions of voice acting and a playable eighth day. Overclocked is the definitive version of the game, but is not a particularly compelling purchase for those who have already played through the original version.

Resources: Post by Artix74 in the "What Should I Know Before Playing" thread.

Post by Nick Buntline.

Let's Play: by Opposing Farce.

Released in 2012 for the Nintendo DS, Devil Survivor 2 kept the general framework of Devil Survivor and added several gameplay features, some of which were seen in DS: Overclocked. These include a Demon Compendium, an increased number of both demons and playable characters, and the Fate System. The Fate System can be seen as a more reactive version of Persona 3 and 4's Social Link system, in that characters will respond more in reaction to/about the issues at hand in the main plot. Rather than having ranks 1 through 10, other controllable characters have ranks 0-5. Ranks 1 through 5 each introduce a skill that can be used in combat. General descriptions of these skill types can be seen here. Free battles have been reduced in number, and, as with the previous game, characters will die in the story if certain events aren’t completed.

The story has a similar premise to the first Devil Survivor, but it has generally been described as having a more wacky or ridiculous plot.

Let's Plays: By Cake Attack. By Dragonatrix.

Released in 2011 was Catherine--though not a mainline SMT game or spinoff, it was made by much of the team behind Persona 3 and 4, and marked Atlus' first foray into XBOX 360 and Playstation 3 development. The title is a block moving puzzle game surrounded by a supernatural plot concerning a string of mysterious deaths. You play as Vincent, a man in a long term relationship with Katherine, a fairly serious person who wishes for them to settle down. One night, a woman named Catherine approaches Vincent in a bar, which leads to him questioning (and you deciding) which relationship he wishes to continue. Amidst this, he is having nightmares that seem to be related to the deaths.

Catherine thread.

Cheap Diner Coffee fucked around with this message at May 20, 2018 around 21:36

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Cheap Diner Coffee
Aug 7, 2010

Philistine.


News

Persona 5

First ~ACTUAL~ trailer with gameplay and everything you want to see: https://www.youtube.com/watch?v=oc_9r4wifFc

First teaser trailer with cutscene material: https://www.youtube.com/watch?v=-Y5U8n4Ie3I

Sites: http://www.atlus.com/persona5/ persona5.jp

Persona 4: Dancing All Night


Shin Megami Tensei X Fire Emblem (Yes, really)

ImpAtom posted:

https://www.youtube.com/watch?v=QMRGNwMMFro

Someone is making a game specifically for me.

Shin Megami Tensei IV for the 3DS


Delayed to late October for Europe.


TurnipFritter posted:

Shin Megami Tensei IV is finally hitting Europe in September.

quote:

Irvine, Calif. -- July 30, 2014 -- ATLUS' renowned RPG for the Nintendo 3DS™, Shin Megami Tensei IV, is making its way to Europe later this year as a digital download title for just €19.99/£17.99. And by later this year, we mean sometime in September; all the DLC will be available as well, except for the North America retailer-exclusive pre-order bonus armor.

TurnipFritter posted:

http://news.dengeki.com/elem/000/000/638/638893/
Dengeki posted a four page article/review about SMT4. It's still mostly a list of features for the game, but the author actually expresses opinions and thoughts about the mechanics. Most of it is stuff we already knew from tweets or articles. There's a ton of new screenshots to go along with it too, so it's worth a look.

Some key stuff:


Lham Dearg actually looks decent in this screenshot.

If your party gets wiped out, you go to Charon. You can pay him to revive you, but if you don't have the money you can open a charge account and get revived anyway. Charon will automatically pop up and collect his money when you obtain enough to cover your earlier revival. If your party gets wiped before you pay him back, it'll be an automatic Game Over.



Your main source of money is gathering vendor loot called Relics from dungeons. Relics respawn over time.



You'll need to have translation apps installed to speak with some types of demons. New apps are unlocked as you level up and as the story progresses - you do have to purchase them using App Points (gained at level up and apparently from treasure chests). There's one that the article mentions that will have your party target enemy weaknesses during autobattle.



Fusion accidents still happen.

There's no Magnetite, summoning demons into your active party doesn't cost anything, and no lunar phases.



Nothing new about equipment that we weren't aware of before, but these look new.



There's a "Food" race of demons that include Katakirauwa here and Kuda.

Kaja spells can be stacked three times. Bufu and Zio don't inflict Frozen/Shocked. Sometimes Zan-type spells will blow away one of your allies. They'll show up after about three battles in the area, sometimes bearing items they found while they were looking for you.

e:



Kurtofan posted:

Shin Megami Tensei IV info:

http://www.siliconera.com/2013/04/2...-fan-questions/


Edit:Was this posted? This is a preview of a SMTIV boss battle music, it's rad as hell (new demon spoiler just in case):

http://www.youtube.com/watch?v=GEII4UGEsck


TurnipFritter posted:

New SMT4 trailer:
https://www.youtube.com/watch?v=DfkwasBfV-E

Couple of points of interest: In the battle against Asmodeus, the hero has 0 HP, but the battle is still going on. We also get to see the partner character (Jonathan, in this case) help out against a boss and a Mysterious Giant Demon Shadow in the mist.

Kurtofan posted:

New trailer for SMT IV and some footage:
http://nintendoeverything.com/11381...railer-footage/



Box art, with a subtle Chaos/Law theme.

New demon, but no idea what it is:


Pureauthor posted:

By the way, the reveal of the LE 3DS also reveals that the release date for SMT IV is May 23.

Release date is for Japan, and the LE 3DS refers to a likely Japan-only SMT4 3DSXL.


Policenaut posted:

Slightly expanded with more scans and info.

quote:

This week’s Famitsu has the first formal update on Shin Megami Tensei IV for 3DS.

The game is set in the country of East Mikado, which has a civilization like Medieval Europe. Tokyo is in ruins and covered by darkness, and demons run rampantly. Samurai are able to control the demons using gauntlets, which have a demon summon program built into them. Their mission is to exterminate demons from the country.

A list of characters is also provided:

Protagonist (CV: None) – an 18-year-old young man living in Mikado Country. He is a member of the samurais who exterminates demons.
Jonathan (CV: Hiroshi Kamiya) – a young man who has a gentle nature and good upbringing. He is an intermediary between the friends of individual samurais.
Izabo (CV: Miyuki Sawashiro) – the lone lady among the samurais, she is a veracious young woman with a strong mind. She seems cold at first, but she seems to have underlying layers.
Walter (CV: Katsuyuki Konishi) – a young man who seems to have bad behavior. Although he’s rough around the edges, he has a lot of passion.
Navarre (CV: Shintaro Ohata) – a high-energy young man with a strong sense of elitism. He hates to lose.
And some demons:

Raphael (Illustration: Keita Amemiya)
Asmodeus (Illustration: Yasushi Nirasawa)
Kogasabro (Illustration: Tamotsu Shinohara)
Omoikane (Illustration: Yoshi Nishimura)
Kuebiko (Illustration: Aki Kyoma)

bleep posted:

A new SMT4 trailer is up on Nico Video, you can watch it here without registering an account: [url]http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/1347875449[/url]

Fully 3d third person exploration with first person battles and sprite enemies. It also strangely seems to be lacking art from Kaneko.

Edit: Youtube version is up:

https://www.youtube.com/watch?v=DXH5WRP36fA

Petiso posted:

First pics from SMT4's trailer:

http://game.girldoll.org/?eid=681

Looks too fantasy-ish for a mainline SMT game, doesn't it?



Cheap Diner Coffee fucked around with this message at Feb 5, 2015 around 16:54

The Unholy Ghost
Feb 19, 2011

"I can't wait to see you say it again after I come back from the military."


There's also a Persona game coming for the 3DS, apparently. It was in Nintendo Power.

Bleusilences
Jun 23, 2004

Be careful for what you wish for.


What I dont understand is why they are going all over the place, they release a game for 360/ps3, they plan to release another on ds, one on 3ds and they re releasing classic on psp.

Policenaut
Jul 11, 2008

A man's life of 50 years
is nothing compared
to the age of this world

Life is but a fleeting dream


Bleusilences posted:

What I dont understand is why they are going all over the place, they release a game for 360/ps3, they plan to release another on ds, one on 3ds and they re releasing classic on psp.

It's not a bad idea to release things from your franchise on multiple platforms, but it is a bad idea to release things from a single series on multiple platforms.

gently caress you Kingdom Hearts.

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

Cheap Diner Coffee posted:



Do not date Ken.


Some creepy poo poo right there. Also he's a whiny bitch sometimes.

I played most of P3P and watched a good portion of P4. Eagerly waiting on a potential P5 for PS3?

Ibram Gaunt
Jul 22, 2009



Since we got a new thread I'll repost my question from the last one.

Ibram Gaunt posted:

Speaking of the Raidou games, does the second game just have a slow start or is it just not my kind of game? I bought it on release and over the months I've probably only put a few hours total into it and it's really just not grabbing me at all. I'd have to pop it in again to check but I think I'm on Case File 2? Maybe 3.

Radish
Aug 13, 2003



Personally I think that Catherine was more of a tech demo (with a ton of secret achievements and endings designed to extend its shelf life) for any upcoming games on an actual current console than anything else. The in game cut scenes looked really nice and I could see a Persona game using a similar style pretty easily.

And yeah never date Ken, that's just creepy. I don't think I even talked to him after finishing his social link and he's never been in one of my Persona 3/FES/P3P parties. I honestly hate his character.

Ibram Gaunt posted:

Since we got a new thread I'll repost my question from the last one.

I agree that game is pretty slow. I actually got a good deal into the first but eventually just stopped playing. I got the second as well to see if I would like it any more and again got a decent distance into it and just stopped. In my opinion what makes it boring is the archaic static backgrounds that look like they are out of Resident Evil, the uninteresting music, simple combat and the lack of all voice acting (after being spoiled by Persona and other more modern RPGs like Dragon Age it's really hard to go back). It might have just been my disinterest but the encounter rate seemed really high even for a SMT game and when the combat isn't doing it for you it becomes an even bigger drag. I really tried to get into it but just lost interest. That's just an opinion but it's by far my least favorite SMT series.

Radish fucked around with this message at Aug 2, 2011 around 02:02

Pureauthor
Jul 8, 2010


Can't wait for Devil Survivor 2.

Radish
Aug 13, 2003



Pureauthor posted:

Can't wait for Devil Survivor 2.

As stupid as some of the character designs for 1 were (and 2 seems to have similar issues...) I really liked Devil Survivor. The entire concept of being jammed in quarantine with desperate people and monsters was pretty novel. The death prediction gimmick was a cool idea as well. I'm considering getting a 3DS when the price drops just to play the 8th day update.

Radish fucked around with this message at Aug 2, 2011 around 02:03

Grand Gigas
Jul 2, 2006

True heroes always show up late.


Devil Survivor is great. I really think that the Megaten style of battle really meshes well with a tactics, grid-based style of gaming. It just worked really well. I'm hoping the new game has the Skill Crack system, too, because I actually kind of liked that gimmick. It fit well with the COMPs.

NIV3K
Jan 8, 2010



Radish posted:

As stupid as some of the character designs for 1 were (and 2 seems to have similar issue...s) I really liked Devil Survivor. The entire concept of being jammed in quarantine with desperate people and monsters was pretty novel. The death prediction gimmick was a cool idea as well. I'm considering getting a 3DS when the price drops just to play the 8th day update.
Honestly, I could care less about the character designs. I loved having an SRPG SMT game. It just felt so satisfying. And even if it didn't make the most sense, I loved stealing new moves. I just loved everything about the game, so I am definitely looking forward to the sequel. Though I'm not really sure what I think about the rumored social link aspects that were added to the game. I mean, they kind of did this already in DS1. So I just can't imagine how they've changed the formula and whether that will be a good or bad thing.

Radish
Aug 13, 2003



I'm guessing they are just taking the hidden system where your interactions in person and through email decide which ending you can see or characters join you and expand that into something a little more robust along with a way to track it in a menu instead of hoping you are doing it right.

I agree the SRPG worked really well with the SMT theme and demons. Even seeing older SMT characters like Mary and Ginko bidding on stuff was a nice touch.

Cityinthesea
Aug 7, 2009


Radish posted:

Personally I think that Catherine was more of a tech demo (with a ton of secret achievements and endings designed to extend its shelf life) for any upcoming games on an actual current console than anything else. The in game cut scenes looked really nice and I could see a Persona game using a similar style pretty easily.

I dunno, I thoroughly enjoyed Catherine, and it's (probably) less a tech demo and more a statement that they needed to make something other than an RPG.

I am super pumped about DS2, especially since it's coming for the regular DS (atlus never change)

NIV3K
Jan 8, 2010



Radish posted:

upcoming games on an actual current console
The first SMT games I played were Persona 3 and 4 (like many others), and I've recently been getting into the more traditional SMT games lately. And I have to say, I am loving every single game I have played. Which is why I'm kind of disappointed that the next game we are probably going to get (besides DS2, which I am pumped for) is Persona 5. Don't get me wrong, I am going to play the poo poo out of that too and love every moment, but Strange Journey was not nearly satisfying enough for me. And if the tradition continues, we won't get another mainline SMT game for another 6+ years (Prove me wrong Atlus!).

Edit:

Cityinthesea posted:

I am super pumped about DS2, especially since it's coming for the regular DS (atlus never change)
I would love to see what they could have done with DS2 on the 3DS, but I am glad that I don't have to drop $170 just to play it.

NIV3K fucked around with this message at Aug 2, 2011 around 02:57

Heath
Apr 29, 2008



Soooo stoked for Devil Survivor 2. I really didn't think it was even going to come out here.

Ibram Gaunt
Jul 22, 2009



Heath posted:

Soooo stoked for Devil Survivor 2. I really didn't think it was even going to come out here.

Really? I'll admit I never saw any sales figures but I thought the first one did pretty well here? I definitely can't wait either though, just sucks we got probably a 6 month wait ahead of us.

NIV3K
Jan 8, 2010



Ibram Gaunt posted:

Really? I'll admit I never saw any sales figures but I thought the first one did pretty well here? I definitely can't wait either though, just sucks we got probably a 6 month wait ahead of us.
Not sure how credible this is, but here it is anyways (Link). If it's to be believed, then DS sold above expectations here in NA.

Grozz Nuy
Feb 21, 2008

Welcome to Moonside.

Wecomel to Soonmide.

Moonwel ot cosidme.

Definitely going to get Innocent Sin PSP and Devil Survivor 2, very excited about both of them. Not sure about Overclocked, I'm planning on getting a 3DS soon because of the price drop but I'll probably wait to hear how substantial the new content is.

U NO WUT IM SAIYAN
Jan 26, 2003

by angerbeet


Devil Survivor 2 just came out in Japan, so it's going to be a while before (if ever) it comes out in the west.

Grozz Nuy
Feb 21, 2008

Welcome to Moonside.

Wecomel to Soonmide.

Moonwel ot cosidme.

Justice posted:

Devil Survivor 2 just came out in Japan, so it's going to be a while before (if ever) it comes out in the west.

Pretty sure I got an email from Atlus a while ago saying it was coming out in February...

e: Just checked. They did in fact announce a North American release during E3, but they don't say anything beyond '2012'. I may have seen the February estimate in a preview article somewhere, no idea if it's accurate.

Marin Karin
Jul 29, 2011

What are you, compared to my magnificence?


You know, when I first saw Devil Survivor it was after first getting into this series, and my first thought was "a first-person turn based game? Gross. " I guess I'll have to pick it up since everyone loves it. This series seriously has some horrible hold over me, since I don't really play video games anymore yet plan to buy a PSP just for P2 and P3P.

I do have a question though: I've played and really enjoyed the first DDS, but I've heard the second game took a serious drop in quality. Is this true and I should just read the LP of it?

To contribute some more, if you haven't played Nocturne, nothing will make you want to play it more than its artwork:



Ibram Gaunt
Jul 22, 2009



Marin Karin posted:

I do have a question though: I've played and really enjoyed the first DDS, but I've heard the second game took a serious drop in quality. Is this true and I should just read the LP of it?

The real issue is if you don't use two particular characters in your party (the game also has no hint that you need to do this) you basically get hosed over constantly and just adds more grind when you eventually switch to them, and some people dislike the direction they took the story. But as people have pointed out before it has some pretty solid themes which is why people tend to not completely condemn it. I personally think it's worth playing still but I can't say you'd miss much by just reading the LP.

Marin Karin
Jul 29, 2011

What are you, compared to my magnificence?


Ibram Gaunt posted:

The real issue is if you don't use two particular characters in your party (the game also has no hint that you need to do this) you basically get hosed over constantly and just adds more grind when you eventually switch to them, and some people dislike the direction they took the story. But as people have pointed out before it has some pretty solid themes which is why people tend to not completely condemn it. I personally think it's worth playing still but I can't say you'd miss much by just reading the LP.


Alright, thanks. Yeah, I knew in advanced about the party thing since I got spoiled about it a long time ago - though I'm pretty glad I did since I never used those two members so I probably would have gotten really pissed in the second game. I'll probably go ahead and buy it since I really loved the themes and atmosphere the game had, even if the weird story turn makes me wary. Does the overall mood stay the same or do they make it into the He-Man movie where it's just wacky hijinks after being teleported to the real world? Hopefully cannibalizing your enemies is still in.

Although if the story just turns into a sitcom about Heat & co. I'd be pretty satisfied.

Radish
Aug 13, 2003



If anything the cannibalization theme becomes more disturbing.

SpaceDrake
Dec 22, 2006

So I give this all about equal odds of either going super well or, uh, gettin' us all killed. Messily.

So a couple of prayers from you guys wouldn't hurt, yeah?


Justice posted:

Devil Survivor 2 just came out in Japan, so it's going to be a while before (if ever) it comes out in the west.

It is coming out, just with a nebulous "2012" release date.

And am I the only one who personally hopes they try and get the female characters in DS2 "under control", as it were, for the international release? I mean I know Japan has always struggled a little bit with balanced depictions of women (and oddly, previous SMT games have often been very good about this), but the art for the girls and the focus on their chests (and their absurd size therein) really borders on the creepily fetishistic to the point of being distracting.

That was probably the iest thing I've posted in the past six months but goddammit that's been bugging me ever since they revealed more than a single female character for that game.

Ibram Gaunt
Jul 22, 2009



I'm still wondering why they had a new guy do the art for the Devil Survivor series instead of just using Kaneko or Saejima, would have avoided the whole embarrassing character design thing most likely.

Vier
Aug 5, 2007
People who use ipods are idiots. Oh well, that's all I wanted to say, back to posting about retarded World of Warcraft guild drama with the other non-idiots.

Megaten online? http://megaten.aeriagames.com/
What are the thoughts on this?

Ibram Gaunt
Jul 22, 2009



Vier posted:

Megaten online? http://megaten.aeriagames.com/
What are the thoughts on this?

I tried my hardest to like this but there are a lot of stupid things like quest progress not sharing between party members, the grind being pretty bad and some of the cash shop prices are just borderline ridiculous. (but I mean it's a K-mmo, that's to be expected) The combat system was neat though but it just feels like the whole game was full of wasted potential.

Radish
Aug 13, 2003



SpaceDrake posted:

It is coming out, just with a nebulous "2012" release date.

And am I the only one who personally hopes they try and get the female characters in DS2 "under control", as it were, for the international release? I mean I know Japan has always struggled a little bit with balanced depictions of women (and oddly, previous SMT games have often been very good about this), but the art for the girls and the focus on their chests (and their absurd size therein) really borders on the creepily fetishistic to the point of being distracting.

That was probably the iest thing I've posted in the past six months but goddammit that's been bugging me ever since they revealed more than a single female character for that game.

Yeah that was what I was getting at with some of the bad designs in 1. I doubt they will change much but it does look really silly. I don't mind the new guy since while Kaneko's designs are really the best for both demons and people, but it's nice that this game series has its own distinct style. It's too bad the guy can't restrain himself from his obvious fetish.

Vier posted:

Megaten online? http://megaten.aeriagames.com/
What are the thoughts on this?

It has most of the problems of an Asian MMO; clunkly controls and interface, boring quests, super grind, I think there's a cash shop. If you like those go for it but I couldn't play it more than a few days before giving up.

Radish fucked around with this message at Aug 2, 2011 around 11:24

ImpAtom
May 24, 2007

Thank you... and thank you!


SpaceDrake posted:

It is coming out, just with a nebulous "2012" release date.

And am I the only one who personally hopes they try and get the female characters in DS2 "under control", as it were, for the international release? I mean I know Japan has always struggled a little bit with balanced depictions of women (and oddly, previous SMT games have often been very good about this), but the art for the girls and the focus on their chests (and their absurd size therein) really borders on the creepily fetishistic to the point of being distracting.

That was probably the iest thing I've posted in the past six months but goddammit that's been bugging me ever since they revealed more than a single female character for that game.

I wish they would but I really doubt they will.

NIV3K
Jan 8, 2010



Marin Karin posted:

I do have a question though: I've played and really enjoyed the first DDS, but I've heard the second game took a serious drop in quality. Is this true and I should just read the LP of it?
I'm currently playing DDS2 myself. And I have to say, so far it is better than DDS1 in almost every way. I love the new mantra grid, I love how they've handled the real world (though it does get a tad ridiculous with their attempts at psuedo-science), and they definitely made Cieolo and Gale more badass. Argilla is so far less whiny as well, so that's a plus. I'm not sure how far I am into this game, so all that may change. But so far I have found my purchase of the game entirely worth it.

That being said, there is one thing I have found more annoying. The dungeon designs have definitely gotten more tedious. I am currently at the power plant and it is kind of ridiculous the stuff they are having you do. I mean, it's not really that ridiculous when it comes to dungeon designing in general, but it is a tad ridiculous when you actually think about it. Why would you put the console to control the big rear end door in the most remote location possible? And then the next door requires the activation of two remote as gently caress consoles. Which themselves are locked behind even more doors that have their own remote consoles. Who the gently caress hired this architect? I really hope that they threw him in the prison after he created this abomination.

Dolphin Fetus
May 31, 2006

We must kill them. We must incinerate them. Pig after pig. Cow after cow. Village after village. Army after army.

So uhhh...what is it that you guys want? For them to censor the english release and have everyone's boobs slightly smaller? That would be pretty hilarious actually.

Pureauthor
Jul 8, 2010


It's not even the size, really. It's that they're sticking out like a pair of torpedoes or something.

Freak Futanari
Apr 11, 2008


SpaceDrake posted:



I kinda wish they'd do that too, because holy poo poo those designs are really goddamn creepy. I miss Kazuma Kaneko.

Vier posted:

Megaten online? http://megaten.aeriagames.com/
What are the thoughts on this?

Eh, most people won't like it for the reasons mentioned, but some people (including me) do. I think it's one of those games you have to try out for yourself. It does have a pretty interesting combat system though, and some depth to the fusions and poo poo. And the soundtrack is pretty good too.

Radish
Aug 13, 2003



Pureauthor posted:

It's not even the size, really. It's that they're sticking out like a pair of torpedoes or something.

Yeah as picky as it sounds it looks silly.

http://megamitensei.wikia.com/wiki/Makoto_Sako

It's like she's hanging upside down and they rotated the picture 180 degrees.

Catalina
May 20, 2008

It all makes sense in context.


Giant Bomb did a Quick Look at Shin Megami Tensei: Strange Journey. The url is http://www.giantbomb.com/quick-look...ourney/17-2204/

But speaking of more important things, the boobs in Devil Survivor are so silly and unrealistic looking, I find them more hilarious than anything else. It's kind of like a trademark of the series now, with each female character getting more ridiculous than the last.

Thundercleese
Jun 17, 2007

Properly enjoy baseball!


While not directly related to SMT, the fact that Catherine is exceeding Atlus' sales expectations is hopefully a good sign for their continuing to localize our preferred brand of crack.

Besides Devil Survivor 2, DS Overclocked, and Innocent Sin for PSP, have any other current Atlus in-house projects (SMT or otherwise) been announced in Japan?

Catalina
May 20, 2008

It all makes sense in context.


Thundercleese posted:

While not directly related to SMT, the fact that Catherine is exceeding Atlus' sales expectations is hopefully a good sign for their continuing to localize our preferred brand of crack.

Besides Devil Survivor 2, DS Overclocked, and Innocent Sin for PSP, have any other current Atlus in-house projects (SMT or otherwise) been announced in Japan?

That makes me really happy to hear! I don't have a PS3 or Xbox360 and wouldn't have been able to buy it at launch anyway, so I'm happy to hear it's doing so well. The game was unique and seemed like kind of a risk (the good kind), so it's great it's doing so well and so many people are enjoying it.

I did inform a friend of the super deluxe edition, which he ended up ordering, so maybe I contributed in my own small way.

By the way, how do you guys on this thread feel about general news on Shin Megami Tensei merchandise? I run across it from time to time, so I don't mind reporting what I think is the awesome stuff. For instance, I've seen news that they're making figures of Caterine from Catherine (of course), Izanagi from Persona 4, and another goddamned figure of Aigis from Persona 3. (Though it's the most awesome figure of her I've seen)

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Chaosfeather
Nov 4, 2008

No spears needed



Marin Karin posted:

Alright, thanks. Yeah, I knew in advanced about the party thing since I got spoiled about it a long time ago - though I'm pretty glad I did since I never used those two members so I probably would have gotten really pissed in the second game. I'll probably go ahead and buy it since I really loved the themes and atmosphere the game had, even if the weird story turn makes me wary. Does the overall mood stay the same or do they make it into the He-Man movie where it's just wacky hijinks after being teleported to the real world? Hopefully cannibalizing your enemies is still in.

Although if the story just turns into a sitcom about Heat & co. I'd be pretty satisfied.

Cannibalizing your enemies is always in.

Unless there are parfaits nearby.



Joking aside I loved both games, and the mood in DDS2 changes a little, but I didn't mind it. It's hard to be "wacky" in that kind of environment.

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