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My only thought: Wouldn't a Persona Fighting Game basically be the JoJo's Bizarre Adventure game?
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# ¿ Sep 1, 2011 18:08 |
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# ¿ Apr 25, 2024 07:43 |
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Hurrrm, Innocent Sin is having some rather mixed reviews out the gate. Now I'm concerned.
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# ¿ Sep 19, 2011 18:13 |
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Well, they smoothed out the interface a bit for the new version of Innocent Sin, gave it a new text parser, made all the menus new, and (I think) made the sprites a little less pixel-y, but it's not a complete remake like it could have been, nor does the plot seem to progress as naturally as Eternal Punishment did. I guess when they made EP back in the day, they smoothed out most of the wrinkles after they were done with IS. Still, I am enjoying it so far. The remixed battle themes are actually pretty drat nice to listen to, pulse-pounding, even. Huh..there seems to be a whole new scenario or two added on, though, called "Theater." I don't know if this was in the original version of Innocent Sin. I may have to eat my words about this being a low-effort re-release. Speedball fucked around with this message at 07:51 on Sep 23, 2011 |
# ¿ Sep 23, 2011 07:48 |
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You know... playing Persona 2... I can't remember the last time I had so much fun just running around the city, talking to everyone. How weird is that? That's usually fluff stuff, but it's all so entertaining!
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# ¿ Sep 28, 2011 21:42 |
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Hell, I completely missed Devil Survivor 2's release (forgot it was coming out entirely!) and now apparently the nearest local store that has a copy is... in Arizona?! Time to go mail-order, I suppose.
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# ¿ Mar 9, 2012 08:59 |
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Well, Devil Survivor 2 is certainly better than its original in one way: it actually has music playing for the battles instead of buzzing metal. I particularly like the map music for when Septentriones are on the field. I've already screwed up and had what I believe is my first party member perma-death, though. Nuts. Well, one more thing to not screw up on a replay... Is it just me, or does this game showcase way more civilian death scenes, too? There's more still shots of the environment, too, even little cutscenes. I like that. It helps flesh out the action a bit better.
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# ¿ Mar 12, 2012 08:10 |
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So, did anyone else look at Dubhe and think, "Ice cream cone of doom?"
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# ¿ Mar 13, 2012 01:32 |
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So, is there any specific way to get Fate points for a character; for example, I want Io Fate Points, do I just hit up every single "This is an Io Event" marker, and it's cumulative until I get a breakthrough, or are there only certain ones that will give me points with her?
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# ¿ Mar 13, 2012 06:12 |
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They're all good. Asking which of them is my favorite is like asking which of your children is your favorite. To me, anyway.
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# ¿ Mar 14, 2012 04:18 |
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I was hoping you'd be less of an rear end in a top hat if I saved you, Keita, but if you're gonna be like this, I am totally ignoring you on New Game Plus. Your "too cool for teamwork" attitude resulting in your own death is too delicious a dramatic irony to ignore otherwise.
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# ¿ Mar 16, 2012 21:05 |
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Alteisen posted:So I'm playing Strange Journey, I'm in Sector E. Make more chaotic, power-seeking quotes when talking to bosses. The things you say to bosses have the biggest impact on your alignment.
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# ¿ Mar 20, 2012 01:35 |
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TheLoser posted:I just order Devil Survival Overclocked from Amazon and I'll be getting it on Thursday. Is there any sort of gameplay tip for the game we usually give to people playing the Persona games for the first time. Wilder-Race demons with their Devil Speed racial are the key to busting the game wide open, but Avatar-race demons have Switch which is also handy in escort missions (switches you and a non-hostile target on the map).
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# ¿ Mar 20, 2012 21:15 |
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Having at least some strength on a magic-focused MC is good, I find, in case you burn up all your mana on expensive spells before you have Drain to fill your MP back up. Oh! Yes, that is another tip for the newcomer to Devil Survivor. Drain is probably the most amazing spell in the game. Most games that have hp/mp draining spells balance it out by making it weak and terrible...not here. It destroys EVERYTHING. Only downside is that as an Almighty spell, it doesn't hit any weaknesses and thus you don't get extra turns. I've never really exploited Evil Wave or Chaos Wave demons--the downsides seemed sharp, to me. Sure, you can attack without being attacked back, at a distance, but no extra turns, and if the enemy closes on you, you're at a disadvantage.
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# ¿ Mar 21, 2012 00:28 |
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How do you upgrade racials skills in DS2, again?
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# ¿ Mar 21, 2012 00:42 |
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ImpAtom posted:It's an attempt at speaking in rhyming slang. Rock is related to quarry which sounds like sorry. It uh, it's a little forced. Presumably the pun made a tiny bit more sense in the original language...but then again, Joe's jokes are unbelievably lame anyway, so maybe it was just as forced there.
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# ¿ Mar 21, 2012 00:48 |
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So what affects your team's speed in DS2?
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# ¿ Mar 22, 2012 06:47 |
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Buffing isn't always a complete waste against bosses that negate buffs. For starters, you can get a good couple of rounds in before they negate it and worst-case scenario, they have to burn up one of their own turns to negate it.
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# ¿ Apr 13, 2012 20:28 |
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TurnipFritter posted:Did you miss Persona 4 Arena, because that was an actual thing that actually happened. True enough but I think he means non-fighting-game.
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# ¿ Jan 25, 2013 10:41 |
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I know it's been part of the genre ever since SMT games existed (going back to when they were copies of Wizardry) but I really really REALLY wish you could see NPCs before you were right on top of them.
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# ¿ Apr 23, 2013 23:17 |
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Goddamn, this is frustrating. I have been playing Soul Hackers for at least an hour and a half, I'm in the freezer and I have yet to get a single goddamn demon to join me.
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# ¿ Apr 26, 2013 16:32 |
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Getting charged to be revived reminds me of Boktai 2's credit system. If you didn't have enough energy, you could borrow some using a credit card...and if you didn't pay it back, you got sucked down into hell and had to run on a treadmill for a while to earn back the energy.
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# ¿ May 23, 2013 01:35 |
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"Selling a bunch of LAN cables and blood pressure monitors." ...this game sounds awesome if that is the form the vendor trash takes.
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# ¿ May 27, 2013 14:29 |
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Man, if the dungeons are even half as bad as those in Strange Journey...
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# ¿ Jul 8, 2013 04:00 |
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Bleh, is anyone else noticing a lag in Digital Devil Saga on PS3? It's annoying as gently caress, it shows up during cutscenes too, sound effects start showing up at the wrong spots or not at all. And the sound of thumps when Heat beats his chest post-battle-victory are out of synch. edit: It became most noticable in the cutscene before the Jinana boss fight. Something about how that cutscene is programmed --character subtitles match up with character audio because they have the same trigger but NEITHER are in time with the action and stuff like Demon Jinana screaming are way out of synch by like five seconds. The sound effect of ground crumbling when it got shattered never played at all. Very take-me-out-of-the-experience. Speedball fucked around with this message at 02:05 on Jun 13, 2014 |
# ¿ Jun 13, 2014 01:57 |
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Yeah, the writers got a chance to revise their writing issues with the female side of P3, so the links got a lot more interesting, even the ones that are with the same characters.
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# ¿ Jun 13, 2014 23:24 |
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ZenMasterBullshit posted:Are you in the EU or NA region for PSN? The NA version for me has like no lag but I've heard the EU version has terrible lag. I thought for sure I was in the NA region but…hmm, the backwards-compatibility might be helping you, yeah. I've got a slim PS2 somewhere and I bet I can dig up a copy of DDS. Guess I just need to lay out more cables if I wanna do it.
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# ¿ Jun 14, 2014 00:16 |
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It's kind of funky how the gameplay of Digital Devil Saga is so…conventional, though it's certainly one of the weirdest settings SMT has ever tried. I wonder if there had once been a more balls-out skill system in the past, like eating specific categories of demons to learn skills.
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# ¿ Jun 14, 2014 02:06 |
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Playing SMT IV again (I kind of…burned out on it after playing through to the White ending…yeah, for reals!) and I wonder what the hell the non-main-character Samurai are up to during all of this. Are they on missions in Tokyo too? Naraku doesn't seem quite big enough for them to be hunting demons down there constantly.
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# ¿ Jun 15, 2014 05:41 |
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ImpAtom posted:They are. You meet them sometimes and they discuss it in their home base segments. D'oh. Then I guess I need to talk to the guys at home more often. Somehow I thought they'd be stuck saying the same things.
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# ¿ Jun 15, 2014 06:30 |
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Megaten games have been focusing on the mobile market the past few years and I can't blame them because they seem to be doing pretty decent that way.
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# ¿ Jun 17, 2014 01:23 |
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A big part of the S. LInks is that typically there's more to the person than meets the eye. It's one of the only unifying themes.
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# ¿ Jun 17, 2014 01:34 |
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ZenMasterBullshit posted:The only good P3 S-Links are Cancer Dude and Angry Old Drunk Monk. Considering Angry Old Drunk Monk looks kinda like your avatar I find this hilarious.
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# ¿ Jun 17, 2014 19:29 |
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I like that combat stance. Lazy and slouched--just like how he's lazy.
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# ¿ Jun 17, 2014 20:12 |
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Rise actually fighting is weird.
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# ¿ Jun 19, 2014 15:50 |
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I have a certain amount of nostalgia for P2:EP because it was the first Persona game I ever played and also at the time it blew my mind that you could have a fantasy RPG taking place in modern times, with, like, internet cafes. I also loved all the NPCs in the world and how every single one of them had something new to say at every new plot point, way better than the usual Welcome to Corneria tripe.
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# ¿ Jun 21, 2014 15:46 |
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For some reason the Law/Chaos choices in SMTIV bug me a lot more than they did in Strange Journey. I don't know why. In Strange Journey it was actually kind of fun to get drunk on the power of Law or Chaos and watch all your crew members go nuts right along with you (and it was similarly satisfying to be Neutral and try to keep everyone not crazy). Here though it feels a lot more...painful.
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# ¿ Jun 26, 2014 03:34 |
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Policenaut posted:The way around that is to give the main character a god drat name. I don't get why they insist on keeping player-created names for the MC when they just turn around and give them a canon name shortly afterwards. Just cut it out and give them a real name so the characters can say Yu instead of Senpai, drat it. They did this for Digital Devil Saga and Raidou. Worked for me. Speaking of which, does Raidou vs Abbadon on PS3 have any issues?
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# ¿ Jun 27, 2014 11:03 |
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I always thought that was funny because the symbol for Strength is a woman and a beast and so for the Strength Social Link you are literally a woman and a dog.
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# ¿ Jun 29, 2014 16:16 |
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Soul Hackers is the 90's view of the future. I loved the 90's view of the future. With giant virtual Second LIfe internets straight out of Snow Crash and giant screens everywhere.
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# ¿ Jul 1, 2014 00:04 |
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# ¿ Apr 25, 2024 07:43 |
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I loved Strange Journey more than almost any SMT game I've ever played. Not sure. It might be the top. A big part of that IS the fact that its dungeons are unconventional mazes with multiple dimensions, dark areas, treadmills, teleportation mazes and drop holes. You are not just dungeon crawling, you are exploring. That said, some of the later dungeons are like being attacked by Shitload the Demon from "John Dies at the End," a monster who knows five different deathblows and they are all a variation on kicking you in the crotch. Also unlike SMTIV demons don't give random responses to questions, you can actually figure them out pretty well after a while.
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# ¿ Jul 2, 2014 06:30 |