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Morpheus
Apr 18, 2008

My favourite little monsters
So I'm playing Overclocked at the moment, and I've after going through the Neutral ending the first time I played the game on the regular DS, I'm going for Yuzu's ending, which I assume is the easiest, right? Because fuuuuck fighting all those bosses again.

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Morpheus
Apr 18, 2008

My favourite little monsters

Axle_Stukov posted:

You won't even see those bosses on Yuzu's path, she gets like 2 easy battles and that's it.

Awesome.I really don't feel like suffering through them again. Ugh.

Plus, there's a Title you get that says "Defend Tokyo on the 8th day in Yuzu's path" so I'm kind of curious what that is.

Morpheus
Apr 18, 2008

My favourite little monsters

Ibram Gaunt posted:

Just got my copy of Overclocked, the little Hee-ho! voiceclip when you go to start it up is pretty :3:

I just realized that I haven't even turned my copy off yet for the past five days.

Morpheus
Apr 18, 2008

My favourite little monsters

Black Frost posted:

Yes it does, I meant that I don't want to feel like I'm playing a ripoff of it.

The games are nothing alike, except that they take place in Tokyo. Like, nothing alike at all.

Opposing Farce posted:

You could always just limit yourself to demons that are your character's level, although you'd still have the 5 base movement and no EXP falloff.

If I'm not mistaken, don't you have to 'buy' things like the removal of xp scaling and base 5 movement, based on some points you get or something? I could've sworn I read that somewhere.

Edit: Probably mistaken, I must've misread it at some point.

Morpheus fucked around with this message at 16:18 on Aug 24, 2011

Morpheus
Apr 18, 2008

My favourite little monsters
Whoop double post

Morpheus fucked around with this message at 16:18 on Aug 24, 2011

Morpheus
Apr 18, 2008

My favourite little monsters
I'd say the one thing that ties together the core SMT games is that the end of the world is simply an introduction. Technically this isn't the case in SMT II, but that's just because that it's a direct sequel to the first.

Morpheus
Apr 18, 2008

My favourite little monsters

Wendell posted:

Nothing is more boring than having to chat up those demons,

loving hell, negotiation is retarded. In every single game, it's an annoying concept that favours random poo poo and dragging battles on simply because you need to. Raidhou 1 had it right: exploit a weakness and drag that fucker into a tube like you were a ghostbuster. Then Raidhou 2 goes back to loving negotiation.

Doesn't help that there are pretty much a dozen personalities stretched across a hundred demons.

Morpheus
Apr 18, 2008

My favourite little monsters

Agnostic watermelon posted:


It makes sense too- Demons are motivated by self interest show you are strong enough to get behind and pay them and they have no problem fighting for your cause*. I like the idea of having allies instead of pokemon-like monsters that fight to the death for you for no reason.


It does make sense, until you actually try it.

Then you're like "Hi" and they're like "I'll join you if you give me all your money" and then they leave, and there is literally no way to tell which way the conversation will go. It's a random number generator disguised as text and it's a badly-done mechanic at best.

Also these demons aren't your allies, if they were then they'd revive you when you died. They leave you the instant your too weak to continue. They're with you because you are strong (also why you need to be at their level), so proving your strength is a logical choice, not saying "Oh I think your hair looks nice" to a Lillim and hoping she's not on her period that day.

Morpheus
Apr 18, 2008

My favourite little monsters
I'm still surprised P2P isn't out yet. My site got that to review (I didn't get it) like, weeks ago, before Devil Survivor Overclocked.

Morpheus
Apr 18, 2008

My favourite little monsters
I prefer shirts that are a little more subtle about the subject, stuff from fangamer and whatnot. More like a stylish shirt that has roots in videogames, not just ANIME plastered on the front.

Morpheus
Apr 18, 2008

My favourite little monsters

Nate RFB posted:

I got the Neutral ending because the three alignments were monumentally retarded (or at least the humans supporting them were).

This is almost always the case, though. Very rarely, there is a character who says something about their particular alignment that sounds like a good idea, but inevitably they all spiral into their own extremist brand of crazy. I think if these characters had better arguments for their respective alignments beyond "ALL EVIL AND MISCREANTS AND DISSIDENTS MUST BE PURGED" and "AHAHAHAH CHAOS EVERYWHERE AHAHAHAHAHAH" then something other than the neutral alignment might be worth checking out.

Morpheus
Apr 18, 2008

My favourite little monsters

Genpei Turtle posted:

Though practically nobody has played it, Majin Tensei 2 actually does that. While its plot is convoluted as hell, and you're still better off picking Neutral in the long run, it splits into four other alignments, and you can go not only Law or Chaos but also Light and Dark, and have to defeat the remaining three alignments. (As usual, Neutral has to fight everyone) Each alignment has its own leader and goal--Michael for Law-Light-maintenance, Lucifer for Chaos-Light-coexistence, Satan for Law-Dark-purging, and Beelzebub for Chaos-Dark-integration/conquest. The "Dark" alignments are basically evil crazy alignments. (especially funny is Law-Dark where your party persuades Satan to not nuke the world from orbit in exchange for killing the other alignment leaders--but he nukes the world anyway in the ending while your party screams "What the gently caress, Satan?!") On the flip side, the Light reps are both basically good guys who just have differences of opinion. They even say "OK, well I don't really agree with you, but you made a decent choice regardless" after you kill them when siding with an opposing Light alignment.

It also let you explore both the Law and Chaos worlds of Amnesia and Paranoia, which was cool. (Both suck though--Amnesia is sterile and insanity-inducing in its boredom, while Paranoia is downright terrifying)

I'd like to see this more often. I'd definitely think more about my choices, since it wouldn't mean loving everyone just because I think maybe demons are a little bad.

Marin Karin posted:

I love how even the game knows how much of an rear end in a top hat Yosuke is, given how many times the MC is a dick to him on his own free will. "You see a student, he seems to be in pain... you decide to leave him be."

Anyway, I finally bought DDS2 so I'm replaying DDS1 since it's been two years. It's pretty nice going through it again since it was my first non-Persona game, and third SMT game in general. Though I have no idea what I was thinking with some of the mantras I bought. I also forgot how much of a creepy rapist Heat was. "There's food all around us." :catstare:

I really need to replay DDS1. It was one of the first games I reviewed, the first SMT game I played, and really the first RPG I got into that wasn't about plucky bands of teenagers roaming the countryside or whatever. At first I didn't the way the game worked, but I eventually came around and really started enjoying the crap out of it.

Hmmm I could even use a NG+ if I did replay it....

Morpheus
Apr 18, 2008

My favourite little monsters

Strange Matter posted:

I'm still reading it as Mayonnaise Arena.

Pretty sure I've heard of some porn like that.

Morpheus
Apr 18, 2008

My favourite little monsters
Finally beat Yuzu's 8th day in Overclocked. The irony of taking her route to finish the game quickly, only to end up with what I assume is the toughest 8th day is not lost on me.

Morpheus
Apr 18, 2008

My favourite little monsters

Thuryl posted:

Sort of. The good ending gets you the generic "finish Yuzu's 8th day" achievement and the "defend Tokyo on Yuzu's 8th day" achievement; the bad ending only gets you the former.

Aw poo poo. I got the bad ending :(. I am never getting that other title I guess.

Morpheus
Apr 18, 2008

My favourite little monsters

Ibram Gaunt posted:

Did you save over that file? Because you can just create 8th day data and re-do it to get the second one. That's what I did for Naoya's.

Yeah, pretty sure. I think I created the NG+ save and the 8th day save, and just saved over the 8th day data, since I didn't realize there'd be any need for anymore playthroughs of it.

Morpheus
Apr 18, 2008

My favourite little monsters

JimmyBiskit posted:

My wallet is in pain... Found Digital Devil Saga 1/2, Nocturne, Devil Survivor and Strange Journey at a gamestop today. So now I guess I don't need any new games for the next few months or so :shobon: Any suggestions as to which one to start on first?

I'd do Nocturne first, DDS1, Devil Survivor, DDS2, then Strange Journey.

Nocturne first because the later games built upon it and some elements of it could feel a little dated.

DDS is split up to prevent burn-outs on the formula.

Morpheus
Apr 18, 2008

My favourite little monsters
The Beldr fight wasn't that bad for me when I played on Overclocked. For some reason, every single one of my attacks did a critical, getting me an extra turn (and often nullifying his, if he had one). I killed all the enemies, then killed him before he could even revive them, and that's with an MC with a single point of STR. I had a healer right next to my MC the entire time.

Morpheus
Apr 18, 2008

My favourite little monsters

Law posted:

I found a random NPC in Devil Survivor with 2 on his death clock on day 6. Is this a vital plot point or just a mistake by the programmers since none of the characters seemed to care?

Eh, most of the events have stuff like "200 deaths reported", so I assume he's one of them.

Morpheus
Apr 18, 2008

My favourite little monsters

Iceclaw posted:

Problem is, having a 2 on Day 6 means you die on Day 8. Which is an impossibility given the fact there is an eighth day only crops at the very last moment.
So yeah; it's probably an oversight.

Oh, totally misread that. Yup, most likely.

Or they were going to add the eight day all along :tinfoil:

Morpheus
Apr 18, 2008

My favourite little monsters

thedouche posted:

I really enjoyed the Persona 1 remake on PSP, and I think in enjoying Strange Journey even more. Which game should I try next (I'm currently limited to PSP, DS, and anything that would play on a lovely laptop)?

If you're only talking about the SMT franchise, check out Persona 2 on the PSP.

If you want more dungeon crawly stuff, look up the Etrian Odyssey series.

Morpheus
Apr 18, 2008

My favourite little monsters
I'm sure they just wanted to vary up the characters, otherwise you'd get 'guy with grey hair in school uniform' vs 'guy with orange hair in school uniform'.

Morpheus
Apr 18, 2008

My favourite little monsters

Nessa posted:


Akihiko wouldn't be wearing a uniform either way since he's a college man now.

I was actually thinking of P4 MC, but still, the point stands. When you make a fighting game, the character design is the bread and butter, and they need to stand out a lot from each other.

Morpheus
Apr 18, 2008

My favourite little monsters

Spiffo posted:

I imagine it's not so much to remind the player of it over and over but rather the dev's decision to bang on and on about it like they do with Kanji's sexuality or Rise's stardom.

Actually Kanji's sexuality was very well done. It's Yosuke's immaturity that was hammered into your face repeatedly.

Morpheus
Apr 18, 2008

My favourite little monsters

Law posted:

His deep dark secret is that he's chill as hell.

His deep dark secret is that he's a furry.

Morpheus
Apr 18, 2008

My favourite little monsters

King of Solomon posted:

I remember reading about that, and originally I just kinda took it in stride, but now I'm curious. How did they even manage that? How do you program a game in such a weird way that it can't be translated?

It's probably not impossible, but you start to get to the point where you need to literally modify the memory addresses of specific text to change single characters to letters. Plus there's the issue of monotype stuff and...

basically what the guy above said, it's simply not worth it. For fun, look up the process that the translators of Mother 3 went through.

Morpheus
Apr 18, 2008

My favourite little monsters
I understand the desire to put in all this stuff because this is the kind of stuff that occurs in a Japanese school year (I....think?), and I realize that it does add to characters and the setting and all that, so it would feel emptier if removed. But it feels so jarring when it's like "Yeah so we're the last line of defense between ultimate evil and our world. gently caress that, let's go camping!"

Morpheus
Apr 18, 2008

My favourite little monsters
What bugs me about the secret ending the most in Persona 4 is simply the fact that you could remove it and the game would be no different (well, you have to remove that character, due to the scene at the beginning of the game, in the gas station). There would be no lingering threads, not plot holes, nothing. It's the definition of tacked on. If they had put some clues and hints of a greater force or something throughout the game, weave it into the plot, it might've meant something, but nope.

Morpheus
Apr 18, 2008

My favourite little monsters
So Devil Survivor 2 has the some drat irritating missions, and some 'awesome' one-hit KOs that will simply lose you a mission outright. The social aspect is pretty cool: spend time with people, warm up to them, and they get bonuses like resistances to certain elements and such.

I'm not that far in right now, but it seems like a pretty solid sequel. It's a little too similar to the first (at least, right now it is), but if you want more of that, then this is good for you so far. Going through the motions where everyone is, as always, all "omg demons we have to fight with them omg omg what ahhhh" is a little tiresome.

Except for these gravity-defying breasts that everyone seems to have.

Also, do not choose the female guide, unless you like, you know, like hearing about all that, like, rilly rilly [sic] annoying valley girl talk.

Morpheus fucked around with this message at 03:05 on Jan 30, 2012

Morpheus
Apr 18, 2008

My favourite little monsters

Dehry posted:

Is the game fully voiced like Overclocked? I realize it's a DS game, but they can't just go back and not do voices in the sequel.

Zero voices.

Morpheus
Apr 18, 2008

My favourite little monsters

Alteisen posted:

Not liking the sound of the one hit KO stuff though.

It's not a specific move that does one-hit KOs. It's just a sort-of-boss guy that you fight that has a move so powerful, it can kill you anything outright from full health. And of course at this point you don't have any resurrection spells.

(After going through battles and about four or five free battles, I was about level 8 by the time this battle rolls around. He is level 20, with some weaknesses and reduced health, but not reduced damage!)

Morpheus
Apr 18, 2008

My favourite little monsters

Schlegel Mach posted:

Are you sure you're not just insanely underleveled? Because that sounds miserable.

I am certainly not, I assure you. I went through a few free battles to skill crack, and I'm getting ~5 xp per group of enemies.

Bonus! This boss has an attack range of four, and you can't even damage him until you walk by him and get to a particular location. In that time there is a decent chance he will kill one or two of your demons. Also there are other enemy demons. Also if you lose a single ally it's game over. Also you only have three party members for this entire fight.

Knowing what I know now, it's likely I could beat him with a bit of luck, but it's really one of those battles where, if you don't know what's going to happen, you're outright hosed.

Morpheus
Apr 18, 2008

My favourite little monsters

ImpAtom posted:

This is the thing with the truck and the giant ice cream cone of death, right? Are you playing a legit version? Because there's supposedly an anti-piracy trigger in that fight which causes it to screw up.

Review copy.

Yeah, I've hit the trigger, and he is weakened, and in a few attacks I can down him. Unfortunately, he's using Binary Fire, which does about 2/3rds of my characters' health, twice. So if I get unlucky, someone dies.

Morpheus
Apr 18, 2008

My favourite little monsters

Catalina posted:

Thanks for posting the mini-review here! It answered a lot of things I was curious about, but didn't want to go find for fear of spoilers. I'm interested in your whole review when it's done. Where do you publish them?

I write as a hobby for a pretty small Canadian site, GamingExcellence.com. We don't get money, but we get games to review and access to some swank events, so it's fun to do on the side.

ImpAtom posted:

At least, if I'm understanding you correctly. The fact that you can take him down in a few turns is weird because... it should be either/or. I wonder what's up with that.

Well, I killed him the second time around (and now have access to the Cathedral of Shadows hurray!). It's really the fact that you don't know at all that you're supposed to defeat him the first time you go into the mission, so it's a mad dash for the end. The second time around I stayed out of his range, methodically took out the other demons, and then sprinted by him to trigger the event.

Not super hard this time (binary fire still took out a few demons, and against demons weak to fire with full health, did about 60 dmg per hit), but a poorly-designed mission.

Morpheus
Apr 18, 2008

My favourite little monsters

TurnipFritter posted:

This is why you should name your main character Pepper. You know, so he'll be Bel Pepper.

I named him Bale, since that's my last name. That worked out well.

Morpheus
Apr 18, 2008

My favourite little monsters
A big problem I had with DS2 is that playing it so soon after DS:Overclocked had me feeling really burnt out on the whole Devil Survivor formula.

Morpheus
Apr 18, 2008

My favourite little monsters

ImpAtom posted:

The only thing you miss out on is the bunny girl being abhorrently annoying. Excuse me "rilly rilly annoying."

The second I saw her say that poo poo, I reset the game because there is no goddamn way I'm putting up with it for an entire adventure. I'll go with the polite butler type, thank you very much.

Morpheus
Apr 18, 2008

My favourite little monsters

Dragongem posted:

Question- Does what you say during the character scenes influence the fate levels?

Yes. It's possible to have a conversation with someone and gain a fate level, and then reload and have a conversation, say something different, and not gain a fate level.

Morpheus
Apr 18, 2008

My favourite little monsters

KataraniSword posted:

That's probably the most patently unfair. I'd argue that trying to let Mari-Kresnik kill Kudlak is more bullshit, though, considering there's a myriad of different things that can go wrong that are entirely out of your control (Kaido killing Kudlak, Kudlak killing Kaido, Kudlak killing Mari, Kudlak escaping before you have a chance to pen him in, Mari being a drat idiot and never doing any damage...)

That's an easy battle. He's can be petrified.

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Morpheus
Apr 18, 2008

My favourite little monsters

Pierce posted:

There is a part in P2 IS where they reference jpop having english parts. Since I don't sit around listening to jpop, is this common?

So common. Not just jpop either. I'm belting out some tunes in, say, Yakuza's karaoke and there's just random english phrases thrown in everywhere.

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