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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Been kind of avoiding this thread while I've been playing out of fear of spoilers, but now that I'm on day 7, I figure it's at least safe enough to look at the parts that aren't in black boxes.

Holy poo poo, they seriously overcompensated for how bad Physical was in DS1, didn't they? Not only are Assassinate and the Multi skills broken as gently caress, but I see that Piercing Blow has been introduced to the DS skillset. :psypop:

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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Rascyc posted:

Yeah but it's very much shackled to the fact that anything with physical reflect is an instant shut down. There is no way to bypass that defense I believe. It's mainly an issue on a handful of bosses.

I've seen a few fusable creatures with Piercing Blow, which does in fact bypass Repel/reflect.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Rascyc posted:

The tooltip says resist, drain, null, etc. Unless the tooltip lies and even then I am pretty sure I tested this once upon a time and ate it in the face.

Ahh, okay. I thought it said reflect, and the "etc" still suggests it - I hadn't seen it in action, having assumed it worked like Nocturne's analogue.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dragonatrix posted:

Doesn't Assassinate go through Reflect? Based on the description it should and I read that it will, but I'm not going to go out and test that anytime soon.

Nope. Found that out the hard way when Keita oneshotted himself on a Rangda.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Speedball posted:

Is it just me, or does this game showcase way more civilian death scenes, too?

Nah, the way I see it, it's pretty even if you count them as incidents instead of individual deaths. The body count is higher in DS2, though, and I don't think more than a handful of civilian deaths are single kills; usually it's like four or five people in a scene.

The deaths in DS2 also happen a hell of a lot sooner than in DS1.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Pureauthor posted:

Whoops.

DS2:
Ended up on the Anguished One's path. Not bothering to increase my Fate with Hinako or Jungo made the Io/Daichi battle kinda problematic. But we're over that hump and I'm back to full strength!

Really? I thought the battle before that one was harder; and no amount of Fate-tweaking will help with that.

JumbocactuarX27 posted:

In DS2, is there any rhyme or reason to when you get what add-ons? I don't think I've gotten the same one twice and when I get new ones seems random.

I... have yet to see any rhyme or reason to it, myself. The game talks as if it's a replacement to the Magnetite skill-teaching in DS1, but I've yet to see any difference between steamrollering the enemies and barely scraping by.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

ImpAtom posted:

It's the same as Magnetite. It's slow but you will get them a lot faster with group kills compared to solo kills. You'll always get the Add-ons in the same order tho'.

Do they reset with each NG+? I can see reasons why either approach would be a good thing or a bad thing.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Speedball posted:

So, did anyone else look at Dubhe and think, "Ice cream cone of doom?"

Exploding Ice Cream Cone of Doom. Makes me wonder if certain pokémon can learn Selfdestruct.

It would be immune to everything but truck.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

ImpAtom posted:

They reset, yes. You can't carry over add-ons so use 'em before you finish a cycle.

In that case, a better question is: Are the NG+ point totals from the titles one-time bonuses, or do they apply with each new game? ie, will I have to do my next run better in order to carry over more things for run 3?

EDIT: vvv Excellent. Maybe I'll be able to carry over more than a single Oberon next run, then.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Policenaut posted:

"Conception: Please Give Birth To My Child!"

Please tell me that's not really a game.

Please tell me you're just making hyperbole.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Pornographic Memory posted:

and generally callously pretend to get close to people just to make your Pokemon stronger.

...Oddly, that sounds not too dissimilar from Persona's Social Links. Was that the intent?

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Which one of the MegaTen games is the best varies from person to person, but the people I've talked to tend to gravitate to either Nocturne or to one of the Personas, usually 2 (as a full package, meaning both games) or 4.

I have to side with Pureauthor in preferring the Devil Survivor games above the others, though.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

YggiDee posted:

So you love them all, but secretly you love one more than the others and wish a certain game you know which one would get a REAL job.

Oh, come on now. Everyone knows that MegaTen If is the disappointment of the house. No use dancing around it. It leeched everything it could from its big brother 2, and its little brother Persona surpassed it in every way.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Blind Sally posted:

Strange Journey would be second, though. I haven't played SMT1 or 2, so it's the closest "other game" I've played to Nocturne and I loved every minute of it (didn't even mind grinding out some of the more notorious sectors--at least they had great music/visuals and a rad boss).

Strange Journey is pretty much SMT1 with seventeen or eighteen extra years of game-design expertise under Atlus's belt; the plot is different, but the way the Law/Chaos motif plays out in SJ is pretty much a carbon copy of it.

SMT1 had static demons, though - only humans gained experience, you had to make demons stronger solely through fusing.

KataraniSword fucked around with this message at 05:44 on Mar 14, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Nate RFB posted:

What we really need is a Persona game that uses the Press Turn system.

So "Devil Survivor as a standard MegaTen game", give or take? I mean, it's not what was in Nocturne or DDS, but it's at least closer than what Persona usually has.

KataraniSword fucked around with this message at 21:32 on Mar 14, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

MotU posted:

6th "Ending" is an extra couple scenes if you get everyone's Fate up to 4 on the Akashic Records Daichi Path.

Ah, thank you; I was wondering what the difference between the "good" and "best" endings of that path are. If it's just a few extra scenes, then I'll just go for the faithboosting option.

Dogbutt posted:

That reminds me. What's the day where Fate Linking people comes to an absolute halt? I have a lot of people at three and I'm on day 5.

It really depends on the character (I think there are some cases where you can block yourself out of gaining more faith early on, but you'd have to be intentionally doing so - such as not saving Jungocat... or are you railroaded into the "right" choice on that?) but the hard limit is the Day 6/Day 7 divider, essentially the point where you choose a "path" for the ending.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Pureauthor posted:

Daichi + Multihit/Strike + Drain Hit + Pierce is a gamebreaker.

Actually, that brings up a good question. Through pure numbers, who is the game's best Multi-Hitter? In my first run, Keita outdamaged Daichi consistently, got Multi-Strike earlier, and wasn't Daichi. In my second run, it looked to be the same, but by the time I got Hinako back on Day 7, she was the designated shitkicker, outshining both boys.

Dogbutt posted:

On day 6. Is it possible to get Holy Dance from the Biriken fight? I really want, but stupid keeps killing the monster I want it from.

Unless you get remarkable luck with some combination of True Phantasm, Devil Flash, and possibly Uncanny Form, you're not going to reach Pazuzu before the boss does. If this is your first run, don't even bother trying. You'll get plenty chances for the skill later on.

KataraniSword fucked around with this message at 19:06 on Mar 16, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dehry posted:

Multi-Strike increases in number with agility. It took forever just to get him assassinate. They neglect his Speed/Vitality/Magic to get that stat up.

Yeah, pretty much exactly this. Jungo's good to slap Assassinate and Avenge on (when you can), and fantastic for Holy Strike/Ultimate Blow (if you can ever manage to crack them - only place I've seen them for cracking is in a NG+ bonus battle) but the Multi-Hit skills increase the number of hits based on your Agility relative to the enemy's, which means it works better on high Agi units and/or units with Swift Step/Quick Move. Jungo's Agility is piss-poor, meaning even with Swift Step, he'll likely be doing less damage with the Multi moves than he could with Mighty Hit or Mow Down.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Pureauthor posted:

Pay attention to the descriptions. With so many Phys attacks the stats they work off are one of the main differentiating factors (alongside quirky stuff like 'cannot KO unless at 1HP')

And the fact that there's only two Strength-based skills (Holy Strike and Ultimate Blow) that bypass Phys Repel, since they're technically Almighty damage, not Physical.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

McDragon posted:

After two run throughs so far and him being an rear end in a top hat, this time I let him die. Eat stairs Keita, you ungrateful useless prick.

Having hammered out to Fate 5 for him? I can safely say he never gets better.

Amazing that they managed to create a character that was just like Nikaido but worse.

Neeksy posted:

Jesus christ the Yamato battle. He can drain me to death because of magic yang alone, fuuuuck.

Guess i'm gonna have to grind to level 70, gently caress. And here I thought having all my demons having null/repel phys, and all strong or more to every element would be enough.

I managed to beat that in my mid 60s. The trick there is to retreat as far away as you can and turtle, then send your physical killsticks (you...do have those, right?) in to tear him apart after the worst of the demon hordes are gone. Yeah, it's still dicey, but it's certainly doable. He's powerful, but he's relatively slow, so a Multi-Strike build should eat him for lunch.

But that's a bit of a hard lesson to learn - in the endgame battles, the game is a LOT more likely to abuse Almighty attacks than they were in DS1. Make sure to keep Recarm handy on all of your teams in some form or another.

KataraniSword fucked around with this message at 22:42 on Mar 16, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

UselessLurker posted:

The trick to the Yamato battle, like every lategame battle, is Evil Wave. You don't even have to leave the platform you start on - just have your two heaviest hitting humans roll with Dragon demons and go to town.

I beat the game without using Evil Wave at all. :shepface:

It was probably a lot harder than it needed to be, but it was certainly possible.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

McDragon posted:

Also, doing all the bonus bosses so I hope nobody important dies.

Beelzebub's fight is such a great place to grind levels if you have some way of being self sufficient MP-wise. I think I got my MC a good thirty levels in that fight alone.

Of course, defeating the boss in that stage is another problem entirely.

Also, Dragonatrix, Evil Flow > Chaos Breath. "4 Attack Range, -1 Move" loses to "2 Attack Range, +4 Attack Range for 10% MP" pretty much every time.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Neeksy posted:

I fused a Titania that was Null or Reflect everything. I think that's pretty broken (sans her stupid recarmloss spell).

I did the same thing with the Purple Mirror and Metatron.

It's beautiful, especially when you can slap Anti-Almighty, Phys Repel, and Samarecarm on whatever human is leading that unit. It's all but invincible. :allears:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Cityinthesea posted:

also I'm pretty sure the oldest woman in the cast is the one that has the smallest boobs (Otome) :suicide:

In the art, I suppose.

The game seems to want to hammer it into your head that Airi is practically a washboard. I mean, GOD. A normal sized chest without any sort of helium implants! How FREAKISHLY FLAT. To be honest, that's the biggest thing that bugs me about DS2 - the fact that, at points, it can get painfully anime.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Momomo posted:

I haven't gotten much further in the game (still on day 4 I believe) and Yamoto is probably the worst designed of all. They seem to have gone the entirely predictable route and made the evil path guy look exactly like Naoya.

Goddamn I'm glad I'm not the only one who thought that. Like TurnipFritter said, though, they do a good job of making it convincing - guy's a complete and total sociopath, as you'd expect anybody who spent his entire life with no social interaction whatsoever to be.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Neeksy posted:

Oh drat, there's an anti-almighty ability? That's gonna be fun.

You can crack it from the final boss and a few of the bonus bosses, but nowhere else. Does exactly what it says - halves incoming Almighty damage.

Tallgeese is right, though; it's practically never worth it, and the few times it is, you've also got Victory Cry and Pierce wanting attention, as well as Hero Soul on demons.

KataraniSword fucked around with this message at 22:39 on Mar 17, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

MotU posted:

If it is a random multi-hit attack I think it only covers the first hit

I know Leader Soul covers all non-fatal hits; Io basically got herself almost killed in the Dubhe fight by soaking up both hits of a Binary Fire for a Kobold in my latest playthrough; it's entirely possible that Hero Soul works the same way.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Pierce posted:

I liked Keita as well. I also like that he did not find redemption . Joe and Jungo are currently my favorite characters in the Megami Tensei series. Jungo rules.

Keita may annoy the hell out of me, but he felt realistic to me, which is more than I could say about half of the other characters (The trifecta of Yamato/Ronaldo/Saiduq, Joe, Airi, to some extent Fumi, Hinako's outfit), or Yuzu and Midori in the first game.

Sometimes, people are just dickwads. They might have some Freudian excuse, but it really doesn't matter, because no matter what, they're not gonna stop being dicks.

(I think what really annoys me most about Keita is it seems like you only get most of his character development if Jungo dies - otherwise, the entire Fate branch is watching the two of them argue with each other, unless I missed the backstory path on my most recent playthrough.)

KataraniSword fucked around with this message at 19:55 on Mar 18, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Yeah, I suppose as a character, Joe is rather convincing... though he kind of fills that same spot as Midori in my head of "why the hell haven't you died yet?" I recognize that the game needs some plucky comedy relief (I... guess) and that he's basically just Yosuke from a slightly less emo angle, but he kind of rubbed me the wrong way.

Besides, the game can do comic relief without a jokey, happy-go-lucky character. Just look at Fumi's "discussion" with Trumpeter.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

TurnipFritter posted:

Does Saiduq ever get an explanation or am I just supposed to assume that STEVEN and Louisa finally got their freak on?

He does at the very end of the game (I think the pentultimate battle on any path - he reveals it on paths other than his, and Yamato reveals it on his path); your explanation is just as sound, though.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dragongem posted:

Joe feels really realistic to me- he's a guy who jokes around a ton and part of it is to cover his insecurities. I know people like that. Joe also rules sooooo that helps.

Also I thought Yuzu is incredibly realistic- it's just clear she couldn't take the whole thing and some people are like that :shobon:. I think the game failed in making her remotely likable but she's definitely someone I could imagine in a situation like that.

Yeah, somewhere in writing that post I muddled the difference between "unrealistic" and "unlikable". Quite a few characters are both (Yamato, Airi, Midori) but Joe and Yuzu are both realistic and mildly annoying (in Joe's case) or infuckingtolerable (in Yuzu's).

I dunno, I think Daichi did what Yuzu did but a little better; he's still freaking out constantly, but he never goes into the 'denial' phase so far that he ends up dooming the world.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dogbutt posted:

It was really weird when you realize that she was 19 when she had Ko-whatever...

She adopted Kohaku(? Is that the right name?) when the kid's parents died, she tells you as much when that plot starts off.

She's still really young for being a fully-knowledgable doctor, but the kid isn't part of that.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dogbutt posted:

Also just got to the Mizar fight at the end of Day 6. I have everyone except Airi, Daichi, Yamato, Ronaldo, and Anguished One at Rank 4? Will I get the good Daichi ending?

I'm pretty sure Airi, Yamato, and Ronaldo need to be at Rank 4, too. I think it's basically "everybody who's not on Daichi's side" for that path, save for the Anguished One. You need to get everybody to rejoin you, mainly.

TurnipFritter posted:

But yeah, she is a pleasant character, and if her story had been a SLink in P3/P4, I wouldn't have blinked. But in DS2's setting, it just feels tone deaf.

Yeah, I think that's what bugs me about DS2's writing - it can't decide if it wants to be a game like Devil Survivor, or a game like Persona 4, and it keeps flip-flopping, which ruins the tone in EITHER direction.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Jon Irenicus posted:

If I was going to being playing Devil Survivor one soon, without any knowledge of the game or series, what would be some critical lessons to know that might not be spelled out?

Devil Speed is your best goddamn friend. It isn't as gamebreaking as some various combos, but in your first playthrough, it makes the numerous escort-style missions fantastically more managable.

Also, fuse and auction as much as you can. It's a MegaTen standard that demons have an exponential EXP curve, but even aside from that, DS1 has some mechanics in play that say that a L99 Pixie will always be weaker than a L99 Metatron. You'll want to have the highest possible base-level monsters at pretty much all times, as your damage output will drop off quickly afterwards. In other words, don't get too attached to a single demon, unless you're using it more for skills than combat utility (You'll be forced to stick with that near-useless Waira through a good chunk of the plot before Mothmen become available if you want to hang on to Devil Speed, as an example.)

Also, what vanov said applies fully. Almighty damage has no resistances, and only the last boss takes any less damage from it, so once you get Holy Dance, Drain, and (to a lesser extent) the Megidos, abuse the hell out of them.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Heavy neutrino posted:

At some point in the game a pop star character is going to get in trouble. You absolutely cannot forget to save her if you want an ending worth a good goddamn.

Yes, this. The game does a good job hammering it into your head that THIS IS AN IMPORTANT NPC DON'T LET HER GET KILLED, but it's still really easy to let her get killed.

And then all but the absolute worst endings are blocked off.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Kraven Moorhed posted:

Edit: For content, I just NG+ed on DS2. Brought a Dual Shadow/Megidoalan Loki over to populate my fusion pool, though right now I'm having some fun doing 3k+ damage to Kobolds. What's the easiest goal to go for in my second playthrough? I befriended almost everyone (save for Io, Anguished One, and Ronaldo) last time and went for Yamato's rear end in a top hat utopia ending. I'd like to net in a shitton of points so I can make my third playthrough really interesting.

Well, the Golden Ending is a bitch and a half to get, but going for the Anguished One ending shouldn't be too bad for a second playthrough. If you want a shitton of points, as already stated, go through a run without messing with free battles at all. I'm not sure if that includes the optional bonus boss battles, but I'm not willing to take the chance, myself.

EDIT:

King of Solomon posted:

Well, the good news is that Sector E is one of the worst places in the game. After you make it through, you're basically in the clear as far as confusing maps go. There IS another kinda lovely place later, but I don't know, I don't think it was really quite as bad as Sector E, lovely as it was.

Sectors D and E have the biggest dick moves by far; Sector G isn't too bad on your first playthrough, as most of it is NG+ content.

That NG+ content is the worst bullshit in the history of ever, though.

KataraniSword fucked around with this message at 04:01 on Mar 20, 2012

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

King of Solomon posted:

So, I've been playing DS2, and I just hit the (Friday) Mizar fight on the tower. Should I just buy/fuse some dragons or something? I'm getting completely hammered by the fact that this guy and his clones have what amounts to Chaos Wave but without the downsides.

It doesn't feel very fair, particularly given you apparently have to knock off its tentacles three times, which is kinda insane given the amount of work you put in to get the ability to fight the loving thing. Oh, and it has a time limit too.

I am very mad about this. :argh:

Oddly, by that time I had multiple demons perfectly willing to abuse Pierce/Multi-Hit or Drain/Holy Dance, so as long as I could survive to get into position, it wasn't much of a problem.

The best way to do it, I find, is to set up two characters specifically for attacking the tentacles - give them either Devil Flash or Winged Flight, if possible, to make the process quicker - and use the other characters for healing/trash-mob fighting/orb-punching as needed. In the absolute worst case, don't even worry about the orbs the tentacles leave behind; they'll be taken care of after the battle no matter what.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

TheLoser posted:

I just order Devil Survival Overclocked from Amazon and I'll be getting it on Thursday. Is there any sort of gameplay tip for the game we usually give to people playing the Persona games for the first time.

"Fuse early, fuse often?"

There was discussion about this about a page or two ago, I think. The short points:

  • Devil Speed (from Wilder-type demons) makes your life much, much easier.
  • Almighty skills are broken in DS1, abuse them as early and as often as you can, particularly Drain and Holy Dance.
  • Don't use more than one Physical human character; physical damage isn't that good in DS1. Spec a Magic-oriented MC to make things easier on yourself.
  • As stated, fuse early, fuse often.
  • Skill-crack Auto skills from enemy humans as your top priority - a fair number of them are useful to have, and most of the best ones only show up once or twice at most in-game. Use Free Battles to skill-crack the actual combat/passive skills.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Speedball posted:

I've never really exploited Evil Wave or Chaos Wave demons--the downsides seemed sharp, to me. Sure, you can attack without being attacked back, at a distance, but no extra turns, and if the enemy closes on you, you're at a disadvantage.

Which is why Evil Flow (the upgraded version of Evil Wave) is so utterly ludicrous in DS2. Yeah, it costs roughly 20% of your Dragon-type demon's MP to 'activate', but in exchange you get a 6-panel attack radius for that turn, more than enough to keep most monsters at bay, and without the disgusting move penalty from Chaos Wave type skills. As long as you have solid damage (Either Almighty stuff, Assassinate/Multi-Strike, or something) and run a setup that doesn't rely on extra skills (Desperation still has the speed boost, if memory serves, without the usual downsides since you can't get Ex-Turns anyway) then you'll start steamrolling things with not a gently caress given.

Typically, it'll take monsters two turns to "catch up", and no matter how far they are, you'll always be able to counterattack, unless you're fighting a boss with absurd amounts of range.

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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Speedball posted:

Presumably the pun made a tiny bit more sense in the original language...but then again, Joe's jokes are unbelievably lame anyway, so maybe it was just as forced there.

Given the location of Nagoya and the fact that Joe is meant to be from there, I figure that in the original, he spoke (either constantly or periodically) in Kansai-ben, and the translators didn't want to give the "Texas drawl" that most localizers give that dialect, so they gave him Cockney-style rhymeslang instead.

KataraniSword fucked around with this message at 01:27 on Mar 21, 2012

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