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Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
All I know about SMT X FE is that once someone with a Demonica shows up, they're leading my charge. A fair portion of this game's enemies are going to be knights and archers because that's just what Fire Emblem guys fight. So frankly, my money's on the guy armed with modern military equipment.

I want to know how this is going to work on like... any level. They aren't just disconnected by genre, they're disconnected by story and setting. How are they going to rationalize this, while also not having the guys that turned up with guns be clearly superior?

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Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
Personally, I'm eagerly waiting Persona 4-2. Hey, if Square can make direct sequels to bad RPGs, why can't Atlus make direct sequels of good ones?

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!

TurnipFritter posted:

Did you miss Persona 4 Arena, because that was an actual thing that actually happened.


Speedball posted:

True enough but I think he means non-fighting-game.

Also a game I can play. Arena still hasn't come out in Europe/Australia. Hell, part of the reason I'm this thrilled about SMT X FE is because this time I'll actually be able to go out and buy an Atlus game.

Speaking of, when looking at that trailer again I was struck by how SMT4's portraits look compared to the earlier SMT games. Did they change character designers or something sometime after Nocturne? I never realized before but I'm really attached to that slightly weird and unique way SMT humans look, it's just the right combination of anime and realism to make the aspects of both stand out. Also it feels weird to not have my eyes constantly float towards the lips. (EDIT: Might be a different shading style, it till stands out.)

Cleretic fucked around with this message at 11:01 on Jan 25, 2013

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
drat, that is a shame, I liked Kaneko's character designs. They were eye-catching, set them apart from everything similar.

Of course my full response hinges on if he was let go from demon designs as well. Those he knocked right out of the park consistently, and it'd hurt to lose him from that. What else has the new guy done? Because the only person I could maybe abide replacing him would be the guy who designed Personas in P3 and 4, I really liked the psuedo-robotic looks in that (that was a different guy, right?).

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!

Mailer posted:

Strange Journey is probably the only other game in the franchise I'm interested in. Does it feature the same level of unavoidable RNG dickery?

Oh, no, Strange Journey hates you in an entirely non-random and deterministic way.

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
I don't know if this is true, but I heard Kaneko was one of the main people that led to Strange Journey even being made, because he wanted to do more character/demon designs. It would explain why there was a good amount of new demons and redesigns for old demons in it, and why the character designs (especially the Demonica and Demon-Jiminez) look so great.

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
I do like how the social sim stuff works with the dungeon stuff in P3/P4, but I think both of them had separate issues with structure.

Persona 3 was way too strict and structured. Is it the full moon (Y/N)? If Y, plot happens. If N, plot largely does not happen, or does happen but not in a way that means you have to do any fighting. It did mean that a lot of tension was sort of lost, and I know I only ever really did the dungeons in the last week.

Persona 4 had a step forward in that the game set its own schedule, and for the most part I thought that worked really well... until you complete Void Quest and get a far too long period of time where nothing happens and no progress is made. The game really could've used another dungeon between Void Quest and Secret Base; I know the idea there is that everyone thinks the investigation is over until Naoto intentionally gets kidnapped, but nobody playing the game believes that.

Persona 3 I think had better 'dungeon' gameplay than 4, though. Sure there was only one, but it changed plenty, I liked the 'tired' mechanic, and the other team members felt more like actual people.

Cleretic
Feb 3, 2010


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I used a team of Junpei, Aigis and Ken, and they never really seemed to be too stupid. I mean there was only so much Ken could do in a given situation, but other than that they were pretty good. I think it was only Mitsuru that was absolutely retarded, although in certain fights you did have to keep them on a tight leash.

The only time that team composition bit me in the rear end was that I couldn't do any dungeoneering for most of December. Oh, also that I had pretty much none of my A-Team on deck for the Hermit fight, that kinda hurt.

Cleretic fucked around with this message at 14:53 on Jan 27, 2013

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
I think with the cast of P3 vs. P4 it comes down to preference, since they have very different focuses and purposes as stories.

My theory is that they didn't really know how well Social Links would work in P3, which is why the main story sort of avoids any potential influence by them; you don't have Social Links with most of your party, and the story avoids having your Links turn up in it. In P3 the story comes first, and the characterization comes later, and as a result yeah, the characters are more like colleagues and you don't get to know them much.

I think when P4 came around they knew how much people cared about characters, and tried to capitalize on that, because the plot is very character-driven. As a result yes, you do get to know your party members a lot better than in P3. You may not want to, you may loving hate some of these party members (I know I suffered because I didn't like Rise), but you have to associate with them. Ironically I think P3's method of AI-controlled teammates would have worked better in P4, since the party members are more characters of their own.

EDIT: Not saying hat both games didn't have their own problems, but they did come at the whole thing from completely different directions.

Cleretic fucked around with this message at 00:54 on Jan 28, 2013

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Alteisen posted:

Yea but its Naoto, she could have infinite skill slots and max stats and I still wouldn't use her, she is the only thing that's bad about P4 but what a thing, I almost wish I could keep going if I didn't rescue someone, I'd let her die every single time.

Hey, I like Naoto. She has the issue of sort of hijacking the story in a comparable way to Aigis in P3, but it's in a way that I think is more understandable. Before she rolls around most of the Investigation Team's progress has been luck and momentum; the only reason they're the ones saving people is because they're literally the only ones that can, they have absolutely no skills that would in any way lead towards solving a mystery. Naoto, on the other hand, is a detective and knows how such a thing should be treated, so of course everyone defers to her, and she takes charge. Serious business time is a go not just because she's at the helm now, but because the fun and games stop when cute cousins are kidnapped.

On the other hand Aigis turns up, becomes basically the focus of P3's story, and eclipses Yukari as the female lead pretty much instantly because... robots are cool, I guess?

EDIT: As to P4 characters I didn't like, I'm gonna go for Rise. I'm sure she's got a very good social link, but she reminds me too much of my sister's friends, and I don't like my sister's friends.

Cleretic fucked around with this message at 07:30 on Jan 28, 2013

Cleretic
Feb 3, 2010


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I'm aggressively wrong about everything!
The one thing I really didn't like about P4's cast is that Kanji and Naoto double up on the 'adolescent confusion' character theme. It's a perfectly legitimate thing to cover especially with the game's core themes, since a lot of teens go through that sort of thing at that age, but having them both end up with the revelation of 'oh, false alarm, I'm just a normal person with non-normative tastes' causes it to fall a bit flat. I'll give credit, it could have been insensitive and offensive in both cases and it never is, but I feel like it would've made for a better story if one of them actually was what they thought they were.

Cleretic
Feb 3, 2010


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Iceclaw posted:

On the other hand, I don't see why people lumps Naoto and Kanji together. Kanji's deal is about his sexuality, and a bit about the representation therein, though it never really cares to answer if he likes dudes or not. Hell, the point of his link is basically "who cares, he's Kanji, he's awesome". Naoto's problem related to patriarchy and misoginy, not sexuality. That's basically all her shadow is about : "You need to have a man's body to do the profession you want? Then getting a man's body is the logical step."

With both of these, it's sort of an issue of what's left unsaid. Kanji likes women; this is never outright stated, so it can be misinterpreted, but he's most likely just a straight guy that happens to love sewing. It's not entirely clear if Naoto's issues are entirely societal, or if there's a personal bent to it as well. She's clearly getting the message of 'you would need to be a man to live the life you want', but it isn't entirely clear for the most part if that message was entirely gleaned from the outside world or if it's in some way internalized as well.

Still, they get lumped together because they're facing the same problem: They're both facing alternate sides of the 'boys like X, girls like Y, if you don't fit into this you're weird' predicament that's common for teenagers.

Cleretic
Feb 3, 2010


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Zombies' Downfall posted:

The characterization of him as someone who intentionally provokes a rise out of less calm and self-assured people is consistent through P4 Arena (and I think the anime, though I haven't seen it) and neurotic, self-doubting Yosuke is the prime target.

I can't speak for Arena because I'm Australian, but that is about right for his anime adaptation. The anime's characterization of him I think was entirely based around being able to do all the hilarious options and not have it seem out of character.

Cleretic
Feb 3, 2010


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Of every potential group in mainline SMT, I'd think it probably would be the Demonica-wearers capable of inter-dimensional travel. Largely because that was specifically their job.

Cleretic
Feb 3, 2010


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Arbite posted:

So counting all spin offs, how many apocalyptic events that snuffed out most of humanity have happened throughout the series?

I think it's quicker to name the ones that don't have apocalypses.

The only one I can be sure of there is SMT: Imagine. I don't think the first two Personas had any full-on apocalypses, but I could easily be wrong.

Cleretic
Feb 3, 2010


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SMT's timeline is about as complex as Zelda's, but at the same time somehow more comprehensible.

Cleretic
Feb 3, 2010


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Kaboom Dragoon posted:

Europe never saw a release.

I'm not bitter.

At least the DS isn't region-locked. I bought mine online because I knew I'd have no chance of finding it in stores.

In other news, I've started playing Nocturne. It's... it's fun, I can tell it's a good game, but it's really hurting from the lack of advancements made in the series since. It's leding to an especially irritating moment for me here: I'm standing up against Matador, who's of course the first Actually Hard boss in the game. I know I need either Sukukaja or Dekaja to face up to his Red Capote buff, but... I just can't get them at this point, without the Compendium. Either I have to grind up a Sudama until it gets to level 18 and learns it, or I have to somehow recruit a Preta. I don't even think there are things that learn Dekaja yet.

Cleretic
Feb 3, 2010


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So can someone give me the lowdown on the Kalpas in Nocturne? As I understand it they're only stuff necessary if you want the bonus/True Ending, right? Will I be missing out on anything other than that ending if I don't touch them?

Also, if I want to see all the endings, I gather this doesn't quite have the 'alignment based on dialog choices' that I know from Strange Journey, does it? Without spoiling anything, how would I manage seeing multiple endings?

Cleretic
Feb 3, 2010


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Nate RFB posted:

It is worth noting that all of the philosophies are presented unto you by crazy assholes and there is nothing wrong with the picking the path of punching everyone in the face instead.

This is Megaten, I wouldn't expect anything else.

Cleretic
Feb 3, 2010


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So another sort of 'paranoid newbie' question for Nocturne, how do people suggest building the Demi-Fiend? Right now for me he's kind of got a bit of everything, but not in a really focused way. I'm a little daunted by the idea of not being able to re-get a spell if I don't learn it/overwrite it, so I'd like some suggestions. This isn't my first time around the Megaten rodeo, but normally ther eisn't a way I feel like I could completely gently caress myself, so I'm being a bit cautious.

Cleretic
Feb 3, 2010


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Ibram Gaunt posted:

Physical if you're going True Demon Ending, go whatever you want otherwise.

Lunge, and Focus are basically mandatory for a phys build, since the damage stays relevant until the end game.

Make sure you have Fog Breath no matter what build you're going though, it's just too good.

Okay, I've ditched both Lunge and Focus, so I guess I'm not gonna be going physical.

Let's go... Balls-to-the-wall magical power. That's always fun... hmm, but my demons are kinda supposed to help me with that poo poo too, maybe just focus on one element... Damnit this is hard, there's too much choice.

Cleretic fucked around with this message at 12:53 on Feb 12, 2013

Cleretic
Feb 3, 2010


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Dorroile posted:

Hey, his jacket/kimono thing is badass as hell and i totally want one. Chaos heroes always tend to have pretty good fashion sense!

I still vote Demon Jiminez as the coolest of Strange Journey's already cool designs.

I feel sorry for Law in comparison, their demons can often look pretty nice but their actual characters suck.

Cleretic
Feb 3, 2010


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I openly admit that Dante doesn't fit Nocturne visually (personality-wise is a bit of a toss-up, the most a lot of mainline SMT humans get is a spot on the 'Okay Person->rear end in a top hat' sliding scale), but I have a soft spot for him because his presence seemed to be what gave them the push to actually start releasing Megaten games outside Japan. It's why, after thought, I decided that Fire Emblem was the perfect series to cross over with Megaten; they both started turning up outside Japan because of a popularity bump from a crossover.

Cleretic
Feb 3, 2010


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Oh come on, that's just silly.

Cleretic
Feb 3, 2010


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I get the feeling P4 Arena's less on Atlus and more on ASW. This is always an issue with their games in Europe, and at first I was blaming Zen United, but the way the guys that run the Persona Europe page act it seems like it's out of their hands.

Cleretic
Feb 3, 2010


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Open Source Idiom posted:

Oh yeah. Since it was already released in the US. I'm an idiot.

Did they just junk the data or something? There shouldn't be any need to rebuild everything from scratch -- unless it's something to do with region coding a system that wasn't meant to be region coded, or something equally ridiculous.

Nah, the same thing happens with all of ASW's games. It looks to be something with their infrastructure, there's something fundamentally hosed somewhere along the line.

Cleretic
Feb 3, 2010


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I'm still playing Nocturne for the first time, having just now beaten White Rider (these Candelabrum bosses almost invariably have the same theme of 'really hard until you realize how they fight', I beat White Rider by going in with the fire-draining Magatama with an expel-immune Feng Huang flanking me, he couldn't do a thing).

After this, I'm very, VERY happy with Strange Journey's system. In Nocturne it's basically just 'throw your entire inventory at them, hope you get lucky'. Strange Journey might not be entirely consistent, but neither is Nocturne, since you could give a demon everything they want and they'd still bitch out and leave. At least with Strange Journey I felt like I was actually in power over my negotiation.

Cleretic
Feb 3, 2010


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Alteisen posted:

It was a bit easier to stomach in SJ since you could make a demonica thing that would smooth over one mistake, plus they had less questions, I always always succeed with that thing on.

Also, the question round comes before the 'give me poo poo' round in Strange Journey. So if you pick the wrong dialog choice and they gently caress off, you at least didn't give them three Life Stones and a thousand Macca yet.

Cleretic
Feb 3, 2010


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Policenaut posted:

Nocturne would have been infinitely improved if we had the ability to right hook every single whiny insufferable teenager waxing philosophic about their ideal world.

Eh, I've given Chiaki a bit of a pass. Partly because she put forward her plan right after Hikawa's other, much stupider plan, and partly because she's the first non-Hikawa person who bothers even thinking about using the Vortex World properly.

I don't know what the guy in the hat's gonna do, but I know it's gonna be dumb as hell.

Cleretic fucked around with this message at 08:07 on Feb 22, 2013

Cleretic
Feb 3, 2010


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01011001 posted:

Whatever you imagined Isamu would come up with is probably less dumb than what he actually says.

My guess so far is, since Chiaki's was generally pretty close to the Chaos party line, Isamu's going to be a brutal socialist of some sort, somewhat in line with traditional Law views.

But now that you've siad that I'm assuming we're gonna be flying into something dumb, so... I'm gonna put my money on 'Silly Hats Only'.

Cleretic
Feb 3, 2010


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I really cringe hearing a 'let's Mass Effect 2 this series!', because Mass Effect 2 took everything I enjoyed about Mass Effect 1, threw it away, and made a game by combining what's left with ideas from other games that I hate (that is, I hate the ideas. But I probably hate the games too). So to me, 'pulling a Mass Effect 2' means 'do literally all the worst things you could possibly do'.

Just because some features are a bit poorly executed, doesn't mean you have to throw the whole thing out and start again.

Then again, I'm the person who liked Mass Effect's overly complicated character progression, equipment system (not the inventory system though, I'm not stupid), and the Mako and planet exploration segments. So maybe it's actually a good idea to specifically spite me when designing your game.

Cleretic fucked around with this message at 14:40 on Feb 22, 2013

Cleretic
Feb 3, 2010


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Hell, even Imagine had a tech-brace. I just assumed it was an SMT tradition.

Cleretic
Feb 3, 2010


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I think I swiftly left the enjoyment boat for the Fiend fights in Nocturne.

Okay, I enjoyed Matador even if he kicked my rear end. Daisoujou and Hell Biker were fun challenges. Pale Rider (or White Rider, whichever the first Rider was) was... not actually fun, but I still appreciated it. But Red Rider is... more of the same, only now he's a bitch to fight.

It was neat at first, fighting all these different specters of death with different styles. But I'm not really interested in fighting the Four Horsemen one at a time, that's boring, especially since they all fight basically the same.

Cleretic
Feb 3, 2010


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I might manage better coming at him with Mediarama later.

In the meantime, wow is Isamu's Reason dumb. Doubly so because this isn't a loner we're talking about. This is the Obligatory Megaten Male Sidekick. He has friends, he has at least been, implicitly, co-operating with people before the events of the game! He might be kind of a dick, but someone infected him with The Stupids pretty bad here.

Cleretic
Feb 3, 2010


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Okay, the base idea behind Nocturne's ally choices is something along the lines of 'everyone in the world has terrible ideas for how the world should be run and only they can't see that', right? Or does the game seriously expect me to consider Hikawa a man with great ideas that should be followed?

Right now I'm gravitating towards Chiaki not because I agree with her, but because her idea is only fairly awful as opposed to really loving awful.

Cleretic
Feb 3, 2010


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dis astranagant posted:

True Demon Ending is the best ending precisely because you don't have to put up with those other morons.


Sex_Ferguson posted:

Just reset the world back to Neutral or go with Lucifer, those are the only two decent choices, I am not kidding on that last one.

Except Lucifer has lovely plans, too. He's just aiming his poo poo higher than everyone else.

Cleretic
Feb 3, 2010


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TurnipFritter posted:

I want the designs in the game to look more coherent (this would include retouching the old 90s Kaneko art, too), and I'd be lying if I said I didn't hope the unifying style to be more like Nocturne than early 90s SMT.

Compare Raphael from the cover with Raphael that will actually appear in game:


It'd be different if they were using 3D models or actual sprites where there's room to interpret designs, but when you're straight up using mostly static art you could at least try to make it all look like it belongs in the same game.

Whoa, that's Raphael's new design? That's... I'm not gonna lie, that's pretty badass. The Seraphs were demons that did really need a nice touch-up, it's nice they got it.

Cleretic
Feb 3, 2010


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Tallgeese posted:

Turnip: I don't know, Raphael's among the worst of the redesigns. You cannot convince me that it looks good in any medium.

Though I do agree it looks "better" on the cover.

It's going to look strange when two demon portraits of vastly different art styles are next to each other on a battle screen.

Honestly though, what can you do? Hire a guy to redraw all of them? That'd take a long time, and I can't imagine the results would be that well received.

On Raphael: I really like the design principle of making angelic figures look like robots. The Seraphs were always pretty plain and due for a makeover, so I'm happy they got one at all, and I'm even happier that they get one like this, that looks really properly robotic while still retaining some obviously angelic features. The red color also makes it look a bit like muscle, which is an interesting appearance if a bit unrelated and unintentional.

And as to the vastly different art styles, I'd really like it if that were in some way directly tied to things. Like maybe different mythologies get different styles, or maybe that 'higher' figures like the Seraphs and gods of 'big' mythologies get modern designs while low-end stuff like fairies and other generally considered 'mortal' beings get dated designs. As it stands it's a bit slapdash, without any real connections, so it doesn't entirely work especially when the really old stuff turns up.

Cleretic
Feb 3, 2010


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ConanThe3rd posted:

So, any Europeans hoping to play Persona 4 Areana sometime in this lifetime should probably not hold much hope

The take from all this; they haven't submitted the Xbox 360 version for classification from Microsoft. PS3 is done but nope, they haven't even submitted the Xbox version.

I'm convinced this is some sort of sick joke and we're not actually going to get P4A.

Checking the FAQ on the Persona Europe website, it's not a matter of Zen submitting it. They have the PS3 version, but through some bizarre quirk of developmental structure or process, they haven't been given the 360 version.

I know just as much as everyone that this is bullshit. But blame the right people.

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Cleretic
Feb 3, 2010


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Dragonatrix posted:

So, they can't release the PS3 version because...? I'm probably not even going to bother with it at this point, because this is just really loving stupid of everyone involved, but I'm not seeing any reason for why they're just sitting on it either.

I imagine a simultaneous release is somewhere in the production contract.

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