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Kikka posted:Wait how is he gonna break the world record if he's already at 5 hours? Or am I just dumb? The bottom timer is how long he's been streaming in total. The top timer & splits are the current run, but right now he's taking a break with a No Damage attempt so he's not timing it. edit: and just as I post he takes damage sorry for jinxing it cosmo Internet Friend fucked around with this message at 18:48 on Aug 13, 2011 |
# ¿ Aug 13, 2011 18:45 |
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# ¿ Apr 25, 2024 22:40 |
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justin/twitch.tv pro tip: the middle button in the lower right of the video stream will pop out the player into its own window so you can close the chat and never have to see jtv retards and their incomprehensible emoticons.
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# ¿ Aug 14, 2011 05:16 |
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I'd like to see a post patch run of Dark Souls, but it's entirely possible to clear cache on your console, take it offline and play the older on disk version instead. I know the official general rule on SDA is to use whatever version produces the fastest time.
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# ¿ Nov 2, 2011 03:59 |
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HarkToTheLoons posted:My brother's submitting his Mario 64 run to Twin Galaxies at some point. 70-star minimal run. Non-TAS, so it's pretty long. Worth a look, though. Has your brother been paying attention to what's happened to SM64 records in the last year? Even allowing for whatever a "non-glitch" run is, compare his execution to nero's.
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# ¿ Dec 21, 2011 06:02 |
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I'm not even talking about TG's rules, if you want to give yourself restrictions thats cool. But watch this compared to this.
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# ¿ Dec 21, 2011 06:40 |
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Watch Cosmo's stream, he's going to do a restream/commentary thing like he did for the Halloween puzzle race.
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# ¿ Jan 22, 2012 01:27 |
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Could you track down the PC port of ToTD instead? Ideally to be played with some loud rear end mechanical keyboard.
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# ¿ Apr 6, 2012 22:51 |
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qntm posted:I haven't watched this all the way through, or played SS2 myself, but why is everything at an angle? Is this a glitch/speed strategy, or is there something wrong with the gravity for some in-game story reason? When you die the camera falls to the ground sideways like that. From watching the video the glitch seems to be that he gets an enemy to kill him as he jumps into the hole down into Engineering, causing him to die and level transition at the same time. He spawns in the next area with one HP, invincibility and the camera stuck in the "you are dead" position.
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# ¿ Sep 9, 2012 23:19 |
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Twitch has been screwy today, they broke chat embedding and it's been giving people that "blocked" error randomly.
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# ¿ Jan 1, 2013 21:43 |
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I keep meaning to make an IRC filter to just remove any line with a twitch face; I bet that alone would render big chats more readable.
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# ¿ Jan 4, 2013 01:12 |
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IIRC from running around testing uncompiled Quake maps when you go OOB you just start falling, which would limit its utility if it's even possible.
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# ¿ Jan 27, 2013 03:38 |
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Seconded, I'd love if there's a write up of the Evermore glitches. Overflowing stats by resetting the game I've know about for a long time but I'm curious where things have gone.
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# ¿ Feb 17, 2013 16:42 |
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Was that the same run that Cosmo told anybody who was watching just because they wanted to see a new WR to get out? loving LOL if so.
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# ¿ Apr 4, 2013 01:52 |
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I think if PJ & co played Armageddon on a RubberWorm scheme they might erase WormNet from the Internet so it's probably for the best they stick to Reloaded. Armageddon will always be the most customizable version of Worms since it's continually upgraded via WormKit, but it's all bolt-on to the ancient UI.
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# ¿ Aug 30, 2013 01:32 |
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MrLonghair posted:I'm not that excited to see something like Star Craft 2's campaign on but if they can figure out and get four player Borderlands 2 - that'll be it for me, the thing I want to see the most. BL2 runs are done on patch 1.3.1 as most of the glitches that make it possible have been patched out. And while they do use the Axton super speed glitch, the huge amount of health enemies have in four player means his role is mostly to hit triggers early. Everybody has a role in the run, including splitting up to hit multiple triggers as fast as possible. Professor Broman, TeaWrex, SuperGoos, and iMisty have been doing runs with a MultiTwitch setup every weekday recently that are a ton of fun to watch. This FAQ runs down the glitches used: https://www.dropbox.com/s/2rcz93j1002l658/Borderlands2-faq.pdf Internet Friend fucked around with this message at 21:16 on Sep 7, 2013 |
# ¿ Sep 7, 2013 21:12 |
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ToastyPotato posted:Do you have a link for one of your perspectives? Also, you should post next time you do the multi twitch thing because that sounds awesome as hell. I had no idea BL2 was even being run ever and I love the game so this has me very interested. Here's the new sub 2:30 record they just got this week: http://www.twitch.tv/professorbroman/c/2873830 If the BL2 runs are happening they start around 9 AM EST. Broman also does single player runs. Follow his stream/check bombch.us/Jop for the MultiTwitch stream. If you're interested in getting into running it, Broman is organizing Four Player Fridays where he takes three stream viewers through the game. Scroll down on that video link I posted and you can find the patch and videos about the route. edit: also I am not one of these runners, since you seemed to get that impression from my last post.
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# ¿ Sep 7, 2013 22:10 |
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Chicagothon just had a last minute schedule addition. Now the marathon is opening with the most American game ever made (by a Japanese company): METAL WOLF CHAOS
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# ¿ Oct 4, 2013 03:33 |
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ToastyPotato posted:Is that not something that could prove useful if easily replicable? If there was a way to OOB past the locked door before the Fight House, that would skip a long, annoying mission. Unfortunately that requires figuring out how to do it intentionally, and nobody but Murph plays this game. So good luck to him.
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# ¿ Oct 17, 2013 19:17 |
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Heresiarch posted:I remember the death skip involving the shield knockback method, but how does this one work? It's a variation on the "shift line" glitch normally done with the Heart Refresh, only in this case it's done by backdashing during the level up animation. If the room you walk into after doing the trick doesn't scroll, you load in on the wrong side of the screen and immediately transition to the next room after that, in this case skipping Death's room before he appears. You can also do this to loading rooms to carry the current tileset into the wrong area and create some incredibly garbled graphics.
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# ¿ Nov 19, 2013 20:23 |
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Elendil004 posted:... they really do need to enforce across the board. Not being able to enforce their own rules across the board, particularly re: sub icons, is what lead to people being upset with Horror to begin with.
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# ¿ Nov 20, 2013 22:50 |
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Rename SRL Leaderboards to SRL Database and make an API & Twitch widget that displays the subset of runs that streamer wants to compete against. Each stream will show only the records that runner thinks are valid.
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# ¿ Dec 2, 2013 03:22 |
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wa27 posted:Or they did it because people wouldn't stop complaining about how choppy twitch streams are for them. That's probably the reasoning behind giving non-partners video quality options too. That seems much more likely than Microsoft not knowing how to make a twitch app. A few days before the rollout of the new system staff member Encryptio was in Cirno's stream chat explaining routing and how Twitch's focus on low latency meant they couldn't use the same techniques Netflix or YouTube use to maintain quality, but that they were working on something to improve Twitch for people with connection issues. Then after the system goes live he shows up and complains that he can't go anywhere without people bitching about buffering.
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# ¿ Dec 17, 2013 19:10 |
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Pie appears to be using a gamepad and not using the lock-on feature, which is a handicap that would make the game harder for anybody, and he's bad at blind games to start.
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# ¿ Jan 26, 2014 00:06 |
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Turning off the sound in Wiz 6 to speed up animations is something everyone does, speedrun or not. That poo poo is awful.
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# ¿ Jan 31, 2014 20:26 |
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Elephant Ambush posted:Is there a video? I've never seen BC speedrun before and I think PJ is cool. http://www.twitch.tv/pjdicesare/c/3750280
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# ¿ Feb 19, 2014 19:19 |
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If nothing else, watch how to do BoC with Black Firebombs so you don't have to deal with it. Even playing casually it's good to know.
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# ¿ Mar 7, 2014 06:21 |
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Link to the Past Any% No OOB just got wrecked by a new glitch: https://www.youtube.com/watch?v=epOSfEVBAAI You can now skip fighting Lamolas and Moldorm, getting the master sword, and Aghanim's tower. That removes the worst boss RNG from the run and brings it down to under 1:20.
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# ¿ Apr 10, 2014 18:13 |
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And now there's apparently a way to skip Furnace Fun in Banjo-Kazooie. A bad day for RNG, good day for speedruns.
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# ¿ Apr 11, 2014 02:10 |
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Half-Life runs skip the tram entirely by starting the game on map c1a0. That tram video is just for fun since it's a segmented run.
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# ¿ Apr 12, 2014 20:25 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run:
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# ¿ Apr 14, 2014 00:16 |
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Heran Bago posted:You need to record all of the successful lines on a tape recorder. Or you can record it all in an audio editor and play it back to record in a tape recorder. A literal tool-assisted speedrun would be possible. I'd love to see someone pull a Family Feud/Brain Age on a voice recognition game.
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# ¿ Apr 14, 2014 16:18 |
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Coolkid and quadrazid are explaining HL21 on stream right now: http://www.twitch.tv/dabigbooi
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# ¿ Apr 14, 2014 19:59 |
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Alteisen posted:I really thought Spike would finish the game and not pie. Spike peaced out so he could be awake when they blind race Super Metroid tonight.
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# ¿ May 6, 2014 19:35 |
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Alteisen posted:Could someone tell me what is up with this legacy of wizard game? Each of the family members has access to a specific set of tools, and each of the McGuffins is in an area that strongly encourages the use of that person's tools. The music changes hint you're in a new zone as well. The map is huge, but there's at least some sense to it. The only straight up bullshit part IMO is having to fall through an unmarked block in an unremarkable corner to reach the bottom area of the map.
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# ¿ Jun 3, 2014 03:13 |
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pixaal posted:I don't know too much about this Ultima but I do know stuff scales with your level and its possible to level to a point that you cannot win. There is a reason speed runs are normally under an hour. The NES speedrun being under an hour has more to do with glitches in the port than the design of the game. For instance, you can prevent enemies from moving by holding the D-pad while exiting the menu, or regen mana in dungeons by spinning around. The enemies directly before Exodus hit like a truck and are invisible but can be perfectly manipulated, and and you can make sure your magic doesn't fizzle by casting on the right frame of animation. The TAS also causes a boat to spawn behind the serpent, skipping having to sail there normally with the Mark of the Serpent.
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# ¿ Jun 10, 2014 04:34 |
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Dr. Dos posted:Before I forget about it forever, after the Pokemon TCG race the other night, the winner began playing some neat Game Boy game where you maneuvered some weird object on a grid of hexagons that had one point fixed, and one point spinning around it, then when you stopped it the previous fixed point began spinning around the new one and it looked like a lot of fun. Does anybody know what it's called? It's called Lucle.
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# ¿ Sep 28, 2014 02:55 |
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FillInTheBlank posted:Where can I get my nicely aggregated speedrun streams not that pksage.com seems to be broke or just sold out to some random WoW streamer with 2 viewers. http://speedrun.tv/games Hover over the white icon above the game list to change what it shows
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# ¿ Dec 5, 2014 11:15 |
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There's discussion of the glitch in the main Zelda thread. As I understand it, filling the screen with actors then trying to create the flute tornado alters the ghost's AI state, which causes it to execute code based on the music, then based on XY positions of Link and an enemy, then based on the current RNG. The run sets it up so this creates a bunch of items including one that quickly warps between screens, and another that executes code based on the X positions of actors. He gets to the last dungeon so the credits are loaded, then sets up Link and a Petra in a way that the ACE item calls the credits.quote:Masterjun wrote:
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# ¿ May 20, 2015 17:51 |
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As a followup to that Zelda 1.0 ACE TAS, Sockfolder figured out a way to do it in real time by using the filenames to write instructions. These names make the game end when you enter dungeon 9 after glitching the ghost AI: He hasn't made a video of that one, but there's a vod of an earlier version of the code: http://www.twitch.tv/sockfolder/c/6732366
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# ¿ May 26, 2015 21:01 |
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# ¿ Apr 25, 2024 22:40 |
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Unless you're used to dealing with it you get tons of erroneous up and down inputs on the Wii D-pads. Playing SM on them is a special kind of hell.
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# ¿ Jun 15, 2015 00:26 |