Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«833 »
  • Post
  • Reply
Rocko Bonaparte
Mar 12, 2002

Every day is Friday!


TheresaJayne posted:

I tried the VR version - the movement had me hurling in seconds
Like, literally?

I couldn't get a rift on my head so it is kind of moot--especially with my glasses. I still tried to endure enough to launch any Minecraft at all and it was a no-go.

Adbot
ADBOT LOVES YOU

TheresaJayne
Jul 1, 2011


Rocko Bonaparte posted:

Like, literally?

I couldn't get a rift on my head so it is kind of moot--especially with my glasses. I still tried to endure enough to launch any Minecraft at all and it was a no-go.

Well I stopped before i got to that stage but had to go lie down for an hour to stop the head spinning and stomach churning (or was that the other way round)
I do get Seasick (never used to) and I too wear glasses but my DK2 has lenses to use if you need glasses.

some games are no problem others give stomach churn instantly

Working one that were no problem -
I expect you to die (amazing shame its not around any more)
any vr videos,
some roller coaster apps
Elite Dangerous

Problems are :
There was one like you moved by sending out grappling hooks and pulled yourself like spiderman - Eugh!
Minecraft
EverSpace - for some reason the movement was not pleasant - but it was beta when i last tried it.

SwissCM
Apr 23, 2003

Fight the system by not tipping waiters! Not by refusing to eat out!

TheresaJayne posted:

I tried the VR version - the movement had me hurling in seconds

Play Vivecraft instead (despite the name it works with every PC compatible HMD). It has nicely implemented teleportation locomotion, it's very comfortable to play.

EDIT: Just realized you have a DK2! I think you need VR controllers for teleportation unfortunately.

Nuevo
May 23, 2006



Fun Shoe

Taffer posted:

That's because in the Java version, passive mobs never despawn. Hostile mobs despawn once no one is nearby.

Right, but if you're not in the Nether, it's not actually loaded, and nothing despawns.

It's also why, if you go into the Nether on multiplayer, and somebody's been loving with the pigmen then left unloading those chunks, if you wander into range of them days or weeks later loading those chunks again for the first time, you're in for an asswhuppin.

MikeJF
Dec 20, 2003



Is MC Bedrock multiplayer similarly constrained for view distance as Java by the load times of data for over 12 or so chunks, or do they have more efficient streaming?

Blasphemeral
Jul 26, 2012

Three mongrel men in exchange for a party member? I found that one in the Faustian Bargain Bin.

MikeJF posted:

Is MC Bedrock multiplayer similarly constrained for view distance as Java by the load times of data for over 12 or so chunks, or do they have more efficient streaming?

My understanding is the bedrock version's view distance is much, much higher.
There's not really any good reason the load times in the Java version were as garbage as they were except

SugarAddict
Oct 11, 2012


Blasphemeral posted:

My understanding is the bedrock version's view distance is much, much higher.
There's not really any good reason the load times in the Java version were as garbage as they were except

Adding on to this, it would be litreally faster to redo the whole game from scratch than trying to undo the spagetti code that is minecraft.

MikeJF
Dec 20, 2003



Blasphemeral posted:

My understanding is the bedrock version's view distance is much, much higher.
There's not really any good reason the load times in the Java version were as garbage as they were except

I know this is the case for rendering view, but does this apply to multiplayer view distance where it's constrained by loading rather than rendering performance?

Taffer
Oct 15, 2010

She was in the mood, making silly faces; silly bands on her wrists match the bands on her braces.


MikeJF posted:

I know this is the case for rendering view, but does this apply to multiplayer view distance where it's constrained by loading rather than rendering performance?

The bedrock version has both better rendering and loading. It was designed using better languages, better frameworks, by better developers. Rendering is way more efficient for a lot of reasons, and so is loading. Blocks hold less garbage data, the world is encoded with logical data structures, uses threading better, etc etc etc. Obviously a lot of this is inference because we can't just decompile and look at the code of the bedrock version like we can with java, but the bedrock version on a poo poo computer can run circles around java minecraft on a beast computer.

But even if you can't look at the code of the bedrock version, you can look at any of the millions of minecraft clones that perform infinitely better by just using good design strategies. A lot of people blame Java (and it's definitely a big factor), but it's really just building things with performance in mind. Minecraft was built to just cram out proof of concept ideas by a mediocre programmer. For a simple example, in earlier version of java minecraft (and maybe still, I'm not sure), every leaf block polled every block around in in the leaf decay radius every tick to check if there was a log nearby. Which might not say very much to someone who isn't a programmer but it's just comically bad design that even a relatively novice programmer shouldn't make.

Pakistani Brad Pitt
Nov 28, 2004

Not as taciturn, but still terribly powerful...

Minecraft mechanics question that I should know by now but never really was sure: If I have armor thatís damaged in durability (like almost broken, red bar), does this indicate that it will protect me worse? Or is the protection rating of armor the same as when itís 100% new?

Trying to decide if I should use my armor up or discard it when itís half broken if this means itís not protecting me as well.

Rupert Buttermilk
Apr 15, 2007

RowboatMan: Freezing time is an old P.I. trick...


Pakistani Brad Pitt posted:

Minecraft mechanics question that I should know by now but never really was sure: If I have armor that’s damaged in durability (like almost broken, red bar), does this indicate that it will protect me worse? Or is the protection rating of armor the same as when it’s 100% new?

Trying to decide if I should use my armor up or discard it when it’s half broken if this means it’s not protecting me as well.

I believe it's still going to protect you to the same degree regardless of how damaged it is. The level of protection is represented by the number of armour icons you see, near your health/hunger bars.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Armor protects you the same right up until it fully breaks, then it's gone.

This used to not be true. Durability affected defense. Turns out it was a lovely system no one liked because you'd be better off throwing away your diamond armor while it was still at more than half durability because it protected less than a fresh iron set would.

Ra Ra Rasputin
Apr 2, 2011


Vib Rib posted:

Armor protects you the same right up until it fully breaks, then it's gone.

This used to not be true. Durability affected defense. Turns out it was a lovely system no one liked because you'd be better off throwing away your diamond armor while it was still at more than half durability because it protected less than a fresh iron set would.

I preferred the old system, at least on pvp enabled servers, I liked how people got worn down over time and people had stockpiles of iron armor to re-equip themselves back into the fight.

I don't much like the new system, where everything is nearly unbreakable ultra enchanted that takes ages of exp grinding to acquire and pvp turns into 10 minute immortal slugfists of a quarter of a heart scratches that get instantly regenerated.

Ra Ra Rasputin fucked around with this message at Jan 17, 2018 around 14:26

dobbymoodge
Mar 8, 2005



Taffer posted:

The bedrock version has both better rendering and loading. It was designed using better languages, better frameworks, by better developers. Rendering is way more efficient for a lot of reasons, and so is loading. Blocks hold less garbage data, the world is encoded with logical data structures, uses threading better, etc etc etc. Obviously a lot of this is inference because we can't just decompile and look at the code of the bedrock version like we can with java, but the bedrock version on a poo poo computer can run circles around java minecraft on a beast computer.

But even if you can't look at the code of the bedrock version, you can look at any of the millions of minecraft clones that perform infinitely better by just using good design strategies. A lot of people blame Java (and it's definitely a big factor), but it's really just building things with performance in mind. Minecraft was built to just cram out proof of concept ideas by a mediocre programmer. For a simple example, in earlier version of java minecraft (and maybe still, I'm not sure), every leaf block polled every block around in in the leaf decay radius every tick to check if there was a log nearby. Which might not say very much to someone who isn't a programmer but it's just comically bad design that even a relatively novice programmer shouldn't make.

They're cheating a bit - maybe a lot - for performance, it's not all down to better code. Better Together/Bedrock only updates blocks within 4 chunks radius of the player. In Java edition different kinds of updates happen at a couple of different distances, but iirc blocks are guaranteed to get updated on an 8 chunk radius from the player.

This video does a good breakdown of this and other significant differences between the versions: https://www.youtube.com/watch?v=dz3p3UhU9Vc

Something else pointed out in the video that may be a performance hack or just a bug is that Redstone signals only updates blocks 10 times per second, and there are no 0-tick updates for any blocks.

The Better Together versions do run really nicely, and people have been complaining about the quality of the Java edition's code for years, but the idea that it wasn't coded with performance in mind is nonsense. You can write lovely spaghetti code that is optimized for performance, and optimizing for performance often involves tradeoffs in terms of readability and reusability. I was running Minecraft on a single core Athlon with 1 gig of RAM and a 5 year old video card back in 2011. Under Linux. And the experience was perfectly fine with the default render settings.

Better Together locks in behaviour invariants for the various in game objects so that everything behaves the same on my laptop as it does on my kid's lovely Kindle fire tablet. This is why it's so smooth compared to Java edition; it's optimized for very low end devices. It's also why Redstone is broken, or at least different.

It also locks in users to the XBox Live ecosystem, and builds in a store complete with in game currency. It's optimized for kids to needle their parents for micro transaction so they can dress up like a parrot or some poo poo.

e: typo

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Didn't watch the whole video, but I assume the significantly lowered updates per tick, per chunk, etc, are a result of the new version being built with mobile devices in mind? With consoles being a second layer of compatibility.

IronicDongz
Aug 18, 2013

I tried to express some concerns about what had just happened...


https://www.youtube.com/watch?v=NxVJLxRGqUA

potions are another one of those things which take a crazy amount of trial and error to understand without outside resources

if some items were just marked as "potion base", "potion primary ingredient" "potion secondary ingredient" it would be fine

Blasphemeral
Jul 26, 2012

Three mongrel men in exchange for a party member? I found that one in the Faustian Bargain Bin.

IronicDongz posted:

https://www.youtube.com/watch?v=NxVJLxRGqUA

potions are another one of those things which take a crazy amount of trial and error to understand without outside resources

if some items were just marked as "potion base", "potion primary ingredient" "potion secondary ingredient" it would be fine

Or even if it were such that all items with a "dust"-like icon were potion additives, for example, someone could reasonably discover one and then piggyback off of that to guess the rest. But the closest that the game comes is that the two secondary ingredients happen to both be dusts, but none of the other dusts work and there's no other such patterns.

Also a problem is that all brewing is locked behind end-game or near-end-game materials. You don't get to play around with it all game when some of the potions (like speed, or night-vision, for example) could be most helpful.

IronicDongz
Aug 18, 2013

I tried to express some concerns about what had just happened...


Yeah, I've always thought you should at least be able to make a worse potion stand without blaze rods. Like, maybe you can make ones with iron that only brew 1 potion at a time, so they consume 3x the ingredients.

Blasphemeral
Jul 26, 2012

Three mongrel men in exchange for a party member? I found that one in the Faustian Bargain Bin.

IronicDongz posted:

Yeah, I've always thought you should at least be able to make a worse potion stand without blaze rods. Like, maybe you can make ones with iron that only brew 1 potion at a time, so they consume 3x the ingredients.

That still wouldn't help without bases other than nether wart. Like, they have a whole system supposedly about mixing and matching ingredients, and then they make the entire thing require the same base ingredient from the same biome.

Adbot
ADBOT LOVES YOU

Lorini
Dec 27, 2006

Love my dawgs and love my games!

The bedrock patch is up and they say it fixes the passive mob spawning issue. I did see many more passive mobs when I started a new game, but I couldn't find a swamp to test the slimes.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«833 »