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Boiled Water posted:It's horrible, but wasn't it much worse earlier on? Yeah, back when there were no repeaters basically everything was twice as large to implement. Notch should just make redpower the default.
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# ? Sep 29, 2011 00:35 |
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# ? Apr 23, 2024 20:35 |
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Minecraft needs a spike block.
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# ? Sep 29, 2011 00:43 |
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What do you want to do that cactus won't let you?
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# ? Sep 29, 2011 00:46 |
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Another nice thing would be to have double doors conduct power to one another like powered rails do.
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# ? Sep 29, 2011 00:46 |
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Drox posted:What do you want to do that cactus won't let you? Actually, the placement on cactus is really annoying, and it's quite easy to destroy. Lining a pit with it, for instance, doesn't really work. A spike block that had an iron component (for sturdiness) would be nice.
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# ? Sep 29, 2011 00:50 |
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Drox posted:What do you want to do that cactus won't let you? Probably place a damaging block on walls, or just anything other than sand. Also style for spike pistons.
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# ? Sep 29, 2011 00:52 |
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dpbjinc posted:For those of you wondering about ore distributions, I'm creating a spreadsheet that lists them and graphs them out. It will take a while, but I do have results on diamonds in 1.9pre (with structures on). Based on a map of 13413 chunks, roughly centered at the origin, there are about 2 diamonds per chunk now, which, if the wiki is correct, is about half what it used to be. Diamonds are still concentrated around lava level. Counting the lowest block as y = 0, most diamonds can be found at y values from 7 to 14, with slightly more at the higher end of that range. thank you, i knew i wasn't going crazy.
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# ? Sep 29, 2011 01:01 |
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EightBit posted:If you think redstone circuits are highly spergy, congratulations you're not a programmer and probably couldn't do it proficiently even if you went to school to get a CS degree. Y'know, there's stuff I'm good at which you're probably completely inept at. So congratulations!!! Our respective educations took us down separate paths!!
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# ? Sep 29, 2011 01:06 |
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I code daily and redstone is beyond me.
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# ? Sep 29, 2011 01:07 |
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Montalvo posted:I code daily and redstone is beyond me. You mean that when you code, you don't spread out a vast network of wires that can never cross under any circumstances, each one operated by a system of on/off switches that can alter the entire fundamental structure if they are misplaced just slightly? How could there possibly be a more simple and elegant system than that? I bet you use Visual Basic or something
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# ? Sep 29, 2011 01:21 |
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Montalvo posted:I code daily and redstone is beyond me.
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# ? Sep 29, 2011 01:23 |
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Redstone isn't programming, it is integrated circuit design.
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# ? Sep 29, 2011 01:24 |
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It is integrated stupid fart design
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# ? Sep 29, 2011 01:25 |
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FOUND SLIMES! Haha how dumb they are so loving rare now. The sticky piston should be worth more than a diamond block.
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# ? Sep 29, 2011 01:26 |
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Senator Woofington posted:FOUND SLIMES! Haha how dumb they are so loving rare now. The sticky piston should be worth more than a diamond block. Since their implementation, I have seen slimes once. If endermen were that rare, I'd still think they were cool and really interesting.
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# ? Sep 29, 2011 01:32 |
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I found a slime spawning chunk just to the side of a ravine directly under my house. Find a slime? hollow that poo poo out.
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# ? Sep 29, 2011 01:43 |
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If they made any official changes to the way redstone works the top thing on my list would be insulated wires that you could place in a certain direction depending on which way you're facing (sort of like how repeaters work). That way you could run two redstone lines in parallel on adjacent blocks without them powering each other. I know something like this exists in mods, but that would make redstone about a thousand times better in vanilla.
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# ? Sep 29, 2011 01:51 |
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Sultan Tarquin posted:I found a slime spawning chunk just to the side of a ravine directly under my house. Find a slime? hollow that poo poo out. You did it wrong. You want a floor at 6, two blocks of air, a floor at 9, two more air, floor at 12, two more air, and a floor at 15 (with two air). All fully lit. Ideally, you do this in slime chunks without any caves at all, or you go and light all the caves in the chunk. edit: fixed the numbers pseudorandom name fucked around with this message at 01:59 on Sep 29, 2011 |
# ? Sep 29, 2011 01:52 |
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xezton posted:If they made any official changes to the way redstone works the top thing on my list would be insulated wires that you could place in a certain direction depending on which way you're facing (sort of like how repeaters work). That way you could run two redstone lines in parallel on adjacent blocks without them powering each other. in crafting box 3 vertical redstone dust with 3 wool on each side do it notch
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# ? Sep 29, 2011 01:56 |
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pseudorandom name posted:Redstone isn't programming, it is integrated circuit design. It's more of massively-UNintegrated circuit design.
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# ? Sep 29, 2011 01:59 |
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pseudorandom name posted:You did it wrong. Good luck doing this with lava around. gently caress lava. Also it costs a full diamond pick or more unless you're in a cave. trandorian posted:It's more of massively-UNintegrated circuit design. It's also actually massive.
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# ? Sep 29, 2011 02:01 |
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Evek posted:But I did manage to build a four sided clocktower on my regular server to scare my friends on redstone. It only encouraged them to start using it. Is it a rotary clock or a digits clock? If you found a way to make feasible clock hands then I am incredibly envious.
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# ? Sep 29, 2011 02:16 |
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At the very least, you could do something with pistons raising/lowering blocks for the different hand positions.
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# ? Sep 29, 2011 02:19 |
pseudorandom name posted:At the very least, you could do something with pistons raising/lowering blocks for the different hand positions. With the new lighting system, you could pull some white blocks back with sticky pistons and get a deep black clock hand
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# ? Sep 29, 2011 03:01 |
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I've never liked the slime spawning code. If he wants to make them just really rare, that's one thing, but the idea that there are only certain chunks, at random, which they'll spawn in? What's the point? If he's trying to make slime spawns seem 'localized', that's a bad way to do it. Here's an idea: much like ravines, dungeons, and mineshafts, have slime pools/slime caves be randomized, generated terrain features. Anything from a viscous pool of green goo to just ooze dripping off the walls and ceilings to indicate "Hey, slimes spawn here!" and you're leagues better off than this wild snipe hunt. Miijhal posted:Of all the things I'd like to see done with redstone, my biggest wish would be for the ability to wire up three dispensers/doors/what have you side-by side to one line of redstone instead of having to go through tons of inane bullshit to make sure the lines of redstone don't interact in any loving way. Drox posted:What do you want to do that cactus won't let you?
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# ? Sep 29, 2011 03:40 |
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I just found a point of land about 10m above and out into the ocean. Cool place for a lighthouse! Built a 40m high lighthouse and thought I made a perfect little lava catch pool and set a couple-three sourceblocks of lava up at the top. Next thing I know I have a 8x8x40m high lava pillar that flows all the way down into the ocean. So, I spend the next hour trying to tear it down with stone tools since that's all I have after dying so many times trying to take care of this thing... only about half-way down at the moment... lava waterfalls are a bitch. 40m-high perfectly vertical lava waterfalls are worse.
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# ? Sep 29, 2011 03:43 |
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Does anyone have the 1.7.3 server jar? I'm trying to find it, but I can't. I have some friends who want to play some mods that haven't been updated for 1.7.3 yet.
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# ? Sep 29, 2011 03:45 |
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all the redstone talk really got me into trying my hand at it. I tried to make a door that opens with a lever, with the cables hidden under the ground. Didn't work because redstone placement is
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# ? Sep 29, 2011 04:17 |
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ArfJason posted:all the redstone talk really got me into trying my hand at it. I tried to make a door that opens with a lever, with the cables hidden under the ground. Did you use a redstone torch? Because that's pretty necessary.
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# ? Sep 29, 2011 04:19 |
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pseudorandom name posted:Redstone isn't programming, it is integrated circuit design. Exactly. It's not that complicated, guys. Oh, wait, I'll need to put a via right here. gently caress me.
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# ? Sep 29, 2011 04:23 |
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DalaranJ posted:Exactly. It's not that complicated, guys. This picture sums up so perfectly how goddamn retarded redstone implementation is. I love building crazy redstone stuff, especially with pistons, but that doesn't mean I think it's a good system. It's loving worthless, and HUGE.
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# ? Sep 29, 2011 04:27 |
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Taffer posted:This picture sums up so perfectly how goddamn retarded redstone implementation is. It makes a lot more sense when you remember that despite being mostly air, redstone wire and redstone torches are blocks.
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# ? Sep 29, 2011 04:29 |
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The problem with redstone is that, while it works as a true-to-coding current system (for the most part) with inputs and outputs, each redstone ash pile takes up a block's worth of space, as do redstone torches. There's no way to make contraptions anything but 'huge and poorly disguised' because redstone just takes up too much drat space and micromanaging to be worth it for building design purposes. EDIT: Dammit Vinigre you beat me to it.
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# ? Sep 29, 2011 04:30 |
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King of Solomon posted:Did you use a redstone torch? Because that's pretty necessary. Vinigre posted:It makes a lot more sense when you remember that despite being mostly air, redstone wire and redstone torches are blocks.
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# ? Sep 29, 2011 04:31 |
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CJacobs posted:The problem with redstone is that, while it works as a true-to-coding current system (for the most part) with inputs and outputs, each redstone ash pile takes up a block's worth of space, as do redstone torches. There's no way to make contraptions anything but 'huge and poorly disguised' because redstone just takes up too much drat space and micromanaging to be worth it for building design purposes. Which is why we need circuit blocks in vanilla, condense it all down to minimal space.
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# ? Sep 29, 2011 04:33 |
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Vinigre posted:It makes a lot more sense when you remember that despite being mostly air, redstone wire and redstone torches are blocks. That doesn't make it any less retarded, or smaller.
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# ? Sep 29, 2011 04:36 |
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Taffer posted:This picture sums up so perfectly how goddamn retarded redstone implementation is. I got a retracting piston door to work, the one where the piston being extended keeps the door closed, then when you hit the open button the pistons retract, and then sticky pistons grab them and pull them back out of the way. To get this to work I needed two 20x20 rooms (because I built in the air instead of on the ground). One housed the buttons and disguised the upstairs open and shut redstone lines. The other room housed all the redstone wiring, repeaters and torches needed to get this to all work right. A pain in the rear end for a single player world no one will ever see but me.
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# ? Sep 29, 2011 04:40 |
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Taffer posted:That doesn't make it any less retarded, or smaller. Well, if it were implemented that way then at least you would be able to run signals vertically simply by stacking redstone blocks and it wouldn't always require a supporting surface underneath (this is often overlooked, but because of this requirement a single piece of redstone wire effectively consumes two cubic meters of space). A mod I'd be interested in seeing (though I have no idea how to go about making it myself so I don't think I'll ever try) is to have blocks that are like cubic chunks themselves with conducting faces that you could modify (so, specifically, right clicking on such a block would make you take control of a robot inside a 14x14x14 space with solid redstone walls where you can build whatever redstone stuff you want connected to the six faces and then press "Esc" when done) and then after modification the block continues to perform all of the functions of the miniature stuff inside according to normal minecraft physics, just unseen. You could maybe also have features like right clicking on such a block with another such block in hand copies its functions so that then placing such blocks will start them off with the same stuff the other had internally. Something like this is the only way I can see of retaining the few-component functionality of current redstone while making it smaller. Although I personally like the pre-made single-block gate ideas, I doubt they'll ever become standard because I think one of the reasons for the way redstone has been implemented is that you can in theory do anything with only two block types (repeaters weren't added until later) and suddenly increasing that by an order of magnitude for even just basic operators would seem like game clutter to those not using much redstone.
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# ? Sep 29, 2011 05:02 |
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Lazyfire posted:I got a retracting piston door to work, the one where the piston being extended keeps the door closed, then when you hit the open button the pistons retract, and then sticky pistons grab them and pull them back out of the way. To get this to work I needed two 20x20 rooms (because I built in the air instead of on the ground). One housed the buttons and disguised the upstairs open and shut redstone lines. The other room housed all the redstone wiring, repeaters and torches needed to get this to all work right. A pain in the rear end for a single player world no one will ever see but me. I am finishing up a similar project. I've got a facade with the same hidden doorway with double retracting pistons, and my gimmick is that it's hiding a pathway built into a shrine. You have to throw an object into a well, which presses a pressure plate and opens the door. The door works great, and I fit it all into an 8x8x8 space. The trouble is, the plate isn't pressed long enough to have the door open for a long enough time to enter. So now I have to figure out a good way to lengthen the signal. I'm thinking an AND gate with multiple inputs, each fitted with repeaters set to different delays. I figure I should be able to lengthen the signal enough to get maybe 10 or 15 seconds before the door closes again. EDIT: Found the solution. It's these extenders. neogeo0823 fucked around with this message at 05:42 on Sep 29, 2011 |
# ? Sep 29, 2011 05:15 |
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# ? Apr 23, 2024 20:35 |
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Now that vines can attach to vertical surfaces, redstone really should too.
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# ? Sep 29, 2011 05:44 |