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JerikTelorian
Jan 19, 2007



I'd appreciate some advice from anyone that has experience hosting servers. I'm currently running 1.4.6 with the same bukkit version

I run a group server for my friends. It uses a couple serverside Bukkit mods (Dynmap and treecapitator). It has been running fairly well, but occasionally, these corrupted areas appear. They will revert all work done in them, and have strange crap going on (weird terrain shifts, etc). Any suggestions on what is up with these areas and what can be done to fix ones that are damaged? I'd like to avoid these issues in the future. I have some older map saves that I can recover to fix things, or maybe to stitch together and get things playing nicely again.

You can take a look at the DynMap to see what the corruption looks like; it's the black, empty chunks and the ones adjacent to those. It's becoming quite a bother because people are afraid to build things. Any suggestions would be appreciated.

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Gorfob
Feb 10, 2007

JerikTelorian posted:

I'd appreciate some advice from anyone that has experience hosting servers. I'm currently running 1.4.6 with the same bukkit version.

Perhaps try downloading the map and opening it in MCEdit and deleting and regenerating the corrupted areas. I believe it also has a repair function.

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon
Nap Ghost

stuxracer posted:

I finished the map last night - well except for the head hunting challenges.

Spoiler for the last area:
The number of spawners was not that high, but the rate at which they spawned was insane. I ended up tossing blocks on the webs up high and built platforms to TNT bomb spawners from ~30 blocks up.

How did you handle the black wool/never ending battle?


I'm not quite done with the map myself, I still need to get the black and green wools and beat the optional bosses. TNT-bombing is pretty much my plan though. Ember Castle was the worst wool for me so far - I ended up just tunneling through the outer wall of the place up to the fleecy box, I have no idea how you could ever power through all the mobs there without going multiplayer and recruiting two or three friends.

Overall I think it's a really solid map with a nice mix of zones; its one real flaw is leaving the Victory Monument for super late.

Also witches. gently caress witches super hard, they are the worst.

Nuevo
May 23, 2006

:eyepop::shittypop::eyepop::shittypop::eyepop::shittypop::eyepop::shittypop::eyepop::shittypop::eyepop::shittypop::eyepop::shittypop::eyepop::shittypop:
Fun Shoe

JerikTelorian posted:

Any suggestions would be appreciated.

I'd suggest using MCEdit to re-gen those chunks, and if you don't already have it, the WorldEdit plugin for Bukkit so you can selectively roll back and/or restore areas of the map in-game.

JerikTelorian
Jan 19, 2007



Gorfob posted:

Perhaps try downloading the map and opening it in MCEdit and deleting and regenerating the corrupted areas. I believe it also has a repair function.

Boat posted:

I'd suggest using MCEdit to re-gen those chunks, and if you don't already have it, the WorldEdit plugin for Bukkit so you can selectively roll back and/or restore areas of the map in-game.

Thanks for these, I'll give MCEdit a try.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


JerikTelorian posted:

I'd appreciate some advice from anyone that has experience hosting servers. I'm currently running 1.4.6 with the same bukkit version

I run a group server for my friends. It uses a couple serverside Bukkit mods (Dynmap and treecapitator). It has been running fairly well, but occasionally, these corrupted areas appear. They will revert all work done in them, and have strange crap going on (weird terrain shifts, etc). Any suggestions on what is up with these areas and what can be done to fix ones that are damaged? I'd like to avoid these issues in the future. I have some older map saves that I can recover to fix things, or maybe to stitch together and get things playing nicely again.

You can take a look at the DynMap to see what the corruption looks like; it's the black, empty chunks and the ones adjacent to those. It's becoming quite a bother because people are afraid to build things. Any suggestions would be appreciated.

I had the same thing happen but a little more confusing. There is a map area near his residence where he cannot change anything but every other player can without an issue.

Jamesman
Nov 19, 2004

"First off, let me start by saying curly light blond hair does not suit Hyomin at all. Furthermore,"
Fun Shoe
Oh man, I have to go sooooo far from my Nether portal to find quartz. I never really even explored the Nether since my portal was practically on top of a fortress, but there is no quartz for what feels like 50 chunks in each direction. :(

But I found some, and I grabbed as much as I could carry in my inventory, which amounted to about 6-8 stacks of blocks. If I'm going to build anything with quartz, I'll have to get serious and really work on the Nether one of these days and set up some proper paths for navigation and mining. God help Mojang if they add any more Nether ores.

Howmuch
Apr 29, 2008
Would love to see what everyone's base looks like.


Here's mine on a plain, vanilla server I play on..I'll finish it some day :effort:

Built when sand generators still worked. Iron farm on each side.


Has a five floor mob grinder built-in


Going to make a mob sorter in the future


Storage room takes up a floor in the tower, not sure how many chests, but its a lot.


Re-routed the mob grinder into this underground room right now. Taking on 100 mobs at a time. :black101:

Howmuch fucked around with this message at 16:36 on Mar 26, 2013

wyoming
Jun 7, 2010

Like a television
tuned to a dead channel.
I just started playing survival again last week.


I've got a quiet little cabin in the hills.


With a dog and a little wheat farm complete with scarecrow.


Inside I've got everything a base needs, a bed, a crafting table, furnaces, a chest...


Oh?


Ooooh.

The pressure plate doesn't open the door by the way, it closes it (after a short delay), the trapped chest opens it. I just didn't want the door on a timer and it makes a nice safeguard if a mob gets into the cabin somehow.


All the chests in the ground are full of cobble and dirt, torches under the chests are the light sources for the entire room. The light in the ceiling is hooked up to a daylight censor so I know if it's safe to go out or not. Behind the fences is where my food storage is going to be, but I haven't set up any major farms yet.


Built this before I had any diamonds, because I wanted to get started on redstone stuff. I've still only found a handful of diamonds so far, I'm honestly finding emeralds and clusters of silverfish more often.


Little bedroom in the top floor, just started on it today.


It's got a secret window also hooked up the daylight sensor.


The lovely view.


My item elevator that goes from nearly bedrock to about level 59.


Gold and iron get smelted and end up in the chest, and diamonds just go straight into the chest. Really makes me wish minecraft had fancier looking chests.


Any cobblestone gets cooked and ends up the large chest, any extra coal falls goes into the small chest.

I've also got a wall of chests, I use as storage, one for mob drops, one for furniture items (stairs, slabs, signs and so on), one for natural blocks, one for crafted blocks, one for tools, and the last for redstone. Eventually I plan on having an entire storeroom just for redstone junk. I still also need a room for enchanting and brewing (I like to keep them together), and really need to get started on a farm, I'm running low on wheat and breeding my two cows really isn't meeting my leather demands.

Happy Thread
Jul 10, 2005

by Fluffdaddy
Plaster Town Cop
Aww cool :) Do the new hoppers / droppers know how to send diamonds one way and ingots another yet? Is your setup there automatic?

Dr. Video Games 0031
Jul 17, 2004

Windfall posted:

Aww cool :) Do the new hoppers / droppers know how to send diamonds one way and ingots another yet? Is your setup there automatic?

I don't fully understand how it works, but yes, you can sort and filter items with hoppers, so you can have a group of items from a single source automatically filter out to specific chests for each item, for example.

Rack
Aug 5, 2003

I've misunderstood what a lion is.


Grimey Drawer

Dr. Video Games 0031 posted:

I don't fully understand how it works, but yes, you can sort and filter items with hoppers, so you can have a group of items from a single source automatically filter out to specific chests for each item, for example.

The design I saw had a water path over different hoppers to sort stuff. I think it was the first sorter design.
https://www.youtube.com/watch?v=n_YApaD-Aqc

Specifically, it works off the idea of loading the hopper with only 1 type of item, so that different item types can't be picked up. Put that along some moving water to sort the items, then some dispensers to put items where you want. I'm sure more efficient models are out now, but probably based on the same idea.

Ra Ra Rasputin
Apr 2, 2011
Who is ready for screenshot time?
Here is a town on a pvp server me and my friends built, the town had about a dozen members at peak compared to the 10 to 20 of other towns, the server went down for a year but it came up awhile ago to give everyone a week to revisit the map, so I took screenshots of the stuff that wasn't destroyed by fires or weird bugs, but the pictures don't really do the city justice.


Bottom corner of the city, those towers were part of the lava defense system to surround the city in a wall of lava by the press of a button, but we found problems with getting the lava to disappear.



Short path to the lumberyard and the view behind it of the ruins across from it, and someones underwater base.




Behind the city at night.

Temple of Zeus one of the guys was finishing up before the server went to poo.

I believe this tower was made out of wood but the fire protection was disabled, Sooooo yeah.


Front of the city, the signs had the alphabet on them and you had to punch in the right password to open the gates.





Inside was a stone and glass checkerboard plaza, with a torch under every glass giving it a nice glow at night but I didn't take pictures of, the central structure was the basilica, with a massive dome on top of it.




Inside the basilica


The top floor, the central hallway in the middle led to a big golden throne room and you can see one of the two gardens on the side of the building.

View of the dome from inside.

At one point there was a contest and whoever built the fanciest library won, so the maker of the basilica decided to whip up a library over the weekend.




Turns out the admins forgot about the contest and never gave out a prize, but I'd like to think our town won.




The builder of the basilica and library and most of the towers decided that he wasn't done building world wonders, he would make a giant floating platform off to the side too, we also had a lot of different styles of builders in the city, one of them was a pixel artist as you can see...


Under the platforms was a series of bridges connecting the pillars with glowstone lamps lighting it all up, and this was done before it was easier to place fences under eachother.

In the middle was a big old hole in the ocean I dug out and planned to flood when finished and to build a big tower inside, but I'm far, far, far lazier then the others and only finished the hole right around when the server was going down for good.

On top of the platforms was a water elevator Komrad built, if you took it all the way down...

You came to this room, if you punched in the correct password the entire lapiz section of the door would open, did I mention he was good at redstone?

Behind the lapiz was a short hallway, messed up in the server corruption.

Which led to the vault, wall to wall chests and furnaces two floors tall, the left was the industrial supplies and the right was the wood plants and natural materials, some of the lava got loose in the server bugs on the left which also made a cobble pillar it seems.

Neighbors lighthouse on a nearby island with a bridge leading to his castle.

This was my favorite room in the entire place, it was the undercroft in the basilica, You got in by throwing anything into a water hole in the middle which activated a pressure plate, it turned out to be one of the easier ways to get inside and raiders eventually found this out, so we switched up the redstone wiring and instead of opening the door, all the exits would be blocked off and all surfaces you could stand on retracted as the lava poured into the room, we had the biggest grins on our faces when we logged on and saw the room flooded with lava the next day, and that is why it is my favorite room.

Local mineshaft entrance.

What happens when you left a single mushroom alone.


And finally, after building pretty much most of the city of Miklagard, the basilica, library, towers, platforms, vaults, redstone, ect, he decided to start work on a floating city, all those rings under the platforms? Obsidian, keep in mind this was all done on survival PvP, unfortunately the server was going down soon and when the height cap was increased he lost interest in the platform too.

That was a lot of pictures.

Ra Ra Rasputin fucked around with this message at 10:23 on Mar 27, 2013

Vanguard Warden
Apr 5, 2009

I am holding a live frag grenade.

Dr. Video Games 0031 posted:

I don't fully understand how it works, but yes, you can sort and filter items with hoppers, so you can have a group of items from a single source automatically filter out to specific chests for each item, for example.

It's actually a lot more simple than it seems. A hopper can both deposit items into the container it is connected to and draw items out of the one above it, and will do neither if you power it with a redstone signal. So:


You just put two hoppers on top of each other, and plug up every item slot but the first with garbage items you don't filter for (say, a single block of dirt) for both hoppers. In the first slot of the top hopper you put one of the items you want to filter, and in the first slot of the bottom hopper you put a full stack of them. You then hook up a comparator off of the top hopper so that when it has any more than the lowest possible signal strength (other than 'off'), it cuts off the signal to the bottom hopper, turning it on and feeding items down the line until the top hopper is nearly empty, at which point it stops before it can break the filter by running completely dry.

I'm not sure you even need to run a water stream of items over top of the hoppers either, you can just have a line of hoppers passing items forward. The filter-hoppers should pull the right stuff directly out of the chain when it can. I should also note that comparators are based on the 'fullness' of an item and not direct quantity, so max stack size comes into account. For signal strength, one door is equal to sixteen snowballs, which is equal to sixty-four blocks of dirt.

EDIT: Now that I think about it there's actually a more compact wiring set-up than the one pictured using two less redstone and no repeater.

Vanguard Warden fucked around with this message at 18:58 on Mar 28, 2013

SugarAddict
Oct 11, 2012

Howmuch posted:

awsome minecraft porn

wyoming posted:

crazy minecraft porn

Ra Ra Rasputin posted:

crazy awesome minecraft block porn

:golfclap: you guys made some jaw dropping crazy awesome stuff. shame about that one server. also crazy obscenely awesome considering all that was done on PVP survival servers. you guys should provide map downloads so everyone can gawk at your block artistry.

Seven Force
Nov 9, 2005

WARNING!

BOSS IS APPROACHING!!!

SEVEN FORCE

--ACTIONS--

SHITPOSTING

LOVE LOVE DANCING

SugarAddict posted:

:golfclap: you guys made some jaw dropping crazy awesome stuff. shame about that one server. also crazy obscenely awesome considering all that was done on PVP survival servers. you guys should provide map downloads so everyone can gawk at your block artistry.

I agree! I can never build anything like that. I always get started and lose interest. :(

Howmuch
Apr 29, 2008
I'm on a private server with some minecraft builders that won a competition on youtube that went awry. (winners got ignored then just started their own server)
The server has been 100% vanilla, survival whitelisted from beginning; admins have never moved a muscle. :effort: (I'm one of them)

I don't want to post the other guys work from the server (some are trying to pursue some youtube recognition but one of the guys put this picture on imgur showing his underground base.

http://i.imgur.com/AIaQt.jpg (having 5 beacons at your base is pretty much normal on this server)

I should get him to make a youtube vid of his base because he is/has been using every single loophole for anything ever in minecraft while being a redstone genius. On this vanilla server he has also built a working "Hunger Games" map and right now he's building something to pay homage to this classic screenshot: http://i.imgur.com/oldC3jd.jpg and after two weeks, he's pretty much there.

What I'm saying is, I play with people that have way too much free time....

SugarAddict
Oct 11, 2012

Howmuch posted:

I'm on a private server with some minecraft builders that won a competition on youtube that went awry. (winners got ignored then just started their own server)
The server has been 100% vanilla, survival whitelisted from beginning; admins have never moved a muscle. :effort: (I'm one of them)

I don't want to post the other guys work from the server (some are trying to pursue some youtube recognition but one of the guys put this picture on imgur showing his underground base.

http://i.imgur.com/AIaQt.jpg (having 5 beacons at your base is pretty much normal on this server)

I should get him to make a youtube vid of his base because he is/has been using every single loophole for anything ever in minecraft while being a redstone genius. On this vanilla server he has also built a working "Hunger Games" map and right now he's building something to pay homage to this classic screenshot: http://i.imgur.com/oldC3jd.jpg and after two weeks, he's pretty much there.

What I'm saying is, I play with people that have way too much free time....

:stonk: holy poo poo, i mean really, holy poo poo. That is some insane stuff.
I just have to say, there is so much amazing poo poo that people build but will never be seen. I can't find the right words for it but its a shame that such work will often never see the light of day, or properly appreciated.

Widdiful
Oct 10, 2012

Generally, my structures are never complete. I usually read the patch notes, play around with the new features before trying not to be poo poo at redstone (which I fail at) before I give up after a week. I think that the only thing I remember finishing was a giant pink castle in a private survival server that my friends and I manage every summer, which was great fun because we had a huge farm filled with pink sheep and it was beautiful(we also rarely slept). Sadly we changed the map every now and then and to my knowledge our summer of 2011 is gone forever :smith:.

Perdido
Apr 29, 2009

CORY SCHNEIDER IS FAR MORE MENTALLY STABLE THAN LUONGO AND CAN HANDLE THE PRESSURES OF GOALTENDING IN VANCOUVER

SugarAddict posted:

:stonk: holy poo poo, i mean really, holy poo poo. That is some insane stuff.
I just have to say, there is so much amazing poo poo that people build but will never be seen. I can't find the right words for it but its a shame that such work will often never see the light of day, or properly appreciated.

It looks better in video

https://www.youtube.com/watch?v=3f9_1tHPoks

(3:50 or so is when it gets to the stuff in the screenshots)

Howmuch
Apr 29, 2008

Perdido posted:

It looks better in video

I forgot that he made that. Should put up an updated version, his builds are insane.


On another note, here's one of the beta-testers of Vech's Inferno Mines getting the Red wool. One of the funniest things I've seen in Minecraft.
*Spoiler warning for those playing the map*

http://youtu.be/HjReb6psM2w?t=16m30s

TShields
Mar 30, 2007

We can rule them like gods! ...Angry gods.
:stare: Sweet Jesus. Some of these creations are absurd. I'm just bought the game today, and I'm still afraid of going outside. I seem to have trouble finding animals, too. I slaughtered a herd of pigs super early on.. and I haven't seen a critter since. My map is super hilly and wooded, though, so it's hard to see much of anything. My setup is pretty basic, but I'm incredibly green, but I think I got the hang of it pretty quick. I'm having trouble locating iron, though. I have enough to keep weapons stocked, but after throwing together a suit of armor the well kinda ran dry, and now I'm regretting it.

cocoavalley
Dec 28, 2010

Well son, a funny thing about regret is that it's better to regret something you have done than to regret something you haven't done

TShields posted:

... having trouble locating iron, though. I have enough to keep weapons stocked, but after throwing together a suit of armor the well kinda ran dry, and now I'm regretting it.

Find an exposed ravine chasm - you'll be all set on iron (and coal) for a long time.

D34THROW
Jan 29, 2012

RETAIL RETAIL LISTEN TO ME BITCH ABOUT RETAIL
:rant:

TShields posted:

I slaughtered a herd of pigs super early on.. and I haven't seen a critter since.

Livestock mobs (cows, pigs, sheep, chickens) spawn when the chunk (16x16 section of the world) is created. They do not respawn. This behavior is ostensibly to encourage rearing and breeding animals.

Which means you're going to have to find a couple of pigs outside of the range you've already explored and lead them back to your base with a carrot (wheat for cows and sheep, wheat seeds for chickens, carrots for pigs).

As far as your resource woes, the rare times I play vanilla, I tend to stick to stone tools and weapons outside of an iron pick and suit of armor. Once I have 3 diamonds, those usually go to a diamond pick and I toss the iron pick in a chest as a backup. If I've built up a decent stock of iron, I MIGHT switch to iron tools for a while.

I guess what my point comes down to is that outside of an iron pick to mine diamonds and a suit of armor, I see no real use for using a tier of tool above stone unless you're trying to do things faster.

Last time I played vanilla Minecraft it lasted about 12 hours in total and by the end, I had full iron armor, a diamond pick, a diamond sword, and a couple stacks of iron in reserve just by branch mining and spelunking. Then I got bored and switched back to modded Minecraft, but you've already been to that thread :)

fondue
Jul 14, 2002

In the April fools joke this year they added stained glass. Just watching it made me angry as I know it wouldn't be hard to implement.

Dr. Video Games 0031
Jul 17, 2004

And in fact it IS implemented! At first I thought it was a SethBling creation but apparently it's the Mojang prank and they just gave it to a bunch of Youtube LPers?

I fully expect one or two of these things to be real features.

babies havin rabies
Feb 24, 2006

fondue posted:

In the April fools joke this year they added stained glass. Just watching it made me angry as I know it wouldn't be hard to implement.

Also the "◾Added floating sky islands."

Those were the best, Mojang. Bring them back. Fix the rest of your boring biome gen code while you're at it.

Enzer
Oct 17, 2008

fondue posted:

In the April fools joke this year they added stained glass. Just watching it made me angry as I know it wouldn't be hard to implement.

The full list of changes is hilarious. Too bad the stained glass is such a poor effect (read up on z buffer issues and minecraft! The stained glass seen in those videos causes some rendering issues, other stained glass as well as other transparent blocks such as water are not rendered when you look through a block of stained glass).

    Gameplay

  • Added new Super Hostile game mode, for a much more challenging Survival experience.
  • Difficulty setting is now per-world and may never be changed once set.
  • Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering.
  • Added new chase-style 3D camera perspective.

    Animals

  • Added new realistic food/hunger system to animals.
  • Overfeeding animals may have a negative effect on gameplay.
  • Added a new “Horse” animal, with two different breeds to choose from.
  • Each animal now has a gender and personality, introducing new farming mechanics.
  • Added a new rare breed of chicken known as a “Diamond Chicken”.
    -May lay diamonds or lapis instead of laying eggs.
    -May also blow up from too much pressure. Handle with care.
  • Added new friendly Pink Wither, which is the complete opposite of a wither.
    -Shoots out Love, which heals the nearby land and causes things to grow faster.
    -Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
  • All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section).
  • Chickens are now classified as a Monster and are no longer a friendly Animal.

    Monsters

  • Chickens do not appreciate being looked at and may get upset.
  • Attacking a lone chicken may summon additional chickens to its defense.
  • Zombie Pigmen now spawn with battlesigns and no longer use swords.
  • Fixed a bug causing Skeletons to miss their targets on occasion.
  • Added new Redstone Bug monster (see Redstone section).

    Blocks

  • Furnaces have a new “heat” mechanic.
  • Heat needs to be regulated in furnaces or they will blow up.
  • Torches now burn out after a period of time, but may be relit with flint and steel.
  • Added new TNT slab, known as an Etho Slab.
  • Renamed Droppers to floppers, by popular community demand.
    -Droppers were deemed too powerful and go against our original vision of the game.
    -Floppers now turn everything that passes through them into raw fish (see Fishing section).
  • Added six (6) new decoration blocks:
    -Mud.
    -Hay bales.
    -Lapis Lazuli.
    -Slime blocks.
  • Added new compressed storage blocks for commonly mined ores:
    -Coal Block.
    -Lapis Lazuli Block.
    -Redstone Block Block.
  • Lapis may now be used for new Lapis furniture.
  • Added dyed glass.
  • Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass.

    Redstone

  • Removed all BUD behaviour, and added safeguards so that it may never come back.
  • Made redstone bugs spawn actual Redstone Bugs to assist with debugging.
  • Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis.
    -One entangled redstone dust will connect to another pair elsewhere.
    -No current way of specifying the connection, may in fact connect to another player’s world.
  • Added new BUD blocks.

    Magic

  • Added new Magic and Luck levels per player.
  • Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
  • Finding a green-tinted horse will be the primary way of obtaining Luck.
  • Added new spell system, costing magic to perform a spell.
  • Spells may backfire, depending on Luck.
  • Examples of new spells include:
    -Turn any item into Fish.
    -Turn current biome into another biome (bug: currently only turns into ocean).
    -Ability to remove gravity from other creatures/players in the world.
  • Animals fed a Golden Apple will become enchanted, an example is that sheep are able to fly.

    Fishing

  • Overhauled fishing mechanics.
  • New special types of fish may be found in various different biomes.
  • Fish may become scared if too much noise is made nearby.
  • Added 28 new achievements for fishing.
  • Rare chance for extra items to drop when fishing, such as armor and maps.
  • Removed fishing.
  • Having a fish in your possession will drain your health by 1 each second, to help phase out fishing.

    Combat

  • Removed crossbows.
  • To deter cheating players on PvP servers, the PvP system has been completely redesigned.
  • Players may no longer attack other players directly, but must recruit an army of Monsters and Animals.
  • Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat.
  • New turn-based combat system will help create epic battles that may last hours at a time.

    World generation & terrain

  • Added many new mysterious adventuring locations.
  • Added 6 new biomes.
  • Reimplemented the Farlands.
    -Going near the farlands will forcefully enable 3d anaglyph.
    -Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
  • Added dozens of new village building templates.
  • Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
  • Added floating sky islands.

Dr. Video Games 0031
Jul 17, 2004

I think they said that the transparency issues like that are fixed in the new rendering engine, they just aren't going to bother fixing it in the current one. The same bugs apply for regular glass, too.

fondue
Jul 14, 2002

Dr. Video Games 0031 posted:

I think they said that the transparency issues like that are fixed in the new rendering engine, they just aren't going to bother fixing it in the current one. The same bugs apply for regular glass, too.
I honestly think that the only reason colored glass isn't implemented is that they want it to show off the new engine and colored lighting.

brand engager
Mar 23, 2011

Enzer posted:

Redstone
  • Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis.
    -One entangled redstone dust will connect to another pair elsewhere.

This would actually be useful for redstone contraptions apart from the recipe.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I feel like a lot of these are real changes, rather than just April Fool's stuff, but picking out which is which might be less obvious than it first appears.

Umbra Dubium
Nov 23, 2007

The British Empire was built on cups of tea, and if you think I'm going into battle without one, you're sorely mistaken!



Vib Rib posted:

I feel like a lot of these are real changes, rather than just April Fool's stuff, but picking out which is which might be less obvious than it first appears.

I think the "Haha, you actually want this stuff," tone implied by putting some good ideas in with the ridiculous jokes is irritating. I guess that makes me the fool?

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Vib Rib posted:

I feel like a lot of these are real changes, rather than just April Fool's stuff, but picking out which is which might be less obvious than it first appears.

You wish (and me, too, goddamit :argh:).

Enzer
Oct 17, 2008

fondue posted:

I honestly think that the only reason colored glass isn't implemented is that they want it to show off the new engine and colored lighting.

Oh I'm sure with the rewrite of the rendering engine, it wont be as bad or at least could be done in a none ugly way (it is possible with the current engine, but it is a situation of either they could do it now and make it look nice at the sacrifice of stability and performance, or make it look like rear end and still be slightly performance impacting). Colored lighting has nothing to do with the rendering engine and wont be "fixed" with the new rendering engine coming soon. Minecraft uses a convoluted way to implement color shifts from day to night as well as biomes and this is done by having several texture sheets that are color gradients and having the biome and time of day pick a set of coords on the gradient sheet to act as an overlay. While actual color lighting would be neat, taking away the gradients would actually be bad for texture artist as some texture packs include custom gradients and having a hard coded color lighting system would gently caress with that pretty badly. SMP's textures are a great example of a good use of manipulating the gradients. :P

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Wait, new rendering engine? When is this happening? Can't believe I missed out on this, but then again, I don't follow all of the twitters.

I'd love details about this!

fondue
Jul 14, 2002

Rupert Buttermilk posted:

Wait, new rendering engine? When is this happening? Can't believe I missed out on this, but then again, I don't follow all of the twitters.

I'd love details about this!
It's been in the works for a while; it's to fix lighting issues and graphics glitches as well as to allow hook-ins for the new API. It's been in the works for quite a while now and they've only hinted at some of what they've worked on.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
So I hopped into Minecraft again this weekend after not playing since 2009. Last I played, the only monsters in the game were zombies, creepers, skeletons and spiders, and multiplayer mode was just a gimped version of singleplayer survival.

My wife was looking for something good to play so I had her try it out. She loved it so I bought her an account and the two of us play around on a multiplayer server together.

Holy gently caress is it crazy to see what has changed in the game.

We became loving terrified when we found an abandoned mineshaft and it feels like I'm brand new to the game again. It's also awesome seeing someone experience the game for the first time.

I wish I was as creative as people in this thread.

I'm going to have to start learning advanced stuff like you guys do. These crazy farms and other poo poo.

Jamesman
Nov 19, 2004

"First off, let me start by saying curly light blond hair does not suit Hyomin at all. Furthermore,"
Fun Shoe
I don't think Mojang understands how to do an April Fools joke. :mad:

A good handful of those things listed would be awesome, and probably should be in the game already. Now I'm looking at my game and wondering why I DON'T have diamond chickens.

Jamesman fucked around with this message at 22:06 on Apr 1, 2013

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Catalyst-proof
May 11, 2011

better waste some time with you
Their idea of an April Fool's joke is to somehow get people to believe that they're capable of listening to their player base and realizing comprehensive updates that enhance the gameplay and stability of the game. I guess it's funny, but not for the reasons they'd think.

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