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Vib Rib posted:Well, you'll know one of the random things on it, anyway. You can use pistons to shuffle bookcases in and out of range of the enchanting table and that will reroll the enchantments as well
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# ? Dec 7, 2016 16:27 |
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# ? Apr 25, 2024 04:57 |
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That's something that always really annoyed me; Requiring x amount of bookcases around an enchanting table. It's another one of those railroading things in a sandbox game. So everyone's going to take these decorative blocks and lay them out in almost the exact same way so they can use them for a function. How many times have you seen a player with an "enchanting room" which is the table surrounded by bookcases? Because you NEED to have it like that in order for it to work.
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# ? Dec 7, 2016 16:52 |
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Magmarashi posted:You can use pistons to shuffle bookcases in and out of range of the enchanting table and that will reroll the enchantments as well This is only partially true. Shuffling the books will change the enchants, due to different numbers of books being in range, but it will not re-roll the enchantment for a specific number of books. i.e. if 7 bookcases in range gets you Bane of Arthropods III for your sword, 7 bookcases will only ever get you that until you enchant something else. I've got a fully adjustable enchanting room for just this reason, so that I can min/max what I'm trying to get and then drop down to the lowest level useful enchant to stick on a book so I spend less XP shuffling the deck. The book feature is a good one I think, especially that you can combine books to raise enchanting levels. Throwing a bunch of cheap Unbreaking I enchants on books to shuffle the deck works out OK as you can later combine all of them up to a single level III book to throw on whatever. I'm with Vib Rib on a lot of that though. The big ones are beacons and disenchanting. Beacons are a stone-cold bitch to get, cost a ton of resources, and don't do anything that potions can't for a fraction of the cost. If you want beacons to be the end game coolness, give them novel useful effects. Off the top of my head:
Disenchanting is the big one. On the Nameless server I've got a conjoined zombie/skeleton dungeon built into an XP grinder. I am drowning in random enchanted items. I would love to be able to stick an enchanted item and a book in an anvil and spend the XP needed to normally enchant said item with the enchants it has, but instead use that to pull its enchants off onto a book. gently caress knows I don't need Protection III leather boots, but I'll gladly pull that off to stick on my diamond gear. Hell, even make it so that you have to fully repair the enchanted item first before you can disenchant it if you want extra cost associated, but goddamn, that should be in the game.
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# ? Dec 8, 2016 18:11 |
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Vib Rib posted:There are so many half-baked ideas and unfinished features lingering around the whole game feels almost surreal. A lot of things I take for granted because I usually play modded, but things like lapis lazuli and nether quartz are mostly useless in vanilla.
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# ? Dec 8, 2016 20:38 |
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I've played modded so long I honestly thought nether quartz was added by Tinker's Construct or Applied Energistics because what the hell else is it even for?
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# ? Dec 8, 2016 20:42 |
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chairface posted:I've played modded so long I honestly thought nether quartz was added by Tinker's Construct or Applied Energistics because what the hell else is it even for? Marble. Since other mods added marble so much earlier than vanilla did, and did it better, most of those still kept their own version of marble.
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# ? Dec 8, 2016 21:01 |
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Tinkers is one of my favorite mods, like almost every mod, it is a tad more complicated than I would prefer. I just like building this massive device that does things, and then having all kinds of smaller things I can make with it, sometimes all at once. And then using those small things to make others things. It really puts the the craft in Minecraft for me. And it makes farming for materials more fulfilling. Dumping a full batch of ore into the smelter and having it fill is pleasing to me for some reason. Much better than vanilla smelting. It is also nice that there are usually extra materials to use, though I do think that is kind of where it gets a little less intuitive in most modpacks. I am also a big fan of Harvestcraft for all the new crops to grow, but I have yet to see a modpack/set up that makes it both worth it and fun to grow a variety of foods. I have seen nutrition mods before, but most seem way more annoying than fun. I think more simple systems for saturation and some buffs would be good enough, instead of the crazier stuff like penalties for eating too much of the same thing, or needing to balance your nutrients... ToastyPotato fucked around with this message at 23:39 on Dec 8, 2016 |
# ? Dec 8, 2016 23:36 |
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ToastyPotato posted:Tinkers is one of my favorite mods, like almost every mod, it is a tad more complicated than I would prefer. I just like building this massive device that does things, and then having all kinds of smaller things I can make with it, sometimes all at once. And then using those small things to make others things. It really puts the the craft in Minecraft for me. And it makes farming for materials more fulfilling. Dumping a full batch of ore into the smelter and having it fill is pleasing to me for some reason. Much better than vanilla smelting. It is also nice that there are usually extra materials to use, though I do think that is kind of where it gets a little less intuitive in most modpacks. The 1.7.10 Pack is the closest I've seen to giving Pam's Harvestcraft purpose without a hunger mod, and it's just that there's quests in the HQM questbook for poo poo like a stack of supreme pizzas, a stack of mixed salads, some nutella, etc. I did Blightfall with Pam's and the hunger mod and it really just encourages you to tote around a bag of holding full of stacks of different food instead of a single stack of a single food. The 1.7.10 Pack does lose points for not having Cooking for Blockheads, which at least takes some of the hassle out of working with the Pam's stuff for making poo poo like dough where you need water in the recipe. Something's wrong with the food mod if I'm honestly rigging up a Cyclic Assembler to an Aqueous Accumulator to make loving dough.
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# ? Dec 9, 2016 21:13 |
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chairface posted:The 1.7.10 Pack does lose points for not having Cooking for Blockheads, which at least takes some of the hassle out of working with the Pam's stuff for making poo poo like dough where you need water in the recipe. Something's wrong with the food mod if I'm honestly rigging up a Cyclic Assembler to an Aqueous Accumulator to make loving dough. I fully admit you're correct but my setup for dough and salt for Agrarian Skies was like the perfect metaphor for modded Minecraft as a whole. Setting up complicated machinery for its own sake (or in this case one quest's sake) and nothing else, but drat is it a cool little machine.
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# ? Dec 10, 2016 02:14 |
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chairface posted:The 1.7.10 Pack is the closest I've seen to giving Pam's Harvestcraft purpose without a hunger mod, and it's just that there's quests in the HQM questbook for poo poo like a stack of supreme pizzas, a stack of mixed salads, some nutella, etc. I did Blightfall with Pam's and the hunger mod and it really just encourages you to tote around a bag of holding full of stacks of different food instead of a single stack of a single food. The 1.7.10 Pack does lose points for not having Cooking for Blockheads, which at least takes some of the hassle out of working with the Pam's stuff for making poo poo like dough where you need water in the recipe. Something's wrong with the food mod if I'm honestly rigging up a Cyclic Assembler to an Aqueous Accumulator to make loving dough. One time HQM quests seem more like a pointless chore than just having a small lunchbox of various different varieties of food. Pam's is garbo without Blockheads, but with it it can be strangely fulfilling to collect tons of different seeds and have a really big, varied garden/farm, with hunger getting easier and easier to take care of as you can make meals with more ingredients. The best combination i've found with it is when a mod adds near-instant health regen when you are at full shanks of hunger and have any amount of saturation, trading saturation for hearts (I have no idea which mod does this, I've just seen it in at least two modpacks) - then having high quality varied food is essentially a health potion and the diminishing returns on food makes it so you can't just get the equivalent of infinite healing potions out of a stack of bread. I'd rather make a variety of food than deal with making health/regeneration potions with vanilla brewing which is kind of rear end.
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# ? Dec 10, 2016 07:19 |
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Wolpertinger posted:when a mod adds near-instant health regen when you are at full shanks of hunger and have any amount of saturation, trading saturation for hearts (I have no idea which mod does this, I've just seen it in at least two modpacks)
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# ? Dec 10, 2016 10:30 |
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I always end up using Applied Energistics to auto-craft ~9 different PBJ sandwiches. High saturation & enough variety that I just eat them in sequence and never suffer from the diminishing returns.
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# ? Dec 10, 2016 15:11 |
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The change to fireworks in the 16w50a snapshot is probably the most fun change I've experienced in the game for a good long while. If you trigger them while using an Elytra, they provide thrust.
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# ? Dec 18, 2016 17:07 |
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EricFate posted:The change to fireworks in the 16w50a snapshot is probably the most fun change I've experienced in the game for a good long while. If you trigger them while using an Elytra, they provide thrust. Can't wait for that to get rolled into the next update. Finally have something to do with all the gunpowder I've been hoarding for no good reason.
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# ? Dec 19, 2016 18:40 |
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EricFate posted:The change to fireworks in the 16w50a snapshot is probably the most fun change I've experienced in the game for a good long while. If you trigger them while using an Elytra, they provide thrust. Now you have a way to travel quickly and efficiently across the
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# ? Dec 19, 2016 18:57 |
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Until of course your elytra breaks. Which brings us back to what a good idea that was.
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# ? Dec 19, 2016 20:26 |
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Vib Rib posted:Until of course your elytra breaks. Which brings us back to what a good idea that was. Also, having a thing which can break and plummet you to your doom (and cost you a crazy endgame item), whose damage bar is impossible to see while it's in use is another stupid stupid thing.
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# ? Dec 19, 2016 21:04 |
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why are beetroots so loving bad e: oh holy poo poo boats are so much better than they used to be though LazyMaybe fucked around with this message at 23:45 on Dec 19, 2016 |
# ? Dec 19, 2016 23:06 |
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are you loving kidding me STOP
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# ? Dec 20, 2016 00:16 |
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Kill them
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# ? Dec 20, 2016 03:25 |
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I wanted to make my home base out of this village. why on earth do villagers rip out partially grown plants and put a new seed there randomly. who on the dev team at mojang was playing minecraft and thought "you know, I'd really prefer it if villagers took away the progress my crops had towards growing, but only some of them, and replaced them, but with a random plant so my farmplots will be a patchwork of different plants growing at different times" LazyMaybe fucked around with this message at 03:34 on Dec 20, 2016 |
# ? Dec 20, 2016 03:30 |
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IronicDongz posted:who on the dev team at mojang was playing minecraft and thought Faulty assumption.
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# ? Dec 20, 2016 03:38 |
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Fuego Fish posted:Faulty assumption.
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# ? Dec 20, 2016 03:48 |
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Hahaha, which? The thinking part?
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# ? Dec 20, 2016 12:17 |
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Arkitektbmw posted:Hahaha, which? The thinking part? Playing Minecraft or thinking.
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# ? Dec 20, 2016 13:22 |
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I mean, it does fit with how villagers are so dumb they need the player's immediate intervention to stay alive, and even then it's a risky endeavor. I blame
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# ? Dec 20, 2016 16:24 |
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Mojang can barely manage to make combat work, AI is literally magic to them.
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# ? Dec 20, 2016 16:30 |
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like why wouldn't they only plant in empty plots, first off and why wouldn't they plant the same seeds as what's growing next to that plot. also lmao "how are we gonna fit the map in your hand with a shield, we gotta ship this build by morning"
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# ? Dec 20, 2016 17:07 |
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Damnit I want to put end crystals around my base as decoration but I'd rather not blow up half the base with a single mistimed click.
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# ? Jan 19, 2017 15:16 |
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MikeJF posted:Damnit I want to put end crystals around my base as decoration but I'd rather not blow up half the base with a single mistimed click. I saw Xisuma do this on a hermitcraft video. Seemed to work well. https://www.youtube.com/watch?v=hsF6X2mZfDI
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# ? Jan 19, 2017 18:31 |
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IronicDongz posted:like why wouldn't they only plant in empty plots, first off You should probably use an image host that works, like imgur.
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# ? Jan 21, 2017 16:14 |
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Oh hey, they updated the Minecraft launcher so now it launches a launcher to launch the launcher so you can launch the game.
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# ? Feb 4, 2017 20:35 |
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IronicDongz posted:like why wouldn't they only plant in empty plots, first off
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# ? Feb 4, 2017 20:46 |
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CaptainCaveman posted:Oh hey, they updated the Minecraft launcher so now it launches a launcher to launch the launcher so you can launch the game. It's really irritating, it downloads it every 2nd time.
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# ? Feb 5, 2017 08:52 |
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I like how I'm getting alerts that I can now download the 1.11 snapshot
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# ? Feb 5, 2017 21:36 |
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SugarAddict posted:You should probably use an image host that works, like imgur. in other news elytra are fun but I wish they didn't have durability, or only lost durability at the end of flights
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# ? Feb 6, 2017 05:27 |
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IronicDongz posted:in other news elytra are fun but I wish they didn't have durability, or only lost durability at the end of flights Unbreaking III + Mending is the only way to fly.
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# ? Feb 6, 2017 05:41 |
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Unfortunately, Mending is a real arsehole to get. Ended up breeding villagers to get it and got lucky, but even so...
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# ? Feb 6, 2017 06:50 |
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MikeJF posted:Unfortunately, Mending is a real arsehole to get. Ended up breeding villagers to get it and got lucky, but even so... An AFK fisher should turn it up within a few hours. Much faster than dealing with villagers breeding, growing up, and then locking out trades.
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# ? Feb 6, 2017 17:31 |
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# ? Apr 25, 2024 04:57 |
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A block they should really have: the redstone projector. When it's receiving power, the block 5 blocks ahead of where it's facing is powered.MonkeyMaker posted:An AFK fisher should turn it up within a few hours. Much faster than dealing with villagers breeding, growing up, and then locking out trades. It comes from librarians, so they're easily placated by paper. Non-librarians found themselves mysteriously burning to death.
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# ? Feb 7, 2017 13:05 |