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burntpork posted:Has anyone been able to find any red flowers? All I run into are yellow flowers; and the only way I get red ones is if I use bonemeal on grass. I've been running Catograph_G to see if I can find strongholds. (Fun Fact: I can't.) Whenever you render a world it also gives a text file listing of how many of each object are in the entire rendering. Before 1.8, thousands of roses; after 1.8, 0 roses. Maybe they are going to be biome specific to a biome that isn't in 1.8?
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# ¿ Sep 15, 2011 04:11 |
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# ¿ Apr 25, 2024 06:25 |
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FirePhoenix posted:I like the new biome code but at the same time I feel like the uniqueness of seeds has sort of vanished. It seems like anywhere you go, if you travel long and far enough you'll find exactly what you need. Like, all the biomes are mostly the same from seed to seed. The unique part comes from what's around your immediate spawn area I suppose, and it's certainly cool to find those island seeds, but I feel like in the creation of new biome code we lost some of the individuality seeds brought. I'm thinking that before the terrain rules were universal and the random volatility was high to make things seem different. So, biomes didn't really affect much other than tree density (except in the desert of course). Now the terrain rules are biome specific and the volatility is much lower. In other words, now there's a "crazy mountains" biome rather than crazy mountains just happening randomly in the middle of a forest or desert. This is offset (somewhat) with the new randomness of ravines and rivers.
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# ¿ Sep 15, 2011 06:42 |
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pseudorandom name posted:Redstone isn't programming, it is integrated circuit design. Exactly. It's not that complicated, guys. Oh, wait, I'll need to put a via right here. gently caress me.
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# ¿ Sep 29, 2011 04:23 |