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Hadlock posted:My main issue here is that "traditionally" there has been some sort of minecart transportation system that would take you to the various parts of the map, usually over land. In a continent based scenario, boats seem to work a lot better. Without some sort of organized nautical navigation system, I feel like you're going to have a bunch of signs that says something like, "Hadlock's Island: 600 blocks west, then 200 blocks south" and "Rack's Island: 1200 Blocks north, 450 blocks east". That's a lot of distance to cover, and I'm not sure you can really trust the average player to do that kind of navigation on their own. Having continents/islands spread out 600+ blocks apart means either hugely increased travel times on SMP servers, or there will need to be some dramatic improvements to fast travel in the Nether that Notch hasn't touched upon yet. Neither based mine carts would be pretty fast. I mean, a cart covers 8 blocks a second and full speed, and the neither has a compression of 8, so you'd cover 64 real world blocks with every second in a neither cart. 10 seconds would cross one of those oceans.
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# ¿ Aug 27, 2011 15:19 |
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# ¿ Apr 25, 2024 12:22 |
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Shameproof posted:*snip* These are some good ideas. I don't really like the train tweaks though. More rails is nice, but warping kind of ruins the fun and danger of riding a cart around. Also, I'd go for something that allows for the proper linking of carts behind a powered cart than just making them into autocarts.
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# ¿ Aug 30, 2011 05:11 |
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Pudding Huxtable posted:Things have been slow in the MC modding scene lately as everyone is gearing up for 1.8. But hell here's one more YB release to hopefully hold you over until then. I just started my 6 days to 1.8 yogworld! PUDDDDINNNNG! Edit: Wait, I don't think we're in the right thread... Killer-of-Lawyers fucked around with this message at 01:29 on Sep 4, 2011 |
# ¿ Sep 4, 2011 01:17 |
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Red mushrooms make pretty bitching houses. Just take the stem out and build up the side walls.
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# ¿ Sep 10, 2011 07:02 |
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Mike the TV posted:So this is a fun new terrain feature: Swamps are really cool. Also nice for starting out. Flat, lots of mushrooms and wood. You won't starve and... Well, I'm addicted to red mushroom houses. They're just so... new.
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# ¿ Sep 10, 2011 17:36 |
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Eiba posted:At first I felt sorry for the spider- it was bombarded nonstop from all directions by snowballs. It could barely move as it was constantly pelted. Pumpkin seeds exist, and are farm able.
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# ¿ Sep 22, 2011 17:49 |
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Vib Rib posted:They exist in the code but unlike melons there's no way to craft pumpkins into pumpkin seeds, and I've searched maybe a dozen mineshaft chests and never found a single pumpkin seed. They're in strongholds, I believe, and you can make more of them by breaking full sized vines.
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# ¿ Sep 23, 2011 02:53 |
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I forget, was TehKrush one of the people mad about the yogbox?
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# ¿ Nov 21, 2011 16:43 |
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Well, to be honest, forests and plains in the real world tend to be a bit dull as well. What the generator needs though is a better transition, and more logical placement. Mountains should run in long chains, occasionally fully surrounding a biome in the middle (Like a desert). Swamps should be long and coastal, and all the biomes should be a lot bigger. As far as making things interesting, that'd require more stuff in the actual world. More tree variations, more complex chasm placement so you get big canyons, more dirt and rock types, and more structures like towns.
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# ¿ Dec 5, 2011 19:36 |
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tinaun posted:
FFffff. Can they stop with the constant releases until they get an API? Really? Do you really need a brand new release that adds a few improvements and breaks all the community ones for half a month? You're releasing snapshots for anyone that wants to try it. What the hell Mojang.
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# ¿ Jan 5, 2012 20:00 |
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pseudorandom name posted:Opening the source doesn't actually help much for modding compared to an actual API. I agree, but at this rate we'll have an API in a year. I wish they'd just freeze development until then, that's all. It's annoying to watch everything in the community freeze for a month. edit: Also, yes, to the guy two up, they did switch back to making an API.
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# ¿ Jan 5, 2012 20:40 |
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Bellend Sebastian posted:For those of us who don't play with client side mods, i'm alright with the regular releases, it shows they're working on the game and changes things up more often than the previous release schedule, If you could call it that. Don't the snapshots you can download already do that?
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# ¿ Jan 5, 2012 21:38 |
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paberu posted:Anyone kept their 1.0 jar backup? I accidentally updated without backing up and now I can't get on the multilayer server I play on. You can't give out the jar. It's considered files. You'll have to wait until the minecraft nostalgia is updated. But hey, we've been asking for wool forever. It's totally worth the mod community dying for another 2 months and having to click no to updates every loving time the game launches.
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# ¿ Jan 13, 2012 00:42 |
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Vib Rib posted:Should he just run a daily poll every time he adds a feature to check with the community if it's okay to patch yet, then? At what point does "No! Two months wasn't long enough, we need to see if there will be another buildcraft patch!" finally become "all right, you can add these features officially now."? How about he patches when he has the API he promised months ago?
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# ¿ Jan 13, 2012 13:05 |
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Vib Rib posted:I guess that depends on how far away the API is. If it's only two or three weeks down the line I wouldn't mind waiting, but if it's months away, not having any updates at all between now and then seems rather extreme. Learn to download the snapshot. It's right there for people that want updates.
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# ¿ Jan 13, 2012 18:17 |
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simosimo posted:Is this game the record holder for Indy game turned huge-goddamn-success? No, that honor would go to a game coded in the 80's on a Russian clone computer.
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# ¿ Jan 23, 2012 23:01 |
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Who has any trouble at all with the mobs though in minecraft?
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# ¿ Feb 1, 2012 14:01 |
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Death Himself posted:Why does the most successful independent game in the history of gaming have one lone dude working on it? Because Tetris was made in Soviet Russia? I don't know. Let's keep on topic.
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# ¿ Feb 3, 2012 16:54 |
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Death Himself posted:All he has to do is make minecraft with skyrim combat and he'll be a billionaire. I've played mods with skyrim style combat in minecraft, and it does indeed own. (And make blocking useful.) I'm hopping that it will catch Jeb's eyes and he'll add something similar to the base.
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# ¿ Feb 7, 2012 03:54 |
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PalmTreeFun posted:Got links? I'd love to try this. It'd make getting experience points a lot less awful. Here you go. Doesn't overhaul the enchantments/potions, but it does make combat more interesting with the dungeon mods. They'll all broadcast their attacks, so use parry as much as possible or they'll kill you. http://www.minecraftforum.net/topic/746330-11better-dungeons-v092-mods-for-the-adventurers/
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# ¿ Feb 7, 2012 07:53 |
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Law posted:Why is there no option to have hunger and non-regenerating health without enemy mobs. I just wanted to play Harvest Moon cube edition without having to worry about the awful combat. Sorry, Rune Factory is better.
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# ¿ Feb 10, 2012 22:39 |
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Hadlock posted:Is this correct? Our world is from Jan 2011 and we've got villages and swamps, etc. in the newly explored areas, even though the older core/spawn area doesn't have them. As I understand it, newly generated terrain always follows the new terrain rules. We have a "seam" in the oceans where the old terrain gen meets the new terrain gen (sea level changed at Beta 1.8). So in theory if the new terrain rules follow what the old ones have, then newly generated terrain would create hills higher than 128 (if they choose to go that route) Jeb's coding it so it ignores the new rules specifically because people hated the seams.
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# ¿ Feb 18, 2012 12:48 |
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Whalley posted:They make mods but they make the bad kind of mods because the only good mods are the ones that let you build automated mining machines and resource upgraders, turning Survival into Creative Except It Takes A Bit Longer To Destroy Blocks. Yeah, better dungeons and millinaire totally do that.
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# ¿ Feb 29, 2012 15:22 |
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Schwarzwald posted:Tim Curry's danger is manageable... unless you've also installed Industrial Craft. Thankfully I've learned to mark the proper trees for cutting with red wool x's.
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# ¿ Mar 5, 2012 17:54 |
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Notch will drop in on minecraft forever like this. It sucks, but its his game to screw up.
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# ¿ Mar 12, 2012 10:11 |
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Scrolls Effect. In a more serious note, how about Panacea. Since you go around ridding the world via dungeons to expand your reach.
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# ¿ Apr 3, 2012 16:30 |
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Elysiume posted:A panacea is a universal remedy. What does that have to do with dungeons and reach? The universal remedy is your sword!
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# ¿ Apr 3, 2012 19:10 |
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http://gamepolitics.com/2012/05/08/mojang-possible-minecraft-subscriptions-boycotting-e3 So, who's ready to give Mojang a monthly fee for their updates?
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# ¿ May 11, 2012 05:16 |
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Dr. Video Games 0031 posted:There's a serious lack of context here. I google translated the original article and it didn't make a whole lot of sense but it doesn't sound like they'll be charging for future updates. Yeah, but apparently the word is Mojang wants to host the mods when it allows modding, so it seems like they feel they need compensation for that. We'll see what happens. I hope it's just a lack of context and jumping to conclusion.
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# ¿ May 11, 2012 05:25 |
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Enzer posted:Still don't think I am understanding this fully, they want to set up servers run by Mojang that have a monthly fee? If that is what is going on, that is all fine and dandy as long as "third party" server services are still an option, because honestly there is no way their customer support would match the quality I have seen with Minehost while playing on WilsonSMP let alone be able to match what you pay for hardware. I could see a lot of backlash if it was not anything but an optional service. Nothing is ever enough for a company. They're doing fine, but they'll still want more. More profit. More money. More market share.
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# ¿ May 11, 2012 13:27 |
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dipple posted:Well it would have been pretty silly to hire all these people if Notch wasn't planning to expand beyond just sitting around and watching minecraft print money. It's pretty silly of notch to hire people who call their project bukkit.
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# ¿ May 11, 2012 14:20 |
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Pyroxene Stigma posted:Wasn't the piston a fan mod that they adopted in? Yep, it was. They modified it so it didn't toss things into the air though, 'cause that didn't fit with the theme of the game. The game being in Java and easily modifiable is the only thing that's saved it.
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# ¿ May 23, 2012 17:49 |
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That's just gravel for the road.
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# ¿ May 23, 2012 19:57 |
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Internet Kraken posted:Cool, another ore to weigh down my pockets while exploring If... if only you could chose not to mine things. It must be hard, living with a compulsion to mine everything when you explore.
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# ¿ May 24, 2012 18:17 |
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NINbuntu 64 posted:To be fair, if a coin purse or something isn't implemented this poo poo is going to get pretty hectic. If it acts like red stone then it probably will, yeah. Still, more blocks is always better in a game about blocks. Also, they've gotta use those expanded block ID's.
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# ¿ May 24, 2012 18:20 |
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NINbuntu 64 posted:Jesus christ, Jeb is knocking this poo poo out of the park. Either that or my expectations of phenomenally low. A combination of both. Jeb is good, I just wish he'd stop releasing until the API comes out. That's my only complaint really about his progress. "Welp, we can't deliver the thing everyone is waiting for, so let's push what we got out and force the same issue on the community next month!"
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# ¿ May 24, 2012 19:44 |
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^^^ Livestock don't respawn. You have to breed them yourself or they'll go extinct. They're permanent. General_Failure posted:It's probably not news to anyone else but I just learned a skellie arrow in a cart track stops a cart dead. Haven't tested with my arrows yet. Thought I'd pass that one on. The fishing rod lure works as well.
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# ¿ Jun 12, 2012 01:59 |
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Laser Spider posted:I'm surprised that modders seem to be taking so long with updates. Was 1.3 so incredibly different that it is taking them longer than the week of prerelease to get everything working again? Each release is different because it's released obsfucated and has to be mapped. Then the API's have to come out, and then the mods update. 1.3 changes everything too in the engine for single player, so there's that. Mod's will be gone for a month or so.
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# ¿ Aug 4, 2012 17:07 |
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None of them are currently on forge. It's run by lex something or other now. Spacetoad doesn't even make Buildcraft anymore.
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# ¿ Sep 3, 2012 15:36 |
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# ¿ Apr 25, 2024 12:22 |
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You've got millions of dollars! Hire someone to do your engine for fucks sake!
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# ¿ Oct 5, 2012 19:59 |