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DoubleDown11 posted:I don't know if this is appropriate for this thread or not but I'm going to ask anyway: Throw an SSD in that and you should be fine. The Phenom there is a bit slowish but should be plenty for minecraft.
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# ¿ Aug 22, 2011 17:07 |
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# ¿ Apr 25, 2024 02:46 |
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A Sassy Dog posted:Last I heard we were still on the "week after PAX" schedule. Mojang didn't have any of their staff at Gamescom even - they sent Xephos and Honeydew amongst others to work the Sony-Ericsson booth for Minecraft's release.
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# ¿ Aug 22, 2011 18:36 |
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Klyith posted:Huge disagreement here. An SSD is not going to improve the performance of a computer like that -- and I doubt would ever help minecraft in any computer under normal circumstances. Minecraft is actually limited quite a bit by hard drive read speed, in loading/unloading chunks. SSD would /definitely/ serve well there.
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# ¿ Aug 23, 2011 08:06 |
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MikeJF posted:drat, I just checked, and glowstone puts out the same light as torches. I was kinda hoping it'd put out sunlight colour light instead to give us a variation. Yes but some blocks are apperently missing in creative. The cracked and mossy stone bricks are only in Strongholds.
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# ¿ Sep 10, 2011 08:20 |
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Taffer posted:I forget the name of it now, but there was a really good audio mod that I used with Yogbox in 1.7, had loads of ambient sounds and good volume control. Anyone know the name of that? mAtmos
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# ¿ Sep 13, 2011 19:03 |
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Mr Scumbag posted:If anyone is overreacting and frothing with hyperbole, it's people who come out with stuff (bolded)like this whenever anyone expresses discontent with the development of Minecraft. Your high school essays certainly convince /me/ that you're not losing your mind and thinking the world is ending that's for sure!
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# ¿ Sep 22, 2011 08:52 |
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Apocadall posted:Being able to destroy blocks with your weapons makes me excited about this. Not only that, but they've got the starts of a fluid and gas simulation system in the works - which means eventually you'll be able to have things like reactor breaches irradiating everyone onboard or gas seeping out a hole blasted in the side of your ships, slowly suffocating you.
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# ¿ Sep 23, 2011 07:04 |
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There is no way that is resource efficient. But it is still awesome.
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# ¿ Sep 27, 2011 09:23 |
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MisterBibs posted:Is it that you can see the feathers dropping before the slats (unless I'm mistaken), meaning he placed the 'results' there himself? At the point of the explosion you can see feathers dropping as well as the minecraft, meaning the chickens are dead at the point of launch. More importantly: who the gently caress cares, it is a video about internet legos meant as a joke. lizzyinthesky fucked around with this message at 10:13 on Oct 4, 2011 |
# ¿ Oct 4, 2011 10:08 |
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SMP posted:I think the only thing it needs now is some color. Right now it looks terribly unfinished. I have a feeling we'll get variable dragon color, like we have with leaves and such.
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# ¿ Oct 9, 2011 23:44 |
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Yah, that's Kristen Schaal http://www.imdb.com/name/nm1102891/. Also note: that is not a TV commercial, it's an internet contest promotion (put together by the guys at hat-films.com who did the 1.7 and 1.8 trailers and the weird puppet poo poo and do a pretty decent LP series themselves)
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# ¿ Oct 13, 2011 00:35 |
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Vib Rib posted:Let's be honest, in practice -- in the extent the player is actually influenced by it -- Dwarf Fortress's combat is not much more complex than Minecraft's. Two entities run up to each other, there's a bunch of red flashing, and then one of them dies. Someone hasn't played Adventure Mode, where the combat system becomes totally controllable in all those details - aiming individual weapon attacks at individual fingers is even a thing. Of course it's turn based and so completely incompatible with Minecraft anyway.
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# ¿ Oct 16, 2011 22:09 |
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Schwarzwald posted:Google Earth has the entire geography of the USA (and the world) mapped. I don't think it would be impossible to just transfer that information into Minecraft in a similar fashion to how you transfer Kinect data. You could automate the whole process. It wouldn't get the caves, however. Been done. http://www.minecraftforum.net/topic/224048-creation-the-earth-updated-final/ It's not 1:1 but it's kind of cool. Would be nice if they updated it again for 1.8/9 but I can imagine the import script they used took hours to days to run. lizzyinthesky fucked around with this message at 07:52 on Oct 17, 2011 |
# ¿ Oct 17, 2011 07:45 |
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Lavender Philtrum posted:If anyone asks, tell them your name is Andy. 4 months of vacation a year is pretty rough, he needs at least 8 if he wants to work out.
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# ¿ Nov 10, 2011 10:05 |
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NeilPerry posted:How can the yogscast live with themselves knowing one of their premium members on their forums is an out of the closet furry? Premium means they paid money. I would let furries pay me money to be allowed on my hypothetical website.
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# ¿ Nov 23, 2011 19:54 |
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senae posted:That excuse doesn't exist anymore. Minecraft is officially a finished game. http://www.toodledo.com/tasks/public.php?id=td4b49fbf9c05a0 A refresher, this was Notch's to do list that is now not kept on the minecraft website as it was in the past. A blow by blow of failures, mostly listed as due before beta: Thwart hacking! (not even relatively close to done) Add a new sound engine that WORKS (again never done) Split out logic into a separate thread (Nope) Survival mode multiplayer (Something Notch actually finished? Gasp.) More crafting templates (Well, kinda. New things here and there. Could have been better) Server-side scipting (Not AFAIK, only through modders work) Investigate floating blocks falling to the ground (Nope, only triggered/active sand and gravel do this) Fix the isometric image screenshot thing (Nope) Land-claim flags (Nope) Explore clan support (Nope) Investigate smoke block (Nope) 'Dungeon Mode' (Not even close, this would include better traps. Some of the features made it vaguely) Dye (A useless feature that did make it through) Seasons (Nope) Make moss grow on rock (I think it does that? But I may be thinking of a mod) Generic tile to tile interaction support (I don't even know what this means) lizzyinthesky fucked around with this message at 06:36 on Nov 26, 2011 |
# ¿ Nov 26, 2011 06:29 |
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I can't help but think with all this kerfuffle over Ponies that we're all forgetting the /true/ magic of Friendship.
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# ¿ Nov 27, 2011 06:19 |
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Boat posted:e: thinking about it, it should make the backend of Painterly a a poo poo TON simpler. No more stitching a billion different selections into terrain.png and items.png, now it'll just be select texture, get that texture as a file. Really the problem here is he doesn't have a working Backend at all. He's paid Pixotic for the past year trying to get a new one made only to come out with nothing :/ And the current seems to be falling apart more and more every day, with the original creator long gone.
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# ¿ Jan 12, 2013 03:56 |
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Enzer posted:God forbid there are new systems like Hopper that need to be integrated into the launcher eventually and god forbid that the launcher is just one of many projects they are working on. Bitch moan, Mojang has money, bitch moan modders modders modders. I love how people in this thread constantly bitch about the devs and that modders can do poo poo better but in the modding thread all you guys do is bitch about modders and about how they are the worst thing in minecraft most of the time. How dare people demand a company making literally hundreds of millions of dollars hire like maybe half a dozen programmers to provide a service they were promised. Gamers are so loving entitled.
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# ¿ Nov 4, 2013 07:53 |
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# ¿ Apr 25, 2024 02:46 |
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I finally saw the Playstation version over at my mom's house for the evening and it had a pretty solid tutorial section seemingly. Don't see a reason why they couldn't make that a thing for the prime version.
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# ¿ Jan 9, 2014 01:12 |