|
I'm REALLY looking forward to 1.8 now. Love all the footage I've seen. The new biomes are just. Most encouraging thing I've seen? The enjoyment Notch/Jeb seem to get out of showing off 1.8. Even the most jaded Notch-haters out there can't deny the amount of personal investment those two have in the game.
|
# ¿ Aug 30, 2011 15:42 |
|
|
# ¿ Apr 26, 2024 19:54 |
|
Vib Rib posted:Oh delicious. A swamp that looks like a swamp. Unless I'm looking waaaaaaay to hard I think it's quicksand. Lookc right next to the chest and you can see a different textured sand.
|
# ¿ Sep 2, 2011 22:53 |
|
Vib Rib posted:Those are already in the game. Look just to the left of the chest. The block right next to it in fact.
|
# ¿ Sep 2, 2011 22:55 |
|
Retro42 posted:Look just to the left of the chest. The block right next to it in fact. Edit: Nevermind. I think that is a block of sand in his hand actually.
|
# ¿ Sep 2, 2011 22:56 |
|
My first world of 1.8pre. Me alone on a tiny island in the middle of the ocean. No trees. No food. I love it. Edit: Is is it just me or are oceans sooooo much better now. The one I'm surrounded by is easily deeper than any body of water before now. Add in some Ocean life via mods and I'll be building underwater cities everywhere. Retro42 fucked around with this message at 21:47 on Sep 10, 2011 |
# ¿ Sep 10, 2011 21:37 |
|
Cream-of-Plenty posted:I was thinking about this. Some sort of Deep Sea angler would do nicely...2 x 2 x 2 square body, big maw, glowing angler. Or Half-Life's Ichthyosaur. I had a similar thought while traveling my archipelago. Some sort of glowy/giant monsters of the deep would make ocean travel sooo drat cool.
|
# ¿ Sep 12, 2011 02:34 |
|
A Sassy Dog posted:I was actually going to say this, myself. They seem to be going through a lot of trouble to release these "pre-release" builds of a game that's already in beta. Notch is pretty bad with announced release dates and apparently Jeb doesn't get along with them well, either - though this is sort of a problem stemming from them not giving themselves enough time.. I thought I'd seen Notch post somewhere about wanting to set up nightly/testing builds after this release cycle. As for the "leak": Smart on them I think. The amount of people playing this build is STILL larger than the average exposure from most other indie beta releases. Try as we'd like to throw the whole "still in beta" line at them there are ~3 MILLION people playing this game now. That is just too many to handle with a typically buggy beta build. Edit: That and Mojangs' accountant probably wept at the server costs from all the bugfixes last major release. Retro42 fucked around with this message at 20:38 on Sep 12, 2011 |
# ¿ Sep 12, 2011 20:35 |
|
Genned a new world in 1.8. Spawn is at the halfway point up a giant pine tree. In the middle of a forest. Gonna see how long I can survive up here without touching the ground.
|
# ¿ Sep 15, 2011 01:01 |
|
I love that floating island! I made a smaller version on a buddies multipleyer server once. We even had it hooked up to the regional rail line. Of course it kinda....disappeared when my cloaked orbital bombardment station hiding in it's shadowed underbelly suffered a mis-fire.
|
# ¿ Sep 15, 2011 01:30 |
|
1.9pre3 is live. http://t.co/dt3IlVp6 Edit: It's back. Changlog according to Jeb: simplified potion system added some new items enchantment table (wip) babies Retro42 fucked around with this message at 15:19 on Oct 6, 2011 |
# ¿ Oct 6, 2011 15:01 |
|
Is this new? It's actually bigger than this too, just didn't feel like capping the whole thing.. A giant naturally occuring lava lake. So drat cool.
|
# ¿ Oct 6, 2011 16:12 |
|
Biggus Dickus posted:Notch just tweeted this video about the Black Stuff: Is it just me or is it just a sprite layer positioned in the middle of a block? Possibly a new portal type?
|
# ¿ Oct 6, 2011 17:04 |
|
blastron posted:The torch/cobble method of marking caves is the best method. Always place torches along one side of the wall. If you hit a branch, place a torch in the middle of the floor along each branch. When you're done exploring a branch, remove the marking torch and put it on the wall. If there was something interesting down the way, dig out the block the torch was on, replace it with cobble, and put the torch back. Exception: If you're in a large cavern, place torches on the floor wherever you need, but make sure that any wall torches are consistent such that if you keep wall torches on your right, you'll get out eventually. I use a similar method. Only I dig a channel down the middle of my path and layer it back down in cobble/wood/etc. Wood is the main tunnel back to the surface, cobble is tunnel in progess, dirt is danger. I then use torches on that to mark directions(3 torches in a v is all you need). Any promising branch is walled off and torched until I explore them. I also have a tendency to smooth out tunnels for visual effect(Makes for a clean, organized, and industrialized tunnel network.
|
# ¿ Nov 2, 2011 15:17 |
|
I can't help but think alot of this "situation" is just the standard "Performer fucks up and event coord apologizes" poo poo. Yogs pissed off some people. Notch has to fix it because it's his event. That said, I'm willing to bet the entire thing is an absolute mess of blown proportions and angry internet spergs.
|
# ¿ Nov 21, 2011 18:19 |
|
The Leif posted:Yeah. Shame really, made some earlier for family movie time, was gone before I saw this news. We all know how this will play out. Notch will make a big tumblr regarding IGN and other sponsors flipping out over the language. From there it'll be spun as damage control. Yogs will youtube a response saying how it's not their fault for just doing what they do. Cue the internet spergs hopping the bandwagon to tear apart Notch for covering his companies rear end. Maybe I will make more popcorn.
|
# ¿ Nov 21, 2011 19:13 |
|
|
# ¿ Apr 26, 2024 19:54 |
|
Jin Wicked posted:http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4 * Fixed TNT ghosts in multiplayer Only took how long for this one?! Still glad they finally (I hope) fixed it.
|
# ¿ Mar 22, 2012 17:43 |