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The seed "bobodenkirk" gives you two villages, one on top of a ravine, rather close to spawn. Now, if you want a challenge, "LOVE IS OVER" puts you on an island, with a pumpkin. If you want wood, you're going to have to swim for it.
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# ¿ Sep 17, 2011 02:57 |
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# ¿ Apr 24, 2024 02:07 |
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It's really rather strange that the most sustainable source of wool in the game is now spiders.
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# ¿ Sep 21, 2011 23:15 |
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Macaluso posted:Oh! It's Sphax texture pack: http://www.minecraftforum.net/topic/376784-16x-32x-64x-128x-256x-512x18-sphax-purebdcraft-aetherzipline-v081-120911/ Once you go Sphax you never go back.
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# ¿ Sep 22, 2011 00:25 |
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Akoogly Eyes posted:So how about all the cool new Nether stuff that Jeb is (hopefully) adding in today, eh? Looks like we're going to be getting two new enemies and some sort of Nether dungeons. What sort of treasure should people get from exploring ruins in the Nether? It should probably be better than the regular world dungeons, to encourage people to brave the ghasts, fire and zombie pigmen for a chance at some sweet sweet loot. Psst... hey. Zombie Pigmen don't hurt you, at all, unless you start something. Then they gang up and whomp the piss out of you, but at that point you deserve it. Just think of them as your zombie pigbros and chill. Ghasts, however, still suck.
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# ¿ Sep 22, 2011 09:34 |
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Triggerhappypilot posted:It does matter - Now you can mold structures of smoothstone without having to furnace Not to mention people who make cool self-healing houses get an upgrade. Also, I noticed that your NPC villagers are unbothered by hostiles like creepers and skeletons. Time to commit some war crimes. redmercer fucked around with this message at 21:09 on Sep 22, 2011 |
# ¿ Sep 22, 2011 21:04 |
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Times posted:Is there any way to interact with the villagers or are they just sorta there?
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# ¿ Sep 22, 2011 21:27 |
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Baronjutter posted:So what are these poor guys? cows just infested with mushrooms? Actually fungal cows? They seem to have a normal cow under them. If there's horrible body-infesting mushrooms I'm almost surprised notch didn't add some system where if you spend too long in a mushroom biome you get infested too, with some sort of speed/health penalty. 1. Cordyceps. Eugh. 2. Heroshroom Also, from my initial dicking around it seems that snowgolems can be a great part of a balanced defense grid. If any mobs make it past the cacti and burning netherrack, the knockback from the snowballs push them back into it. They can't shoot through iron bars, but can shoot over a fence just fine. It helps if you put a roof over them to help guard against skeleton arrows (which kill your snowmans readily) redmercer fucked around with this message at 00:41 on Sep 23, 2011 |
# ¿ Sep 23, 2011 00:36 |
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If anyone was curious as to what a river running through a swamp looks like:
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# ¿ Sep 23, 2011 02:34 |
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Tuxedo Jack posted:If you turn the FOV all the way up in options, it says FOV: Quake Pro - is this a new joke or have I just missed it... New since they added the FOV slider in 1.8
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# ¿ Sep 23, 2011 19:52 |
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MrChupon posted:I would have killed for a game that looked like this in 1985, I'm not sure you remember what the standard was back then. Incidentally, this is exactly what trying to clear an abandoned mine shaft feels like.
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# ¿ Sep 25, 2011 20:50 |
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Are pumpkin seeds still regarded to be unfindable? Because I just found some in an abandoned mine kinda mingled in with a stronghold on the seed 777.
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# ¿ Sep 26, 2011 04:06 |
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RoboCicero posted:Does anyone have a seed for the 1.9 pre-release that spawns you near a Nether fortress? In the sense that if I build a portal near the spawn point I pop near one. I've googled around, but haven't found anything. There's a town not far from spawn on 777, build a portal there and you'll get it
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# ¿ Sep 26, 2011 06:03 |
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RoboCicero posted:Thanks! Worked like a charm. Do the Nether Strongholds totally remind you of Quake, as well?
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# ¿ Sep 26, 2011 06:44 |
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ThndrShk2k posted:Ocean Biomes don't spawn edible animals as far as I know. Or the chance to spawn one is astronomically low. I was disappointed that squid didn't yield calamari. On the other hand, I'm constantly surprised where the little bastards will spawn. Set up a waterfall near your town? Enjoy your new squid buddies!
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# ¿ Sep 26, 2011 23:35 |
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FactsAreUseless posted:I've never understood the need to completely explore a system of caves. I just treat them like the overworld: go in when I need something, carve out a small area, torch it, then leave. It's just too big to try to be feasible. For me, the cycle seems to go something like this. 1. Get established on a low level on any given survival map. 2. Find cool underground stuff until I find abandoned mines. 3. Immediately feel compulsive urge to light up the whole drat thing, pick up all the free rails, loot all the chests, and smash EVERY SINGLE GOD drat SPIDER SPAWNER. 4. Fail in this, lose some good diamond gear in the process, and start over on a new map. Abandoned mines are the DEVIL. And they are GREAT at dropping poisonous spiders on your head when you least expect it.
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# ¿ Sep 27, 2011 00:42 |
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Bat Ham posted:Have people figured out an efficient way to deal with poison spiders/spawners yet? Because gently caress them. gently caress them gently caress them gently caress them gently caress them gently caress them. The old spawner tactic of 'clear a path, run in and torch it up' doesn't work so well when there are webs everywhere and I keep taking poison damage. It would be a lot easier if webs burned. But ifs and buts ain't candy and nuts. I have had some success in sealing off sections, then digging in close to the spawner and breaking it thusly.
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# ¿ Sep 27, 2011 00:53 |
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PalmTreeFun posted:Now I want to drive cars with Source physics around a Minecraft highway. Oxcart!
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# ¿ Sep 27, 2011 21:16 |
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...The Elder Scrotum?... Alright, I'll show myself out
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# ¿ Sep 28, 2011 04:20 |
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Vatek posted:some horrible schizophrenic disaster that was apparently carved by miners who were left underground too long and went insane. Having read that, that has to be the canon answer and therefore why mine generation must not be hosed with. How else do you explain miners who lay rail over gold ore?
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# ¿ Sep 28, 2011 18:54 |
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Fuego Fish posted:I'd really like it if there were particular block co-ordinates that acted like endermen magnets. Every time they'd place a block, they'd try and place it as close to the "magnet spot" as possible. So that way you could end up with weird structures that encompassed, or reached up to, a particular point. Imagine finding a huge tower made from assorted blocks, stretching up towards the sky like a primitive attempt to commune with the gods. And now imagine returning to that tower with buckets of water, as if to act as the Metatron.
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# ¿ Sep 28, 2011 20:16 |
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The tops of tables in NPC villages, being wood pressure plates, now click as you walk by #mildirritation
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# ¿ Sep 29, 2011 23:48 |
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Gosh, I hope all the negative effects mean that potions will be throwable.
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# ¿ Sep 30, 2011 01:48 |
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And this is what happens at the intersection of a ravine, a stronghold, and an abandoned mine:
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# ¿ Oct 1, 2011 09:34 |
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Schwarzwald posted:Is... is that written in Standard Galactic? Yes it is. Well played internet/You are good These names will be/Random and confusing Each spell costs/Experience levels
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# ¿ Oct 1, 2011 22:46 |
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Vib Rib posted:Vines count as their own block though. They're placed into the adjacent block, just like snow covers are. Hell, I'm suprised stained glass isn't a thing yet.
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# ¿ Oct 2, 2011 07:44 |
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oops, already answered
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# ¿ Oct 2, 2011 09:16 |
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Bellend Sebastian posted:Anyone have a seed that has a stronghold, village, mine or mushroom biome close to spawn. I've made a bunch of worlds and gone exploring and not seen any of them yet. 777 has the first three close to spawn. Look for the village near x-150, y-500. There's a hollow mountain with some exposed stronghold bricks at ground level, which serves as a good entry point into the stronghold itself.
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# ¿ Oct 2, 2011 19:02 |
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Yas posted:Foie gras? It would be okay if it were geese, because geese are assholes.
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# ¿ Oct 3, 2011 03:04 |
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TalonDemonKing posted:Isn't this effectively runecraft? I prefer to think of it as "Animal Crossing minus the loan shark"
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# ¿ Oct 3, 2011 18:14 |
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Mikael Kreoss posted:gently caress you. It could be worse. There could be balut.
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# ¿ Oct 3, 2011 19:16 |
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Serain posted:I have a similar thing going on in the basement of my house, but with only 15 or so chickens. I had them in fence before, but I think I'll change it to glass now! Makes for a much nicer view. However, I don't have get a lot of egg production out of my chickens. I have several chickens in a much more humane free-range farm (complete with lush grass, daisies, trees and their own watering hole) and the 6 or so chickens I have up above seem to produce eggs significantly quicker than the 15 chickens down here. Have you noticed any decreased egg production? And how do you get the chickens up jump up like that? Mine just sit idly in the water and flap. If I recall correctly, the Col. Tom Parker had a method for making chickens dance, but I don't know if you can implement that in Minecraft.
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# ¿ Oct 3, 2011 20:54 |
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Eiba posted:Getting started takes a bit of time, as you need a pretty large number of eggs to get things really going. If you want to use a dispenser to fill your condensation chamber, it needs to shoot the egg two blocks or else the chicken gets stuck in the dispenser and quickly dies.
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# ¿ Oct 4, 2011 21:22 |
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Devoyniche posted:Oh, what the gently caress? I guess they don't want to use the Elder Scrolls style alchemy system, but that one really is way better. Now there's no reason to even experiment with the potions because if you find one that is positive, there's no reason to use anything else. There's no reason to even have negative effect potions, really, because nobody will use them unless they have some balancing positive effect. Basically this. Also as it stands, the only way to make a good potion is with nether wart. As far as I can tell, nether wart only grows in incredibly specific places (on soul sand, in a nether fortress). And correct me if I'm wrong, but you can't even throw them, therefore no slowing down or poisoning whatever mob/prick is currently chasing you. I don't want to bitch, I just hope something's different in the next official release.
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# ¿ Oct 7, 2011 00:09 |
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Schwarzwald posted:With a hostility potion, obviously. That could be interesting. A potion that changes a mob's attitude towards a player. Doesn't even have to be specific, it could just cycle through hostile/neutral/friendly/whateverthehelliscodedinthere Basically what I'm saying is I want an army of friendly skeletons. Is that so wrong?
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# ¿ Oct 7, 2011 01:54 |
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Dragons? Finally, a GOOD use for saddles
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# ¿ Oct 7, 2011 22:07 |
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wyoming posted:I love the dragon, it looks like it's made of Legos. Strongholds seem to nigh-always spawn near 0,0. Case in point: seed 777 has a stronghold a 0,0 in 1.9.pre3, while in pre2 it had one around -150,-600. Strongholds are also now marked by giant glass "dope towers" for some reason.
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# ¿ Oct 8, 2011 03:32 |
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Times posted:If there's a way to get plumbing to 'work' in the game so you can keep the cauldron constantly refilled that would be rad though. Personally, I just use the water from my chicken condenser to fill potion bottles. It's a little gross if you think about it, so don't.
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# ¿ Oct 8, 2011 23:10 |
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MisterBibs posted:I have to admit this is vaguely off-topic for the thread, but since the framing-issue is Minecraft, I hope I don't get yelled at for it: *glances casually at the OSI model* Yes, it would. You put 'fully' in quotes but you really do have unusable RAM there. Reading a bit more fully, put a crowbar into your wallet and upgrade both. Windows 7 is really that much of an improvement.
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# ¿ Oct 9, 2011 19:52 |
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King Plum the Nth posted:Holy poo poo I just found a a conjoined dungeon. Two dungeons, one with a zombie generator one with a spider generator joined at the corners into one large room. How rare is that? Just wait until you hit an abandoned mine. You will have string. So much God drat string.
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# ¿ Oct 10, 2011 03:38 |
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# ¿ Apr 24, 2024 02:07 |
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So I read a thing: I hope you enjoy. Or something.
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# ¿ Oct 11, 2011 23:28 |