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Koranak posted:Please note I am quoting the old thread here: I'd like this too. One thing I am confused about though with the person that got yelled at for posting links to stuff at the end of the last thread - once it gets converted to the character builder isn't that the same, as you don't need a subscription?
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# ¿ Aug 11, 2011 09:26 |
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# ¿ Mar 29, 2024 11:07 |
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Greyhawk Fan posted:Concerning wizards it just occurred to me that WotC has given free Magic Missiles to the Mage sub-class (which has serious hook-ups) and also free Magic Missiles to the Bladesinger sub-class (which also has tons of special stuff). That was one of a bunch of things I included in my feedback email to WoTC about the arcanist playtest
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# ¿ Aug 29, 2011 08:53 |
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Enlarge spell info is appearing on all arcane at will and encounter power cards, not just burst and blasts. To be honest I think that something like this that is a personal preference shouldn't be included in the default setup. Would you be able to do it in a way that it only appears as like a house rule or something? Not sure I'm a big fan of the new "short" feat descriptions - in a lot of cases the whole feat text is now in the feat description Mr Beens fucked around with this message at 21:35 on Sep 3, 2011 |
# ¿ Sep 3, 2011 21:31 |
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Greyhawk Fan posted:I think it would probably be best for any feat to show up on the sheet only once. Having it appear twice actually takes up considerable more room on the character sheet as your loosing an entire extra line (or two). Agreed - you said what I was trying to say in a much more concise way It's not that all the effort is un appreciated, it just seems to me that because we CAN do stuff with the character builder, doesn't mean we HAVE to.
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# ¿ Sep 4, 2011 21:59 |
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Sakri posted:I don't want to click through all the feats when making a character and reviewing feat options. I like it that the immediately visible short descriptions give me enough information about whether the feat is worth considering. You know you can page through the feats with the up and down arrow keys? Then the full description is displayed on the right. Drewjitsu posted:
There are a couple of wizard powers that are melee too (don't know the exact ones, but I know they exist ) Mr Beens fucked around with this message at 09:53 on Sep 5, 2011 |
# ¿ Sep 5, 2011 09:50 |
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There is a bug in a paragon path from the Dragonborn Races book (which is in the main dnd40 file). It reads : <RulesElement name="Storm Spirit" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2155" source="Player's Handbook Races: Dragonborn" revision-date="10/5/2010 1:47:05 PM" > <Category> 11 </Category> <specific name="Short Description" /> <specific name="Level"> 11 </specific> <rules> <statadd name="resist:lightning" value="+10" type="resist" /> <statadd name="thunder:lightning" value="+10" type="resist" /> </rules> The error is in the resist section - it should read: <statadd name="resist:lightning" value="+10" type="resist" /> <statadd name="resist:thunder" value="+10" type="resist" />
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# ¿ Sep 26, 2011 16:13 |
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Nuns with Guns posted:I got a strange error while I was trying to start up the CBLoader for the first time. My friend installed it and said it'd be a lot less hassle than the online one, but now he's not around and I was wondering if anyone here could make heads or tails of this: Looks like a bad version of that file - you get the same error if you try to merge in a part file that has an invalid character in the XML (like a ' )
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# ¿ Sep 27, 2011 09:08 |
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I'm trying to make a custom theme for my game. I've copied an existing theme that has a similar structure (alchemist from Dragon Magazine), changed all the flavour text IDs etc and it works fine in the CB (I can select it, read all my changes, features get added at 1st, 5th and 10th etc.) The problem I am having is with the utility powers that you can swap out for class powers - with the original themes they show up in the character builder when choosing a theme at the bottom (via the ShowPower line I assume). In my modified theme they are not there. They do show up in the power selection menu as valid choices at level 2, 6 and 10. Woss-goin-on?
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# ¿ Sep 27, 2011 19:54 |
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Drewjitsu posted:This is badass. Now we can actually put all those feats that change the second wind power to work! There are loads of items also (off the top of my head, a poo poo load of tattoos, various armours etc).
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# ¿ Nov 9, 2011 10:26 |
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Greyhawk Fan posted:I generally recommend that for alignment based prerequisite that they be spelled out fully under <print-prereqs> but be totally omitted from the actual <Prereqs> tags. We have to make DMs check something. It also makes the builder work a whole lot better. Surely though it is better for people who do not understand the rules to get blocked by the CB than them thinking they have made a valid character, turn up to a session then have to remake it as it is not following the rules? The whole point of the character builder is that it is meant to enable you to make rules consistent characters so that the DM doesn't have to check every item on every character sheet to make sure it is not broken?
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# ¿ Dec 19, 2011 10:49 |
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Greyhawk Fan posted:Hey folks Just got 505 errors getting updates for part files 0 through 10. part 11 fighter and a few others seemed to update OK.
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# ¿ Dec 19, 2011 18:51 |
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rantmo posted:That is indeed the character and I suspect it will be awesome to play (thanks to Improved Monk Unarmed Strike and Shock Trooper his unarmed attacks are d12s). So I guess the bug is that the enhancement bonuses aren't cancelling each other out. No you get +2 per tier, which means that as you are in paragon your enhancement bonus is +4.
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# ¿ Jan 11, 2012 14:26 |
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Lots of errata today - http://www.wizards.com/dnd/Article.aspx?x=dnd/updates Although it looks like the pdfs haven't actually been updated with stuff referenced in the summary table. e: Sounds like the pages went live before the updates were uploaded. Should be sorted out later in the day. Mr Beens fucked around with this message at 14:47 on Jan 12, 2012 |
# ¿ Jan 12, 2012 11:21 |
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Can't seem to find the "Alchemists Essence" from Mordenkinans Emporium. All the other new alchemy stuff is in there apart from this one. It's similar to the potions of resistance in that you choose the element type at creation. http://www.wizards.com/dndinsider/compendium/item.aspx?id=3281
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# ¿ Jan 26, 2012 18:57 |
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urzafrank posted:I just wanted to point out that the assassin power called poisonous shuriken is coded as a melee weapon power when it is a ranged weapon power. could somebody please fix this? or show me how? 7 posts before yours
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# ¿ Feb 21, 2012 19:10 |
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So something has gone screwey with channel divinity. Whenever you create a new character that gets it as a class feature the class summary in the right hand window displays 12 different channel divinty powers from cleric, avenger, invoker, warpriest, paladin and one gained from a feat. The correct powers are assigned to the character, it's just the display that is wrong.
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# ¿ Mar 27, 2012 17:46 |
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# ¿ Mar 29, 2024 11:07 |
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Greyhawk Fan posted:Finally got my hands on the Dungeon Survival Handbook. Wow am I underwhelmed. For the final fourth edition "rules and option book" it contains very little compared to any other 4E book. It wastes several pages talking about how awesome old modules where, and since WotC doesn't sell those PDFs anymore, it is basically a complete waste and page filler. Looks like a student project more than a book where the pupil had to use so many words and just didn't know what to discuss. Yeah, was expecting more player options such as rituals, equipment, magic items etc, and MD options such as terrain features, traps, dungeon building guidelines etc.
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# ¿ May 20, 2012 13:09 |