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Fantasycraft could do that quite well, and I expect FATE-style games could do something good too.
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# ¿ Mar 3, 2012 04:01 |
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# ¿ May 4, 2024 00:22 |
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Writing up some new Paths would probably be the easiest way, if you don't think taking levels in a 'real' caster-class would suit. You'd need to find a way to give those Paths to the relevant character(s) though. For what it's worth, I'm fairly sure they had The Witcher in mind when they wrote the Monster Slayer and Alchemist expert classes. Edit: Someone wrote up a base class for a Witcher-based character on the Crafty forums called The Primer. UrbanLabyrinth fucked around with this message at 04:50 on Mar 3, 2012 |
# ¿ Mar 3, 2012 04:35 |
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My brother has written a Gamma World hack for Mass effect that he's running at a local convention. I could probably get a copy for you if D&D 4E/Gamma World is a framework you're happy to work with.
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# ¿ Mar 16, 2012 10:41 |
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canada jezus posted:
Either Dungeon World or Old School Hack would probably fit the 'feels like D&D, don't have to read a book to play, char-gen is quick' bill. DW is $5 (with an adventure) and has previews, OSH is free, so both are easy for you to check out and see if they're right for you.
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# ¿ Apr 7, 2012 14:15 |
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Sears Poncho posted:I just saw 'Trollhunter' and I want to run something kind of like that. Monster of the Week might fit the bill, although I'm not sure if it has anything specifically focused on huge monsters. Edit: Should probably mention it uses the Apocalypse World system, so nice and simple. Preview the playbooks at http://genericgames.co.nz/
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# ¿ Nov 14, 2012 23:46 |
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Have you looked at The Sprawl? It uses roles, a bit like Cyberpunk 2020 did, but they don't lock you in too much.
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# ¿ Feb 13, 2013 10:14 |
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Spycraft 2.0?
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# ¿ Apr 20, 2013 15:51 |
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saberwulf posted:RULESET: Lite to Crunchy Gamma World
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# ¿ Jun 18, 2013 09:54 |
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Evil Sagan posted:Alright, you guys are so smart. I got one for you. Pokemon. What system do I run Pokemon in. Gamma World could work for this too, with each trainer controlling a PC for each monster. The X + Y character creation makes making things like Pokemon a breeze. Edit for Comedy Option: http://boardgamegeek.com/boardgame/1625/pokemon-jr-adventure-game-pokemon-emergency UrbanLabyrinth fucked around with this message at 14:47 on Oct 15, 2013 |
# ¿ Oct 15, 2013 14:45 |
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spider bethlehem posted:RULESET: Normal or crunchy No Icons? What do you think Covenants are?
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# ¿ Apr 14, 2014 01:09 |
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Sixth World is a Dungeon World hack for Shadowrun, if you want to use those mechanics.
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# ¿ Apr 22, 2014 09:49 |
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I think exchanging Nature (Mouse) for Nature (Child) is a pretty good straight swap. If it gets too high, you chicken out and run home, never to be seen again. If it drops too low, you lose your childish innocence and grow up.Mouse Guard posted:The Nature ability is unique among all the other abilities. While it has a rating like other abilities and skills, it is tagged by the animal it belongs to and includes three or four aspects or descriptions. For Mouse Guard characters, it’s Nature (Mouse). For mice, there are four aspects to their Nature: Escaping, Climbing, Hiding, Foraging. These aspects describe the situations in which you can use your Nature without penalty. If you use your Nature in situations outside of escaping, climbing, hiding and foraging, you risk losing a bit of it. The higher your Nature rank, the more mouselike you are. The lower your rank, the more “human” you are. Substitute Creature for Animal, Child for Mouse, and Adult for Human, and it works pretty well. For Children, the four aspects are probably Hiding, Exploring, Charming, Distracting or something similar. UrbanLabyrinth fucked around with this message at 02:49 on Aug 23, 2014 |
# ¿ Aug 23, 2014 02:43 |
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# ¿ May 4, 2024 00:22 |
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LongDarkNight posted:I asked my Indie RPG group for some general themes we might want to explore for our next game and got back a very specific response. Something like Fiasco might also hit similar notes.
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# ¿ Jan 15, 2020 05:35 |