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sebmojo
Oct 23, 2010


Legit Cyberpunk









Nessus posted:

My D&D group is considering a new campaign and we're in the market for a sci-fi system.

Desired goals: Moderate crunch (we've been playing 5E happily for over a year), a space-opera sort of tone, and ideally a relatively light metaplot - so Star Wars might work, but Fragged Empire might not.

Bulldogs is a solid Fate sci fi rpg, it has a campaign by the amazing Garth Hanrahan too.

Orrrr, you could use Mongoose Traveller and play the amazing Pirates of Drinax (Garth Hanrahan).

There's a theme here.

sebmojo fucked around with this message at 12:19 on Jul 23, 2018

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sebmojo
Oct 23, 2010


Legit Cyberpunk









PMush Perfect posted:

I've never played it myself, but maybe you could do some reskinning on Gumshoe?

Nights dark agents (which is gumshoe) would do that really well. I'm not convinced it's that fun to play, we ran a few sessions of the Zalozhny Quartet and it was decent but not brilliant.

sebmojo
Oct 23, 2010


Legit Cyberpunk









crowtribe posted:

Our D&D game collapsed and I'm trying to float games to a mixed group of experienced players, and needed something to fill the cyberpunk genre.

Ruleset: Lite to normal, nothing with verbs or PbtA
Support: any
Chargen: would like something where we can make characters feel custom, such as class systems or profession paths or similar.
Preferably none of the issues found with hackers/magic users having to have mini sessions run separately for their abilities
Setting: Futute dystopian Earth so players have some existing knowledge or attachment to it.

Rolemaster's take on the genre, Cyberspace, is actually surprisingly decent - it uses a stripped down version of the rules but the skills and combat framework is fantastic, and character creation is manageable if your players aren't scared of numbers.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Nights dark agents without the vampires

sebmojo
Oct 23, 2010


Legit Cyberpunk









Elizabeth Mills posted:

So gumshoe then?

Idk, NDA is very modern techno thriller themed and has a lot of clever modes for different kinds of spy game, are those straight gumshoe?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Elizabeth Mills posted:

Gumshoe is the system. It's like saying d20 instead of D&D.

Oh right, I thought Gumshoe was a source game like apocalypse world rather than a pure system. My only experience with it is NDA, which is specifically for running a high-tech spy game (plus vampires) so that's the flavour I'd suggest, but I guess it's possible those rules are in every iteration of the system.

sebmojo
Oct 23, 2010


Legit Cyberpunk









There are hangouts apps that do dice rolling, maybe that?

sebmojo
Oct 23, 2010


Legit Cyberpunk









I've had so many good times with Rolemaster I have to recommend it, though it probably only really sings when you blend it with another system. Anything with percentile numbers in it works really well.

sebmojo
Oct 23, 2010


Legit Cyberpunk









LongDarkNight posted:

Looking for suggestions for a one shot Superheroes game. My list right now is Masks and Dr Magnethands.

Dr magnethands, and do a recap. I'd love to run that.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Runequest? Doesnt feel like a natural fit for 5e.

sebmojo
Oct 23, 2010


Legit Cyberpunk









barkbell posted:

I was looking at this but I don’t know anything about 13th age. I hear it’s made by the guys who did 4e and while I had fun with 4e the combat was so involved it was basically all we did

13th age is good, combat is maybe a bit simpler than 5e? Never heard of glorantha version though, sounds interesting.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Nights dark agents is sort of built for that, though it felt a little bland?

sebmojo
Oct 23, 2010


Legit Cyberpunk









The zalozhny quartet, a campaign for NDA, is by rpg god Garth ryder-hanrahan (Dracula dossier, eyes if the stone thief) and is amazing.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Because tactical combat feels gritty.

I recommended rolemaster before, though it would need a fair bit of work to fit it into gumshoe. There is a stripped down modern version in the ICE cyberpunk knockoff, Cyberspace.

sebmojo
Oct 23, 2010


Legit Cyberpunk









You could call it Exception

sebmojo
Oct 23, 2010


Legit Cyberpunk









Has anyone had a good time playing nights dark agents? I love so much about it but the gameplay seems clunky, is it just practice?

sebmojo
Oct 23, 2010


Legit Cyberpunk









...Ok...

sebmojo
Oct 23, 2010


Legit Cyberpunk









The new edition of D&d is actually quite fun and good, and they ported a bunch of old modules. Hidden shrine of tamoachan is great. Strahd is good too, but needs a bit of attention.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Junkie Disease posted:

I wanna do a modern day game with investigations, cults infiltration and possible aliens and their tech, coming off of starfinder and DnD I think the group wants something less clunky, any suggestions?

Nights dark agents is good

sebmojo
Oct 23, 2010


Legit Cyberpunk









inklesspen posted:

You should look at Ironsworn’s combat system. Combat consists of managing “initiative” (which is basically “who’s in control of this fight”), and applying hits to a battle progress track. When you feel you’ve done enough damage (made enough progress on the track), you make an End the Fight move and roll the challenge dice versus the track’s progress. Depending on the roll results, you might win with light consequences, win with heavy consequences, or overreach and lose.

That's a neat idea.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Shrecknet posted:

would you say the game that lets you die in character generation is a good choice for someone's first-ever RPG?

Mongoose traveller is excellent, and has the amazing pirates of drinax campaign. There is also Bulldogs which is a Fate variant, and has a good stomp the space nazis campaign, Heart of the Fury.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ignite Memories posted:

Lasers and Feelings is extremely cheap

we ran this with 9 players and it owned, we did the heist where you yoink the Carly Rae Jepsen back catalogue and spoiler those tunes were in our possession by the end and their erstwhile owner was none the wiser :smuggo:

sebmojo
Oct 23, 2010


Legit Cyberpunk









lasers and feelings

sebmojo
Oct 23, 2010


Legit Cyberpunk









Aftermath lol

(Don't play aftermath)

sebmojo
Oct 23, 2010


Legit Cyberpunk









Mongtrav 2e is great, and pirates of drinax is incredible.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Dungeon crawl classics?

sebmojo
Oct 23, 2010


Legit Cyberpunk









fozzy fosbourne posted:

What are some suggestions for systems where the GM can really go ham in tactical encounters?

To elaborate, I’d like a system where I can design an encounter and then pull no punches. And it should have some interesting tricks and variety from the NPC side of things.

I think this means that the system should be fairly accurate in terms of measuring how lethal an encounter is? And that the game shouldn’t totally collapse if the players lose an encounter? Which I suppose lends itself towards systems that have some robustness for either gracefully handling a TPK or player casualty, or escape, or similar. And ideally, makes losing encounters fun somehow and not a slog.

I stopped playing TTRPG around D&D 3.0. Took a look at D&D 5E and found it requires me to bring my own game design for a lot of fairly common situations, including the above. We have some more narrative TTRPG options we like but would also like a tactical game. Worst case is we fall back to board games for tactical stuff but I’d like to know what goons think is state of the art in TTRPG tactical skirmish stuff first.

Thanks

4e is good for hardcore tactics, you can really put the screws on. I strongly recommend the 4thcore approach, I ran revenge of the iron lich a couple of times and it was an absolute blast. Just everything turned up to 11, basically.

sebmojo
Oct 23, 2010


Legit Cyberpunk









13th age? It's basically 5e but in a alternate universe, and it has the best campaign ever written in eyes of the stone thief

sebmojo
Oct 23, 2010


Legit Cyberpunk









Honestly, I wouldn't. I've tried to do a twist three times as a dm and its never worked.

The biggest was nights dark agents where I sprung that it's actually about vampires on them, and I got to the reveal a few sessions on and it felt so flat that I didn't continue the game.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Zarick posted:

RULESET: Crunchy
SUPPORT: Ideally Established or Deep, but I could do something else if there are good guidelines for generating content.
CHARGEN: Involved. Something with a lot of character options.
SETTING: Preferably something high fantasy (or neutral but it'd work for same).

We've done D&D 3/4/5, PF2e, LANCER, Strike, Valor, Exalted 2/3. I'd like to find something that's crunchy and has a lot of character options. My players love games with cool powers and other strong character identity and advancement. Any ideas would be helpful.

13th age, eyes of the stone thief, done

sebmojo
Oct 23, 2010


Legit Cyberpunk









13th age, eyes of the stone thief

sebmojo
Oct 23, 2010


Legit Cyberpunk









I'd try dungeon world.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Rust hulks is a pbta for playing (essentially) firefly that has some interesting captain mechanics. I wouldn't call it slick but it is probably worth a look

sebmojo
Oct 23, 2010


Legit Cyberpunk









Drone posted:

RULESET: Light to Medium
SUPPORT: Always a plus but not strictly required, especially if the setting is something I can build off of easily.
Chargen: Quick to medium and/or has a lot of pregens/templates readily available
Setting: Any
Requirement: looking specifically for something that can be easily run by a.) larger groups of players (talking maybe 6-8 players instead of my usual standard of 4-5), b.) doesn't require that all of those 6-8 players actually be there for every session, though I'd expect them to be, c.) doesn't involve those players all necessarily owning a rulebook and is therefore something that's easy to just pick up and join in, and d.) doesn't require overly tactical combat (a la Lancer or 4e). I'm sure there are a lot of convention games that fit into this idea, right?

My first thought was potentially B/X, since iirc the original guidance for Basic was to have a larger party like this, but I'm not sure if that's necessarily true? I'm interested in the OSR but have never played in or run a single OSR game, so I'm not sure if the expectation reflects the reality there.

Old school essentials, run them through a funnel.

sebmojo
Oct 23, 2010


Legit Cyberpunk









D&d 3.5 :evilbuddy:

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Yeah blades in the dark et al are your best bet for that.

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