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Cannot Find Server posted:The Tribunal Temple gives some great quests and has some awesome rewards, including the best armor in the game. It's probably the most unique faction in the game quest-wise (although Telvanni are still my favorite overall). The only thing that sucks about the Temple is having to kill my ol' vampire friends Oh and the pilgrimage quest can go suck a gently caress too, I'm betting a whole lot of people never realized how awesome the Temple is because they gave up during that poo poo. On Xbox I remember just levitating and taping my analog stick for half an hour. This time on PC I think I'm going to do it legit, on foot. Edit: seems like a good time to ask: is there a good alchemy storage mod other than Alchemy Storage Helper? The version I can get on Nexus which mostly does what I want is really glitchy, which I've come to think is because the mod has no masters defined in the ESP. Not even Morrowind.esm. Also, and kind of related, is there an FNVedit style program for Morrowind? None of the programs I've found are as usefully as that on. Agents are GO! fucked around with this message at 06:09 on Nov 6, 2013 |
# ¿ Nov 6, 2013 06:05 |
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# ¿ Apr 29, 2024 02:05 |
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I may be late to the party here, since I only "got" open-world games a couple of years ago, but having beaten Morrowind on the X-Box (and now playing on PC) I realized something about Morrowind's main theme: The drums in the main theme sound like a heartbeat - ie The Heart of Lorkhan.
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# ¿ Nov 10, 2013 13:11 |
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Dice Dice Baby posted:You two are the best couple That is an awesome story Elsie, I had exactly the same reaction (mentally) when it hit me. DIce: I have both MGSO and Morroblivion installed, I actually prefer MGSO. Morroblivion is nice, and once you get the OBSE extenders that put Levitation and On Use enchantments back into Oblivion it's comparable, but it just doesn't feel like Morrowind. Levitation totally breaks the Oblivion Gate worlds, incidentally! Edit: Rather than double post, I'll just ask here: has anyone else thrown more music into the game like I have? I put all the Oblivion MP3s, a bunch of New Vegas MP3s, a bunch of ES Posthumus, and a bunch of tracks from OCRemix in there. Morrowind music is nice, but the same 8 tracks get old after a while. I was wondering what other people were adding. Agents are GO! fucked around with this message at 16:29 on Nov 11, 2013 |
# ¿ Nov 11, 2013 16:25 |
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Thanks for the suggestions, I'll grab those as soon as I get home. In the meantime: ~Brew potions everyday~
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# ¿ Nov 13, 2013 05:28 |
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Cephas posted:wow, this is so surreal to listen to. It's like my head keeps wanting to go back and forth between recognizing it as the Final Fantasy 6 melody and automatically assuming it's the Morrowind theme song. poo poo why didn't I think of that, I have that soundtrack. On a similar note, NieR's soundtrack fits well too.
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# ¿ Nov 14, 2013 08:41 |
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Somebody pages and pages ago was asking for a simple sans serif font for Morrowind, here you go. EDIT:Actually, use this version, the other once causes problems in the journal (This one is one point smaller, 17 vs 18 points. I can't seem to get the Morrowind Font Maker program to work with anything less than 17. 16 is a no-go!) Preview: To use it, unzip the file into the morrowind/data files/fonts directory, then open the morrowind.ini file and search for [FONTS] and edit like so: Edit: Just change the first one, not the second. Or, for maximum roleplaying you can do this: Immersion, bitch! Also, has anyone tried This mod? Kinda intrigued. Agents are GO! fucked around with this message at 14:30 on Nov 16, 2013 |
# ¿ Nov 16, 2013 13:49 |
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GrumpyDoctor posted:How much time went into this What's funnier is that this is the remake. The original didn't match up to his vision, so he redid it from scratch. Edit: at least this is merely WTF and not the usual Nexus anime/furdick crap.
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# ¿ Nov 16, 2013 16:10 |
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Mister Adequate posted:It's... it's beautiful If it had numbers and punctuation it would be. I have a daedric ttf font, but the font maker won't make a useable font, I have no idea why. I'm going to tinker with it on my next day off, as well as try and polish some of the journal interface graphics. Now I have a question for the thread: now that we have a simple one shot way to upgrade the graphics, what are some of the best content mods? Either new, like that Muffinwind mod (which I'm totally using for my next playthrough, if only for the chefs hat I see in the screenshots) or expanded, like Urviriths Legacy (really regretting not grabbing the other Telvanni mods that work with that*.) So far, I have on my list for my next playthrough: • Muffinwind • the Telvanni suite: Uvirith's Legacy, Rise of House Telvanni, and the other ones that work with it. • Great House Dagoth or The Sixth House • The Latest Build of Tamriel Rebuilt I've seen some mentions of an expansion of the Temple questline, I'd love to have a name for that mod. Anything for the Morag Tong, the Theives Guild, etc? * I will admit, to my shame, that I never played Telvanni before, because I couldn't find the Council House. D'oh. I see what all the fuss is about now.
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# ¿ Nov 17, 2013 15:50 |
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Krowley posted:Thanks, I installed both of those along with the 4GB patch, and I tried using FPS optimizer to get a proper widescreen FOV going but that program seems kinda wonky so I'll make do without it. Uh, what?
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# ¿ Nov 18, 2013 17:41 |
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WEEDLORD CHEETO posted:Hahaha, always amazed when people bring up Muffinwind in this day and age. I'm the author Well, it's nice to have such an expansive mod that's not so lore serious, so thanks. I'm definitely playing with it on my next run. Thanks. Cream-of-Plenty posted:I'm not saying that my understanding is the correct explanation of the situation, but there definitely appears to be a disparity between the stability of quicksaves and manual saves across the various games. Perhaps it is not a code difference, but simply that the saves are more problematic because they are generated as the game is running, rather than in the menu. I think that is exactly what the problem is. Expecting Gamebryo to do two things at once? Madness. Agents are GO! fucked around with this message at 06:49 on Nov 19, 2013 |
# ¿ Nov 19, 2013 06:47 |
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Cream-of-Plenty posted:That's exactly what we're saying. God drat it, Psion. I'm perfectly capable of accepting that both things are true, because Bethesda. Edit: To expand on this, I can totally see them writing a seperate save function for quicksaves, as CASM has crashed New Vegas a time or two. (Well, not exactly, more "the straw that broke the camels back" when saving while too much poo poo is going on.) Agents are GO! fucked around with this message at 11:49 on Nov 19, 2013 |
# ¿ Nov 19, 2013 09:40 |
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Psion posted:I was replying to this, CoP. Not YOU. Let me rephrase: Expecting Gamebryo to do two things well at once? Madness. As I said, I use CASM, and I'm fairly certain at least a few of my crashes are due to it trying to save at particularly hectic moments (always having a non corrupt save from a few minutes earlier more than makes up for that.) I would not be surprised at all to find out that Bethesda wrote a "special" save function to cut down on crashing like (IMHO) CASM occasionally causes, at the cost of being more prone to data corruption. Ironically, it seems to me that Morrowind would be less susceptible to this because the action does stop when you save.
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# ¿ Nov 19, 2013 19:27 |
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Hey Stuporstar, I think I've figured out the problem with the lantern collision in Urviriths Legacy: having a 2pt Slow Fall enchant on an Altmer character. I get hung up on almost every one of them when wearing it. Edit: in that it slows my descent just enough for the tall Altmer to get hung up.
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# ¿ Nov 20, 2013 08:14 |
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Stuporstar posted:Actually, it's a problem with the lantern replacer used in MGSO 3.0. The modder added collision to several lanterns that were never intended to have it, and without intending to as well. Collision on lanterns is great if you actually have a physics engine that supports it, but in Morrowind, it turns them into concrete barriers. I remember back in the day some other modder's terrible attempt to finish off Uvirith Awakened added lace curtains with collision to every other doorway, which rendered whole rooms inaccessible without turning clipping off. It was loving disasterous. Anyway Melchior, the guy who made the lanterns, is a devout Telvanni player, so the minute I told him he accidentally made all Telvanni towers less navigable, he fixed it right away. I did try to minimize the impact the lanterns had on navigating Tel Uvirith if someone's running MGSO without updating the lantern replacer, but since it's a problem in all Telvanni towers (just less noticeable because you spend less time in the others), it's a good idea to upgrade the lanterns anyway. You, sir, are a gentleman and a scholar. Also, those doilies are obviously sabotage by Therana.
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# ¿ Nov 20, 2013 11:14 |
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Okay, I've managed to make a better font pack for Morrowind, Grab It Here Examples: To use them, first unzip the file into \morrowind\data files\fonts\ Next, you'll need to open morrowind.ini and change the fonts section to this: code:
Finally, what's the deal with the missing textures in MGSO? I have several (Female Daedric Cuirass, Some Glass armor pieces as well as an hourglass in Uvirith's Legacy.) Now, I did a search for those textures in the files and they appear to be there? Are they just in the wrong directory? What would be the right directory?
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# ¿ Nov 22, 2013 11:10 |
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Sky Shadowing posted:Great House Dagoth has, or at least had, a compatibility patch that made it work with GDR. I remember there was some stupid drama over it, though, because it disabled the GDR additions to the Dagoth Ur fight when you followed the GHD storyline (because the new ending no longer made sense if you followed that storyline)- and granted, I remember some people claiming it broke the ending even if you didn't follow the GHD storyline. A compromise was eventually reached, but a quick google search is turning up nothing, so I'm guessing the drama came back. Thanks a ton for that list, I've been looking for a list of expanded content mods. Speaking of mods, I've made two (minor) ones of my own, I've been waiting for the thread to bump so I could post them! Anyhow, the first is merely a patch for a few missing textures in the MGSO, I figured out how to open them in nifskope and point them at the correct textures (one of them was pointing at a .bmp as opposed to a .dds!) Anyhow, here's that one. I fixed:
I know people have mentioned other missing textures/meshes, if people could post screenshots of the error messages, I'd try to fix those too! Secondly, I noticed that the journal/book interface looked pretty bad. There's a limit to what I could fix, because from what I can tell MGE just scales up the journal to screensize from a fairly tiny background, but I did tinker with the graphics to make them look a bit better (IMHO): Anyhow, this pack is available here. I think it looks better, especially with the better font pack I created, available here. To use the fonts,unzip them into your morrowind/data files/fonts directory, and then you'll have to edit the [FONTS] section of your morrowind.ini to this: code:
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# ¿ Nov 27, 2013 18:04 |
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LeftistMuslimObama posted:I prefer the mod that replaces all monsters and NPCs with cliff racers. Only if it makes them playable.
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# ¿ Dec 23, 2013 21:33 |
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Mizuti posted:I figured out installation. Now I just need to set up all the mods I want. Yes, and unfortunately not that I've found, respectively.
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# ¿ Jan 9, 2014 10:17 |
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drat, that sucks. His texture pack made oblivion looks so much better.
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# ¿ Jan 13, 2014 06:12 |
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GreatGreen posted:As a Morrowind lover, I'm going to reveal something embarrassing about myself. I have no clue how alchemy works in this game. Easiest way: bloat+ash yams to fortify intelligence, drink it, make another, repeat.
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# ¿ Feb 20, 2014 02:27 |
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supergayboy posted:Does anyone have any good suggestions for music mods? I love the music from vanilla, but I'm looking for a little more variety, preferably stuff that fits in with the original stuff. The soundtrack from Journey fits really well.
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# ¿ Mar 5, 2014 05:47 |
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Gobblecoque posted:If you want to do hardcore jumping then you should use the 'jump' spell effect, as it's way more cost effective for distance and is way easier to find. Just cast slowfall before you fall and you'll be fine. Or a constant-effect 1pt slow fall. Prevents all fall damage.
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# ¿ Apr 28, 2014 02:42 |
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Cream-of-Plenty posted:You know, has anybody ever found a mod that replaces the status effect icons ( the ones in the lower right hand corner of the screen) with icons that are more readily legible? After ten years of playing this game, I still can't identify ninety percent of them. On a similar subject, is there one that gets rid of the icons for permanent bonuses?
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# ¿ May 23, 2014 14:45 |
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Oggumogoggum posted:Awwwwwww yeee, guess who has a decent computer now. Ooo! Ooo! I know! I know! Pick me! Pick me dammit! Ooo! Ooo!
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# ¿ Jul 15, 2014 06:10 |
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Mortimer posted:have you seen daggerfall's? those are incredible Link?
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# ¿ Nov 5, 2014 07:48 |
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Schrodingers cat posted:I am using both at the same time but not Madd Leveler (I use GCS) so that conflict doesn't happen. Nope, that's just FCOM working as intended.
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# ¿ Jan 13, 2015 07:44 |
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Schrodingers cat posted:Thanks for the suggestion! I'll definitely look into Maskar's. I found a mod to expand on Manimarco's story (Revisited - Light and Dark) and it seems interesting. I always found the mage guild was anti-climactic in Oblivion and Skyrim. While nothing has been really done to expand on Skyrim's, Oblivion and Morrow have really nice mods for this it seems. The only "expansion" I've found for The College of Winterhold is the Spellmaking in Skyrim mod, which actually has a very nice quest associated with it. Unfortunately it only works with vanilla spells, and not SPERG.
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# ¿ Jan 14, 2015 19:37 |
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For extra shits and giggles, post it in D&D. That's all I got.
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# ¿ Jan 22, 2015 01:55 |
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"Commander, we've induced autism in the clones as you directed, but we're running out of Cheetos and Mountain Dew to pump into the clone vats."
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# ¿ Aug 23, 2015 03:28 |
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Why not just use the mackinaw heads, delete the Breton heads, and replace them with heads from a different pack. Or replace them with opposite sex redguard heads for laughs.
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# ¿ Sep 28, 2015 16:36 |
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Moryrie posted:Consistency. x_x Hobgoblin of small minds.
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# ¿ Sep 28, 2015 16:58 |
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Does anyone know of a compiled OSG version of OpenMW I could download?
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# ¿ Oct 10, 2015 17:54 |
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Okay, quick stupid Construction Set question: How do I rotate a static? It's not the same as the Skyrim CK.
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# ¿ Oct 16, 2015 10:35 |
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Awesome, thank you! As your repayment, here's the error message Open Morrowind gave me when crashing just now. Helpful!
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# ¿ Oct 16, 2015 14:07 |
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Hey, Ralen Hlaalo, hold everything forever.
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# ¿ Oct 24, 2015 06:29 |
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Skwirl posted:Depending on your definition of "fixed" I wonder if I can make it so only Ordinators use that walk.
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# ¿ Oct 24, 2015 18:01 |
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As I thought, the creator saved the tx_ash_clouds.dds without the alpha channel. Here's a fixed watercolor tx_ash_cloud.dds with an alpha channel.
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# ¿ Oct 30, 2015 10:50 |
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Whaaaaaat?
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# ¿ Oct 30, 2015 17:17 |
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Also not just fixing those textures. Seriously, it took me five minutes - at the outside - to fix that one.
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# ¿ Oct 30, 2015 19:55 |
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# ¿ Apr 29, 2024 02:05 |
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Yeah, using it now and it really looks nice. I highly recommend it.
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# ¿ Oct 30, 2015 20:47 |