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For 'Coming Soon' you might wanna add Virtua Fighter 5: Final Showdown
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# ¿ Aug 25, 2011 07:03 |
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# ¿ Apr 26, 2024 20:40 |
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dj_de posted:Where's Arcana Heart 3????
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# ¿ Aug 25, 2011 07:06 |
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KOF13 really stands out to me as a good example of a modern 2D sprite-based fighter. That game looks fantastic in person.
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# ¿ Aug 29, 2011 22:14 |
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I actually thought one thing that MVC3 got really right was the graphics/presentation. The game looks a lot better than SF4.
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# ¿ Aug 30, 2011 09:53 |
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Cinroth posted:The fact that pretty much everyone is voiced by their original voice actors (if they have appeared elsewhere with voices) is really cool.
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# ¿ Aug 30, 2011 13:43 |
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Q4 is less expensive and is pretty much the exact same product, Chinese supremacy
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# ¿ Aug 30, 2011 18:52 |
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I kinda wish the Personas weren't bound to certain characters... It would be cool if it worked like Arcana in AH, where you chose before the fight and got different character properties/options based on your choice!!
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# ¿ Aug 31, 2011 10:03 |
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Gamest Mook posted:I'm really tired of Japan's attempts to half-rear end some kind of assist system. MvC2 already did it perfectly and it's tired as gently caress by now. I don't think Jojo's would have been improved by this feature. Also, from that Destructoid article: quote:People didn't start using Wang or whatever his name is in SSFIV until come dude got to the finals with him.
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# ¿ Aug 31, 2011 16:54 |
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chumbler posted:
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# ¿ Sep 1, 2011 00:40 |
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I got my Q4RAF from Gremlin, got it literally the day after it arrived in their offices!! I'm not sure if they're still doing the free gift promo, but I got a bonus plexi with mine for free.
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# ¿ Sep 1, 2011 15:55 |
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No, that is honestly one of the worst arcade sticks of this generation
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# ¿ Sep 1, 2011 16:52 |
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Broken Loose posted:
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# ¿ Sep 2, 2011 09:40 |
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Does anyone still have the .zip with all the CVS2 announcer voice clips?
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# ¿ Sep 4, 2011 15:45 |
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Yeah, the super at 1:18 looks fantastic
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# ¿ Sep 10, 2011 12:19 |
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No, B15 put that together just the other day iirc
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# ¿ Sep 13, 2011 07:45 |
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And Ryu's mule kick
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# ¿ Sep 18, 2011 03:16 |
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# ¿ Sep 18, 2011 14:47 |
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Nelson Mandingo posted:What's about the cheapest you can get a good arcade stick at anyway?
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# ¿ Sep 23, 2011 12:18 |
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Rascar posted:Heh, they misspelled Balrog's name.
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# ¿ Sep 23, 2011 17:48 |
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Constellation I posted:Don't read the comments, obviously.
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# ¿ Sep 28, 2011 15:42 |
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Schmendrick posted:Because when AE was hitting consoles, they added a digital release. You'd think Capcom would do the same to UMvC3, but they love money.
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# ¿ Sep 30, 2011 17:30 |
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http://www.smashboards.com/showthread.php?t=311729 Ahahahaahahahahahahahahahahahahahaha
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# ¿ Oct 1, 2011 01:15 |
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PunkBoy posted:Do character bans in fighting games usually involve some kind of council voting or something? Conventional FGs usually only ban unlockable bosses (Omega Rugal, Akuma, Gill), who are blatantly not meant for competitive play. I can't really think of a conventional fighter where a main roster character has been banned.
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# ¿ Oct 1, 2011 01:41 |
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Petshop, right? Is he outright banned? I thought he was like O. Sagat.
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# ¿ Oct 1, 2011 01:48 |
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SpaceBees posted:Its OK, its nice of you to step out of a tournament where you would mercilessly body everyone.
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# ¿ Oct 4, 2011 02:20 |
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Konstantin posted:GGPO is great, sure, but that isn't my point. Let me use an analogy here. My car isn't designed to go off-road. I could spend a ton of effort and money to modify it to improve it's off-road capability. However, no matter how good those modifications are, my car still wouldn't have anywhere near the performance of a purpose built off-road vehicle.
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# ¿ Oct 5, 2011 23:59 |
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The combo where he uses the other player's Dhalsim to keep his combos going is just
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# ¿ Oct 6, 2011 11:18 |
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I won a competition and now I get to play Strekken, UMVC3, TTT2 Arcade and Tekken Hybrid this weekend
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# ¿ Oct 10, 2011 20:50 |
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PalmTreeFun posted:After about 20 years, finally someone puts a proper tutorial in a fighting game.
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# ¿ Oct 11, 2011 21:33 |
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- 'Ken will have a new move in SSF4' - 'SSF4 walkspeeds will be the same as those in ST' - 'MVC3 will have an epic story mode' - 'MVC3 will be supported after launch with many balance patches' - 'We meant for Sentinel to have 900,000 HP all along' - 'There are no comeback mechanics or gimmicks in SFxT'
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# ¿ Oct 18, 2011 23:18 |
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e: woops wrong thread
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# ¿ Oct 19, 2011 07:48 |
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Unrelated, but does anyone have the alt.games post where Seth Killian talks about how much he hates gimmick systems?
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# ¿ Oct 19, 2011 15:55 |
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Sentinel health nerf was a knee-jerk reaction to the week 1 Sentinel hate, nothing more.
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# ¿ Oct 19, 2011 18:40 |
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I have been a part of three different FG clubs in my time as a player and all of them have been ended up just being referred to as 'Fight Club/Night'. It's a somewhat cliché name but it instantly conveys what the group is about and it's a lot less awkward to say 'hey you going to fight club this week??' than some other contrived pun that will get old after a week. And don't even bother with any fighting game subtitle or technique (Giant Attack, Second Impact, Guard Crush, Double Perfect, Option Select, etc.), literally every single one has been used already.
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# ¿ Oct 21, 2011 01:06 |
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ShinsoBEAM! posted:Having a switch while streaming so you have multiple Tvs hooked up normally 2-3 is enough, and having the commentators across the room from the people playing the stream match IS A REALLY GOOD THING, that more people should do. I'm pretty happy that one of the guys that sometimes streams locally does this it is pretty awesome.
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# ¿ Oct 23, 2011 23:22 |
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Schmendrick posted:So if someone wanted to main Yun in 3S, how much hate would he get compared to wanting to main Yun in AE (until 2012 hits, so it'll be cool to use Yun again)?
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# ¿ Oct 23, 2011 23:54 |
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It's interesting that you bring up soccer players, because any kind of professional athlete will spend hours, days and weeks perfecting their execution when it comes to passing a ball, taking a shot, making a tackle or anything else. Also worth noting is that 'grinding out muscle memory' does not directly translate into perfect combos an actual match. When you're under pressure and facing a thinking opponent who can defend and space himself, landing a 'difficult bnb' takes a lot of skill, timing and precision. People drop combos in high-level play all the time, as you can see by watching almost any match video from any tournament. Cat Machine fucked around with this message at 01:32 on Oct 24, 2011 |
# ¿ Oct 24, 2011 01:30 |
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Zand posted:More like its only fun when one person knows something really fuckin stupid and hard to deal with and the other person doesnt, and the person with the broken poo poo is me
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# ¿ Oct 25, 2011 07:51 |
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Dizz posted:Maybe they will finally say if the game is going to come to PC or not. I need to finalize my suicide notes with facts.
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# ¿ Oct 27, 2011 14:48 |
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# ¿ Apr 26, 2024 20:40 |
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Soft Shell Crab posted:Yeah in euroland, but this game looks pretty absurd (which doesn't matter that much) and I read it leans more on long combos and other more advanced stuff. And how is the online?
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# ¿ Nov 5, 2011 04:44 |