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Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

CommissarMega posted:

What if you're playing a warlike clan? Should I raid in Sea as well for more magic and satisfaction?

Never raid in Sea - raid in Storm if you need to raid more.

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Ragg
Apr 27, 2003

<The Honorable Badgers>

CommissarMega posted:

What if you're playing a warlike clan? Should I raid in Sea as well for more magic and satisfaction?

If you raid in Sea or Earth you'll gently caress over your farmers, cause your farmers also go with you on raids.

Sankis posted:

How big are the differences between war/balanced/peace anyway? What exactly does it effect?

How about thralls/no thralls? Any downside to keeping thralls except that non-thrall takers will probably dislike you?

War clans can allocate more magic to warfare, but less to farming, and peace is the reverse. I don't know if there are any other effects. For thralls, I believe that doing what your ancestors did will make your people happy, and possibly give you magic. I dunno if one choice is better than the other, though.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Having thralls gives you a bunch more possible events though.

andrew smash
Jun 26, 2006

smooth soul
Anybody know how to jack up general clan morale? I'm in the seemingly odd situation of having the thanes AND carls feeling amazing but the clan as a whole is 'dissatisfied.'

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Sacrifice to Chalana Arroy to learn Hope if you haven't, then sacrifice for that?

I'm only savescumming on hero quests because it seems to very arbitrary. I mean, I know: Have a trickster on the ring, spend a bunch of magic on quests, use a worshiper of the god in question who ideally also has high magic/stat related to the quest, and follow the story as closely as you can. Any other advice in particular to stop my dudes from dropping dead or vanishing? Failing I can deal with, I just want to minimize the chance of loosing a good leader.

Like, are some seasons better for questing than others? Does it help to have sacrificed to the god in question in the last year? What else can I do to maximize my chances?

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Who cares if you lose a good leader. You'll get more nobles and it's kind of bypassing the risk part of the risk/reward of questing.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Okay fine I wont do it anymore, is there an answer to the question?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
This answer is pretty :downs: but have you been reading the ancient legends so you can emulate them in the heroquest? You can go off script, so to speak, but it makes your quest much harder.

Having a fearsome clan reputation is good for questing.

There are two levels of knowledge about god quests. Having the second is not only informative, it makes questing more successful.

Some heroquests are just a tremendous bitch. Which is why you shouldn't run one hero through every quest in the hope of getting straight heroics--they can't beat the odds forever and eventually they'll pretend to be a cow and get straight up eaten by wolves.

Sidpret
Jun 17, 2004

If your clan's primary god is Elmal, it seems (to me at least) to make Elmal Guards the Stead a little easier, which is pretty awesome because you can use that quest to pump your other heroes. I've done it twice with an Elmal clan and succeeded both times, where my Orlanth clan failed about 6 times in a row.

Davincie
Jul 7, 2008

NmareBfly posted:

Okay fine I wont do it anymore, is there an answer to the question?

Sacrificing, temples dedicated to them, having high magic left before doing the quest, items, high stats and so on all help. I am also 90% sure one of the seasons had a better chance but I'm not sure which.

Also make sure the gender and god of your heroes fit!

andrew smash
Jun 26, 2006

smooth soul
Also if you're gonna heroquest in a given year (and know ahead of time) pop clan magic into quests during sacred time.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Having a Trickster on the ring lets you pump an additional point into Quests during sacred time, as well.

When you're heroquesting, it's not like some silly LARP where you run around pretending to be Orlanth or whatever. You're actually sending someone to the Godsrealm. poo poo is serious there, so you better be prepared.

Willie Tomg
Feb 2, 2006

GenericOverusedName posted:

When you're heroquesting, it's not like some silly LARP where you run around pretending to be Orlanth or whatever. You're actually sending someone to the Godsrealm. poo poo is serious there, so you better be prepared.

So it's a silly LARP where you run around pretending to be Orlanth after eating half a pound of psilocybin mushrooms.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
No, it's a trip into the realm of the gods you take after eating a half pound of psilocybin mushrooms and dressing everyone in your clan up in silly masks.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Also if you gently caress up the bad poo poo in the Godsrealm gets out and causes everybody to have a really bad trip. Like, really bad.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

GenericOverusedName posted:

Also if you gently caress up the bad poo poo in the Godsrealm gets out and causes everybody to have a really bad trip. Like, really bad.

Bad King Ugrain once had a hero quest that caused stars to fall from the sky and kill hundreds. As trips go, that is pretty bad.

andrew smash
Jun 26, 2006

smooth soul
Just as a side note and kind of in response to my own earlier question, successfully heroquesting is a very good way to positively influence clan mood. You also turn a profit with clan magic so as far as I can tell there's no reason not to spend as many pips as you can on it if you know you're going to quest in a given year.

Coolio
Nov 5, 2009

by Ozmaugh
Successful hero questing is also the fastest and most reliable way to raise your clan reputation and progress the story so there's no reason not do to the easier, more risk free ones every single year.

andrew smash
Jun 26, 2006

smooth soul
Which of them are considered easier? I just rolled through the making of the storm tribe with my relatively wussy chief (only orlanth worshipper I have with a half-decent leadership score), failed several of the checks in the quest and still finished it without problems.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
You can also hold feasts and give out gifts to improve moods, but that's nowhere near as exciting.

Coolio
Nov 5, 2009

by Ozmaugh

andrew smash posted:

Which of them are considered easier? I just rolled through the making of the storm tribe with my relatively wussy chief (only orlanth worshipper I have with a half-decent leadership score), failed several of the checks in the quest and still finished it without problems.

Issaries', Lhankor's, and Chalana's are probably the easiest if you know the right responses and I think the worst that can happen with each is getting wounded and losing clan magic.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

andrew smash posted:

Which of them are considered easier? I just rolled through the making of the storm tribe with my relatively wussy chief (only orlanth worshipper I have with a half-decent leadership score), failed several of the checks in the quest and still finished it without problems.

You get a big ole' bonus to completing the quest of your Patron god.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Is there any good way to get rid of these god drat constant bandits whenever I try to explore (even in my own tula) or send emissaries?

Edit: Also what's the N next to clans on iOS?

Sankis fucked around with this message at 09:06 on Sep 14, 2011

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Sankis posted:

Is there any good way to get rid of these god drat constant bandits whenever I try to explore (even in my own tula) or send emissaries?

Edit: Also what's the N next to clans on iOS?

N is for neighbor, probably.

Bandits are why you send badass nobles with military escorts.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Mystic Mongol posted:

N is for neighbor, probably.

Bandits are why you send badass nobles with military escorts.

It's literally every single time, though. It's really frustrating.

andrew smash
Jun 26, 2006

smooth soul
Is there a way to permanently rid my tula of those stupid roided out cave rats? At this point I have tried every option and they keep returning so I just have my trickster lead them away every time.

Sidpret
Jun 17, 2004

I'm pretty sure the answer is no, cause I'm having the same problem. Maybe you can get lucky at some point and wipe them out for good but thus far I'm not having any luck.

Multiplesarcasm
Mar 3, 2006

a corduroy explosion.
I think only the Yinkin clan can help you get rid of those, but as with everything else in this game, YMMV.

Cacto
Jan 29, 2009
I got rid of them by killing half my weaponthanes, but yeah, your mileage may vary. The circle said I should have blocked the entrance.

andrew smash
Jun 26, 2006

smooth soul
It doesn't matter what you pick. If you tell the carls to block it off, they get mad. If you tell your weaponthanes to kill them, they get hurt and are mad. If you hire foreigners to do it, you lose goods and they bitch because it is harder than they thought it would be. At the very least if you have a trickster around you only lose a horse and some morale when the event triggers without any of the other negatives.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
You can kill 'em all and stuff but it doesn't stop the event triggering again later. I think really every event that isn't a one-off is just random, the game doesn't really seem to track stuff like what the monsters are doing every turn.

How long does it take for kings to change normally? I just got through tribe formation when my king came down with a mild case of death that made him ineligible to run things. He got better, but years have passed and I'm pretty much just hangin' out totally dominating everyone with my huge goddamn clan while my good nobles get older and older.

Tubgirl Cosplay fucked around with this message at 23:05 on Sep 14, 2011

Coolio
Nov 5, 2009

by Ozmaugh

Tubgirl Cosplay posted:

You can kill 'em all and stuff but it doesn't stop the event triggering again later.

How long does it take for kings to change normally? I just got through tribe formation when my king came down with a mild case of death that made him ineligible to run things. He got better, but years have passed and I'm pretty much just hangin' out totally dominating everyone with my huge goddamn clan while my good nobles get older and older.

It can take literally forever which is why I've concluded you're better of making a random twenty year old your king so they can survive long enough to trigger the end game. Seems like all you can do is sabotage their initiation ceremony before they become king and hope for the best.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
Fuckkk my guy was awesome. :(

Oh well I'll just have to make the next one equally awesome. And this time I guess if I get that plot string that gives you the awesome superpowered amazon woman I can not have her get murdered by a duck too.

ClumsyThief
Sep 11, 2001

Is there a way to wipe out the trolls or end a feud with them? They raid me twice a year and it's irritating as poo poo because I can't ransom them or profit from winning. I gave them the Iron Spike and killed the people who originally gave it to me if that matters.

What's the difference between charge, skirmish, maneuver and evade? Depending on your goals is any one better than the others? I've been choosing based on what seems relevant but it'd be nice to know my odds.

I've found I do much, much, much better if I devote all of my attention to either farming, herding or trading for one of the two. I learned in my first games that raiding is basically a recipe for disaster. At least when you do it constantly. The gains outside of doing it once or twice during the storm season don't even come close to outweighing the losses you take. Things work better if you keep a huge supply of food and a happier mood.

Also, fortifications seem to rule.

andrew smash
Jun 26, 2006

smooth soul
As far as I can tell from the descriptions of battle the tactics selection works in kind of a rock paper scissors way depending on what the other side chooses to do. I think. Also raiding rules and if you don't raid all the other clans think you're a pussy.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

ClumsyThief posted:

What's the difference between charge, skirmish, maneuver and evade? Depending on your goals is any one better than the others? I've been choosing based on what seems relevant but it'd be nice to know my odds.

I've found I do much, much, much better if I devote all of my attention to either farming, herding or trading for one of the two. I learned in my first games that raiding is basically a recipe for disaster. At least when you do it constantly. The gains outside of doing it once or twice during the storm season don't even come close to outweighing the losses you take. Things work better if you keep a huge supply of food and a happier mood.

Also, fortifications seem to rule.

There's kinda a rock/paper/scissors thing with charge/skirmish/maneuver, if you can guess what the other guy's going to do you can get a little bonus from choosing the right tactic (Horse-Spawn always skirmish, say). Evade IDK, you'll basically get slaughtered.

I might be wrong but I think charge also gives you a little better initiative, if the other guy chooses to pray before battle and you just charge you can do loads more damage with some added risk and casualties. Skirmishing as an attacker OTOH basically means you risk nothing and gain nothing, although there's a couple artifacts that make it really lethal.

And raiding pretty much depends on what the power difference between you and the other guy is like. Cattle raiding can turn a good profit early on so long as you use only a few guys, when you've got no better use for your time, and in the late game if you get a big army and some good combat artifacts you can hammer away at your neighbors on land grabs and watch their armies just break. For it to work you've gotta keep at it with the same victims and invest a lot in your military, though, but it's probably worth doing that just because having a good defense force can take the edge off some of the disasters that'd totally gently caress a pure economic clan.

E: Also weaponthanes are pretty expendable, you'll get loads of opportunities to bring more on, and they make less trouble when they're getting slaughtered in endless war than when they're sitting around at home getting drunk so might as well use 'em and find other ways to keep the carls happy.

Tubgirl Cosplay fucked around with this message at 23:25 on Sep 14, 2011

Coolio
Nov 5, 2009

by Ozmaugh

ClumsyThief posted:

Is there a way to wipe out the trolls or end a feud with them? They raid me twice a year and it's irritating as poo poo because I can't ransom them or profit from winning. I gave them the Iron Spike and killed the people who originally gave it to me if that matters.

What's the difference between charge, skirmish, maneuver and evade? Depending on your goals is any one better than the others? I've been choosing based on what seems relevant but it'd be nice to know my odds.

I've found I do much, much, much better if I devote all of my attention to either farming, herding or trading for one of the two. I learned in my first games that raiding is basically a recipe for disaster. At least when you do it constantly. The gains outside of doing it once or twice during the storm season don't even come close to outweighing the losses you take. Things work better if you keep a huge supply of food and a happier mood.

Also, fortifications seem to rule.

If there's a way to wipe the trolls I haven't figured it out. Your ancestors have a ceremony called "summon ancient foe" or something like that which I thought would trigger an end battle but no it's just another raid, making it pretty useless. Also if you own the trolls who are raiding YOU hard enough you get emissaries from crag spider telling you to quit it which is just insult to injury. Just get buff enough that you can kill them and let their blood feed your fields.

Battles are divided into two stages, the first clash and then the rest of the fight. Your battle tactics determine who wins the first clash which itself influences who wins the rest of the battle. Except there isn't a hard "rock paper scissors" relationship between the tactics and you can lose the first clash and still win. For example, you pick charge and they pick skirmish. Sometimes your troops wither under a hail of arrows, sometimes they charge right through and smash the skirmishers. Like most things in the game it's random. Generally though

1. If you just want to save your troops' lives and don't care about getting plundered, pick evade
2. If don't want to outright run away but don't really want to engage, pick skirmish. If they pick skirmish or evade both sides will never meet up.
3. If you want to put the hurt on, pick charge.
4. If you are defending on your tula and want to fight but don't want to risk charging, pick maneuver because you get a bonus to it on home ground.
5. If you have an item or ritual that gives you a bonus when using a specific tactic and you're okay with that tactic's objectives, pick that. Getting orlanth's klanth from his hero quest gives you a bonus to charge and humakt's sword from his hero quest gives a bonus to kill them all, a potent combination.

Fortifications own and you should get all of them asap they really make defending a lot easier. Vinga's fyrwomen ritual does too but impacts your clan's fertility which can be off set with whichever god gives' child blessing.

Coolio
Nov 5, 2009

by Ozmaugh
Also if you're not a war clan you shouldn't rely on raiding to feed your clan. Even if you do the gay power gamer thing and only pick on one clan eventually they're going to move away and then you can't get at them until you're in a tribe. Being a balanced or peace clan is a lot easier but if you can pull off the war fare thing without pissing off every tribe in the pass you'll end up with more goods and cows and thralls than you'll know what to do with.

StarkRavingMad
Sep 27, 2001


Yams Fan

Coolio posted:

Issaries', Lhankor's, and Chalana's are probably the easiest if you know the right responses and I think the worst that can happen with each is getting wounded and losing clan magic.

All of which are in sharp contrast to "Uralda Gets Her Meaty rear end Mauled By Every Predator in the Land"

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Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet
Or that Ernalda one with the loving gotcha at the end

Granted, you're only guaranteed to gently caress it up the first time and after then it's pretty easy.

Tubgirl Cosplay fucked around with this message at 01:03 on Sep 15, 2011

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