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The Colonel
Jun 8, 2013

I commute by bike!


StashAugustine posted:

Fallout 2 is worse than 3.

This opinion you have right here? Yeah, you should go fix that, cause I think it might be broken.

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grobbo
May 29, 2014


LividLiquid posted:

Where are there Replicants in Fallout 2?

No, there aren't any. I'm just saying that 2's unstructured zaniness was sadly a precursor to some of Fallout 3's worst tone-deaf excesses. Heck, even the ridiculous 'people who think they're vampires' shtick was originally meant to be part of Van Buren.

grobbo fucked around with this message at Aug 30, 2014 around 17:48

LividLiquid
Apr 13, 2002

BITCOIN BATMAN

Fallout 2 was my first Fallout. I have never completed Fallout 1 because it's too buggy and broken and literally every playthrough I've attempted (five, if we're counting) was waylayed by fuckery.

So the tone shift for me actually moved backwards. I was surprised at how seriously Fallout 3 took its setting when I was used to a lot of ridiculousness.

Wolfsheim
Dec 23, 2003


I liked Fallout 1 a lot but there's so little to do and so few different weapons/armor to play with that it's hard to really reconcile. Like, I'm pretty sure the town of New Reno alone has more quests than literally the entirety of the first game, and it's not even connected to the main quest. It's just there for you to gently caress around in!

Kinda hard to go back to killing radscorpions for Aradesh after that.

LividLiquid
Apr 13, 2002

BITCOIN BATMAN

So many times in that game, I'd show up somewhere like the Brotherhood of Steel, and the game would treat me like I'd already been there and failed some quest, so the playthrough would be ruined.

Last time I tried to play, I made it to the base under the cathedral, hadn't leveled enough to beat it, but every time I tried to leave, it would cut to one of the "you have died" slides.

Even with all the patches, it's completely unplayable. I have no idea how any of you managed to get through it.

I also can't stand gaming on a ticking clock, so I don't think I'll be trying again.

Great game, for sure. Just buggy as hell and not for me.

Anime Schoolgirl
Nov 28, 2002

~perfect~
battlebrother





LividLiquid posted:

So many times in that game, I'd show up somewhere like the Brotherhood of Steel, and the game would treat me like I'd already been there and failed some quest, so the playthrough would be ruined.

Last time I tried to play, I made it to the base under the cathedral, hadn't leveled enough to beat it, but every time I tried to leave, it would cut to one of the "you have died" slides.

Even with all the patches, it's completely unplayable. I have no idea how any of you managed to get through it.

I also can't stand gaming on a ticking clock, so I don't think I'll be trying again.

Great game, for sure. Just buggy as hell and not for me.
There's a complete fixpatch for Fallout 1 but it's all in Russian.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao




I like the folks at NMA who think of FO1 as the only 'good' and pure Fallout and I just think to myself why do you even like the franchise at that point.

chiasaur11
Oct 22, 2012


Berke Negri posted:

I like the folks at NMA who think of FO1 as the only 'good' and pure Fallout and I just think to myself why do you even like the franchise at that point.

It's not so much they like Fallout as it's a good way to indulge their actual hobby, feeling superior to people.

Paracelsus
Apr 5, 2009


chiasaur11 posted:

It's not so much they like Fallout as it's a good way to indulge their actual hobby, feeling superior to people.
To be fair, that's a large part of what folks on SA are here for as well.

Wolfsheim
Dec 23, 2003



Paracelsus posted:

To be fair, that's a large part of what folks on SA are here for as well.

Hey buddy, I only feel superior to people who like F3 better than FNV, people who don't think KOTOR2 is the only worthwhile thing Star Wars did since the original films, Call of Duty fans, webcomic readers, conservatives....okay, I kind of understand your point.

Pwnstar
Dec 9, 2007

Who wants some waffles?



This fighting isn't what The King would want! He wanted a society for every man to feel free to follow his own path, do his own thing. Where every man is a king in his own right.

Why can't we upload the King to House's mainframe Obsidian?

chiasaur11
Oct 22, 2012


Pwnstar posted:

This fighting isn't what The King would want! He wanted a society for every man to feel free to follow his own path, do his own thing. Where every man is a king in his own right.

Why can't we upload the King to House's mainframe Obsidian?

The NCR lets King run Freeside.

The NCR is your friend! It fights for freedom.

packetmantis
Feb 26, 2013

oh ar


What would cause Dead Money not to load? I've uninstalled and reinstalled, checked the load order, all my mods that depend on it work, but I don't get the quest and when I start a new character I don't get the Dead Money message.

Roobanguy
May 30, 2011


You might have the delayed dlc mod?

packetmantis
Feb 26, 2013

oh ar


Nope.

ETA: Disabled all my other mods and started a new game - still no dice.

packetmantis fucked around with this message at Aug 31, 2014 around 05:45

packetmantis
Feb 26, 2013

oh ar


Okay, what the hell. I basically kicked the game until it worked, so... crisis averted? I guess?

Pwnstar
Dec 9, 2007

Who wants some waffles?



Try spawning a Dead Money item with the console, see if its just the quest starting thats funky or if the whole thing is not loading properly.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao




Speaking of, I'm almost level 20 now...what would be some good skill levels to have before doing dead money?

Knuc U Kinte
Aug 17, 2004



Berke Negri posted:

Speaking of, I'm almost level 20 now...what would be some good skill levels to have before doing dead money?

People suggest melee, but that isn't necessary. All the dead money weapons have a bonus crippling chance, which makes it easy to perma-kill ghosts. And talking to one of the companions permanently gives you the perk that perma kills them. You get given one of the best energy weapons in the game at the very start, and there are plenty of police magnums laying around. Enemies drop decent melee/unarmed and explosive weapons and you can scavenge for mines. Wrt to non-combat skills, literally every skill has unique dialogue, but [companion spoilers] there is one companion who you can only save with max/high speech speech.

packetmantis
Feb 26, 2013

oh ar


A little more investigation reveals that the Roleplay Start mod was the problem after I redownloaded the game. Once I went to Goodsprings, talked to Doc Mitchell, and walked out of his house, I hit the trigger point that gave me the quest. gamebryo

oh jay
Oct 15, 2012



Berke Negri posted:

Speaking of, I'm almost level 20 now...what would be some good skill levels to have before doing dead money?

If you don't have 75 science, ammo is going to be hard to come by.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

oh jay posted:

If you don't have 75 science, ammo is going to be hard to come by.

I'd say Science is mandatory for any Energy Weapons run, to craft over/max charge ammo. On the other hand, I don't think Vigilant Recycler is worth a perk choice, unless you've taken everything else you want.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao




oh jay posted:

If you don't have 75 science, ammo is going to be hard to come by.

Not at my computer but at the moment I have like 50 science, 80 energy, 80 repair, 55 melee, 50ish guns, 65 survival, 80 speech. My barter/lockpick/explosives/medicine are all around 30 so I'm wondering if any of those need to be brought up considerably for anything important.

Knuc U Kinte
Aug 17, 2004



Berke Negri posted:

Not at my computer but at the moment I have like 50 science, 80 energy, 80 repair, 55 melee, 50ish guns, 65 survival, 80 speech. My barter/lockpick/explosives/medicine are all around 30 so I'm wondering if any of those need to be brought up considerably for anything important.

What's important to you? If you're a completionist then speech is a must. You may be able to scrounge fission batteries to keep yourself stocked with energy ammo, but aside from that, Dead Money is the best dlc wrt to putting different stuff in for different playthroughs.

Wolfsheim
Dec 23, 2003


Gynovore posted:

I'd say Science is mandatory for any Energy Weapons run, to craft over/max charge ammo. On the other hand, I don't think Vigilant Recycler is worth a perk choice, unless you've taken everything else you want.

With GRA installed, Vigilant Recycler becomes a must for any energy weapons character. Not so much for the recycling aspect (though that helps, certainly), but for the optimized cell recipes that cut your ammo weight in half. Micro fusion cells are ridiculously heavy for some reason.

Knuc U Kinte
Aug 17, 2004



Berke Negri posted:

Not at my computer but at the moment I have like 50 science, 80 energy, 80 repair, 55 melee, 50ish guns, 65 survival, 80 speech. My barter/lockpick/explosives/medicine are all around 30 so I'm wondering if any of those need to be brought up considerably for anything important.

If you have jsawyer (you definitely should), you don't need 75 Science.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

For being able to save all the characters you'll need 85 speech, no need to boost your Barter or Explosives. High lockpick will let you scrounge a few more supplies though, so it's probably worth putting some points into that. Plus there's a couple of dialogue options that only unlock if you have 75 Lockpick and I always pick those purely for the novelty value. Other than that, yeah, boost the skills you like because there's options for everything in there. If your Intelligence is 5 then drink some booze and talk to the dumbest character you find for some bonus dialogue.

Oh: from the starting area head east and look at the doors along the north walls, one of them is a tiny room with a workbench in it that you can use to make a couple of weapon repair kits and recycle ammo. I'm not sure if there are any other workbenches in the DLC, that's the only one I remember finding.

A Fancy 400 lbs
Jul 23, 2008


2house2fly posted:

For being able to save all the characters you'll need 85 speech, no need to boost your Barter or Explosives. High lockpick will let you scrounge a few more supplies though, so it's probably worth putting some points into that. Plus there's a couple of dialogue options that only unlock if you have 75 Lockpick and I always pick those purely for the novelty value. Other than that, yeah, boost the skills you like because there's options for everything in there. If your Intelligence is 5 then drink some booze and talk to the dumbest character you find for some bonus dialogue.

Oh: from the starting area head east and look at the doors along the north walls, one of them is a tiny room with a workbench in it that you can use to make a couple of weapon repair kits and recycle ammo. I'm not sure if there are any other workbenches in the DLC, that's the only one I remember finding.

There's a few, and a major room with one and TONS of components in the second half of the DLC.

Mierenneuker
Apr 28, 2010



I think the most important thing to save all characters is to never say anything that can be perceived as negative to Dean Domino. The guy is a freaking diva. Hell, why would I even want him to survive?

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

A Fancy 400 lbs posted:

There's a few, and a major room with one and TONS of components in the second half of the DLC.
That room is my favourite room, I felt like I'd found the army depot from Fallout 2 when I stumbled in there. I meant I don't know where there are any other workbenches out in the Villa though.

Oh, also: stop frequently in the central Villa area to stash your loot in the garbage can next to the DLC exit. Then when you're done you can take all the crafting stuff/weapons/armour you didn't use back to the Mojave with you.

StandardVC10
Feb 6, 2007



Megamarm

2house2fly posted:

That room is my favourite room, I felt like I'd found the army depot from Fallout 2 when I stumbled in there. I meant I don't know where there are any other workbenches out in the Villa though.

There's one other workbench in the Villa, but it's the Villa so the best direction I can give you is "in a closet… kinda to the right… maybe?"

Also, Light Step can be a very handy perk for Dead Money. Not 100% necessary, more for quality of life, but there are seriously a shitload of traps.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-




Pillbug

2house2fly posted:

That room is my favourite room, I felt like I'd found the army depot from Fallout 2 when I stumbled in there. I meant I don't know where there are any other workbenches out in the Villa though.

Oh, also: stop frequently in the central Villa area to stash your loot in the garbage can next to the DLC exit. Then when you're done you can take all the crafting stuff/weapons/armour you didn't use back to the Mojave with you.

I didn't put it in a container. I just piled that poo poo up right in front of the door. You can keep the drat vault, Dean. I'm taking literally every other goddamned thing in the entire casino. It was pretty great seeing the mountain of crap I was taking home even though the rest of Dead Money was tedious.

But then I also filled an entire house with miniguns in Fallout 3 so I guess I'm just an insane hoarder in video games.

Paracelsus
Apr 5, 2009


I think there's a workbench in the Villa Clinic basement.

Garrand
Dec 28, 2012

I'll white noise you!

[PAID FOR BY THE LOWTAX SPINE FIND Est. MMXVII]


StandardVC10 posted:

There's one other workbench in the Villa, but it's the Villa so the best direction I can give you is "in a closet… kinda to the right… maybe?"

Also, Light Step can be a very handy perk for Dead Money. Not 100% necessary, more for quality of life, but there are seriously a shitload of traps.

I've gone through Dead Money a bunch of times (it's my favorite DLC) and I still get killed by the drat bear traps because I never bother to take Light Step. So drat many of them.

MrL_JaKiri
Sep 23, 2003

Ask me about my calm and reasonable opinions on cycling!

I am in no way a zealot about cycling!

Cycling helmets are ABSOLUTE HARAM!


Garrand posted:

I've gone through Dead Money a bunch of times (it's my favorite DLC) and I still get killed by the drat bear traps because I never bother to take Light Step. So drat many of them.

There's only really one section with lots of traps in the actual path you should travel, and you can do it with a companion who gives you the Light Step perk

Garrand
Dec 28, 2012

I'll white noise you!

[PAID FOR BY THE LOWTAX SPINE FIND Est. MMXVII]


MrL_JaKiri posted:

There's only really one section with lots of traps in the actual path you should travel, and you can do it with a companion who gives you the Light Step perk

Anymore I use mods that greatly increase weapon damage and armor while also using the Increased Wasteland Spawns mod. In runs where I'm focusing on noncombat stuff I abuse Dog a lot, and I still always clear out pretty much every corner of everywhere I go. My game is pretty much built on straight up masochism, but even my first time through the game I played on Hardest on hardcore without too much trouble. The vanilla game is just too easy.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Two early impressions from a melee run, since I haven't done one since like a month after the game came out:

1. Jesus, but I'm going through a ton of healing items.

2. I feel like there's a LOT of guns and ammo early on, but energy weapons/melee/unarmed stuff is fairly rare. This is compounded by how fragile the early melee weapons are. I picked up a bladed gauntlet (unarmed, I know) that was good but only had enough Durability in it for a couple of dozen hits, and hoo boy, but the Broad Machete you start with breaks fast. The Weathered 10mm Pistol and the Sturdy Caravan Shotgun are great weapons that give a nice headstart on the game, but early melee/unarmed is oddly reminiscent of Dead Island or System Shock 2.

Feels Villeneuve
Oct 7, 2007

Kanye West - Touch the Sky


Melee just kind of sucks. If you know to grab Chance's Knife early on, you pretty much don't use anything else for like, a long goddamn time, which is boring. Unarmed ended up being a lot more interesting, even though I ended up using Pushy most of the time there.


And yeah, unarmed/melee inevitably takes more damage than ranged characters, so pump up the END. Survival is nice too.

Keven. Just. Keven
May 25, 2010

MY GOD. THE WILL... THE FIGHTING SPIRIT... JUST WHEN YOU THINK IT'S OVER, TSM COMES BACK STRONGER THAN EVER.


There's really no reason to not level both since piercing palm and super slam! are both key for either. If you aren't sequencing breaking or grabbing uniques there's a combat knife in the primm casino that you can use for a while. Melee is kind of a weird run since there's some really good weapons you can get early but if you don't you end up farting around with garbage like bumper sword forever.

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

I grabbed Chopper from Wolfhorn Ranch, and that's pretty nice. I like the Rebar Club, but the improved crit chance you often see on edged weapons is just too nice.

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