|
Did they really change the mechanics for gambling so that you can't just max out luck and always win? I seriously can't believe Obsidian expected people to actually try and do this if they had anything less than like 10 luck.
|
# ? Apr 5, 2012 20:29 |
|
|
# ? Apr 25, 2024 18:01 |
|
Rinkles posted:STEP RIGHT UP, GET YOUR FREE FALLOUT (1997) RIGHT HERE! (gog.com) Quoted for new page. It'a FREE. You need this game.
|
# ? Apr 5, 2012 21:08 |
|
Captain Walker posted:Quoted for new page. It'a FREE. You need this game. Grabbed it. How do I play this right?
|
# ? Apr 5, 2012 21:56 |
|
Furism posted:Grabbed it. How do I play this right? What do you mean? Install instructions, or character build?
|
# ? Apr 5, 2012 22:24 |
|
Stanos posted:Yeah but they wouldn't buy the junk I looted and ammo I never used. They just told me to go bang some rocks together. Protector Casdin was a magical frag grenade vending machine.
|
# ? Apr 5, 2012 22:36 |
|
Captain Walker posted:What do you mean? Install instructions, or character build? "How do I enjoy this game?" e.g. builds, etc.
|
# ? Apr 5, 2012 22:42 |
|
Ultimate Guide to Fallout. tl;dr--Speech and Lockpick, plus a weapon skill you like. Be nice, do many quests, always investigate the situation before drawing your gun, take everything that isn't nailed down. e: oh, and Charisma is useless even though Speech isn't. Dump it and put the points in Intelligence.
|
# ? Apr 5, 2012 22:59 |
|
Captain Walker posted:Ultimate Guide to Fallout. Or just go by your gut instinct and enjoy yourself. It's quite hard to outright gently caress yourself over. For a first run you should probably indeed get a combat skill, but you'd manage without one if you wanted to.
|
# ? Apr 5, 2012 23:06 |
|
I played through once with a 1 in each stat. I reloaded often. Very often. Nearly constantly. But it can be done.
|
# ? Apr 5, 2012 23:08 |
|
I just can't get into the old Fallouts. Maybe it's the uninspiring audio, maybe it's the isometric approach, maybe it's that the entire game is just kind of ugly, but the whole package just inspires total apathy towards everything and everyone in the Wasteland. Oh also the core gameplay is worse than Planescape: Torment so there's that. But at least Torment had characters I could care about!
|
# ? Apr 5, 2012 23:43 |
|
Rinkles posted:STEP RIGHT UP, GET YOUR FREE FALLOUT (1997) RIGHT HERE! (gog.com)
|
# ? Apr 5, 2012 23:49 |
|
Vincent posted:Is the GOG page being stupidly slow and the download crashing the browser of anyone else? After sporadically trying to download the setup file every half hour or so for three hours, I finally got it to work. The servers will probably ease up soon enough.
|
# ? Apr 5, 2012 23:53 |
|
Vincent posted:Is the GOG page being stupidly slow and the download crashing the browser of anyone else? I was able to register and add the game to my account, but clicking the "open my account" to download button just leaves the page trying to load forever. I imagine GOG is getting absolutely hammered though.
|
# ? Apr 5, 2012 23:56 |
|
Grabbed it even though I have already downloaded it from steam
|
# ? Apr 5, 2012 23:57 |
|
Lord Lambeth posted:Grabbed it even though I have already downloaded it from steam Me too... I now own it on GoG, Steam, and have purchased over 12 physical copies of the fallout 1/2 pack over the years. I used to hand them out.
|
# ? Apr 6, 2012 00:03 |
|
Furism posted:Grabbed it. How do I play this right? You punch everything in the loving
|
# ? Apr 6, 2012 00:05 |
|
I started, found a desert with nothing in it, displaced a rock and found an adventurer that didn't exist, and then got killed by radscorpions. Fuckin' Fallout.
|
# ? Apr 6, 2012 00:05 |
|
Kharmakazy posted:Me too... I now own it on GoG, Steam, and have purchased over 12 physical copies of the fallout 1/2 pack over the years. I used to hand them out. This gentleman here deserves a toast! Bravo, I raise my hat to you, sir.
|
# ? Apr 6, 2012 00:07 |
|
Praseodymi posted:I started, found a desert with nothing in it, displaced a rock and found an adventurer that didn't exist, and then got killed by radscorpions. First time I ever tried to play Fallout 1 I made it all the way out of the vault and then as I tried to travel to the first town I was ambushed and murdered by radscorpions. I haven't touched it since.
|
# ? Apr 6, 2012 00:18 |
|
At the start, most random encounters are an exercise in running the gently caress away. "Jesus how far is the edge of the map fuckingscorpionisrightontopofme!"
|
# ? Apr 6, 2012 00:20 |
|
Naky posted:Finally gonna finish that mod you started like two years ago and were too lazy to place the markers to? ..maybe There's also no way to really lose FO1 or FO2, like with most games of that era though, when you just start out you will keep getting hosed over until you understand how the game works. I'd advise picking whatever stats or skills you want your char to have, as it will reflect some gameplay decisions you can make (less so in FO1, more of that in FO2) also as somebody said already, run away from random encounters, at least in the beginning, there's no penalty to it and often it's the only way. Also don't approach the game with modern ideas about what companions are, the ones in the game won't live for long and trying to keep them alive will be nothing but a frustrating exercise in futility.
|
# ? Apr 6, 2012 00:26 |
|
Police Automaton posted:..maybe I'm confused by all of this. FO1 had a bunch of timelimits that made you lose if you took too long (in at least 2 ways), and the companions in both games were more than capable of staying alive and are crazy good.
|
# ? Apr 6, 2012 00:33 |
|
Irish Taxi Driver posted:I'm confused by all of this. FO1 had a bunch of timelimits that made you lose if you took too long (in at least 2 ways), and the companions in both games were more than capable of staying alive and are crazy good. This guy has never given Sulik an SMG...
|
# ? Apr 6, 2012 00:42 |
|
Irish Taxi Driver posted:I'm confused by all of this. FO1 had a bunch of timelimits that made you lose if you took too long (in at least 2 ways), and the companions in both games were more than capable of staying alive and are crazy good. I should've been clearer. You can't really "lose" by making a char so badly skilled that he's unable to survive. You can lose the game, you also can always get killed. If you follow the story somewhat though, it's pretty difficult to gently caress up at least the first time limit the game throws at you, the other one is a slightly different story. Also my companion comment was only directed at this game, Fallout 1. The companions were poo poo there and later encounters would leave them severly out-equipped and out-leveled in every way. They usually don't survive.
|
# ? Apr 6, 2012 00:44 |
|
Irish Taxi Driver posted:I'm confused by all of this. FO1 had a bunch of timelimits that made you lose if you took too long (in at least 2 ways), and the companions in both games were more than capable of staying alive and are crazy good. The bigger problem was staying alive yourself. In this year's GDC Tim Cain did a retrospective on Fallout's development, according to which companions were coded in a day (or in some similarly ridiculously short period of time) on a whim, and with no added scripting. There was effectively no companion AI. This results in a lot of friendly fire, some from your careless followers, some directed at that motherfucker Ian. This isn't really an issue in FO2. And yeah, time limits can be a bitch the first time through when you don't know the world well enough. Cain actually wasn't a fan of the mechanic. According to him the whole developmental team was split on the issue, but it remained in the game in the end. e:Here's his presentation for those interested https://www.youtube.com/watch?v=Xa5IzHhAdi4 Rinkles fucked around with this message at 00:50 on Apr 6, 2012 |
# ? Apr 6, 2012 00:48 |
|
Inzombiac posted:This guy has never given Sulik an SMG... Super sledge and combat armor Police Automaton posted:I should've been clearer. You can't really "lose" by making a char so badly skilled that he's unable to survive. You can lose the game, you also can always get killed. If you follow the story somewhat though, it's pretty difficult to gently caress up at least the first time limit the game throws at you, the other one is a slightly different story. Alright, yeah I get what you mean then. I honestly never had any problems keeping companions alive, Ian was a huge jerk with his SMG but besides that Dogmeat owned in every way possible. Rinkles posted:The bigger problem was staying alive yourself. In this year's GDC Tim Cain did a retrospective on Fallout's development, according to which companions were coded in a day (or in some similarly ridiculously short period of time) on a whim, and with no added scripting. There was effectively no companion AI. This results in a lot of friendly fire, some from your careless followers, some directed at that motherfucker Ian. This isn't really an issue in FO2. Yeah ensuring my survival was more of a problem than my companions. I was usually melee or rifles and everyone targets me
|
# ? Apr 6, 2012 00:52 |
|
Give everyone single-shot weapons and the best armor you can find and it's not terribly difficult to keep the party alive until people start rolling up with 'flip a coin to see if everyone lives or dies' stuff like miniguns.
|
# ? Apr 6, 2012 01:20 |
|
Clinton1011 posted:I've seen the first ambush by The Legion completely wipe them out but I have also seen them survive that ambush with no deaths so it is really random.
|
# ? Apr 6, 2012 02:38 |
|
If Legion Assassins aren't tracking you down by that point, you need to reconsider how you're spending your time. It was pretty impressive how I could wipe out Legion patrols in the middle of nowhere and gain infamy. I assume they have a dude with binoculars following every party.
|
# ? Apr 6, 2012 02:48 |
|
Pope Guilty posted:If Legion Assassins aren't tracking you down by that point, you need to reconsider how you're spending your time. Yeah, you should lose the infamy you gain if you kill all of the witnesses. But I guess it would just be too easy to go on a Legion/NCR killing spree without them noticing.
|
# ? Apr 6, 2012 02:50 |
|
Legion Explorers were originally supposed to have armor with integrated binocular holders on the chest. ಠ_ಠ
|
# ? Apr 6, 2012 02:51 |
|
Pope Guilty posted:It was pretty impressive how I could wipe out Legion patrols in the middle of nowhere and gain infamy. I assume they have a dude with binoculars following every party. How the gently caress did he know that I was picking up those star bottle caps? Also I'm at the point in my current run through where I'm starting to look at the DLC, and I was wondering, what's the best order to do them in, plotwise? It seems like they all follow some kind of order to me but I can't really decide on what it is (other than Lonesome Road being last).
|
# ? Apr 6, 2012 02:54 |
|
FlyingCheese posted:Yeah, you should lose the infamy you gain if you kill all of the witnesses. But I guess it would just be too easy to go on a Legion/NCR killing spree without them noticing. I remember in Skyrim I accidentally hit some random civilian while fighting off a random wolfpack on a road. I gained bounty, but then the civilian, *ahem* died, and it said I lost the bounty because there were no witnesses. Loved that.
|
# ? Apr 6, 2012 02:55 |
|
On one of my playthroughs the legion sent assassins after me regularly, but when they arrived they were non-hostile. The entire legion was non-hostile unless I started something right in front of them. I just wandered around their camp punching them to death. Next character, same mods installed but they were hostile again. Not sure what triggered that little glitch.
|
# ? Apr 6, 2012 02:55 |
|
Giggily posted:How the gently caress did he know that I was picking up those star bottle caps? Dead Money, OWB, Lonesome Road. I don't think HH is part of the plot but is rather a side story to the main plot.
|
# ? Apr 6, 2012 02:55 |
|
I like doing hh, dm, owb, then lr
|
# ? Apr 6, 2012 03:11 |
|
Lord Lambeth posted:I like doing hh, dm, owb, then lr This is how I did it too. For me it seemed reasonable to do Honest Hearts first because at that point I was a guy basically looking for work to survive long enough to get in a good position to head into Vegas and confront Benny - it seemed reasonable to get onboard with a caravan and make some money. With Dead Money, I felt like it was a good to come into it shortly after I'd been in Vegas, dealt with Benny (however you choose to deal with him) and now felt free to do a bit of exploring, and basically stumble into that situation and work my rear end off to get myself out of the situation I'd found myself in. You could make the same argument for Old World Blues as Dead Money, but it felt more appropriate to do it once I'd made myself kind of a power in the Mojave. I was a force to be reckoned with and once I arrived at Big Mountain, I'm thrown on the backfoot initially but I'm in a good position to turn things around. Lonesome Road definitely worked best left for last, taking place shortly before Hoover Dam. I've brought everything to the brink but there's time to deal with this one last threat/riddle/obstacle from my past, somebody offering answers to questions that have been building up through the game (and all the other DLC). But the other answer is to take it in whatever order you want! Each DLC is a self-contained story, each can be done at any time in the game, so go with what appeals to you at the time.
|
# ? Apr 6, 2012 03:27 |
|
rope kid posted:A lot of factors affect the outcome of this battle. Sometimes the merchants get hung up/strung out over a large area, so when one of them triggers the ambush, it's a merchant massacre. Other times, there's an NCR patrol that can wander through around the same time that the merchants head toward Novac. Unsurprisingly, that results in a battle royale. To make matters worse (?), if you've pissed off the Legion by this point in the game, assassins will be heading through the mountains and can get caught up in either that fight or the Viper camp near Ranger Station Charlie. Another difference I noticed before the major patches on 360 - I would occasionally get hostile Powder Gangers spawning in the little strip of land between Goodsprings and Goodsprings Source on my first playthrough. Was that a bug, or intentional?
|
# ? Apr 6, 2012 03:32 |
|
I always clear the first silo in LR straight from the start since you can load up on gear there pretty easily. Plus the nail gun and the generals coat are my favorite weapon/armor...
|
# ? Apr 6, 2012 03:34 |
|
|
# ? Apr 25, 2024 18:01 |
|
I think they made Powder Gangers start as nuetral so you could have the option of doing I Fought The Law. I can see why they did that, but as a first time player I was a little put off by how safe the starting area was. I manually set their faction hate to Villify though, by way of shooting heads. I think helping Ringo should have triggered them to hostile, but they don't seem to care if you kill Joe Cobb and his gang. I hope to god this is the last Fallout game to feature heads getting detached by bullets. It just looks dumb as all hell. Add a junk made gun that shoots table saw blades for that poo poo. Niggard of Oz fucked around with this message at 03:38 on Apr 6, 2012 |
# ? Apr 6, 2012 03:36 |