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RagingBoner posted:They really don't have any specific order, do they? I guess the progression I would choose would be OWB, DM, and then LR, and HH can be played at any time, as its plot doesn't really inform the other ones at all. So really, I would swap the locations of LR and HH, and that's it. Though it really has no bearing on the plot at all, in Honest Hearts I'm fairly certain I remember Joshua mentioning "Caesar's Courier" and say that when he first heard about you he thought you might be him. It's not as in-depth as the stuff you get in Old World Blues and Dead Money (which link together really nicely), but it is there.
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# ? Jul 7, 2022 13:11 |
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El Disco posted:I just started playing Old World Blues and holy poo poo I was not expecting to hear Doctor Venture! Hope you have Wild Wasteland turned on. WALKING EYE! SRM fucked around with this message at 15:56 on Apr 25, 2012 |
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BTW, I'm preparing for the coming nuclear war with North Korea:![]() That should last me a while, I think.
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RagingBoner posted:They really don't have any specific order, do they? I guess the progression I would choose would be OWB, DM, and then LR, and HH can be played at any time, as its plot doesn't really inform the other ones at all. So really, I would swap the locations of LR and HH, and that's it. I think it was kind of awkward because of the levels that you should be doing everything. LR is for high level characters, but you can waltz in at level one and grab some fairly high level gear (or sell it for ten times the caps that you should have at that point) and then leave OWB needs a mid level character in order to do anything, but you can go in at around level two and then end up stuck there without really any ability to do anything or leave. DM is actually in a place where you would be a pretty good level for it (level 10 is totally fine rather than the level 20+ that it recommends), but you wouldn't necessarily know that you should be able to handle it below level 20 if you hadn't done it before HH should really be done pretty early based on the difficulty of it in terms of enemies/skill checks, but it's all the way at the north end of the map making it end up having IMMERSHUN breaking bullet sponge tribals with anti-materiel rifles when you finally manage to get there. jpmeyer fucked around with this message at 16:21 on Apr 25, 2012 |
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: Won't be getting no Medicine Stick with that paltry haul ![]()
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Dush posted:Won't be getting no Medicine Stick with that paltry haul No, but it's enough to get me on The Strip, where I can double my money easy!
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: I just had that automatic "ooh!" reaction to seeing a pile of sweet loot. ![]()
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I just got back from a trip to the States and I feel guilty that I liked visiting Hoover Dam and poo poo around the Mojave more than normal touring due to New Vegas...
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(I'm actually making coasters and refrigerator magnets out of these caps)![]() ![]()
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: I have a bowl full of bottle caps in my apartment. I counted them out (was around 200) and silently figured out how much space the 35,000 caps my NV character was carrying take up. Including ammo, I now can't think of him without having a town sized backpack on his back.
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eating only apples posted:I just had that automatic "ooh!" reaction to seeing a pile of sweet loot. I groaned, thinking of how many times I'd have to hit E to pick them all up.
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: Is that even enough to buy you a stimpack? ![]() I imagine the Fallout PC wandering through the wasteland with a huge, Santa Claus style bag over his shoulder stuffed with bottle caps. He's got caps that jingle jangle jingle...
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I played Fallout 3 again and was, after New Vegas, absolutely shocked at how stupidly cheap (as in, like 35 caps) Fallout 3's stimpacks are. What really gets me is thinking about the vending machines in Dead Money. Sinclair was building a wonderful place to live, and yet the primary currency is something you have to carry around in enormous sacks and insert, one at a time, into the slot. Imagine people standing around in DM's plazas, lined up, waiting in turn to use the vending machines, Santa Claus-style sacks bulging with chips.
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Pope Guilty posted:I played Fallout 3 again and was, after New Vegas, absolutely shocked at how stupidly cheap (as in, like 35 caps) Fallout 3's stimpacks are. Pretty sure there would have been denominations rather than just single chips but that gets hard to program, just look at how useless legion coins and NCR cash are overall.
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Well, I may be easily amused, but... I did it: I climbed over that huge stupid mountain range behind Jacobstown. I somehow managed to shimmy along the peaks till I found a hole in the invisible walls and clambered over. No DLC, mods, or console commands. Just good old-fashioned map-breaking in the vanilla version of the game. Here's a shot looking back toward Jacobstown: ![]() Huge expanse of featureless plains and mountains: ![]() Edge of the world: ![]() Standing at the edge: ![]() Looking back up at the edge from the water below: ![]() Off the Pipboy: ![]()
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jpmeyer posted:HH should really be done pretty early based on the difficulty of it in terms of enemies/skill checks, but it's all the way at the north end of the map making it end up having IMMERSHUN breaking bullet sponge tribals with anti-materiel rifles when you finally manage to get there. The other really good place for it is if you're going with Yes Man and you just throw making that kind of contact with northern tribes/trade in along with finding the BoS, Boomers, and so on.
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A.K.A. posted:Well, I may be easily amused, but... Reminds me of the end of Dark City (great movie btw).
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A.K.A. posted:Well, I may be easily amused, but... I did this once, by accident, and it left me with this weird existential crises feeling. Something about my character running across a flat, featureless plain, reaching the edge of the map, then leaping off with the only option being to keep swimming until dying of radiation poisoning was oddly depressing. I deleted the character and didn't pick up the game for a month ![]()
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: You realize you're now one of those dudes the PC bumps into and kills randomly, then says,"Oh sweet, he had a bunch of caps all gathered together. Score!" right?
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RagingBoner posted:No, but it's enough to get me on The Strip, where I can double my money easy! If you're serious, you're either the bravest alcoholic I know or on the verge of diabetes.
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Obviously he's adjusting for cap inflation.
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Jerusalem posted:You realize you're now one of those dudes the PC bumps into and kills randomly, then says,"Oh sweet, he had a bunch of caps all gathered together. Score!" right? I carry around packages of chips as a courtesy.
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Irish Taxi Driver posted:I have a bowl full of bottle caps in my apartment. I counted them out (was around 200) and silently figured out how much space the 35,000 caps my NV character was carrying take up. Including ammo, I now can't think of him without having a town sized backpack on his back. I thought the same thing with my guy. I tried to collect all the pre-war and NCR money and use that as my character's currency of choice, but there just isn't really enough of it in the game for general use. It kind of spoils any attempt at a 'realistic' playthrough.
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I think the point of the placement of Lonesome Road is that it's supposed to be something you come back to. If you go there at a low level, you just find out some crazy guy is expecting you to come through there, but you can't pass the skill checks/can't fight the enemies, so you leave it. As you go through the main plot and the other DLC, you find out more about Ulysses and when you go back to LR, you are really fitting the role of somebody who is doing it out of their own curiosity.
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They really should have dropped the 'caps as currency' thing in New Vegas. In fact they DID drop it in Fallout 2. It should have been NCR money, Legion money, and some sort of Vegas money, presumably issued by House in some form. I wouldn't be the least bit surprised to discover that they intended to do this, but 'caps as money' was something Bethesda wanted to keep as a series touchstone. Actually, as an interesting side note, I remember reading an interview along the lines that they originally had considered setting 'New Vegas' in an entirely different (unstated) city, but that Bethesda had wanted to reserve that city for themselves and it was one of the very few changes they requested. I really wonder what city that was! What really annoyed me about the bottle caps was sometimes you'd be exploring some pre-war ruin, and you'd find what was supposed to be a pre-war cache or locked container and it would have dozens or hundreds of... bottle caps. Broke my immersion every time.
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Especially when there's a pre-war money item available for use! I'd like to see a Fallout game not set in a desert. Give us the Appalachians, or the snows of Minnesota, or the Pacific Northwest!
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Pope Guilty posted:Especially when there's a pre-war money item available for use! Fallout: Hawaiian Islands. Travel between different islands by boat! Would be an excellent opportunity for some new, mutated sea life.
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Or at sea! Like in my much touted Fallout Marianas: Back in the trenches.
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Fintilgin posted:I wouldn't be the least bit surprised to discover that they intended to do this, but 'caps as money' was something Bethesda wanted to keep as a series touchstone. Actually, as an interesting side note, I remember reading an interview along the lines that they originally had considered setting 'New Vegas' in an entirely different (unstated) city, but that Bethesda had wanted to reserve that city for themselves and it was one of the very few changes they requested. I really wonder what city that was! Fallout: New Branson - nothing but Andy Williams songs on the radio.
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Fintilgin posted:I wouldn't be the least bit surprised to discover that they intended to do this, but 'caps as money' was something Bethesda wanted to keep as a series touchstone. Actually, as an interesting side note, I remember reading an interview along the lines that they originally had considered setting 'New Vegas' in an entirely different (unstated) city, but that Bethesda had wanted to reserve that city for themselves and it was one of the very few changes they requested. I really wonder what city that was! Somewhere in Canada, preferably near Vancouver? ![]()
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Caps as money kind of makes sense in the New Vegas setting, since they're backed by water merchants. They make no sense in FO3 but that's normal. In Van Buren, they were using chips as currency. Maybe that was the idea?
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Defiance Industries posted:Caps as money kind of makes sense in the New Vegas setting, since they're backed by water merchants. That only makes sense in areas where the water merchants have a lot of economic power. The Mojave doesn't exactly fall into that category. Especially when the person controlling the local economy already has a custom made currency just laying around gathering dust. There's enough casino chips in Vegas to fund a medium sized country, why not use those?
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Jerusalem posted:Fallout: New Branson - nothing but Andy Williams songs on the radio. No Dice. Fallout: New Bronson all the way. "After his wife and daughter were raped and killed by raiders, it's time for some...Fallout."
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Stroth posted:That only makes sense in areas where the water merchants have a lot of economic power. The Mojave doesn't exactly fall into that category. Stroth posted:There's enough casino chips in Vegas to fund a medium sized country, why not use those? rope kid fucked around with this message at 05:55 on Apr 26, 2012 |
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I'm honestly hoping they go with with a variation on the setting for the canceled Tactics 2. The idea was that somewhere in the deep south a new ecosystem has taken hold and started to expand. So you've got the contrast between the old world blasted wasteland/sickly life and the new vibrant one that just happens to be utterly hostile to humanity. Think kind of like Nausicaa of the Valley of the Wind. 7c Nickel fucked around with this message at 06:07 on Apr 26, 2012 |
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J Bjelke-Postersen posted:I just got back from a trip to the States and I feel guilty that I liked visiting Hoover Dam and poo poo around the Mojave more than normal touring due to New Vegas... I actually used to live in Vegas, so this game has a special place in my heart, since I know all those little towns outside the city actually exist, I've ridden the Primm roller coaster in fact.
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7c Nickel posted:I'm honestly hoping they go with with a variation on the setting for the canceled Tactics 2. Death kudzu would be the best way to keep things interesting. Hold still in any one place for too long, get eaten.
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Just finished OWB again. Talked to Mobius this time, and he's a really interesting person. I could've hung around and chatted with him for ages. Also, I'd forgotten about Borus' obsession with Ritchie "Ball-Lover" Marcus.
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# ? Jul 7, 2022 13:11 |
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rope kid posted:Yes it does. Traders from the Mojave travel the Short Loop into NCR, which means that they have to go through a few hundred miles of solid desert. Carrying enough water to travel from New Vegas to the Boneyard (or vice versa) would undercut cargo capacity significantly. Carrying enough bottle caps to do any trading would undercut cargo capacity significantly. :needs a literal wagonload of caps to buy a rifle and pair of pants: Plus by Fallout 2, seventy (?) ye ars before the game starts, California had abandoned caps and was minting gold coins. EDIT: I mean caps are fine as a goofy video game currency, but in a world where states are minting their own money, trying to justify caps with any real world logic just exacerbates their absurdity. :jams his hand into a giant sack full of jagged, rusty metal disks anytime her wants to purchase anything: Fintilgin fucked around with this message at 11:58 on Apr 26, 2012 |
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