|
Dead Money was incredible. The entire backstory of that place is pretty hosed up. The only real negative to the entire thing was the Villa and the ghost people, but even that was a change of pace to the entire game.
|
# ? Oct 9, 2011 01:08 |
|
|
# ? Apr 28, 2024 20:08 |
|
Honest Hearts was easily the worst of the DLCs. I mean, the best part of the DLC was the Survivalist and his loot, and this is the DLC that includes the much built up Burned Man. Journal entries were better than the Burned Man.
|
# ? Oct 9, 2011 01:13 |
|
I really disliked DM for a number of reasons. First, the setting wasn't different enough from the base game to make it feel fresh or unique. The interiors could have been wholesale ripped from other parts of the game and I don't think it would look any different. The red clouds were just annoying and unnecessary, I get their existence from a lore/backstory perspective but mechanically they only served to discourage exploration. The enemies were pretty horrible, the whole gimmick where they come back to life if you don't butcher their corpses was entirely pointless and just added a few extra seconds to the time you spend looting (cutting a limb off after shooting it down). It's entirely possible that I totally missed a lot of it because I felt like it really didn't want me to explore at all (red clouds coupled with incredibly little to find), but it seemed linear as gently caress. The security holograms were by far the worst part of the entire thing, though. I didn't have high enough Repair or Science or whatever's needed to shut them down which forced me to play Metal Gear Solid. Invincible enemies that you need to sneak past are never fun in any game and this is totally not a game I would ever expect forced stealth segments in. The characters (aside from God and Dean, who were awesome) were pretty lackluster and there was no cool loot to find. HH on the other hand gave me a decent sized map to explore, lots of cool poo poo to find, more varied enemies that weren't annoying to fight, some cool loot, and the awesome Survivalist stuff to read through. There weren't really any cool characters besides Graham but DM wasn't much better off in that regard. I plan to play through HH on subsequent playthroughs but I can't see myself ever touching DM again. Edit: And I forgot the loving radios. What an annoying piece of poo poo gimmick that was. I take back what I said about Security Holograms being the worst part, Radios were even worse. Blunt Force Trauma fucked around with this message at 01:39 on Oct 9, 2011 |
# ? Oct 9, 2011 01:26 |
|
Is there a fix for Lonesome Road? I know I had issues with Old World Blues when I entered the DLC it would crash after intro until I installed a dll, every time I attempt to enter the Divide it would crash. Is there another dll I'm missing?
|
# ? Oct 9, 2011 01:30 |
|
Oh my god I went into Old World Blues at level 11 to prove how much of a man I was and now I am out of ammo, out of healing, and crying in a corner because all sorts of imbeciles and weird dogs are destroying me. I hosed up I'm no warrior I'm just a mailman oh god please stop beating me up. I don't believe in loading old saves because I am role-playing real life, the gently caress do I do now!!!???
|
# ? Oct 9, 2011 01:31 |
|
FuhrerHat posted:Oh my god I went into Old World Blues at level 11 to prove how much of a man I was and now I am out of ammo, out of healing, and crying in a corner because all sorts of imbeciles and weird dogs are destroying me. Run for it!
|
# ? Oct 9, 2011 01:39 |
|
DM is basically Bioshock: Fallout and that is why I liked it (also God is awesome)
|
# ? Oct 9, 2011 02:02 |
|
Knuc If U Buck posted:I wish there was an option to add folk who prefer HH to DM to my ignore list. I just skip DM nowadays as its pretty much the worst of all the DLC.
|
# ? Oct 9, 2011 02:20 |
|
I never plan on returning to DM, anything I should make sure I dont miss?
|
# ? Oct 9, 2011 02:37 |
Elendil004 posted:I never plan on returning to DM, anything I should make sure I dont miss? The gold. Don't miss the precious gold.
|
|
# ? Oct 9, 2011 02:39 |
|
Cream-of-Plenty posted:The gold. If Dead Money taught us anything, is that when it comes to gold you should never let go, NEVER LET GO!
|
# ? Oct 9, 2011 02:40 |
|
I wish there was a better way to discourage future visitors than to put mines everywhere.
|
# ? Oct 9, 2011 02:43 |
|
Blunt Force Trauma posted:I really disliked DM for a number of reasons. First, the setting wasn't different enough from the base game to make it feel fresh or unique. The interiors could have been wholesale ripped from other parts of the game and I don't think it would look any different. There's actually a pretty significant amount of stuff to find: vending machine codes, Dean's secret stashes, Sierra Madre cards, and little bits of history. quote:The security holograms were by far the worst part of the entire thing, though. I didn't have high enough Repair or Science or whatever's needed to shut them down which forced me to play Metal Gear Solid. Invincible enemies that you need to sneak past are never fun in any game and this is totally not a game I would ever expect forced stealth segments in. You can just shoot the hologram emitters, the ability to deactivate them with 100 Repair only prevents any other holograms in the area from going hostile for a few seconds. And really, after the first time, the holograms are easy as gently caress to get past; they all have a very obvious trick to each encounter that trivializes all of them. quote:The characters (aside from God and Dean, who were awesome) were pretty lackluster and there was no cool loot to find. 2/4 characters being awesome doesn't seem that bad, but I disagree anyway: they're all awesome Elijah moreso after seeing his other exploits in OWB, admittedly, but how could you not like Christine's hand-gesture conversations? Unless you had low intelligence/perception and couldn't pass any of the skill checks, anyway. quote:Edit: And I forgot the loving radios. What an annoying piece of poo poo gimmick that was. I take back what I said about Security Holograms being the worst part, Radios were even worse. I dunno, as someone whose played through Dead Money five times, I pretty much had the radio stuff down pat the second time through. Once you figure out where they are the first time its entirely trivial afterwards. Even the 'gently caress you' sections of the vault take, like, seconds to get past after the first go-round. AlmightyBob posted:DM is basically Bioshock: Fallout and that is why I liked it (also God is awesome) This, too. I'm pretty sure the New Vegas team loves Bioshock, between this and the reference in GRA. I honestly wish the characters who head west in their DM endings would show up in the Mojave. How great would it have been to have a little sidequest where you help Dean rip off all the casinos in the Mojave?
|
# ? Oct 9, 2011 02:44 |
|
I have to echo the positive and satisfying sentiments about DM and OWB, as well as the disappointment with HH. Joshua was little more than a cameo in "his" story. Yet, I felt intimately engaged with the plot of DM and its characters. I didn't really mind taking a moment to slow down and play more cerebral. Though to be honest, they should have released OWB before DM for more build up.
|
# ? Oct 9, 2011 02:51 |
|
Elendil004 posted:I never plan on returning to DM, anything I should make sure I dont miss? The only thing that I really care about from DM is the vending machine code for weapon repair kits. They're only 20 chips each, so it's pretty much an infinite supply of kits. Boom, now you don't have to carry around 30 pounds of scrap metal and electronics, wonderglue, and wrenches looking for one more roll of duct tape. And you can get it on top of a cabinet in the police station at the very start of the DLC. Wolfsheim posted:There's actually a pretty significant amount of stuff to find: vending machine codes, Dean's secret stashes, Sierra Madre cards, and little bits of history. None of that stuff is very interesting though, aside from the history logs. Dean's stashes are some ammo and stimpacks and maybe a lovely gun or two. Useful when you come across them, but not worth hunting down. I'd agree that the effort/reward ratio of tediously searching for all that stuff in DM is pretty bad relative to other DLC's. Considering how every other DLC leaves you with some cool, useful toys at the end, DM is kind of disappointing with its crappy weapons (aside from the decent holorifle) and unremarkable armor. Lets gently caress Bro posted:I just finished Honest Hearts and did not like it very much, not nearly as much as Dead Money in any case. The story was just really boring and the moral dilemma didn't grab me at all. I thought it was a complete nobrainer to side with Joshua and help the tribals defend their home, especially after reading the survivalist journals. I thought the downside was going to have to do with his self-righteous bloodthirstiness, but luckily I was able to cure him of that trait at the end, so win-win all around. Why cure him? I found it even less of a moral dilemma, since the White Legs are all a bunch of inveterate dickheads, so I was pretty much like "meh, you probably shouldn't have pissed off the crazy burned mummy guy with the kickass .45 pistol. Welcome to post-apocalyptia, reap what ye sow, etc etc". The ending slides try and guilt trip you a little, talking about how the Sorrows and Dead Horses don't get along all nicey nice, but gently caress if I can stick around for all eternity helping them with each and every problem. I gave them their chance, what they do with it is up to them.
|
# ? Oct 9, 2011 03:09 |
|
Elendil004 posted:I never plan on returning to DM, anything I should make sure I dont miss? The vending machine code for .357 ammo is behind a door that requires 75 science to open in the police station. Most of the other codes are pretty easy to get, but that .357 ammo code is really handy if you are a guns guy. I think the weapon repair kit code is in the police station too, on top of a cabinet or something where it's easy to miss.
|
# ? Oct 9, 2011 03:27 |
|
ClearAirTurbulence posted:The vending machine code for .357 ammo is behind a door that requires 75 science to open in the police station. Most of the other codes are pretty easy to get, but that .357 ammo code is really handy if you are a guns guy. I think the weapon repair kit code is in the police station too, on top of a cabinet or something where it's easy to miss. Heh, I forgot about that one. I think the .308 ammo code is even easier to find. There's a locker full of like 1800 rounds of .357 ammo in the gun locker in the vault, though, so you shouldn't be hurting for it either way (its like forty pounds though).
|
# ? Oct 9, 2011 04:01 |
|
Elendil004 posted:I never plan on returning to DM, anything I should make sure I dont miss? Be sure to gamble at the Sierra Madre casino until you get over 10K chips and the voucher for free chips. This means you'll be getting 1100 chips every three days back in the Mojave rather than 100. Vending machine codes. Especially the weapon repair kits and all the chems so you can spend the rest of the game in a haze of permanent buffout/med-x/mentats. Also the holorifle upgrades if you use it. <aspergers> All the skill magazines, even that explosives one that's stuck under Dean's bed and is retardedly hard to get. </aspergers>
|
# ? Oct 9, 2011 04:10 |
|
So, I decided to try out all the new GRA weapons by going through Hoover Dam for the NCR. I have to say, pretty much every one of them is awesome, and I enjoyed ripping through the waves of Legionnaires with the Medicine Stick and Smitty Special. For a grand finish, I decided to try and kill Legate Lanius right as he appears. So, I equipped Esther loaded with a Big Kid, and used VATS to target Lanius as soon as he appeared. With a 22% chance to hit, I fired, watching the grapefruit-sized projectile soar towards Lanius, smacking him right in the head. Then it bounced. The Mini-Nuke bounced. Deflected by Lanius's skull, it rebounded into the cliff face to his right, and bounced one final time against the rock back in the opposite direction before finally detonating against the cliff opposite Lanius. Namely, about two feet away from me. What. Edit: The feeling of watching the Mini-Nuke bounce (Can they even do that?) off of not just Lanius, but the cliff next to him and explode right next to me can pretty much be summarized as Acebuckeye13 fucked around with this message at 04:17 on Oct 9, 2011 |
# ? Oct 9, 2011 04:12 |
|
Wolfsheim posted:There's a locker full of like 1800 rounds of .357 ammo in the gun locker in the vault, though, so you shouldn't be hurting for it either way (its like forty pounds though). how many rounds there are depends on your luck skill iirc Acebuckeye13 posted:So, I decided to try out all the new GRA weapons by going through Hoover Dam for the NCR. I have to say, pretty much every one of them is awesome, and I enjoyed ripping through the waves of Legionnaires with the Medicine Stick and Smitty Special. For a grand finish, I decided to try and kill Legate Lanius right as he appears. So, I equipped Esther loaded with a Big Kid, and used VATS to target Lanius as soon as he appeared. With a 22% chance to hit, I fired, watching the grapefruit-sized projectile soar towards Lanius, smacking him right in the head. quote:Mini Nuke, Timed Literal Nazi Furry fucked around with this message at 04:27 on Oct 9, 2011 |
# ? Oct 9, 2011 04:25 |
|
Acebuckeye13 posted:The Mini-Nuke bounced. This is amazing, just amazing. If I was a soldier and saw a mini-nuke BOUNCE off of the bad guy's head, I'd probably give up right then and there.
|
# ? Oct 9, 2011 04:30 |
|
Literal Nazi Furry posted:http://fallout.wikia.com/wiki/Mini_nuke_(Fallout:_New_Vegas) No, it was definitely the Big Kid-for starters, I made sure to load it specifically against the Legate, and second, it exploded on impact with the cliff next to me. Edit: Also, after I reloaded and killed the Legate, Cannibal Johnson did a few laps around me during the final cutscene and the game froze on the very last frame. If this isn't the proper ending to New Vegas I don't know what is. Acebuckeye13 fucked around with this message at 04:53 on Oct 9, 2011 |
# ? Oct 9, 2011 04:30 |
|
Elendil004 posted:I never plan on returning to DM, anything I should make sure I dont miss? The Holorifle. God help me I love the Holorifle almost as much as I love This Machine.
|
# ? Oct 9, 2011 04:55 |
|
Just cleared Courier's Mile in my Courier's Duster and Ulysses' Mask, and wow, when people said there was LOTS of ammo there, they weren't exaggerating! Also, one shotting Rawr in the head with a .50MG Explosive Round sneak crit
|
# ? Oct 9, 2011 04:56 |
|
Wtf are you bitches on about, Dead Money is the best thing that ever happened.
|
# ? Oct 9, 2011 05:03 |
|
(Crossposted from the TFR Games thread) "Oh, hi Mr. 33 Absinthe 79 Ant Nectar 133 Atomic Cocktail 41 Battle Brew 769 Beer 54 Bitter Drink 66 Black Coffee 24 Blood Shield 23 Boxing Times 18 Buffout 126 Datura Hide 40 Daturana 8 Dixon's Jet 87 Fire Ant Nectar 210 Fixer 58 Fixin' Things 33 Future Weapons Today 109 Healing Poultice 268 Healing Powder 75 Hydra 1 Ice-Cole Nuka Cola 10 Implant GRX 10 Irr. Sunset Sars. 12 Irradiated Beer 7 Irradiated Scotch 8 Irradiated Whiskey 1 Jake Juice 9 Jet 58 Lad's Life 23 Large Wasteland Tequia 36 Locksmith's Reader 316 Med-X 1 Medical Supplies 33 Meeting People 263 Mentats 28 Milsurp Review 33 Moonshine 25 Mushroom Cloud 395 Nuka-Cola 1 Nuka-Cola Quantum 15 Nuka-Cola Quartz 13 Nuka-Cola Victory 122 Party-Time Mentats 35 Patriot's Cookbook 55 Programmer's Digest 172 Psycho 143 Rebound 73 Rocket 10 Rum 'n' Nuka 115 Rushing Water 30 Salesman Weekly 415 Scotch 50 Sierra Madre Martini 187 Slasher 176 Steady 285 Super Stimpak 6 Thick Red Paste 52 Today's Physician 10 True Police Stories 30 Tales of Chivaly 6 Ultrajet 508 Vodka 76 Wasteland Tequia 92 Weapon Binding Ritual 542 Whiskey 343 Wine 76 Yao Guai Meat 46 La Fantoma! later... "I AM CORNHOLIO! INSERT GIRDER!" (I also had 177 Turbo, but taking more than 10-12 at a time caused a CTD; I just kept taking 5 or 6 as they wore off. Same goes for more than ten or so of my 695 Sunset Sarsaparilla; dropped the rest. Add ten Blood Sausage and ten Thin Red Paste to top things off.) Legate Lanius didn't even get to throw a grenade - he stumbled across the wide-spaced pattern of 20-odd Satchel Charges I'd laid on the steps. I'd worn the Armor of the 87th Tribe, one of the Marked Men Legate-masks, and my weapon was Old Glory. Plus a few grenades to discourage snipers and reinforcements. "In the year 40,000, the effects of all the alcohol and drugs the Courier took before the Second Battle of Hoover Dam finally wore off, and he collapsed. The Empire of Man, loyal to his memory, fought on, because war... war never changes."
|
# ? Oct 9, 2011 05:21 |
|
Ygolonac posted:New Vegas proves that "Winners don't take drugs" is a dirty, dirty lie. Also where did you get all the psycho/slasher from?
|
# ? Oct 9, 2011 05:57 |
|
Ygolonac posted:
Well yeah. According to Festus drinking enough sunset sasparilla to make your body akin to a tick after feeding causes you to manifest side effects up to and including nausea and organ failure. The only way to simulate this in-game is a CTD.
|
# ? Oct 9, 2011 06:04 |
|
Ygolonac posted:You know I've never taken more drugs in-game than the odd mentats, and of course stimpacks. But reading that list made me wonder what "Fear and Loathing in New Vegas" would be like.
|
# ? Oct 9, 2011 06:27 |
|
Combat drugs can easily double or triple your effective stats in all ways in the short term. You will hit harder, *get* hit softer, attack faster, regenerate AP like a demon, and just generally be a super human. For a tight spot, they can put "This may not be possible" over the top into "Cakewalk".
|
# ? Oct 9, 2011 06:34 |
|
I just finished DM. I feel like I got the 'bad' ending. Here's what happened so please since I will never go back to that wretched place...please fill me in if theres a 'better' one. [spoiler]I ended up having dog kill god, was kind of railroaded into a fight with the cut up chick and killed her, then i convinced Elijah to come to the vault, when he came down he instantly went hostile (no conversation or anything) so I blew him away, then ran away. Then just left for the Mojave.[spoiler] It was easily the worst DLC I've played so far, and that includes the alien spaceship DLC from Fallout 3. Only one type of enemy, stupid gimmicky 'you're about to blow up beep beep beeeeeep' segments that wouldn't quit, bland looking. It was so bad I couldn't even get into the story, I could give a gently caress who anybody is except Dean. I hope he shows up on the strip.
|
# ? Oct 9, 2011 06:35 |
|
Elendil004 posted:I just finished DM. I feel like I got the 'bad' ending. Here's what happened so please since I will never go back to that wretched place...please fill me in if theres a 'better' one. That's pretty much the worst ending. The best ending I managed to get was: Convince God and Dog to unify, convince Dean to help you stop Elijah, convince Christine to stay out of the final confrontation and string together Vera's voice-passcode from her old recordings. Then convince Elijah to come down to the vault, and sneak out as he comes down and sets off the alarms that set off the trap left behind for Dean pre-war. Elijah will be trapped in the vault forever, the others wait for you for a little bit, but they can't trust each other enough to stick around so they depart to make their own lives (Dean suggests he will check out Vegas). When you return to the abandoned BoS Bunker, a final message from Christine/Vera bids you goodbye and good luck for the future.
|
# ? Oct 9, 2011 06:39 |
|
Jerusalem posted:You know I've never taken more drugs in-game than the odd mentats, and of course stimpacks. But reading that list made me wonder what "Fear and Loathing in New Vegas" would be like. Popping one of everything right before a big fight is lots of fun, but there's like a one in five chance of getting addicted to anything you take, and with the exception of Psycho withdrawal just sucks. It's sorta unfortunate that the alcohols aren't lumped together for the purposes of status/addiction effect, especially given how that stuff takes up precious carry capacity, but playing a drunk is surprisingly doable.
|
# ? Oct 9, 2011 06:42 |
|
Thankfully all booze comes under "Alcohol", so yeah. You can stay poo poo faced 24/7, even in Hardcore.
|
# ? Oct 9, 2011 06:43 |
|
Just finished my very first Yes Man/Independent run. I wasn't super into it until I stopped giving a gently caress about anything and started shooting any sign of authority I saw, regardless of uniform, taking care of every problem in the most expedient way (usually 5 rounds of 5.56 son, time to die) Getting the Boomers on my side and seeing them drop bombs just ~wherever~ ruled.
|
# ? Oct 9, 2011 07:16 |
|
Berk Berkly posted:It is actually rather easy. You just need one or two stealth boys, really and you CAN get discovered while stealthed, just book it for the maintenance shack, fix up the bot and Tabitha will greet you when you exit, all opposition will be gone, nothing outside to shoot you. Astroturf Man posted:
This is more correct.
|
# ? Oct 9, 2011 07:17 |
|
Jerusalem posted:That's pretty much the worst ending. The best ending I managed to get was:
|
# ? Oct 9, 2011 07:40 |
|
Strudel Man posted:Actually, you can get a better ending if you kill Dean, because he's a horrible bastard who doesn't deserve to extend his miserable life by another damned day. I Mozambique Drill the son of a bitch as soon as I can, every play through. Especially after finding out that he's responsible for Christines Auto-Doc torture.
|
# ? Oct 9, 2011 07:45 |
|
VisAbsoluta posted:Not to derail, but people say positive things about The New Bison Steve Hotel and Lucky Casino too. The downside is that it's ridiculously overgenerous with loot; it's all, "Here, have this light armor that's better than drat near everything else in the game. Go ahead and play blackjack until you make over six figures, we'll throw in an alien blaster as a bonus. Oh, and here are some player homes fully kitted out with all kinds of extra poo poo, in case you thought you needed EVEN MORE free stuff." Also, some of the voice acting is pretty dire. It was worth playing through it one time, but I'll probably leave it out when I go back over Christmas to replay the game with all the DLC. Honestly, if they'd just left out the house north of New Vegas and scaled back the quest and casino rewards to something on par with the rest of the game, it would be a fantastic addition to the game. As it stands, it's interesting but kind of cheaty.
|
# ? Oct 9, 2011 08:00 |
|
|
# ? Apr 28, 2024 20:08 |
|
Apparently I have a "permanent guest" in my hotel room at the Lucky 38.
|
# ? Oct 9, 2011 08:37 |