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Rush Limbo
Sep 5, 2005

its with a full house
Dead Money was incredible. The entire backstory of that place is pretty hosed up. The only real negative to the entire thing was the Villa and the ghost people, but even that was a change of pace to the entire game.

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Knuc U Kinte
Aug 17, 2004

Honest Hearts was easily the worst of the DLCs. I mean, the best part of the DLC was the Survivalist and his loot, and this is the DLC that includes the much built up Burned Man. Journal entries were better than the Burned Man.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.
I really disliked DM for a number of reasons. First, the setting wasn't different enough from the base game to make it feel fresh or unique. The interiors could have been wholesale ripped from other parts of the game and I don't think it would look any different.

The red clouds were just annoying and unnecessary, I get their existence from a lore/backstory perspective but mechanically they only served to discourage exploration. The enemies were pretty horrible, the whole gimmick where they come back to life if you don't butcher their corpses was entirely pointless and just added a few extra seconds to the time you spend looting (cutting a limb off after shooting it down). It's entirely possible that I totally missed a lot of it because I felt like it really didn't want me to explore at all (red clouds coupled with incredibly little to find), but it seemed linear as gently caress.

The security holograms were by far the worst part of the entire thing, though. I didn't have high enough Repair or Science or whatever's needed to shut them down which forced me to play Metal Gear Solid. Invincible enemies that you need to sneak past are never fun in any game and this is totally not a game I would ever expect forced stealth segments in.

The characters (aside from God and Dean, who were awesome) were pretty lackluster and there was no cool loot to find.

HH on the other hand gave me a decent sized map to explore, lots of cool poo poo to find, more varied enemies that weren't annoying to fight, some cool loot, and the awesome Survivalist stuff to read through. There weren't really any cool characters besides Graham but DM wasn't much better off in that regard.

I plan to play through HH on subsequent playthroughs but I can't see myself ever touching DM again.

Edit: And I forgot the loving radios. What an annoying piece of poo poo gimmick that was. I take back what I said about Security Holograms being the worst part, Radios were even worse.

Blunt Force Trauma fucked around with this message at 01:39 on Oct 9, 2011

Kaji
Oct 30, 2002

The Crossdressing Cop with the .45
Is there a fix for Lonesome Road? I know I had issues with Old World Blues when I entered the DLC it would crash after intro until I installed a dll, every time I attempt to enter the Divide it would crash. Is there another dll I'm missing?

GolfHole
Feb 26, 2004

Oh my god I went into Old World Blues at level 11 to prove how much of a man I was and now I am out of ammo, out of healing, and crying in a corner because all sorts of imbeciles and weird dogs are destroying me.

I hosed up I'm no warrior I'm just a mailman oh god please stop beating me up.

I don't believe in loading old saves because I am role-playing real life, the gently caress do I do now!!!???

Elendil004
Mar 22, 2003

The prognosis
is not good.


FuhrerHat posted:

Oh my god I went into Old World Blues at level 11 to prove how much of a man I was and now I am out of ammo, out of healing, and crying in a corner because all sorts of imbeciles and weird dogs are destroying me.

I hosed up I'm no warrior I'm just a mailman oh god please stop beating me up.

I don't believe in loading old saves because I am role-playing real life, the gently caress do I do now!!!???

Run for it!

AlmightyBob
Sep 8, 2003

DM is basically Bioshock: Fallout and that is why I liked it (also God is awesome)

Happy Noodle Boy
Jul 3, 2002


Knuc If U Buck posted:

I wish there was an option to add folk who prefer HH to DM to my ignore list.

I just skip DM nowadays as its pretty much the worst of all the DLC.

Elendil004
Mar 22, 2003

The prognosis
is not good.


I never plan on returning to DM, anything I should make sure I dont miss?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Elendil004 posted:

I never plan on returning to DM, anything I should make sure I dont miss?

The gold.

Don't miss the precious gold.

Jerusalem
May 20, 2004

Would you be my new best friends?

Cream-of-Plenty posted:

The gold.

Don't miss the precious gold.

If Dead Money taught us anything, is that when it comes to gold you should never let go, NEVER LET GO!

Doug Lombardi
Jan 18, 2005
I wish there was a better way to discourage future visitors than to put mines everywhere.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Blunt Force Trauma posted:

I really disliked DM for a number of reasons. First, the setting wasn't different enough from the base game to make it feel fresh or unique. The interiors could have been wholesale ripped from other parts of the game and I don't think it would look any different.

The red clouds were just annoying and unnecessary, I get their existence from a lore/backstory perspective but mechanically they only served to discourage exploration. The enemies were pretty horrible, the whole gimmick where they come back to life if you don't butcher their corpses was entirely pointless and just added a few extra seconds to the time you spend looting (cutting a limb off after shooting it down). It's entirely possible that I totally missed a lot of it because I felt like it really didn't want me to explore at all (red clouds coupled with incredibly little to find), but it seemed linear as gently caress.

There's actually a pretty significant amount of stuff to find: vending machine codes, Dean's secret stashes, Sierra Madre cards, and little bits of history.

quote:

The security holograms were by far the worst part of the entire thing, though. I didn't have high enough Repair or Science or whatever's needed to shut them down which forced me to play Metal Gear Solid. Invincible enemies that you need to sneak past are never fun in any game and this is totally not a game I would ever expect forced stealth segments in.

You can just shoot the hologram emitters, the ability to deactivate them with 100 Repair only prevents any other holograms in the area from going hostile for a few seconds.

And really, after the first time, the holograms are easy as gently caress to get past; they all have a very obvious trick to each encounter that trivializes all of them.

quote:

The characters (aside from God and Dean, who were awesome) were pretty lackluster and there was no cool loot to find.

2/4 characters being awesome doesn't seem that bad, but I disagree anyway: they're all awesome :allears: Elijah moreso after seeing his other exploits in OWB, admittedly, but how could you not like Christine's hand-gesture conversations? Unless you had low intelligence/perception and couldn't pass any of the skill checks, anyway.

quote:

Edit: And I forgot the loving radios. What an annoying piece of poo poo gimmick that was. I take back what I said about Security Holograms being the worst part, Radios were even worse.

I dunno, as someone whose played through Dead Money five times, I pretty much had the radio stuff down pat the second time through. Once you figure out where they are the first time its entirely trivial afterwards. Even the 'gently caress you' sections of the vault take, like, seconds to get past after the first go-round.

AlmightyBob posted:

DM is basically Bioshock: Fallout and that is why I liked it (also God is awesome)

This, too. I'm pretty sure the New Vegas team loves Bioshock, between this and the reference in GRA.

I honestly wish the characters who head west in their DM endings would show up in the Mojave. How great would it have been to have a little sidequest where you help Dean rip off all the casinos in the Mojave?

Berk Berkly
Apr 9, 2009

by zen death robot
I have to echo the positive and satisfying sentiments about DM and OWB, as well as the disappointment with HH.

Joshua was little more than a cameo in "his" story. Yet, I felt intimately engaged with the plot of DM and its characters. I didn't really mind taking a moment to slow down and play more cerebral.

Though to be honest, they should have released OWB before DM for more build up.

Wingnut Ninja
Jan 11, 2003

Mostly Harmless

Elendil004 posted:

I never plan on returning to DM, anything I should make sure I dont miss?

The only thing that I really care about from DM is the vending machine code for weapon repair kits. They're only 20 chips each, so it's pretty much an infinite supply of kits. Boom, now you don't have to carry around 30 pounds of scrap metal and electronics, wonderglue, and wrenches looking for one more roll of duct tape. And you can get it on top of a cabinet in the police station at the very start of the DLC.

Wolfsheim posted:

There's actually a pretty significant amount of stuff to find: vending machine codes, Dean's secret stashes, Sierra Madre cards, and little bits of history.

None of that stuff is very interesting though, aside from the history logs. Dean's stashes are some ammo and stimpacks and maybe a lovely gun or two. Useful when you come across them, but not worth hunting down. I'd agree that the effort/reward ratio of tediously searching for all that stuff in DM is pretty bad relative to other DLC's. Considering how every other DLC leaves you with some cool, useful toys at the end, DM is kind of disappointing with its crappy weapons (aside from the decent holorifle) and unremarkable armor.

Lets gently caress Bro posted:

I just finished Honest Hearts and did not like it very much, not nearly as much as Dead Money in any case. The story was just really boring and the moral dilemma didn't grab me at all. I thought it was a complete nobrainer to side with Joshua and help the tribals defend their home, especially after reading the survivalist journals. I thought the downside was going to have to do with his self-righteous bloodthirstiness, but luckily I was able to cure him of that trait at the end, so win-win all around.

Why cure him? I found it even less of a moral dilemma, since the White Legs are all a bunch of inveterate dickheads, so I was pretty much like "meh, you probably shouldn't have pissed off the crazy burned mummy guy with the kickass .45 pistol. Welcome to post-apocalyptia, reap what ye sow, etc etc".

The ending slides try and guilt trip you a little, talking about how the Sorrows and Dead Horses don't get along all nicey nice, but gently caress if I can stick around for all eternity helping them with each and every problem. I gave them their chance, what they do with it is up to them.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Elendil004 posted:

I never plan on returning to DM, anything I should make sure I dont miss?


The vending machine code for .357 ammo is behind a door that requires 75 science to open in the police station. Most of the other codes are pretty easy to get, but that .357 ammo code is really handy if you are a guns guy. I think the weapon repair kit code is in the police station too, on top of a cabinet or something where it's easy to miss.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

ClearAirTurbulence posted:

The vending machine code for .357 ammo is behind a door that requires 75 science to open in the police station. Most of the other codes are pretty easy to get, but that .357 ammo code is really handy if you are a guns guy. I think the weapon repair kit code is in the police station too, on top of a cabinet or something where it's easy to miss.

Heh, I forgot about that one. I think the .308 ammo code is even easier to find.

There's a locker full of like 1800 rounds of .357 ammo in the gun locker in the vault, though, so you shouldn't be hurting for it either way (its like forty pounds though).

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

Elendil004 posted:

I never plan on returning to DM, anything I should make sure I dont miss?

Be sure to gamble at the Sierra Madre casino until you get over 10K chips and the voucher for free chips. This means you'll be getting 1100 chips every three days back in the Mojave rather than 100.

Vending machine codes. Especially the weapon repair kits and all the chems so you can spend the rest of the game in a haze of permanent buffout/med-x/mentats. Also the holorifle upgrades if you use it.

<aspergers>
All the skill magazines, even that explosives one that's stuck under Dean's bed and is retardedly hard to get.
</aspergers>

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
So, I decided to try out all the new GRA weapons by going through Hoover Dam for the NCR. I have to say, pretty much every one of them is awesome, and I enjoyed ripping through the waves of Legionnaires with the Medicine Stick and Smitty Special. For a grand finish, I decided to try and kill Legate Lanius right as he appears. So, I equipped Esther loaded with a Big Kid, and used VATS to target Lanius as soon as he appeared. With a 22% chance to hit, I fired, watching the grapefruit-sized projectile soar towards Lanius, smacking him right in the head.

Then it bounced.

The Mini-Nuke bounced.

Deflected by Lanius's skull, it rebounded into the cliff face to his right, and bounced one final time against the rock back in the opposite direction before finally detonating against the cliff opposite Lanius.

Namely, about two feet away from me.

What.

Edit: The feeling of watching the Mini-Nuke bounce (Can they even do that?) off of not just Lanius, but the cliff next to him and explode right next to me can pretty much be summarized as :wtc:

Acebuckeye13 fucked around with this message at 04:17 on Oct 9, 2011

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Wolfsheim posted:

There's a locker full of like 1800 rounds of .357 ammo in the gun locker in the vault, though, so you shouldn't be hurting for it either way (its like forty pounds though).

how many rounds there are depends on your luck skill iirc

Acebuckeye13 posted:

So, I decided to try out all the new GRA weapons by going through Hoover Dam for the NCR. I have to say, pretty much every one of them is awesome, and I enjoyed ripping through the waves of Legionnaires with the Medicine Stick and Smitty Special. For a grand finish, I decided to try and kill Legate Lanius right as he appears. So, I equipped Esther loaded with a Big Kid, and used VATS to target Lanius as soon as he appeared. With a 22% chance to hit, I fired, watching the grapefruit-sized projectile soar towards Lanius, smacking him right in the head.

Then it bounced.

The Mini-Nuke bounced.

Deflected by Lanius's skull, it rebounded into the cliff face to his right, and bounced one final time against the rock back in the opposite direction before finally detonating against the cliff opposite Lanius.

Namely, about two feet away from me.

What.

Edit: The feeling of watching the Mini-Nuke bounce (Can they even do that?) off of not just Lanius, but the cliff next to him and explode right next to me can pretty much be summarized as :wtc:
http://fallout.wikia.com/wiki/Mini_nuke_(Fallout:_New_Vegas)

quote:

Mini Nuke, Timed
A sub-type added with the Gun Runners' Arsenal. This type has a fixed-length 5-second fuse, and can ricochet if it hits something before this time or be bounced around corners. Direct impacts with the mini nuke may kill low health NPC's.
loaded this?

Literal Nazi Furry fucked around with this message at 04:27 on Oct 9, 2011

Jerusalem
May 20, 2004

Would you be my new best friends?

Acebuckeye13 posted:

The Mini-Nuke bounced.

Deflected by Lanius's skull, it rebounded into the cliff face to his right, and bounced one final time against the rock back in the opposite direction before finally detonating against the cliff opposite Lanius.

Namely, about two feet away from me.

What.

Edit: The feeling of watching the Mini-Nuke bounce (Can they even do that?) off of not just Lanius, but the cliff next to him and explode right next to me can pretty much be summarized as :wtc:

This is amazing, just amazing. If I was a soldier and saw a mini-nuke BOUNCE off of the bad guy's head, I'd probably give up right then and there.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp

Literal Nazi Furry posted:

http://fallout.wikia.com/wiki/Mini_nuke_(Fallout:_New_Vegas)

loaded this?

No, it was definitely the Big Kid-for starters, I made sure to load it specifically against the Legate, and second, it exploded on impact with the cliff next to me.

Edit: Also, after I reloaded and killed the Legate, Cannibal Johnson did a few laps around me during the final cutscene and the game froze on the very last frame. If this isn't the proper ending to New Vegas I don't know what is.

Acebuckeye13 fucked around with this message at 04:53 on Oct 9, 2011

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

Elendil004 posted:

I never plan on returning to DM, anything I should make sure I dont miss?

The Holorifle. God help me I love the Holorifle almost as much as I love This Machine.

Mystic Stylez
Dec 19, 2009

Just cleared Courier's Mile in my Courier's Duster and Ulysses' Mask, and wow, when people said there was LOTS of ammo there, they weren't exaggerating!

Also, one shotting Rawr in the head with a .50MG Explosive Round sneak crit :black101:

ravenkult
Feb 3, 2011


Wtf are you bitches on about, Dead Money is the best thing that ever happened.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
(Crossposted from the TFR Games thread)

"Oh, hi Mr. Odo House, time for me to to take the dam? Yeehaw! I do have to take care of something first, I'm a little overloaded..."

33 Absinthe
79 Ant Nectar
133 Atomic Cocktail
41 Battle Brew
769 Beer
54 Bitter Drink
66 Black Coffee
24 Blood Shield
23 Boxing Times
18 Buffout
126 Datura Hide
40 Daturana
8 Dixon's Jet
87 Fire Ant Nectar
210 Fixer
58 Fixin' Things
33 Future Weapons Today
109 Healing Poultice
268 Healing Powder
75 Hydra
1 Ice-Cole Nuka Cola
10 Implant GRX
10 Irr. Sunset Sars.
12 Irradiated Beer
7 Irradiated Scotch
8 Irradiated Whiskey
1 Jake Juice
9 Jet
58 Lad's Life
23 Large Wasteland Tequia
36 Locksmith's Reader
316 Med-X
1 Medical Supplies
33 Meeting People
263 Mentats
28 Milsurp Review
33 Moonshine
25 Mushroom Cloud
395 Nuka-Cola
1 Nuka-Cola Quantum
15 Nuka-Cola Quartz
13 Nuka-Cola Victory
122 Party-Time Mentats
35 Patriot's Cookbook
55 Programmer's Digest
172 Psycho
143 Rebound
73 Rocket
10 Rum 'n' Nuka
115 Rushing Water
30 Salesman Weekly
415 Scotch
50 Sierra Madre Martini
187 Slasher
176 Steady
285 Super Stimpak
6 Thick Red Paste
52 Today's Physician
10 True Police Stories
30 Tales of Chivaly
6 Ultrajet
508 Vodka
76 Wasteland Tequia
92 Weapon Binding Ritual
542 Whiskey
343 Wine
76 Yao Guai Meat
46 La Fantoma!

later...

"I AM CORNHOLIO! INSERT GIRDER!"

(I also had 177 Turbo, but taking more than 10-12 at a time caused a CTD; I just kept taking 5 or 6 as they wore off. Same goes for more than ten or so of my 695 Sunset Sarsaparilla; dropped the rest. Add ten Blood Sausage and ten Thin Red Paste to top things off.)

Legate Lanius didn't even get to throw a grenade - he stumbled across the wide-spaced pattern of 20-odd Satchel Charges I'd laid on the steps. I'd worn the Armor of the 87th Tribe, one of the Marked Men Legate-masks, and my weapon was Old Glory. Plus a few grenades to discourage snipers and reinforcements.

"In the year 40,000, the effects of all the alcohol and drugs the Courier took before the Second Battle of Hoover Dam finally wore off, and he collapsed. The Empire of Man, loyal to his memory, fought on, because war... war never changes."

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

Ygolonac posted:

:drugnerd:

New Vegas proves that "Winners don't take drugs" is a dirty, dirty lie.

Also where did you get all the psycho/slasher from?

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!

Ygolonac posted:


(I also had 177 Turbo, but taking more than 10-12 at a time caused a CTD; I just kept taking 5 or 6 as they wore off. Same goes for more than ten or so of my 695 Sunset Sarsaparilla


Well yeah. According to Festus drinking enough sunset sasparilla to make your body akin to a tick after feeding causes you to manifest side effects up to and including nausea and organ failure. The only way to simulate this in-game is a CTD.

Jerusalem
May 20, 2004

Would you be my new best friends?

Ygolonac posted:

:420:

You know I've never taken more drugs in-game than the odd mentats, and of course stimpacks. But reading that list made me wonder what "Fear and Loathing in New Vegas" would be like.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Combat drugs can easily double or triple your effective stats in all ways in the short term. You will hit harder, *get* hit softer, attack faster, regenerate AP like a demon, and just generally be a super human. For a tight spot, they can put "This may not be possible" over the top into "Cakewalk".

Elendil004
Mar 22, 2003

The prognosis
is not good.


I just finished DM. I feel like I got the 'bad' ending. Here's what happened so please since I will never go back to that wretched place...please fill me in if theres a 'better' one.

[spoiler]I ended up having dog kill god, was kind of railroaded into a fight with the cut up chick and killed her, then i convinced Elijah to come to the vault, when he came down he instantly went hostile (no conversation or anything) so I blew him away, then ran away. Then just left for the Mojave.[spoiler]

It was easily the worst DLC I've played so far, and that includes the alien spaceship DLC from Fallout 3. Only one type of enemy, stupid gimmicky 'you're about to blow up beep beep beeeeeep' segments that wouldn't quit, bland looking. It was so bad I couldn't even get into the story, I could give a gently caress who anybody is except Dean. I hope he shows up on the strip.

Jerusalem
May 20, 2004

Would you be my new best friends?

Elendil004 posted:

I just finished DM. I feel like I got the 'bad' ending. Here's what happened so please since I will never go back to that wretched place...please fill me in if theres a 'better' one.

I ended up having dog kill god, was kind of railroaded into a fight with the cut up chick and killed her, then i convinced Elijah to come to the vault, when he came down he instantly went hostile (no conversation or anything) so I blew him away, then ran away. Then just left for the Mojave.

That's pretty much the worst ending. The best ending I managed to get was:

Convince God and Dog to unify, convince Dean to help you stop Elijah, convince Christine to stay out of the final confrontation and string together Vera's voice-passcode from her old recordings. Then convince Elijah to come down to the vault, and sneak out as he comes down and sets off the alarms that set off the trap left behind for Dean pre-war. Elijah will be trapped in the vault forever, the others wait for you for a little bit, but they can't trust each other enough to stick around so they depart to make their own lives (Dean suggests he will check out Vegas). When you return to the abandoned BoS Bunker, a final message from Christine/Vera bids you goodbye and good luck for the future.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

Jerusalem posted:

You know I've never taken more drugs in-game than the odd mentats, and of course stimpacks. But reading that list made me wonder what "Fear and Loathing in New Vegas" would be like.

Popping one of everything right before a big fight is lots of fun, but there's like a one in five chance of getting addicted to anything you take, and with the exception of Psycho withdrawal just sucks.

It's sorta unfortunate that the alcohols aren't lumped together for the purposes of status/addiction effect, especially given how that stuff takes up precious carry capacity, but playing a drunk is surprisingly doable.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Thankfully all booze comes under "Alcohol", so yeah. You can stay poo poo faced 24/7, even in Hardcore.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Just finished my very first Yes Man/Independent run. I wasn't super into it until I stopped giving a gently caress about anything and started shooting any sign of authority I saw, regardless of uniform, taking care of every problem in the most expedient way (usually 5 rounds of 5.56 son, time to die)

Getting the Boomers on my side and seeing them drop bombs just ~wherever~ ruled.

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Berk Berkly posted:

It is actually rather easy.

There is a bear-trap and Indiana-Jones style rock trap up a little nook of the mountain which takes you around the majority of the mutants. Just stealth-boy the rest of the way through the Nightkin to the storage building and repair Rhonda. As soon as you exist, Tabitha is right there and initiates a dialog.

You just need one or two stealth boys, really and you CAN get discovered while stealthed, just book it for the maintenance shack, fix up the bot and Tabitha will greet you when you exit, all opposition will be gone, nothing outside to shoot you.

Astroturf Man posted:

New Vegas Fallout proves that "Winners don't take drugs" is a dirty, dirty lie.

This is more correct.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Jerusalem posted:

That's pretty much the worst ending. The best ending I managed to get was:

Convince God and Dog to unify, convince Dean to help you stop Elijah, convince Christine to stay out of the final confrontation and string together Vera's voice-passcode from her old recordings. Then convince Elijah to come down to the vault, and sneak out as he comes down and sets off the alarms that set off the trap left behind for Dean pre-war. Elijah will be trapped in the vault forever, the others wait for you for a little bit, but they can't trust each other enough to stick around so they depart to make their own lives (Dean suggests he will check out Vegas). When you return to the abandoned BoS Bunker, a final message from Christine/Vera bids you goodbye and good luck for the future.
Actually, you can get a better ending if you kill Dean, because he's a horrible bastard who doesn't deserve to extend his miserable life by another damned day.

Omnicarus
Jan 16, 2006

Strudel Man posted:

Actually, you can get a better ending if you kill Dean, because he's a horrible bastard who doesn't deserve to extend his miserable life by another damned day.

I Mozambique Drill the son of a bitch as soon as I can, every play through. Especially after finding out that he's responsible for Christines Auto-Doc torture.

Trilobite
Aug 15, 2001

VisAbsoluta posted:

Not to derail, but people say positive things about The New Bison Steve Hotel and Lucky Casino too.
There are some nice things about it, namely the additional things to do around Primm and the pretty new furnishings for the hotel. It's mostly fetch quest stuff, but it's neat to see some life around there.

The downside is that it's ridiculously overgenerous with loot; it's all, "Here, have this light armor that's better than drat near everything else in the game. Go ahead and play blackjack until you make over six figures, we'll throw in an alien blaster as a bonus. Oh, and here are some player homes fully kitted out with all kinds of extra poo poo, in case you thought you needed EVEN MORE free stuff." Also, some of the voice acting is pretty dire.

It was worth playing through it one time, but I'll probably leave it out when I go back over Christmas to replay the game with all the DLC. Honestly, if they'd just left out the house north of New Vegas and scaled back the quest and casino rewards to something on par with the rest of the game, it would be a fantastic addition to the game. As it stands, it's interesting but kind of cheaty.

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Xik
Mar 10, 2011

Dinosaur Gum


Apparently I have a "permanent guest" in my hotel room at the Lucky 38. :wtc:

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