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darkwasthenight
Jan 7, 2011

GENE TRAITOR
I like the Liberator machete you get from the legion decanus in the occupied town I can't remember the name of near to Novac. It's a bit underpowered for that stage of the game.

If you have Lonesome Road installed your best plan is to nip into the silo at Level 1/2 and pick up a Bowie Knife from either the commissary or a dead marked man. I love those things. Then you can use the first ED-E upgrade to repair a few Arc Welders/Nail Guns to sell and put towards a set of riot armour.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Does anyone know where I can find some non-unique medium armors in OWB? My Combat Armor just broke and I'm too poor to repair it at the Sink.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
should be some combat armor in the medical area where you find some of Christine's logs, cant remember the name right now

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!

Fag Boy Jim posted:

Melee just kind of sucks. If you know to grab Chance's Knife early on, you pretty much don't use anything else for like, a long goddamn time, which is boring. Unarmed ended up being a lot more interesting, even though I ended up using Pushy most of the time there.


And yeah, unarmed/melee inevitably takes more damage than ranged characters, so pump up the END. Survival is nice too.

In the same neighborhood as Chance's Knife: kill some Powder Gangers east of Goodsprings with some guns, loot their dynamite. Go north from Goodsprings, STAY ON THE ROAD JESUS CHRIST at low levels, get up on high ground west of the road as you approach Tribal Village south of Red Rock (it's Cazadore territory). Use the high ground to rain dynamite and 40mm down on Cazadores. I was lvl 3 and completely cleared the Tribal Village without taking any damage. Drop down and grab the Fire Axe. As long as you have good chem management, strength, and passable armor you can now kill anything short of Deathclaws.

Black August
Sep 28, 2003

My favorite is to just immediately sneak all the way to Vault 3, drug up, kill everyone, take the chainsaw, and then never use anything else.

Knuc U Kinte
Aug 17, 2004

Fag Boy Jim posted:

Melee just kind of sucks. If you know to grab Chance's Knife early on, you pretty much don't use anything else for like, a long goddamn time, which is boring. Unarmed ended up being a lot more interesting, even though I ended up using Pushy most of the time there.


And yeah, unarmed/melee inevitably takes more damage than ranged characters, so pump up the END. Survival is nice too.

GRA adds good melee poo poo iirc. Also, Knock knock can be grabbed early and is ownage. Chopper is pretty good for cripple bonus etc. But yeah all that stuff is fairly early, but at least there's some variety.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

JawKnee posted:

should be some combat armor in the medical area where you find some of Christine's logs, cant remember the name right now

Open lots of lockers all over the big empty, a few of them will probably have combat armor.

There's also a 100% condition set in the upper part of the nightstalker kennel in the big high school/cyberdog test complex, but you have to nearly complete the optional quests there to get to the specific area where it is.

chitoryu12
Apr 24, 2014

Black August posted:

My favorite is to just immediately sneak all the way to Vault 3, drug up, kill everyone, take the chainsaw, and then never use anything else.

If the first thing you do is sneak all the way past the intentionally difficult northern passage to Vegas and slaughter a vault full of enemies that you're not even supposed to find until mid-game, I don't think a good weapon is really necessary at that point.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

So uh, related to OWB chat never play it with IWS on.

e: ran into a pack of a dozen lobotomites, spent over 200 .223/5.56 rounds from a Bozar to kill them all.

StashAugustine fucked around with this message at 04:26 on Sep 2, 2014

Rockstar Massacre
Mar 2, 2009

i only have a crazy life
because i make risky decisions
from a position of
unreasonable self-confidence
I have gone ridiculously far just using a baseball bat with nails in it. (GRA is excellent)

Sometimes I rely on other weak but fun melee weapons, like switchblades and straight razors. It's actually a lot of fun.

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!

Black August posted:

My favorite is to just immediately sneak all the way to Vault 3, drug up, kill everyone, take the chainsaw, and then never use anything else.

chitoryu12 posted:

If the first thing you do is sneak all the way past the intentionally difficult northern passage to Vegas and slaughter a vault full of enemies that you're not even supposed to find until mid-game, I don't think a good weapon is really necessary at that point.

Still get the fire axe first (also it's superior IMHO). Then get the "highly suspicious package" from the Red Rock Drug Lab for delivery to Vault 3. You will have to fight or stealth a few mid level Fiends to get there. Each encounter will be 2-3 though so not too hard. Wear the Khan uniform when entering the vault or pass a speech check and the Fiends inside will be non-hostile.

Find Motor-Runner, stealth kill him, and take his helmet which grants +5 to Melee and looks totally loving x-rad :snoop: Worst case, you may have to kill ~10 other enemies in the same wing as him if you botch the stealth kill. Take their helmets and use them to repair Motor's helm. The rest of the V3 Fiends in other wings should remain non-hostile even if you have to "go loud".

DeusExMachinima fucked around with this message at 05:51 on Sep 2, 2014

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I really want to do a run where I'm an evil cannibal, and I might supplement that by sneaking around with a razor murdering random townsfolk. Probably wouldn't work on Nightkin and Ghost People, but it should take care of Omertas just fine :getin:

achillesforever6
Apr 23, 2012

psst you wanna do a communism?
Yep playing FO3 again and holy poo poo its so hard to get back into the gameplay without all the neat stuff like ammo types, armor with different thresholds, and no crafting system.

chitoryu12
Apr 24, 2014

achillesforever6 posted:

Yep playing FO3 again and holy poo poo its so hard to get back into the gameplay without all the neat stuff like ammo types, armor with different thresholds, and no crafting system.

This is why the modding community was invented.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

chitoryu12 posted:

This is why the modding community was invented.
I'm playing on the PS3 though :suicide:

Something I have also noticed is how random NPCs don't really react to the things you have done, which I really appreciated in NV for instance every Megaton citizen not saying thank you for disarming the LIVE loving BOMB in their city.

achillesforever6 fucked around with this message at 06:45 on Sep 2, 2014

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

achillesforever6 posted:

Yep playing FO3 again and holy poo poo its so hard to get back into the gameplay without all the neat stuff like ammo types, armor with different thresholds, and no crafting system.

I like Fallout 3 but when I played it last it was right after multiple playthroughs of New Vegas and I got this weird disconnect going from 6 shotguns with like a dozen ammo types between 12 gauge and 20 gauge variants to Fallout 3's two shotguns, both of which fired "shotgun shells".

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

achillesforever6 posted:

I'm playing on the PS3 though :suicide:

This is your punishment, then. :shepface:

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

2house2fly posted:

I like Fallout 3 but when I played it last it was right after multiple playthroughs of New Vegas and I got this weird disconnect going from 6 shotguns with like a dozen ammo types between 12 gauge and 20 gauge variants to Fallout 3's two shotguns, both of which fired "shotgun shells".
Also how weak hunting rifles are when compared to New Vegas where you can really feel the punch as you are shooting them. And also how uncreative the names are and how lazy they were with the unique weapons looking the exactly the same way as the regular version.

Byzantine
Sep 1, 2007

achillesforever6 posted:

Something I have also noticed is how random NPCs don't really react to the things you have done, which I really appreciated in NV for instance every Megaton citizen not saying thank you for disarming the LIVE loving BOMB in their city.

Atomic bombs don't just go off. You could bash on an A-bomb with a hammer, shoot it, kick it, throw it on the ground and it'd just sit there. Doesn't really matter if it's live or disarmed, it's doing the same thing either way.

Fereydun
May 9, 2008

Byzantine posted:

Atomic bombs don't just go off. You could bash on an A-bomb with a hammer, shoot it, kick it, throw it on the ground and it'd just sit there. Doesn't really matter if it's live or disarmed, it's doing the same thing either way.

true...

on the other hand, all it took was putting a thing on the bomb and then pressing a big red button to make it explode

also your dad will somehow hear about your actions via dad magic so there's your reactivity I guess

oh jay
Oct 15, 2012

Fereydun posted:

true...

on the other hand, all it took was putting a thing on the bomb and then pressing a big red button to make it explode

also your dad will somehow hear about your actions via dad magic so there's your reactivity I guess

And if you do disarm it he thinks you're great, even though he's been to Megaton at least twice and never did it himself.

poverty goat
Feb 15, 2004





idk what kind of person leaves megaton standing, that place was a shitheap. tennpenny tower is high class

jericho even survives the blast so what's the big deal

gently caress off dad you left me remember? little late to impart your crazy doctor morals

Fereydun
May 9, 2008

oh jay posted:

And if you do disarm it he thinks you're great, even though he's been to Megaton at least twice and never did it himself.

look 25 explosives skill is really hard to get for folks, okay
oh wait



wow what an rear end in a top hat

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Fereydun posted:

look 25 explosives skill is really hard to get for folks, okay
oh wait



wow what an rear end in a top hat

Wow, FO3 dad is a lovely doctor and a lovely scientist. And that's with the medicine bobblehead.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
It is amazing just how much more thought and effort went into creating the weapons of New Vegas compared to 3. I'll give Bethesda credit for starting from scratch, but Fallout 3 is just filled with worthless and nonsensical guns, not to mention the no-effort "Uniques". Take the Chinese pistol-Despite sharing the same ammunition type as the 10mm pistol, it's worse in nearly every way, and effectively useless before you'll ever be able to use it. The unique variant has a cool effect, but the texture is exactly the same, leaving no way of differentiating it except for its effect. By contrast, the weakest guns in New Vegas have a logical reason for being weak-they use less-powerful ammunition types-but their existence is justified by the relative cheapness and abundance of this ammunition, as well as the player's ability to upgrade their guns and ammunition. It's perfectly plausible to still be using the same 9mm pistol or SMG you got from Doc Mitchell in the mid/late-game with upgrades and +P or HP ammo, whereas trying to use the Chinese Pistol or 10mm Pistol in Fo3 is going to be an active detriment to the player.

Rope Kid, I really can't thank you or the other guys at Obsidian enough for the work and effort you put into New Vegas. You could have easily done what Bethesda did and thrown a couple guns in there willy-nilly without thought to how guns actually work and how the players might want to use them. You could have had the Service Rifle fire 9mm ammunition and be absolutely worthless by the time the player picked it up, or left a "Unique" variant in a back room of the Hoover Dam with the same texture and +10 damage. But you didn't. You did the research, you organized the weapons in a logical way, and you found a way to allow the players to both customize their weapons AND make the unique weapons really feel unique. It's only one aspect of the game, but it's a major part of how the players interact with the game world, and what could have been a no-effort sequel really improved on the game in all the best ways. Here's to hoping Bethesda lets you guys play with the license again, if only to see how you guys can top yourselves. :)

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Criticizing FO3 for not having weapon modding or ammo types seems kind of unfair.

Thanks to everyone for the tips on Dead Money. I just got into the Sierra Madre and have been enjoying it a lot. I am not sure if I'll get (or want to get) everyone out alive but it has been going well. The first half hour frantically trying to assemble some gear was pretty tense but once I had companions it wasn't much different from the rest of New Vegas I think.

And then I had to go solo halfway across town to the bell tower. By the time I got to the top and flipped the switch I was limping with a concussion and sick from advanced radiation due to eating too much irritated food to keep my constantly dropping health up. Somehow I managed to make it back to the fountain. Here's hoping nothing goes wrong during the actual heist :downs:

tweet my meat
Oct 2, 2013

yospos
You're past the worst of it now that you're in the casino. Still a few tough parts, but it should be a mostly smooth ride from that point. Don't forget to max out your winnings at the casino, the reward for breaking the bank is really good.

SunAndSpring
Dec 4, 2013

caleramaen posted:

Wow, FO3 dad is a lovely doctor and a lovely scientist. And that's with the medicine bobblehead.

No wonder he uses the GECK to purify some water that wasn't really needed in the first place instead of making a fertile oasis or some poo poo.

ma i married a tuna
Apr 24, 2005

Numbers add up to nothing
Pillbug
NV is definitely more polished, detailed, and user-friendly than FO3. On the other hand, NV had a lot of time to see what modders were already doing with FO3 and taking on board the good stuff. Plus they had the benefit of inheriting a lot of very usable stuff - player and monster models, weapon models, and so forth. FO3 had to start from scratch.

Playing FO3 as a mod (tale of two wastelands) lets you do all your capitol wasteland exploring with NV polish. It's all one big, glorious, incredible game. Except Mothership Zeta is still irredeemable poo poo.

Carbohydrates
Nov 22, 2006

Listen, Mr. Kansas Law Dog.
Law don't go around here.
Savvy?

Acebuckeye13 posted:

By contrast, the weakest guns in New Vegas have a logical reason for being weak-they use less-powerful ammunition types-but their existence is justified by the relative cheapness and abundance of this ammunition, as well as the player's ability to upgrade their guns and ammunition. It's perfectly plausible to still be using the same 9mm pistol or SMG you got from Doc Mitchell in the mid/late-game with upgrades and +P or HP ammo, whereas trying to use the Chinese Pistol or 10mm Pistol in Fo3 is going to be an active detriment to the player.
Yeah I remember reading they had guns sorted by tiers (indicated by the skill level req) but wanted reasons for the low tier weapons to be valuable, too. For instance, for lever action rifles, it went:

100 guns / 6 str: Brush Gun
The Brush Gun outclasses the others in pure damage, but uses uncommon and expensive .45-70 ammo. Also, its only mod affects its condition.

75 guns / 5 str: Trail Carbine
The Trail Carbine, though weaker, holds 2 extra rounds, fires a much more common round, can fit a scope, and can be used effectively at a lower level.

25 guns / 4 str: Cowboy Repeater
The Cowboy Repeater is the weakest of them all, but fires dirt cheap, ultra-common ammo and can be modded to hold 11 rounds, fire them quickly, and weigh only 3.5. Its requirements are so low, you can use the gun through the entire game, and even at a high level it's nice to have a lightweight, cheap ammo weapon for lesser enemies.

It's a pretty great system.

chitoryu12
Apr 24, 2014

Berke Negri posted:

Criticizing FO3 for not having weapon modding or ammo types seems kind of unfair.

I mean, it's not like the isometric turn-based games from the 90s had anything like that.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
Yeah, one of the biggest problems with F3's plot (aside from, well, everything) is that your dad is such an rear end in a top hat and the game treats him like Wasteland Jesus. For the height of his dickishness, don't clear out the Jefferson Memorial before you free him. He asks you to fight off the super mutant horde alone while he and the other scientists hang out outside. This can happen possibly twenty minutes after he tells you he left you in the vault because he was just so concerned for your safety.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Carbohydrates posted:

Yeah I remember reading they had guns sorted by tiers (indicated by the skill level req) but wanted reasons for the low tier weapons to be valuable, too. For instance, for lever action rifles, it went:

100 guns / 6 str: Brush Gun
The Brush Gun outclasses the others in pure damage, but uses uncommon and expensive .45-70 ammo. Also, its only mod affects its condition.

75 guns / 5 str: Trail Carbine
The Trail Carbine, though weaker, holds 2 extra rounds, fires a much more common round, can fit a scope, and can be used effectively at a lower level.

25 guns / 4 str: Cowboy Repeater
The Cowboy Repeater is the weakest of them all, but fires dirt cheap, ultra-common ammo and can be modded to hold 11 rounds, fire them quickly, and weigh only 3.5. Its requirements are so low, you can use the gun through the entire game, and even at a high level it's nice to have a lightweight, cheap ammo weapon for lesser enemies.

It's a pretty great system.

Counterpoint: By the time you finish Dead Money you now have enough caps to buy every single .45-70 round in the Mojave

Byzantine
Sep 1, 2007

gggiiimmmppp posted:

idk what kind of person leaves megaton standing, that place was a shitheap.

Yeah, but if you blow it up, the dust cloud spoils the Scenic View outside Vault 101.

Frankly
Jan 7, 2013
Just playing through Old World Blues for the first time, I've played Dead Money and Honest Hearts as well so far for NV and still need to play Lonesome Road. Having a blast so far with my science halos, laser axe and ridiculous dog-brain-gun and the open world is a nice change of pace from DM, I'd rate them OWB>HH>DM, but with DM having the best story and characters. The Think Tanks were a bit much in the initial 15 minute talking session but are a lot funnier when I'm actually asking them questions, hearing their insane announcements and learning about them. Dala's "quest" was uh, interesting :gonk:

I know the start message says that I can return at any time once I've completed the DLC, does this mean I can come back to The Sink specifically and use it to store crap in? I've got most of the little appliances working and it's already way more fun and practical than the alternatives.

chitoryu12
Apr 24, 2014

Frankly posted:

I know the start message says that I can return at any time once I've completed the DLC, does this mean I can come back to The Sink specifically and use it to store crap in? I've got most of the little appliances working and it's already way more fun and practical than the alternatives.

Yes, you can come back to Big MT any time and explore everything you missed or use the Sink as your home.

Frankly
Jan 7, 2013

chitoryu12 posted:

Yes, you can come back to Big MT any time and explore everything you missed or use the Sink as your home.

Yes! Thanks for that. I figured it would be as a lot of effort seems to have gone into the area but I needed to be sure.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

chitoryu12 posted:

Yes, you can come back to Big MT any time and explore everything you missed or use the Sink as your home.

The Sink is the best player house. Storage, workbench and reloading bench, free healing, and once you hit 70 science, almost unlimited stimpaks. And you can zap there anytime!

chitoryu12
Apr 24, 2014

And obviously there are mods to make it even more user-friendly, such as adding a Sierra Madre vending machine and putting your post-Dead Money deposit box there.

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ThNextGreenLantern
Feb 13, 2012
What's everyone's New Courier ritual?

Mine is get a shovel from Chet and visit the local landmarks of Goodsprings, such as the cemetery, Victor's Shack, Goodsprings Cave, and Yangtze Memorial (after praying that no Radscorpions found their way over to it). After that, I talk with Sunny and almost always defend Goodsprings from the Powder Gangers.

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