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MariusLecter posted:You should definitely do the Signature weapon and armor mods. Just toggle leveling off when you feel appropriate. Alright, sounds like a plan. Downloaded the balanced editions of each (the bonuses listed for the regular editions seemed way too good).
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# ? Dec 9, 2018 18:58 |
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# ? Apr 25, 2024 13:55 |
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Wicked Them Beats posted:Alright, sounds like a plan. Downloaded the balanced editions of each (the bonuses listed for the regular editions seemed way too good). Did you take the cowboy perk yet
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# ? Dec 9, 2018 19:11 |
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Frog Act posted:Did you take the cowboy perk yet No I have to be level 8 and leveling is way slower with the jsawyer mod.
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# ? Dec 9, 2018 19:48 |
Trying to finally complete a run with all DLC and the main quest. Run the Lucky 38 has given my character around 5000 caps a day in income, so I can basically save up to buy whatever I want. In some ways it'll be refreshing to start another character who isn't the most powerful individual in the Mojave. I legit forgot that I had a second safe with the Lucky 38's hotel and restaurant earnings that was separate from the casino safe. By the time I got to it, there was over 48,000 caps built up. I also got the mod to renovate the Bison Steve so I've got that money as well.
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# ? Dec 10, 2018 16:51 |
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I had no idea you could use the Lucky 38 to generate money.
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# ? Dec 10, 2018 17:23 |
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It's a mod. Otherwise the 38 stays empty.
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# ? Dec 10, 2018 17:25 |
Phlegmish posted:I had no idea you could use the Lucky 38 to generate money. https://www.nexusmods.com/newvegas/mods/40531
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# ? Dec 10, 2018 17:28 |
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What’s the bison Steve renovation mod called?
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# ? Dec 10, 2018 19:19 |
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Frog Act posted:What’s the bison Steve renovation mod called? I'm fairly sure it's the The New Bison Steve Hotel and Lucky Casino There's also The New New Bison Steve, which is an addon to the mod above which apparently originally started as a lighting overhaul but eventually expanded to overhauling other parts of the mod, like giving names to [MISSING NAME] books and making things less angular and more "lived in" I haven't tried the latter, but what I've seen of the former seemed pretty good
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# ? Dec 10, 2018 21:16 |
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Does having Sneak bonuses on top of 100 skill Sneak make a difference or am I only thinking there is?
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# ? Dec 15, 2018 10:39 |
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Just reinstalled this again, and now I'm thinking what kind of build I should do for this playthrough. Right now, I'm considering an unarmed run because I've never done that. Shame you can't do a proper low-int playthrough on top of that like in the old Fallout 2 LP with Trogg. I guess I could go with "disgraced former New Reno prizefighter with cybernetic arm implants becomes a courier" for the backstory.
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# ? Dec 15, 2018 10:52 |
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Doc M posted:Just reinstalled this again, and now I'm thinking what kind of build I should do for this playthrough. Right now, I'm considering an unarmed run because I've never done that. Shame you can't do a proper low-int playthrough on top of that like in the old Fallout 2 LP with Trogg. If you use Project Nevada you can put Razor Nails (+Dmg and +Crit Dmg) in your hands and also Kinetic Accelerators(+Attack Speed). Those seem like they'd get you disgraced. MariusLecter fucked around with this message at 11:14 on Dec 15, 2018 |
# ? Dec 15, 2018 11:12 |
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Sounds good. I was thinking he would have an ambiguous backstory where it's not quite clear why he was stripped of the title and forced out. Maybe it was because he was using implants to cheat his way to the championship and whatever passes for the boxing commission banned him, or maybe nobody actually gave a poo poo about cheating and he simply pissed off the wrong people in New Reno.
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# ? Dec 15, 2018 11:28 |
MariusLecter posted:Does having Sneak bonuses on top of 100 skill Sneak make a difference or am I only thinking there is? I think it just tops out at 100, but there's a ton of factors that increase or reduce your chances of being spotted so the bonuses might help with penalties from stuff like light and distance.
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# ? Dec 15, 2018 16:59 |
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The bonuses do not help with light, distance, etc. They will only help you if your sneak has been reduced in some way, by being crippled and losing AGL, for example.
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# ? Dec 15, 2018 22:49 |
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If you're doing an unarmed build and you want a fun mod get Solid Project and activate the Takedowns feature so you can Kung Fu fight your way to Vegas.
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# ? Dec 15, 2018 23:36 |
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Anybody play the new Fallout 1/2 spiritual successor ATOM? It's a Russian game witnh not much following in English speaking sphere, as far as I can tell, but from what I've seen of it, it seems promising. Best I can describe it, it's like Wasteland 2, but with way better graphics and UI.
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# ? Dec 27, 2018 00:08 |
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Are the mechanics better? Wasteland 2 was a mess.
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# ? Dec 27, 2018 00:44 |
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Yeah, it seems to be much improved over Wasteland, except the translation can be spotty at times. It seems they got a Russian guy to translate it, rather than a native speaker. Also no voice acting. Other than that, it's pretty much a 1:1 transplant of original Fallout mechanics with slightly different terminology.
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# ? Dec 27, 2018 00:54 |
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If the translation is clear enough that I can grasp the game mechanics then I'm OK getting some badly-translated story. Could even be nostalgic! I may check this game out
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# ? Dec 27, 2018 00:57 |
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2house2fly posted:If the translation is clear enough that I can grasp the game mechanics then I'm OK getting some badly-translated story. Could even be nostalgic! I may check this game out It's not incomprehensible by any means, it's just they sometimes translate idioms literally or use cultural references that are too obtuse to work in English. Other than that, it seems quite fun from what I've seen so far, with skill based approaches to quests etc. If you played Fallout 1 / 2, you will immediately understand everything about this game.
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# ? Dec 27, 2018 01:01 |
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steinrokkan posted:Anybody play the new Fallout 1/2 spiritual successor ATOM? It's a Russian game witnh not much following in English speaking sphere, as far as I can tell, but from what I've seen of it, it seems promising. Best I can describe it, it's like Wasteland 2, but with way better graphics and UI. Random rear end in a top hat posted:- The devs clearly love Classic Fallout warts and all, pretty much the entire character system is ported over from that, the only major change is that perks work on a tree system and get more expensive as you progress. This means that the stat and skill systems are fairly poorly balanced (Endurance is almost 100% a survival tax, several skills like Gambling and Pickpocketing are pure garbage useless unless you invest every point you have in them, etc.). It's not all bad though, aside from End all the stats are actually used in dialogue: Dex to act fast or dodge things and Attention to notice small details, Intimidation is Strength-based which leads to some hilarious mental images (*has six automatic weapons leveled at him* "Back off guys, I'm buff as a motherfucker." "poo poo, he's right, better do what he says!"), and Luck occasionally allows some pretty improbable things to happen when you're in a bad spot (the best being every enemy in the penultimate combat encounter having a heart attack... at the same time).
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# ? Dec 27, 2018 01:05 |
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Luck based events are pretty great when they happen - I'll add that a Luck encounter led to an eagle soaring down from the skies as my character was delivering a phoney a moral sermon to a junkie, causing to him to believe I was a prophet sent by god to keep him off his drugs.
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# ? Dec 27, 2018 01:09 |
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I just finished a replay and I forgot how bad the Wheel of Fortune quest was. Meeting a bunch of rando fucks in an irradiated basement who are obviously going to betray you, going back to Nipton for fetch quest bs, and then pixel hunting for garbage in two buildings just for the guy to go Okay I Betray You Now. There are quests that begin and end in a single conversation that felt more substantive than that
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# ? Dec 28, 2018 06:59 |
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I loved the guy's final line though. "Thanks for the help. Time to die loser." And then you chop him to pieces with a fire axe
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# ? Dec 28, 2018 14:48 |
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I popped his head like a small melon full of dynamite with a Brush Gun cause I'd already tangled with two Legion assassin squads, a nuclear test site full of ghouls and everything in between before getting to those chumps.
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# ? Dec 28, 2018 21:40 |
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Unrelated double post: https://twitter.com/jesawyer/status/1078753183764103169
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# ? Dec 28, 2018 21:52 |
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Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build?
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# ? Feb 2, 2019 19:55 |
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Hank Morgan posted:Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build? Lean into the setting and do a cowboy/cowgirl gimmick build IMO.
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# ? Feb 2, 2019 20:22 |
2house2fly posted:I loved the guy's final line though. "Thanks for the help. Time to die loser." And then you chop him to pieces with a fire axe I shot him his stupid face with my Survivalist rifle the other day. Still, way better than a lot of the Fallout 3 stuff. Almost done with my second (and last) Two Wastelands play through because goddamn F3 stuff has aged terribly/loving BULLET SPONGES.
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# ? Feb 2, 2019 20:30 |
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Hank Morgan posted:Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build? You can roll with Rex, Boone (Lost his heart), Lily (Lost her mind), and Raul (Lost his courage). Try to play mostly passively, put points mostly into passive and active skills with a big focus on survival . Focus on melee and unarmed for combat since you are a farm girl.
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# ? Feb 2, 2019 20:32 |
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Timeless Appeal posted:I've legitimately wanted to do a Dorothy Gale playthrough when I realized that House is basically the Wizard of Oz. Old World Blues is right up your alley then.
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# ? Feb 2, 2019 20:43 |
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Even though I played New Vegas when it originally came out on the 360, and a good chunk of the DLC (Dead Money, best DLC for Fallout ever), I never got around to playing Lonesome Road. Last week I finally reached it in my current play through and I have to say I'm a bit disappointed with the overall conclusion to this 'mystery'. The Divide is equally interesting as it is boring, it's largely a linear path and there's nearly zero reason to do any exploring. Ulysses was this mysterious figure that you were 'chasing' for 4 DLCs and in the end he just ends up being some deranged lunatic who wants to throw nukes around as some sort of payback for something I didn't even know I did. Which, by the way, is probably the most disappointing thing of all. Out of nowhere you get hit with this story about how the Courier themselves caused the disaster in the Divide, even though you haven't heard anything about it until then. It all feels very disconnected. Did I just miss some vital part of this story arc or is this really all there is to it?
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# ? Feb 2, 2019 23:21 |
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No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time. It feels awkward, Ulysses tries to sound deep but ultimately has relatively little of interest for you- he's pretentious, and no one would ever take him seriously were it not for his amazing voice actor. The Divide itself looks great and has some neat areas but it's ultimately very linear and has limited chances for exploration.
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# ? Feb 2, 2019 23:56 |
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fun fact that's the part chris avellone came up with
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# ? Feb 3, 2019 00:03 |
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It's really something that could have been tightened up a bit, but Ulysses is a sad man looking for meaning. His tribe is gone, he doesn't fit in with the Legion, he doesn't like what he sees of the Old World. Then he finds the Divide, and it's a nice little settlement, so he stays. He notices that the Courier runs the supply routes there (if your Courier knows him or not is optional, I believe). One day, the Courier drops off a device that accidentally destroys the settlement. Ulysses then goes a bit mad from the trauma and fixates on the Courier. It was an accident. The wrong package went to the wrong place and the wrong thing happened. Not the Courier's fault - they didn't even know, because they'd left on another job. But Ulysses saw the Divide as a place to begin again, as his fresh start with a new home after all he's been through, to be his own person, and he blames the Courier for ruining it. He's a man looking for meaning, but without enough understanding of what that actually means - he's more focused on symbols than what they actually stand for. That's my reading of it anyway.
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# ? Feb 3, 2019 00:04 |
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aniviron posted:No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time. It feels awkward, Ulysses tries to sound deep but ultimately has relatively little of interest for you- he's pretentious, and no one would ever take him seriously were it not for his amazing voice actor. The Divide itself looks great and has some neat areas but it's ultimately very linear and has limited chances for exploration. He makes a lot of assumptions. Courier may have walked through there carrying stuff for people but Ulysses is the peak of Unreliable Narrator. He is desperately weaving a grand narrative where you two are destined to go one on one as he deals with the trauma of what happened to the divide. From the dialogue options, he learned the wrong lesson and he is insane. e; OldMemes posted:It's really something that could have been tightened up a bit, but Ulysses is a sad man looking for meaning. His tribe is gone, he doesn't fit in with the Legion, he doesn't like what he sees of the Old World. Then he finds the Divide, and it's a nice little settlement, so he stays. He notices that the Courier runs the supply routes there (if your Courier knows him or not is optional, I believe). One day, the Courier drops off a device that accidentally destroys the settlement. Ulysses then goes a bit mad from the trauma and fixates on the Courier.
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# ? Feb 3, 2019 00:08 |
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aniviron posted:No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time. Ulysses weaved this grand story around the PC. But you, the player, are given the choice to decide if any of that’s true. Or if their PC even remembers delivering a few packages there.
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# ? Feb 3, 2019 01:17 |
I mean it is pretty neat (and hilarious) you can tilt the narrative to one really over the top case of Mistaken Identity. When I go that way the Courier murdered by the escaped NCR convicts at Prim was that guy.
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# ? Feb 3, 2019 01:31 |
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# ? Apr 25, 2024 13:55 |
And it makes Ulysses a much better character. He's not some mysterious badass drifter who knows everything and is finally creating the Ultimate Showdown of Ultimate Destiny between you two. He's a sad, strange little man who's crafted his entire worldview around a guy who didn't even know he existed. It's like finding out that some guy who saw one of your YouTube videos years ago has broken into your house to add one of your shirts to his shrine that he keeps in his basement.
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# ? Feb 3, 2019 02:30 |