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Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

MariusLecter posted:

You should definitely do the Signature weapon and armor mods. Just toggle leveling off when you feel appropriate.

Alright, sounds like a plan. Downloaded the balanced editions of each (the bonuses listed for the regular editions seemed way too good).

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Frog Act
Feb 10, 2012



Wicked Them Beats posted:

Alright, sounds like a plan. Downloaded the balanced editions of each (the bonuses listed for the regular editions seemed way too good).

Did you take the cowboy perk yet

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Frog Act posted:

Did you take the cowboy perk yet

No I have to be level 8 and leveling is way slower with the jsawyer mod.

chitoryu12
Apr 24, 2014

Trying to finally complete a run with all DLC and the main quest. Run the Lucky 38 has given my character around 5000 caps a day in income, so I can basically save up to buy whatever I want. In some ways it'll be refreshing to start another character who isn't the most powerful individual in the Mojave.

I legit forgot that I had a second safe with the Lucky 38's hotel and restaurant earnings that was separate from the casino safe. By the time I got to it, there was over 48,000 caps built up. I also got the mod to renovate the Bison Steve so I've got that money as well.

Phlegmish
Jul 2, 2011



I had no idea you could use the Lucky 38 to generate money.

Malpais Legate
Oct 1, 2014

It's a mod. Otherwise the 38 stays empty.

chitoryu12
Apr 24, 2014

Phlegmish posted:

I had no idea you could use the Lucky 38 to generate money.

https://www.nexusmods.com/newvegas/mods/40531

Frog Act
Feb 10, 2012



What’s the bison Steve renovation mod called?

ThaumPenguin
Oct 9, 2013

Frog Act posted:

What’s the bison Steve renovation mod called?

I'm fairly sure it's the The New Bison Steve Hotel and Lucky Casino

There's also The New New Bison Steve, which is an addon to the mod above which apparently originally started as a lighting overhaul but eventually expanded to overhauling other parts of the mod, like giving names to [MISSING NAME] books and making things less angular and more "lived in"

I haven't tried the latter, but what I've seen of the former seemed pretty good

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Does having Sneak bonuses on top of 100 skill Sneak make a difference or am I only thinking there is?

DMorbid
Jan 6, 2011

Hello! I see you.


Just reinstalled this again, and now I'm thinking what kind of build I should do for this playthrough. Right now, I'm considering an unarmed run because I've never done that. Shame you can't do a proper low-int playthrough on top of that like in the old Fallout 2 LP with Trogg.

I guess I could go with "disgraced former New Reno prizefighter with cybernetic arm implants becomes a courier" for the backstory.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Doc M posted:

Just reinstalled this again, and now I'm thinking what kind of build I should do for this playthrough. Right now, I'm considering an unarmed run because I've never done that. Shame you can't do a proper low-int playthrough on top of that like in the old Fallout 2 LP with Trogg.

I guess I could go with "disgraced former New Reno prizefighter with cybernetic arm implants becomes a courier" for the backstory.

If you use Project Nevada you can put Razor Nails (+Dmg and +Crit Dmg) in your hands and also Kinetic Accelerators(+Attack Speed).

Those seem like they'd get you disgraced.

MariusLecter fucked around with this message at 11:14 on Dec 15, 2018

DMorbid
Jan 6, 2011

Hello! I see you.


Sounds good. I was thinking he would have an ambiguous backstory where it's not quite clear why he was stripped of the title and forced out. Maybe it was because he was using implants to cheat his way to the championship and whatever passes for the boxing commission banned him, or maybe nobody actually gave a poo poo about cheating and he simply pissed off the wrong people in New Reno.

chitoryu12
Apr 24, 2014

MariusLecter posted:

Does having Sneak bonuses on top of 100 skill Sneak make a difference or am I only thinking there is?

I think it just tops out at 100, but there's a ton of factors that increase or reduce your chances of being spotted so the bonuses might help with penalties from stuff like light and distance.

aniviron
Sep 11, 2014

The bonuses do not help with light, distance, etc. They will only help you if your sneak has been reduced in some way, by being crippled and losing AGL, for example.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
If you're doing an unarmed build and you want a fun mod get Solid Project and activate the Takedowns feature so you can Kung Fu fight your way to Vegas.

steinrokkan
Apr 2, 2011



Soiled Meat
Anybody play the new Fallout 1/2 spiritual successor ATOM? It's a Russian game witnh not much following in English speaking sphere, as far as I can tell, but from what I've seen of it, it seems promising. Best I can describe it, it's like Wasteland 2, but with way better graphics and UI.

Proletarian Mango
May 21, 2011

Are the mechanics better? Wasteland 2 was a mess.

steinrokkan
Apr 2, 2011



Soiled Meat
Yeah, it seems to be much improved over Wasteland, except the translation can be spotty at times. It seems they got a Russian guy to translate it, rather than a native speaker. Also no voice acting. Other than that, it's pretty much a 1:1 transplant of original Fallout mechanics with slightly different terminology.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
If the translation is clear enough that I can grasp the game mechanics then I'm OK getting some badly-translated story. Could even be nostalgic! I may check this game out

steinrokkan
Apr 2, 2011



Soiled Meat

2house2fly posted:

If the translation is clear enough that I can grasp the game mechanics then I'm OK getting some badly-translated story. Could even be nostalgic! I may check this game out

It's not incomprehensible by any means, it's just they sometimes translate idioms literally or use cultural references that are too obtuse to work in English. Other than that, it seems quite fun from what I've seen so far, with skill based approaches to quests etc. If you played Fallout 1 / 2, you will immediately understand everything about this game.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



steinrokkan posted:

Anybody play the new Fallout 1/2 spiritual successor ATOM? It's a Russian game witnh not much following in English speaking sphere, as far as I can tell, but from what I've seen of it, it seems promising. Best I can describe it, it's like Wasteland 2, but with way better graphics and UI.
Recently asked for a review in the main steam thread:

Random rear end in a top hat posted:

- The devs clearly love Classic Fallout warts and all, pretty much the entire character system is ported over from that, the only major change is that perks work on a tree system and get more expensive as you progress. This means that the stat and skill systems are fairly poorly balanced (Endurance is almost 100% a survival tax, several skills like Gambling and Pickpocketing are pure garbage useless unless you invest every point you have in them, etc.). It's not all bad though, aside from End all the stats are actually used in dialogue: Dex to act fast or dodge things and Attention to notice small details, Intimidation is Strength-based which leads to some hilarious mental images (*has six automatic weapons leveled at him* "Back off guys, I'm buff as a motherfucker." "poo poo, he's right, better do what he says!"), and Luck occasionally allows some pretty improbable things to happen when you're in a bad spot (the best being every enemy in the penultimate combat encounter having a heart attack... at the same time).

- The game really sells the Cold War paranoia, arguably much better then most of the Fallout franchise, mainly because the game's Vault-equivalents are military bunkers. If you like the environmental storytelling and apocalypse logs of Fallout's vaults then you're in for a treat... although the experience is somewhat marred by the presence of a million billion rat and bug enemies that are little more then pointless speedbumps.

- The weapons and equipment are mostly accurate to the early 1980's Soviet Union, which as a gun nut is really sweet... except it means no lasers and, more importantly, no power armor. This means that it's much harder to tank fire from actual, non-homemade guns, which makes melee a lot less viable as the game goes on. It's hard to justify using Unarmed, Melee Weapons or even Pistols & SMGs in the lategame when one dude with an LMG has at least a decent chance of one-shotting you. Also the offering of handcrafted guns is profoundly underwhelming, I was expecting some Metro poo poo but they're almost all worthless zip guns; in fact aside from making a fortune crafting hand-rolled cigarettes and joints and one clever-ish puzzle the whole crafting system is trash, and I say that as someone who LIKES crafting.

- Overall the writing is pretty good and VERY Fallout, if anything I like it more because it rejects the sort of black-and-white morality that tends to drag down the Fallout series; there are almost no unambiguous good guys, you're expected (or at least encouraged) to have a much more mercenary attitude towards quests and the like (you almost never get rewarded for turning down quest payments, for ex.), and being... morally flexible pays some unexpected dividends (one of the best ending slides is achieved by working for the Factory bandits, instead of exterminating them).

More as I think of them.

steinrokkan
Apr 2, 2011



Soiled Meat
Luck based events are pretty great when they happen - I'll add that a Luck encounter led to an eagle soaring down from the skies as my character was delivering a phoney a moral sermon to a junkie, causing to him to believe I was a prophet sent by god to keep him off his drugs.

Perfect Potato
Mar 4, 2009
I just finished a replay and I forgot how bad the Wheel of Fortune quest was. Meeting a bunch of rando fucks in an irradiated basement who are obviously going to betray you, going back to Nipton for fetch quest bs, and then pixel hunting for garbage in two buildings just for the guy to go Okay I Betray You Now. There are quests that begin and end in a single conversation that felt more substantive than that

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I loved the guy's final line though. "Thanks for the help. Time to die loser." And then you chop him to pieces with a fire axe

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
I popped his head like a small melon full of dynamite with a Brush Gun cause I'd already tangled with two Legion assassin squads, a nuclear test site full of ghouls and everything in between before getting to those chumps. :clint:

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Unrelated double post:

https://twitter.com/jesawyer/status/1078753183764103169

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build?

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Hank Morgan posted:

Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build?

Lean into the setting and do a cowboy/cowgirl gimmick build IMO.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

2house2fly posted:

I loved the guy's final line though. "Thanks for the help. Time to die loser." And then you chop him to pieces with a fire axe

I shot him his stupid face with my Survivalist rifle the other day. Still, way better than a lot of the Fallout 3 stuff. Almost done with my second (and last) Two Wastelands play through because goddamn F3 stuff has aged terribly/loving BULLET SPONGES.

Timeless Appeal
May 28, 2006

Hank Morgan posted:

Gettin the itch to do a new playthrough? Any suggestions for a character gimmick or build?
I've legitimately wanted to do a Dorothy Gale playthrough when I realized that House is basically the Wizard of Oz.

You can roll with Rex, Boone (Lost his heart), Lily (Lost her mind), and Raul (Lost his courage). Try to play mostly passively, put points mostly into passive and active skills with a big focus on survival . Focus on melee and unarmed for combat since you are a farm girl.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.

Timeless Appeal posted:

I've legitimately wanted to do a Dorothy Gale playthrough when I realized that House is basically the Wizard of Oz.

You can roll with Rex, Boone (Lost his heart), Lily (Lost her mind), and Raul (Lost his courage). Try to play mostly passively, put points mostly into passive and active skills with a big focus on survival . Focus on melee and unarmed for combat since you are a farm girl.

Old World Blues is right up your alley then.

TigerXtrm
Feb 2, 2019
Even though I played New Vegas when it originally came out on the 360, and a good chunk of the DLC (Dead Money, best DLC for Fallout ever), I never got around to playing Lonesome Road. Last week I finally reached it in my current play through and I have to say I'm a bit disappointed with the overall conclusion to this 'mystery'. The Divide is equally interesting as it is boring, it's largely a linear path and there's nearly zero reason to do any exploring. Ulysses was this mysterious figure that you were 'chasing' for 4 DLCs and in the end he just ends up being some deranged lunatic who wants to throw nukes around as some sort of payback for something I didn't even know I did.

Which, by the way, is probably the most disappointing thing of all. Out of nowhere you get hit with this story about how the Courier themselves caused the disaster in the Divide, even though you haven't heard anything about it until then. It all feels very disconnected.

Did I just miss some vital part of this story arc or is this really all there is to it?

aniviron
Sep 11, 2014

No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time. It feels awkward, Ulysses tries to sound deep but ultimately has relatively little of interest for you- he's pretentious, and no one would ever take him seriously were it not for his amazing voice actor. The Divide itself looks great and has some neat areas but it's ultimately very linear and has limited chances for exploration.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
fun fact that's the part chris avellone came up with

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
It's really something that could have been tightened up a bit, but Ulysses is a sad man looking for meaning. His tribe is gone, he doesn't fit in with the Legion, he doesn't like what he sees of the Old World. Then he finds the Divide, and it's a nice little settlement, so he stays. He notices that the Courier runs the supply routes there (if your Courier knows him or not is optional, I believe). One day, the Courier drops off a device that accidentally destroys the settlement. Ulysses then goes a bit mad from the trauma and fixates on the Courier.

It was an accident. The wrong package went to the wrong place and the wrong thing happened. Not the Courier's fault - they didn't even know, because they'd left on another job. But Ulysses saw the Divide as a place to begin again, as his fresh start with a new home after all he's been through, to be his own person, and he blames the Courier for ruining it. He's a man looking for meaning, but without enough understanding of what that actually means - he's more focused on symbols than what they actually stand for.

That's my reading of it anyway.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

aniviron posted:

No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time. It feels awkward, Ulysses tries to sound deep but ultimately has relatively little of interest for you- he's pretentious, and no one would ever take him seriously were it not for his amazing voice actor. The Divide itself looks great and has some neat areas but it's ultimately very linear and has limited chances for exploration.

He makes a lot of assumptions.
Courier may have walked through there carrying stuff for people but Ulysses is the peak of Unreliable Narrator.

He is desperately weaving a grand narrative where you two are destined to go one on one as he deals with the trauma of what happened to the divide.
From the dialogue options, he learned the wrong lesson and he is insane.

e;

OldMemes posted:

It's really something that could have been tightened up a bit, but Ulysses is a sad man looking for meaning. His tribe is gone, he doesn't fit in with the Legion, he doesn't like what he sees of the Old World. Then he finds the Divide, and it's a nice little settlement, so he stays. He notices that the Courier runs the supply routes there (if your Courier knows him or not is optional, I believe). One day, the Courier drops off a device that accidentally destroys the settlement. Ulysses then goes a bit mad from the trauma and fixates on the Courier.

It was an accident. The wrong package went to the wrong place and the wrong thing happened. Not the Courier's fault - they didn't even know, because they'd left on another job. But Ulysses saw the Divide as a place to begin again, as his fresh start with a new home after all he's been through, to be his own person, and he blames the Courier for ruining it. He's a man looking for meaning, but without enough understanding of what that actually means - he's more focused on symbols than what they actually stand for.

That's my reading of it anyway.

:hmmyes:

Raygereio
Nov 12, 2012

aniviron posted:

No, that's just how it's written. The game goes from the player having an almost totally undefined backstory to having lived in, nurtured, and grown this town that you apparently cared about and then blew up in a very short space of time.
The base game’s opening cutscene already declared that the PC was a courier. The only thing LR added was “here’s a location you visited while doing courier work”.
Ulysses weaved this grand story around the PC. But you, the player, are given the choice to decide if any of that’s true. Or if their PC even remembers delivering a few packages there.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I mean it is pretty neat (and hilarious) you can tilt the narrative to one really over the top case of Mistaken Identity. When I go that way the Courier murdered by the escaped NCR convicts at Prim was that guy.

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chitoryu12
Apr 24, 2014

And it makes Ulysses a much better character. He's not some mysterious badass drifter who knows everything and is finally creating the Ultimate Showdown of Ultimate Destiny between you two. He's a sad, strange little man who's crafted his entire worldview around a guy who didn't even know he existed. It's like finding out that some guy who saw one of your YouTube videos years ago has broken into your house to add one of your shirts to his shrine that he keeps in his basement.

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