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Byzantine
Sep 1, 2007

2house2fly posted:

Eh, I wanted my Courier to remain a blank slate, to be honest. I'm a little annoyed that Lonesome Road gives you as much backstory as it does, since it locks your character into having spent 3 years or so couriering for the NCR.

Coming from 3, I was kind of annoyed when I played vanilla NV that despite you apparently working as a courier all around the wasteland, absolutely nobody recognized you or was all "you son of bitch!", even your supposed boss in Primm.

Then they do give backstory, and it's after you've done a whole game building your Courier's story from a blank slate.

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Byzantine
Sep 1, 2007

The "nuke the bastards" options kinda feel like they should be alternate endings, like siding with Elijah in Dead Money (favorite DLC, by the way).

I mean, doesn't nuking the Long 15 cut the NCR off completely from the Mojave Wasteland? And by the same token, cut House off from his revenue stream and block Legion advances westwards after taking Vegas?

Byzantine
Sep 1, 2007

StandardVC10 posted:

I also like the way they handled the presentation of utter nuclear devastation, which they shied away from most everywhere else. It's comparable to what Fallout 3 did

I actually like 3 more than NV for exactly that reason. I loved both games, but NV was too...civilized.

Byzantine
Sep 1, 2007

Timeless Appeal posted:

The bleakness of the Capital Wasteland just never really seems consistent or real. As much more civilized as the Mojave seems, it's also seems a lot more dangerous.

True, but it's more dangerous because of governments and organization. The Capital Wasteland is safer in some ways because it's a blasted hellhole with nothing to fight over.

I really got into the "magnificent desolation" of the Capital Wasteland, and the Mojave just didn't inspire the same feeling. It was already a desert and the bombs didn't hit it anyway; just not as awe-inspiring as discovering that the White House is a radioactive crater, abandoned and forgotten.

I'm not denying that NV was a better game in nearly every way, but it didn't have the atmosphere that I fell in love with in 3.


Also NV ran at 3 frames a second and didn't like to play dialogue on my computer. :v:

Byzantine
Sep 1, 2007

Elmo Oxygen posted:

And cazadores.

Which came from Big MT, an untouched-by-the-bombs research facility.

...for that matter, was anything hit by the War in New Vegas? Vegas/the Dam were saved by Mr House (also the best choice), and I don't recall anything else taking nukes on the chin.

Byzantine
Sep 1, 2007

Fallout 3 is awesome, so what's this "we" crap. :colbert:

Byzantine
Sep 1, 2007

Use Energy Weapons to sidestep the ammo wank. :science:

Byzantine
Sep 1, 2007

None of that says anything but the aliens getting information on American defenses. :colbert:

That said, I always did Mothership Zeta in a drug and alcohol-addicted haze after James dies.

Byzantine
Sep 1, 2007

FlyingCheese posted:

Yeah man, gently caress all those people, I need a fuckin' sweet rear end orbital laser gun. :clint:

Hoover freakin' Dam is right there, I dunno how anybody is hurting for power.


Besides, my Solar Powered Courier needs some way to call up his dad for help. :sun:

Byzantine
Sep 1, 2007

Am I the only one who doesn't clear out the Fort?

I mean, I did once for that GRA challenge, but it's just too 'gamey' for my tastes, even for rabidly anti-Legion playthroughs.

Byzantine
Sep 1, 2007

Reveilled posted:

The only thing I don't like about clearing out the Fort is that doing so basically breaks the plausibility of other quests, like Honest Hearts. "Flee Zion" or "Help the Tribes fight back against the White Legs" comes across as a false dichotomy when I single handedly stormed a Roman fort and killed a self-professed Demigod in the very heart of his massive army.

Or the entire story of the game. Building up Hoover Dam 2: About Dam Time as this massive important battle is badly overblown when you've personally punched Caesar in the balls until his limbs blasted off, then calmly strolled back out after looting the place.

I kinda feel the same about OWB making the Courier an immortal unkillable cyborg, but I prefer House so it's at least thematic.

Byzantine
Sep 1, 2007

I always take Logan's Loophole just to avoid bullet-sponge enemies.

Byzantine
Sep 1, 2007

2house2fly posted:

1) use melee. Melee weapons in New Vegas will flatten any enemy faster than guns, and the best weapons in OWB are the X2 and the proton inversal axes. I suspect this is deliberate, as Chris Avellone complained in his Dead Money blog entry that most players just take a gun out and aim for the head in combat. Forcing players to switch it up and give melee weapons a try sounds like the kind of thing he might do as a response to that.

That's kind of a passive-aggressive way to go about that. Why not just make guns rarer because they're all rusting away by this point?

Byzantine
Sep 1, 2007

khwarezm posted:

A lot of expats today will tell you that even after 20 years it can be difficult to not feel like a foreigner, I don't think its too much for the only two non-americans in the whole fallout universe to have more background.

Unless Loxley counts.

Three. Dukov came from the Soviet Union. Which raises the disturbing possibility that Europe/the USSR are worse than the Capital Wasteland.

Didn't Europe and the Middle East start nuking each other years before the Great War?

Also, it's kind of weird how little the Soviets are mentioned for all the Fifties aesthetic. THe non-canon girl character for Fallout 1 is a Soviet diplomat's granddaughter, it's mentioned as disputing the first US spaceflight on one plaque in the Museum of Technology, Red Square is mentioned in some propaganda message in NV...and that's it.

But at the same time, a Soviet diplomat was able to get into Vault 13.

Byzantine
Sep 1, 2007

Line Feed posted:

He sure is easy to kill for a "god".

Which is some crap, I'm sorry. I know that everything has to be at least technically possible for the Player to do, but killing House makes even less sense than killing Caesar.

Maybe if you do it as a surprise (although even that often depends on the computer access bits stopping time so you don't get shot up), but there is no drat reason for the Lucky 38's door to stay open if you blow up the securitron army.

Or hell, for you to be able to walk through the gate to the Strip.

Byzantine
Sep 1, 2007

PBJ posted:

So it turns out that with a high enough speech check, you could convince House to side with the Brotherhood instead of destroying them, but was cut before release.

There's a mod that restores the speech check, so it looks like I'll be siding with House next time.

The Brotherhood are a bunch of backwards pricks who would like nothing better than to take all of House's stuff just like all the other rear end in a top hat factions. Blow 'em to hell, I say. :colbert:

Byzantine
Sep 1, 2007

When the Kings singlehandedly swat 77 nukes from the sky, they can rule Vegas. Same goes for the other greedy babby factions. :colbert:

Byzantine
Sep 1, 2007

Drakyn posted:

That's the tricky bit. This is a guy whose opening power play was "wipe out everybody in Vegas who didn't agree to do whatever the hell I want them to."

Oh no, not the cannibals, drug addicts and gangs. Poor dears.

Byzantine
Sep 1, 2007

Drakyn posted:

I strongly doubt that every single individual cleared out of the ruins of Vegas by House (in pieces or otherwise) was a morally dissolute scumbag deserving of nothing better than God's own piping-hot justice from the barrel of a Securitron. Much, much, much more importantly, I strongly doubt House gave a drat whether they were or not. They were in the way. That's all that mattered to him.

And because of that, Vegas is a thriving city instead of a gang-infested ruin.

On a different tack, how is that any different from what the NCR would've done?

quote:

The problem is that the courier likely isn't going to match House's longevity unless he gets REALLY generous with the retirement package.

It's been a while, but I'm almost certain House does offer to share his immortality secrets with the Courier at the end of the Battle for Hoover Dam. Besides that, Old World Blues makes the Courier nigh-immortal anyway. In any case, I don't side with House from believing that he's a shining Good Guy.

As for the NCR, I could side with them except you have to kill House for no reason other than the NCR going "this is mine and that's mine and these are mine and your stuff is mine and mine mine mi~ine!"

I mean, I always end on excellent terms with the NCR because I don't disagree with their ideals, but I'm not gonna help them take Vegas/the Dam on the basis of "I saw it, so I deserve it" when the only reason Vegas/the Dam even exists anymore is because of House.

EDIT: Lonesome Road should best be done right before you go to fight the endgame battle. It depends a lot on the choices you've made.

Byzantine
Sep 1, 2007

Independent is too tidy. Since the Courier can be anything, and since the ending slides can't go into specifics, you can just be "and then everything was perfect forever".

Or make Vegas a honeypot where every so often drunken tourists are abducted off the streets to get eaten by the Mailman. Either way I don't really 'count' Independent as a valid ending. It's more of a failsafe to be sure you can finish the game.

And it still uses all of House's technology, plans and projections.

Byzantine
Sep 1, 2007

Even if the NCR is "better", victory is not better for the NCR. It needs to be stopped and forced to accept that other political entities have a right to exist without the Republic stomping all over them while shouting Freedom and sending everything of value back West.

House's technological prowess and undisputed genius is just too valuable in the post-apocalypse to snuff it out because he's (rightfully) smug or because the NCR is having a big crybabby fit that they couldn't just roll over Vegas.


steinrokkan posted:

Many of the conflicts between the NCR and the local populace stemmed from the sort of anarchy that flourished under House's rule - and if the Courier decides to use diplomacy and promote cross-faction dialogue, the NCR almost always turns out to be reasonable and willing to negotiate with the locals. They are even able to reflect on the Bitter Springs massacre and so on.

The Mojave isn't under House's rule at the game start; he's only in control of The Strip.

House is perfectly reasonable with everybody too. The only exception is the BoS, because they are fundamentally hostile to literally everything he is and will never accept co-existence. Yes Man even tells you you're being an idiot by letting them live, as much as he can anyway.

Byzantine
Sep 1, 2007

khwarezm posted:

To go with House I have to make an awful lot of leaps of faith that he'll totally do all those things hes talking about, but from what I can actually see in Vegas all of the infrastructure, food, water, power and all that was built by the people who lived in the mojave over the years and the NCR, with House just skimming off of them.

The infrastructure, power and water are all pre-War things that survived because House shielded the Mojave.

Unless the Mojave is livable without Lake Mead.

Byzantine
Sep 1, 2007

khwarezm posted:

I know, I mentioned that (though again he's the only source

I think Raul mentions that he could see House's lasers shooting down missiles.

Byzantine
Sep 1, 2007

khwarezm posted:

But regardless, House has come back and rebuilt most of city, and yet the White Gloves are still eating people, the Omertas are still scumbags, the Fiends are still jet fueled crazies and outer Vegas still rots, has all that much really changed? I think its pretty damning that House doesn't particularly care about these sorts of activities if they aren't actively impeding him, if anything he elevated some pretty shady characters on a whim, Because it reminds him of 'Old Vegas'. Swank has a positive attitude, but he's the second man in a fabulously rich luxury Casino, he hardly speaks for the vast majority of the people in the Mojave.

The White Gloves aren't eating anybody yet, it's the quest you do for them that decides that. And if they do revert to cannibalism and you tell House, he orders you to kill them all for violating his terms. The Omertas, meanwhile, are actually one of House's quests, so he does know that something's up.

You have to remember also that House doesn't have the kind of army that can police all this stuff yet. It's all in the bunker underneath the Fort. He only has the few Securitrons that were stored in the Lucky 38 - enough to police the Strip and that's it.

"The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely." - one of the ending slides if the Courier doesn't wipe out the Fiends on their own.

Byzantine
Sep 1, 2007

Eiba posted:

I've said this before, but I'll say it again. If there's one reason the choice is clear, it's this: The NCR purport to be humanists. They often don't live up to their own ideals, but that's what they try to be. House isn't. His goals are not to elevate human welfare, or to eliminate human suffering. It doesn't matter how great he is at intelligently accomplishing his goals, when those goals themselves aren't worthy.

House does not deserve to die because of NCR imperialism. You aren't ordered to kill House because he's a tyrant, or because of humanism, or because House is in any way a threat or antagonistic to the Republic. You're ordered to do it because the NCR feels everything is theirs because it is.

As for humanism, look at the Followers. The NCR outright attacks them unless you go in and say "kiss the Republic's rear end, guys". House leaves them alone no matter what.

I agree with the NCR's ideals, but I refuse to support the actions they carry out while shouting those ideals. The NCR needs to be broken of its "Manifest Destiny".

Byzantine
Sep 1, 2007

Turtlicious posted:



Surely, I'm not the first to see this.

Being a massive nerd, I made a different connection.

Byzantine
Sep 1, 2007

Sheen Sheen posted:

And the whole "Hey, House owned Vegas before the war (*cough* 200 years ago *cough*), so he can do whatever he wants with the Mojave" is literally the same exact justification the Enclave had for doing everything they did.

The Enclave was literally trying to slaughter everything in the entire world. Even the Legion under Lanius isn't that horrible.

Byzantine
Sep 1, 2007

How do you mod a baseball bat. Isn't it just a new bat then?

Byzantine
Sep 1, 2007

Sheen Sheen posted:

...and? What's your point? We really know nothing about House's actual motives--he's extremely vague about all his plans, and I have a hard time thinking he's a humanitarian when he speaks with such contempt and disdain for everyone and everything.

I don't think House is a humanitarian other than maybe the broadest sense (wanting the advancement of humanity as a whole).

I support House because I feel that even if he is as bad as some say, he's still the least bad option because his scope is limited - he has no desire to conquer the world, and because he wants to keep Vegas running to fund his plans, he's not going to descend into Legionite activities because that's bad for business. And the NCR will still be broken of its imperialism.

quote:

And there's no evidence that the NCR will crush every sovereign people under their jackboots--the NCR ending seems to suggest that they're happy letting the Boomers live in peace, and they even established friendly trading relations with them.

NCR attacks the Boomers unless the Courier intervenes (by restoring the bomber). They fail, because the Boomers aren't defenseless doctors like the Followers, but the NCR still tries to conquer them for the terrible crime of being in the way.

Byzantine
Sep 1, 2007

Sheen Sheen posted:

This is more or less the same approach that all the major factions take--"You're on my side, or you're in the way." If you get all the factions to ally with whichever horse you're backing, they get rewarded in the end. If not, then they get hosed. House does this to the Kings. Hell, the Legion does it to the people who actually help them!

I slightly disagree, though I freely admit I'm biased towards House. The Kings are an unfriendly gang living literally on House's doorstep. That's a bit different from the NCR attacking a bunch of unarmed doctors.

The NCR talks a good game, but unless the Jesus-Courier is on their rear end about it, they're just as greedy as Caesar. Hell, they even attack the Khans if the Courier gets them to ally with the NCR.

Again, I'm not saying that House is pure good or anything, but I think the circumstances of his victory can lead to the best outcome for everybody involved.

Byzantine
Sep 1, 2007

chiasaur11 posted:

If the Kings don't get a buy, the Khans sure as hell shouldn't.

Not saying they should, only pointing out that the NCR isn't above stabbing their allies in the back either.

House is totally a dick, but he is the least dickish of basically everybody/group but the Followers.

Byzantine
Sep 1, 2007

Tewratomeh posted:

But what kind of monster would kill Cliff Brisco? :ohdear:

Going into his house and seeing those dinosaurs everywhere was one of the most awkward and endearing things I've come across in a video game.

I felt bad the Courier couldn't be all "loving yes, T-Rexes!".

Byzantine
Sep 1, 2007

SlothfulCobra posted:

I wouldn't even call it all that evil to shorten the lifespans of the tribe of people who believe in murdering all outsiders (except for that one who was clever enough to avoid the bombs).

Given how everybody (except House) attacks them unless they display overwhelming firepower (and not even then for Lanius)...

I get the feeling I'm a lot more accepting of dick moves in a post-apocalyptic wasteland than a lot of people seem to be.

Byzantine
Sep 1, 2007

Eiba posted:

In the end, even an atheistic courier

Is there any other option? I don't recall any religious choices except "say what? i don't religion"

Which (badly) segues into me bitching that there is not a single mod to use Thor's hammer.

Byzantine
Sep 1, 2007

Fallout 2 is basically Family Guy.

Byzantine
Sep 1, 2007

SpookyLizard posted:

Okay, so OWB is silly. It's as serious as Lonesome Road or Dead Money or Honest Hearts next to Mothership Zeta.

You can't honestly think that "The Courier gets his brain scooped out by robo-brain mad scientists but it's ok because Benny shooting them in the head gave it telepathy with the COILS OF NIKOLA TESLA also your brain got flushed somewhere here's a barking gun with a dog brain in it, an evil toaster and a mini-securitron that loves mugs, go fight those ROBO-SCORPIONS!" is more ~serious~ than alien abduction.

Come on now.

Byzantine
Sep 1, 2007

Utgardaloki posted:

Nothing mystical here, just lovely medical science and sheer luck. I had to clarify this though because I wouldn't want anyone actually thinking what happened wasn't explained.

Was that explained in computer entries or dialogue? I got the impression that the point was to lobotomize people to serve as laborers, and the bullet damage caused the program to bug out somehow and your brain to remain in contact with your body...somehow.

And then despite your brain controlling your body to retrieve it, you have to argue with your brain to do what it's been ordering you to do all this time.

I enjoyed it, I'm not saying I didn't. I just don't get why OWB, talking deathclaws, getting updates via tribal magic, and whatever the hell else are fine but Zeta/the rest of Fallout 3 is SO HORRID on principle.

Byzantine
Sep 1, 2007

I get your point. I guess the fun of exploration, never knowing what the hell you'll stumble on next was more important to me than coherency.

Ah well, both games are great. :)

Byzantine
Sep 1, 2007

Keeshhound posted:

I used to be that way, until I tried a Logan's Loophole run. With chemist and the achievement perks, Psycho and Med-X last almost half an hour, Steady lasts for five minutes and a single Turbo gives you a minute of bullet time. Chems are crazy, man. :2bong:

I always take Logan's Loophole to avoid high-level bullet-sponge enemies, so I avoid chem-use just to be somewhat sporting.

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Byzantine
Sep 1, 2007

Speedball posted:

It's also much more beautiful than I remember it being (well, beautiful in "this destroyed scenery is impressive" sense).

This is true. I don't recall any environs in NV that awed me as much as the Scenic View outside Vault 101 as your eyes adjust to the Sun.

Maybe the entrance to Zion, but it wasn't the same.

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