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Feels Villeneuve
Oct 7, 2007

Setter is Better.
can't you always just fire a gun the instant he walks out of his chopper and trigger him to flee?

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Feels Villeneuve
Oct 7, 2007

Setter is Better.
"The Same Could Be Said of All Religious Weapons" :allears:

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Amoxicilina posted:

'Kill Benny with his own gun, Maria.'

How the hell is this even possible? I assume unique weapons cannot be pickpocketed. I've tried to pickpocket the mysterious magnum from the lonesome drifter and all he carries is .44 ammo. But if you even get near benny in the tops he'll auto talk to you as well. Does he still carry it if he escapes to the legion fort and gets captured?


i think it's possible to shoot weapons out of peoples hands in VATS. Never use VATS, so not 100% certain.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
you should be able to get four snowglobes near the start; Goodsprings, the Mormon Fort, Vault 21, and the Lucky 38. The only one that requires any skill is Vault 21, which requires either lockpicking, or sneak (to pick the front desk attendant's pocket)

Feels Villeneuve
Oct 7, 2007

Setter is Better.

vandalism posted:

Welp I'm starting a new game. What is objectively the best starting special stat allocation?

it depends on your build. like, if you want to go melee, you want to pump END up, but if you're strictly ranged, you can get by with 3/4. You almost certainly want high INT though, just for those precious skill points

Feels Villeneuve
Oct 7, 2007

Setter is Better.
~my last build~ for an unarmed char was 8/1/9/1/10/1/10. it was kinda gimmicky and I didn't plan on using it for like 40 hours like I did, so you don't actually need 10 luck (8 and common sense will get you thrown out of a casino for playing blackjack within ten minutes)

Feels Villeneuve
Oct 7, 2007

Setter is Better.

poptart_fairy posted:

Wait until you activate the biological unit. Yeah...

it's slightly weirder once i found out that it's the same voice actor as Ulysses

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I like spending my Sierra Madre winnings on shitloads of Steady since it's hard as hell to find in large quantities otherwise (most chems are, really)


probably a good thing that there wasn't a Turbo code for the vending machines.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

ClearAirTurbulence posted:

The devices in The Sink are not sentient or AIs, you can find that out in a conversation with the butler program. Mobius apparently deliberately designed them with quirky pre-programmed conversational options.

Muggy might be different, though, since 0 made him, not Mobius.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Wingnut Ninja posted:

The whole "Legion must be brutal and pitiless in order to survive in the wasteland" philosophy also rings kind of hollow when they're up against numerous other viable organizations that, while having their own flaws (except for the Glorious Wingnut's Invincible Juche Securitron Army), get roughly the same results without all the rapey torture slavery.

exactly, this is post-post-apocalypse, not ten minutes after the bombs fell where everyone goes all Mad Max or some poo poo. Their "well at least they make everything safer" poo poo just seemed obsolete compared to what else was going on in the Mojave.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Scorchy posted:

Fallout New Vegas - The perk itself is actually homophobic

I was running through the DLCs for the first time and got interrupted by the Diablo 3 and BF3 betas, but gonna start OWB today and so excited :3:. I hear you can remove a trait in OWB - can you remove Logan's Loophole? As I'm nearing level 30 and it seems like a cleverish thing to do.

Yeah, I generally change it out for Hoarder once I hit OWB.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
e: read post wrong

Feels Villeneuve
Oct 7, 2007

Setter is Better.
They respawn in Dead Wind Cavern, and around the entrance to it


pro tip: Do Not fast travel to Dead Wind Cavern

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I'm pretty sure that grave robbing has no effect other than making "Grave Digger" appear in your karma section.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

closeted republican posted:

Karma and the like has always been a bit wonky in the Fallout games. In F1 and F2, attacking someone like a random junkie or prostitute would often have an entire town, including named NPCs, start trying to kill you in a turn or two. I remember one of the sleazy Brahmin guys in Klamath trying to attack me, and as soon as I hit him, the entire city, including Sulik, went nuts and tried to kill me. Apparently people take their sleazy Brahman barons very seriously.

The best part was throwing a rock at someone right before taking the tanker to the endgame in Fallout 2, resulting in the entire town of San Francisco going hostile and them getting the worst ending.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Zedd posted:

Is there a recommended level to do DLC's?

It's in the OP. I do recommend doing OWB early since it has irritating scaling at high levels.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Node posted:

Do you like me?

I think the best part of OWB was that everything had some sort of severe personality disorder, even the loot.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
where's the mod that gives ED-E a little first recon beret to wear, that's the best mod ever

Feels Villeneuve
Oct 7, 2007

Setter is Better.

SpaceMost posted:

~*~ So what would everyone like to see included/done differently in the next Fallout game? ~*~
Put it in the RAGE engine, once that gets fixed up. All I could think about playing RAGE was "Oh my god, what if New Vegas was like this"

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I guess it's kind of like assassinating the president in the middle of a giant war, it's not really going to change things that much


but yeah, it's too bad that it wasn't much bigger of a deal. The NCR should have put a drat statue of you outside the embassy like that terrible mission in Oblivion :colbert:

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I'm pretty sure it's possible to get every safehouse on the same playthrough, gonna try to do that next run.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Skilled is nice because it basically has no downside, I take Hoarder (usually switching it from Logan's when I hit up OWB) for the same reason

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Wrap it up, NCRailures

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Francois Kofko posted:

explain

it is incredibly dumb to tell a first-time player "hey, do this sequence break that totally fucks with the natural item progression and makes absolutely no sense to do from a role-playing perspective"

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Skyrim, unfortunately, has a ton of unrealized potential. The civil war plot, which has a fantastic setup and premise, is completely ruined, because both sides have almost identical questlines, almost down to the actual lines the characters on each side speak.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Fledgling Gulps posted:

I never finished NV, but with the DLC on sale I thought I might pick up a couple and just play those to try to get back into it. Old World Blues and Lonesome Road look the most interesting, that the case?

Gun Runner's Stash is also really cool.
Dead Money is really divisive, but worth playing. I think it's the best-written of the DLCs.
Honest Hearts I kinda hated at first but in my third playthough, I kinda appreciated how pretty and understated it was. It's not spectacularly written, but it's just kind of pleasant. (also you get the best pistol in the game for finishing it)

Feels Villeneuve
Oct 7, 2007

Setter is Better.
The only part of HC I hated was that companions died. If a companion dies, which is generally something you can't control like "Boone inexplicably decides to draw his knife and run across a field toward a Legion Assassin", you're just going to reload anyway.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

kingturnip posted:

I'm playing through Dead Money for the first time.
It's okay, but I feel like the whole 'Survival Horror' thing is rather undone if you have the 'Them's Good Eating' perk. Survival just got a lot easier.

it also gets undone if you find the snowglobe and spend it all on stimpacks :v:

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Gilg posted:

Just got this from the Steam sale and I was wondering, is the level 30 cap from Logan's Loophole actually all that bad? I would think that by level 30 you would have got most of the skills and perks you would want, so higher levels would just mean higher level enemies. Items don't scale, so it seems like enemies would just get harder. Is this wrong?

No, your'e pretty much right, and I honestly don't think there's any loot in the game that won't drop at level 30.

OWB spoiler: You can change your traits at one point during OWB, so if you want to get rid of Logan's, you can do so

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I'm pretty sure Logan's Loophole affects Steath Boys, which is an awesome bonus as well.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I've got the exact same problem, and my card is good enough to run most things on fairly high settings (nVidia GTX 275).

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Rinkles posted:

You sure your card is up to snuff? I get similar problems with all energy weapon particle effects, but that's a problem on my end. Prevented me from doing a energy weapons run, which finally seem worthwhile and better balanced.

edit:
VVVDo you get any slow down when firing plasma guns? VVV

Slow-down isn't the word for it, everything just stops for half a second with most energy gun effects. Grenade explosions tend to do this again as well.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Node posted:

With New Vegas fresh in my mind, I've been reading up on some of Skyrim's quests, and the outcomes of those quests are usually two choices, neither of which I would necessarily agree with. That almost never happened in New Vegas, there was always an option to finish a quest that would agree with my character. I hadn't really appreciated that until now.

It's honestly almost worse that they half-assed the choice system rather than actually just give you no choice at all.


I came up to a drug dealer selling Skooma, and my only options were to tell him no. Why the hell?

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Momomo posted:

So I got the game on the Steam sale. I feel really stupid but... could someone please explain the hacking to me? I just plain don't understand it.

It's like Mastermind, or something. When you hit one of the words, you get feedback on how many letters are in the right place compared to the "correct" word. For this reason, it's good to pick a word that ends with a common suffix, like -ING (so if it returns, say, 2/8 Letters Correct, you can eliminate all the -ING words).

Additionally, if you see an matching open and close bracket on the same line (like " {4g*} or [2@8.], you can click on the bracketed section and either remove an incorrect word, or refill your allowance of tries.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Player 2 posted:

I'm not familiar with the quest you're referring to but presumably there was some inevitability prior to this outcome? surely when you willingly undertake a quest with a divine mover there has to be an appropriatly profound resolution?

If you don't think mortals get well and truly hosed over for having the hubris to parley with gods then there's a world of baller Homeric poetry to set you straight.

I think Skyrims lean dialogue is flying under the radar and we're all gluttons for the kind illusioary choice that New Vegas provides. Dialogue based set pieces where you don't get to barter/speech/repair your way out are surprisingly more authientic imho.

skooma dealer: "Would you like to buy some of my wares?"

"No."
"NO, ALSO I WANT TO KILL YOU"



the choices are endless

Feels Villeneuve
Oct 7, 2007

Setter is Better.
let's not even mention the fact that both civil war quest-lines are as identical as they could possibly be (even going down to some of the lines the different faction leaders give you), despite the fact that they actually went through the trouble of differentiating the factions and adding some moral ambiguity. What a waste.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Player 2 posted:

Unless you save scummed how can you know that every response leads to conflict? and even if it does maybe it's a knowing subversion of the trope of trying to find the appropriate dialogue to affect the outcome that you, the player desires.
So you chatted up a Skooma delaer lurking out in the woods at night and now no matter what you say he wants to escalate the situation....good, maybe the player should be put in scenarios where he is not able to wholly dictate the behaviour of those around him regardless of how silver his tongue is.


you know why drug dealers exist?


they sell drugs to people

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Today, I went to Target. Thanks to my razor-sharp wit (9 CHR!) I was able to walk to the cash register, and purchase two boxes of Ritz Crackers without either of us pulling out guns.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Also, due to bugs, a few songs play twice as often as the others, giving the impression that the songs are repeating all the time.

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Feels Villeneuve
Oct 7, 2007

Setter is Better.
yeah, if you laid out fallout 3's map on a table, there would be some scattered ruins of DC at the bottom, and the rest of the map would look like someone just dumped settlements and landmarks around at random

I mean, the idea is that you can go any which way and find "content" (whereas in NV, if you wandered into the wilderness, you would probably find more wilderness), but it also meant that the world felt incoherent and unrealistic.

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