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can't you always just fire a gun the instant he walks out of his chopper and trigger him to flee?
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# ¿ Sep 27, 2011 16:12 |
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# ¿ Apr 25, 2024 23:18 |
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"The Same Could Be Said of All Religious Weapons"
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# ¿ Sep 27, 2011 20:48 |
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Amoxicilina posted:'Kill Benny with his own gun, Maria.' i think it's possible to shoot weapons out of peoples hands in VATS. Never use VATS, so not 100% certain.
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# ¿ Sep 27, 2011 21:26 |
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you should be able to get four snowglobes near the start; Goodsprings, the Mormon Fort, Vault 21, and the Lucky 38. The only one that requires any skill is Vault 21, which requires either lockpicking, or sneak (to pick the front desk attendant's pocket)
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# ¿ Sep 27, 2011 21:27 |
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vandalism posted:Welp I'm starting a new game. What is objectively the best starting special stat allocation? it depends on your build. like, if you want to go melee, you want to pump END up, but if you're strictly ranged, you can get by with 3/4. You almost certainly want high INT though, just for those precious skill points
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# ¿ Sep 28, 2011 00:08 |
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~my last build~ for an unarmed char was 8/1/9/1/10/1/10. it was kinda gimmicky and I didn't plan on using it for like 40 hours like I did, so you don't actually need 10 luck (8 and common sense will get you thrown out of a casino for playing blackjack within ten minutes)
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# ¿ Sep 28, 2011 00:09 |
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poptart_fairy posted:Wait until you activate the biological unit. Yeah... it's slightly weirder once i found out that it's the same voice actor as Ulysses
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# ¿ Sep 29, 2011 16:05 |
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I like spending my Sierra Madre winnings on shitloads of Steady since it's hard as hell to find in large quantities otherwise (most chems are, really) probably a good thing that there wasn't a Turbo code for the vending machines.
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# ¿ Sep 30, 2011 04:41 |
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ClearAirTurbulence posted:The devices in The Sink are not sentient or AIs, you can find that out in a conversation with the butler program. Mobius apparently deliberately designed them with quirky pre-programmed conversational options. Muggy might be different, though, since 0 made him, not Mobius.
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# ¿ Sep 30, 2011 23:24 |
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Wingnut Ninja posted:The whole "Legion must be brutal and pitiless in order to survive in the wasteland" philosophy also rings kind of hollow when they're up against numerous other viable organizations that, while having their own flaws (except for the Glorious Wingnut's Invincible Juche Securitron Army), get roughly the same results without all the rapey torture slavery. exactly, this is post-post-apocalypse, not ten minutes after the bombs fell where everyone goes all Mad Max or some poo poo. Their "well at least they make everything safer" poo poo just seemed obsolete compared to what else was going on in the Mojave.
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# ¿ Oct 1, 2011 15:49 |
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Scorchy posted:Fallout New Vegas - The perk itself is actually homophobic Yeah, I generally change it out for Hoarder once I hit OWB.
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# ¿ Oct 2, 2011 01:35 |
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e: read post wrong
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# ¿ Oct 2, 2011 02:59 |
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They respawn in Dead Wind Cavern, and around the entrance to it pro tip: Do Not fast travel to Dead Wind Cavern
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# ¿ Oct 2, 2011 20:02 |
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I'm pretty sure that grave robbing has no effect other than making "Grave Digger" appear in your karma section.
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# ¿ Oct 3, 2011 02:42 |
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closeted republican posted:Karma and the like has always been a bit wonky in the Fallout games. In F1 and F2, attacking someone like a random junkie or prostitute would often have an entire town, including named NPCs, start trying to kill you in a turn or two. I remember one of the sleazy Brahmin guys in Klamath trying to attack me, and as soon as I hit him, the entire city, including Sulik, went nuts and tried to kill me. Apparently people take their sleazy Brahman barons very seriously. The best part was throwing a rock at someone right before taking the tanker to the endgame in Fallout 2, resulting in the entire town of San Francisco going hostile and them getting the worst ending.
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# ¿ Oct 3, 2011 20:58 |
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Zedd posted:Is there a recommended level to do DLC's? It's in the OP. I do recommend doing OWB early since it has irritating scaling at high levels.
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# ¿ Oct 5, 2011 20:19 |
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Node posted:Do you like me? I think the best part of OWB was that everything had some sort of severe personality disorder, even the loot.
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# ¿ Oct 10, 2011 03:56 |
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where's the mod that gives ED-E a little first recon beret to wear, that's the best mod ever
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# ¿ Oct 11, 2011 04:33 |
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SpaceMost posted:~*~ So what would everyone like to see included/done differently in the next Fallout game? ~*~
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# ¿ Oct 12, 2011 03:26 |
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I guess it's kind of like assassinating the president in the middle of a giant war, it's not really going to change things that much but yeah, it's too bad that it wasn't much bigger of a deal. The NCR should have put a drat statue of you outside the embassy like that terrible mission in Oblivion
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# ¿ Oct 23, 2011 03:31 |
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I'm pretty sure it's possible to get every safehouse on the same playthrough, gonna try to do that next run.
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# ¿ Oct 24, 2011 04:06 |
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Skilled is nice because it basically has no downside, I take Hoarder (usually switching it from Logan's when I hit up OWB) for the same reason
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# ¿ Oct 26, 2011 00:19 |
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Wrap it up, NCRailures
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# ¿ Oct 31, 2011 07:48 |
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Francois Kofko posted:explain it is incredibly dumb to tell a first-time player "hey, do this sequence break that totally fucks with the natural item progression and makes absolutely no sense to do from a role-playing perspective"
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# ¿ Nov 13, 2011 08:29 |
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Skyrim, unfortunately, has a ton of unrealized potential. The civil war plot, which has a fantastic setup and premise, is completely ruined, because both sides have almost identical questlines, almost down to the actual lines the characters on each side speak.
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# ¿ Nov 23, 2011 07:57 |
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Fledgling Gulps posted:I never finished NV, but with the DLC on sale I thought I might pick up a couple and just play those to try to get back into it. Old World Blues and Lonesome Road look the most interesting, that the case? Gun Runner's Stash is also really cool. Dead Money is really divisive, but worth playing. I think it's the best-written of the DLCs. Honest Hearts I kinda hated at first but in my third playthough, I kinda appreciated how pretty and understated it was. It's not spectacularly written, but it's just kind of pleasant. (also you get the best pistol in the game for finishing it)
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# ¿ Nov 24, 2011 19:18 |
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The only part of HC I hated was that companions died. If a companion dies, which is generally something you can't control like "Boone inexplicably decides to draw his knife and run across a field toward a Legion Assassin", you're just going to reload anyway.
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# ¿ Nov 25, 2011 08:06 |
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kingturnip posted:I'm playing through Dead Money for the first time. it also gets undone if you find the snowglobe and spend it all on stimpacks
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# ¿ Nov 26, 2011 22:32 |
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Gilg posted:Just got this from the Steam sale and I was wondering, is the level 30 cap from Logan's Loophole actually all that bad? I would think that by level 30 you would have got most of the skills and perks you would want, so higher levels would just mean higher level enemies. Items don't scale, so it seems like enemies would just get harder. Is this wrong? No, your'e pretty much right, and I honestly don't think there's any loot in the game that won't drop at level 30. OWB spoiler: You can change your traits at one point during OWB, so if you want to get rid of Logan's, you can do so
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# ¿ Nov 27, 2011 03:00 |
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I'm pretty sure Logan's Loophole affects Steath Boys, which is an awesome bonus as well.
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# ¿ Nov 27, 2011 03:35 |
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I've got the exact same problem, and my card is good enough to run most things on fairly high settings (nVidia GTX 275).
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# ¿ Nov 28, 2011 19:24 |
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Rinkles posted:You sure your card is up to snuff? I get similar problems with all energy weapon particle effects, but that's a problem on my end. Prevented me from doing a energy weapons run, which finally seem worthwhile and better balanced. Slow-down isn't the word for it, everything just stops for half a second with most energy gun effects. Grenade explosions tend to do this again as well.
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# ¿ Nov 28, 2011 21:02 |
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Node posted:With New Vegas fresh in my mind, I've been reading up on some of Skyrim's quests, and the outcomes of those quests are usually two choices, neither of which I would necessarily agree with. That almost never happened in New Vegas, there was always an option to finish a quest that would agree with my character. I hadn't really appreciated that until now. It's honestly almost worse that they half-assed the choice system rather than actually just give you no choice at all. I came up to a drug dealer selling Skooma, and my only options were to tell him no. Why the hell?
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# ¿ Nov 29, 2011 04:03 |
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Momomo posted:So I got the game on the Steam sale. I feel really stupid but... could someone please explain the hacking to me? I just plain don't understand it. It's like Mastermind, or something. When you hit one of the words, you get feedback on how many letters are in the right place compared to the "correct" word. For this reason, it's good to pick a word that ends with a common suffix, like -ING (so if it returns, say, 2/8 Letters Correct, you can eliminate all the -ING words). Additionally, if you see an matching open and close bracket on the same line (like " {4g*} or [2@8.], you can click on the bracketed section and either remove an incorrect word, or refill your allowance of tries.
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# ¿ Nov 30, 2011 02:48 |
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Player 2 posted:I'm not familiar with the quest you're referring to but presumably there was some inevitability prior to this outcome? surely when you willingly undertake a quest with a divine mover there has to be an appropriatly profound resolution? skooma dealer: "Would you like to buy some of my wares?" "No." "NO, ALSO I WANT TO KILL YOU" the choices are endless
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# ¿ Nov 30, 2011 02:51 |
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let's not even mention the fact that both civil war quest-lines are as identical as they could possibly be (even going down to some of the lines the different faction leaders give you), despite the fact that they actually went through the trouble of differentiating the factions and adding some moral ambiguity. What a waste.
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# ¿ Nov 30, 2011 02:53 |
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Player 2 posted:Unless you save scummed how can you know that every response leads to conflict? and even if it does maybe it's a knowing subversion of the trope of trying to find the appropriate dialogue to affect the outcome that you, the player desires. you know why drug dealers exist? they sell drugs to people
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# ¿ Nov 30, 2011 03:12 |
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Today, I went to Target. Thanks to my razor-sharp wit (9 CHR!) I was able to walk to the cash register, and purchase two boxes of Ritz Crackers without either of us pulling out guns.
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# ¿ Nov 30, 2011 03:12 |
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Also, due to bugs, a few songs play twice as often as the others, giving the impression that the songs are repeating all the time.
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# ¿ Nov 30, 2011 23:44 |
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# ¿ Apr 25, 2024 23:18 |
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yeah, if you laid out fallout 3's map on a table, there would be some scattered ruins of DC at the bottom, and the rest of the map would look like someone just dumped settlements and landmarks around at random I mean, the idea is that you can go any which way and find "content" (whereas in NV, if you wandered into the wilderness, you would probably find more wilderness), but it also meant that the world felt incoherent and unrealistic.
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# ¿ Nov 30, 2011 23:49 |