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Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



J Bjelke-Postersen posted:

I agree. If it was branded something other than Fallout it would have been a 7-9 depending on the source of the review and people would have just moved on.

The actual, big issues with Fallout 3 aren't actually related to it being called 'Fallout'. It's just that the NMA mouthbreathing hordes managed to get pretty much any criticism of Fallout 3 or debate about it framed in that manner by the way they acted before it's release.

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Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Horsebanger posted:

it seems by level 50 the combination of perks and skillpoints makes you a wasteland god, I'm kind of annoyed at this as nothing seemed challenging anymore.

Take that Logan's Run inspired trait, dog.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Okimin posted:

I took it as some mechanic guy just sorta adopted this oddball wayward securitron and then passed away or skipped town. But again, everyone in that town seems unsure of him and only has rumor or speculation when you ask.

Trudy claims he just 'rolled into town' one day, I'm pretty sure.

EDIT: No, she doesn't, what am I thinking of?

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Sober posted:

Don't forget that Bethesda vetoed design decisions from Obsidian because they own the IP.

I'm pretty sure this isn't actually true.

I mean, obviously Bethesda owns the IP and had a heavy say in what the game was going to be, but I'm pretty sure they didn't veto many, if any, design decisions.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



but thou must! posted:

I could be misremembering, but I recall someone at Obsidian saying they originally wanted to make a game set much earlier in the timeline, but Bethesda was unwavering in their policy that all sequels must chronologically move their series' forward.

Yes, that's a fairly different statement than 'Bethesda vetoed design decisions'.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

How? Is the time frame a design decision? Yes. Was it vetoed? Yes. The only hangup I see is the "s" on the end of decision.

Bethesda's company policy of having an ever progressing timeline for their personally owned IP's precluding Obsidian from making a game set in the past (which isn't even confirmed as far as I know) during early development talks is a far sight different, and carries a lot of different implications from the idea that Bethesda personally came in and vetoed Obsidian's design decisions.

'Setting and timeline' is a conceptual concern at the stage we're talking about, not a design one.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

I contest your distinction between "conceptual concern" and "design decision". This just seems like your personal opinion rather than based in logic or facts.

I'm going to let you in on a little secret, but you can't tell anyone; I'm a human being and not an advanced computation matrix. I know, terrible, but most of what I post is based on my personal opinion rather than logic or facts.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Thompsons posted:

I just bought and installed Dead Money, is it supposed to just automatically load the Sierra Madre broadcast as soon as I start the game or do I have to wander around first?

It should load shortly after you enter the game.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Bethesda's next Fallout will be interesting as hell to find out about, I really want to see if Fallout 3's simplification of themes and setting were just because they wanted to draw in people who weren't familiar with the license with a more typically non-functional post-apocalyptic setting or if they're going to repeat that isntead of building on the ideas of old vs. new and continuing to build up new civilizations with their own, new issues.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Police Automaton posted:

Did you ever play Skyrim or Oblivion? There's no way they're gonna be innovative about anything. It'll probably be a rehash of Fallout 3 with slight improvements here and there.

Yes, I did, I'm aware the gameplay will largely be the same and I'm not talking about being 'innovative', I'm talking about how they clearly very deliberately constructued Fallout 3's setting in a very specific way to draw in people who weren't familiar with the franchise and now they're going to have to build on the threads of the 'main' series, Fallout 1, 2, New Vegas which all depict civilizations rebuilding and restructuring as their primary focus and wether or not they will do that.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



frajaq posted:

I'll be happy with Fallout 4 as long as it is in a new location, lets go to Florida do kill mutant crocodiles or something.

edit: oh poo poo I just saw the image way up

Fallout: Tactics 2 was set in Louisana someplace with Alligator-men.

Psychotic Weasel posted:

Now that they're done with Skyrim's new expansion, they need to hurry the hell up and announce their next installment of this.

You won't see anything announced until they're completely done with Skyrim.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Cass is the best companion because her storyline ends with the two of you going to war with two of the biggest power brokers in the New Vegas area, and the NCR by proxy, over a matter of principle and a lovely, broken-down caravan company.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Sam. posted:

Does anyone know the sales figures and budgets for Fallout 3 and New Vegas?

The only way I can see Obsidian getting FO4 is if NV made a much bigger profit then 3.

New Vegas outsold Fallout 3, as I recall. I doubt it cost more to make, as well.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Dead Money is so spectacularly well written and structured that it's hard not to recommend it, the Speaker, Hologram and Cloud systems are all thematically appropriate and only really an issue in the last stretch of the game, when you actually enter the Casino's vault. So long as you keep a level head on your shoulders and have a modicum of patience, they're never really an issue anywhere else.

I played through it again recently, just finishing it today, and not only securing every one of your team-mate's release from their own psychological traps and hang-ups is so rewarding by the time you confront Elijah it's really difficult to decide between the excellent moment of trapping him in the vault or starting the fighting and having Dean and Christine's voices blare over the speaker system that's hounded you throughout the DLC as they activate systems and tricks to help you survive.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Jerusalem posted:

he looks just like all the others

You racist, did you learn nothing from that DLC?

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Stumiester posted:

Also, what exactly was the package, and did the people sending it know what was going to happen?

The package contained launch/detonation codes for the missiles in the pre-war Hopeville missile silo beneath the Hopevill community.

They were sent, by the NCR military to a thriving community recently annexed by the NCR, that was being fought for by the NCR against the Legion, so no, I doubt they knew what was going to happen. The detonations that created the Divide were certainly accidental.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Haeleus posted:

Does karma in NV have any effects a la FO3, such as with endings or companion interaction? I've always played as a good guy but perhaps this time I'll descend into pickpocketing and such.

Cass won't join you with low karma/will leave if you do bad things/use drugs constantly, but otherwise, no, not really. I think there are like, two Karma dialogue checks at some point.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



computer parts posted:

Actually, it was ED-E.

Not at that time it wasn't, not exactly. Avellone said, I think, ED-E was cobbled together out of what was left of the package.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Thompsons posted:

Does DarnUI allow me to craft more than 100 units of something at once?

Nup.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

If I remembered picking up my package from primm, I would already know where primm is and wouldn't need directions.

I don't think you necessarily did, unless I'm mistaken. Nash doesn't seem to recognize you and you weren't contracted for that particular package until the last second. It's entirely possible the package was procured at another pick-up point on your behalf after being contacted about the offer.


Kharmakazy posted:

Also, why the hell were you in goodsprings to begin with? You picked up your package in Primm. Were you originally planning to head north through the rapezone to drop off your package?

If I remember the prequel comic that Avellone scripted correctly you weren't in Goodsprings when Benny and the Khans humped you. Goodsprings was just the closest, safest point where they could do the deed and have a place to stay afterwards before journeying on.

EDIT: And in addition to the Deathclaws moving in so close around the Quarry and Goodsprings being a recent thing, it's perfectly doable to sneak through the back exit from Goodsprings and go up through Cazador and Deathclaw territory straight into Vegas' surrounding areas at level 1.

As for the heading north thing, probably. It's implied that due to the nature of having to travel across the more dangerous parts of the wastelands that the Couriers who survive for any significant amount of time are pretty tough.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

The instructions clearly state I am supposed to pick the package up in primm (the only mojave express in the game) and deliver it to the gate at vegas.

Mhm. The instructions were originally for Ulysses, though, who lives in New Vegas. It's entirely possibly your last minute signing on resulted in a rushed change of plans.

You can play your character as having amnesia from the fuckin' bullet wound in their head, but it's not a pre-established fact of the narrative, is all I'm saying. There's just as much there to support it not being amnesia (I'm pretty sure the developer's statements prior to the game's release addressed this pretty bluntly as well) and you don't have to ask for directions to Primm.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

What in the game suggests this isn't the case? All of the starting dialogue options seem to be the character attempting to learn what the heck is supposed to be going on.

I mean, I understand from a gameplay perspective it helps to feed the character information, but he is constantly asking questions like.. who is the legion, who is the NCR, who are the powder gangers, he has no clue where vegas even is.

I have a very hard time viewing the perspective that this character remembers everything he did before he was shot.

Who is 'he'? My character never asked those questions.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

Also, I think it's a terrible idea to enter a contract where your bonus is attached to arbitrary scores that can likely be purchased with merch.

These kinds of contracts are pretty much bog-standard as far as games development goes. I doubt Obsidian had a whole lot of bargaining power.

Kharmakazy posted:

Does anybody know if rapid reload does anything to the recharger rifle type weapons?

No reload animation so I doubt it.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

I could be remembering wrong, but I thought I read somewhere that there was another option.

Hey who knows, it's no secret that the amount of game developers recieving bonuses, etc. dependant on Metacritic scores is going up. Maybe there was, I've never heard it, but I can't imagine the other other option was spectacular, either.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Wolfsheim posted:

In order for House's plans to succeed, he has to...stay the course and do exactly what he's been doing, pretty much. The idea that he's going to become some corrupt fascist is not evidenced by anything in the game, he's seemed pretty content to be a creepy recluse who steers humanity's future towards a greater good.

I think describing House's long term plan as humanity's 'greater good' is a pretty insane stretch.

The problem, by and large, with each of the three 'main' end-game option is that Caesar, the NCR and House are all far, far too preoccupied and obsessed with the particular piece of Pre-War history they've decided to recreate that they can't fully address the problems of the here and now.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



It's incredibly difficult for me to justify killing Rene Auberjonois.

Not impossible, mind you, I mean, I did sit through The Patriot, after all.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Kharmakazy posted:

I.. Have no idea what any of this means. The patriot was a good movie though.

Rene Auberjonois is the actor who played Mr. House and The Patriot is a bad movie. Happy I could clear that up for you.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



QUEEN CAUCUS posted:

I wonder where Caesar found enough football equipment for an entire army.

Something, something, Penn State.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



OldMemes posted:

I wonder, since the aliens are semi-canon/background, and psykers are still a small part of the setting, are the talking animals still canon to Fallout? I never really felt like they fitted the setting, no offence. Tatics isn't properly canon, so the Beastlords aren't too then? I felt that tribal who can mentally control animals was pushing the setting a little too far. Is it only 1,2,3 and New vegas that are 100% part of the current Fallout canon now?

Talking animals are canon in the sense that they happened, but due to the exact same concerns that your raised I think Avellone or Cain declared that they were all wiped out/dead of natural causes after Fallout 2.

As for Tactics, information in Fallout 3 says that it did happen, but only the barest bones of the story and setting in that game were true.

The Warrior still fought and destroyed the Calculator and it's army, but all the wierd slightly left-of-centre poo poo that happened in that game probably didn't.

EDIT: Found it: http://duckandcover.cx/features/bible/bible9.php

quote:

No psykers survived the explosion of the Cathedral.

quote:

BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.

Dan Didio fucked around with this message at Jul 28, 2012 around 01:33

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Epi Lepi posted:

So we should give raises to everyone who copies Shirley Jackson's The Lottery?

There's more to writing and storytelling than the conceptual level, hope this helps.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Wolfsheim posted:

All she would have to do is break the bank like Elijah (and all good Couriers) and she would have enough chips to order any foodstuffs she could want.

Not to mention she can forge the Sierra Madre chips herself.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Mirthless posted:

I just feel like this logic is flawed because it's operating on modern perspective and sensibilities - what we did to the Native Americans was terrible, but it built the united states.

'and' not 'but'.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Furism posted:

Do we know if there are more DLCs in the work (or to the contrary, that they are done with that) ? Seems like there is still money to be made. A Legion DLC for instance.

They're done with DLC for Fallout: New Vegas.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



3Romeo posted:

Hm, I must have misunderstood, then. Thanks for clarifying!

Yeah, as I remember it, they make a suicide pact, four of them shoot themselves and the last guy who didn't really want to top himself flees out into the wastes.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Wolfsheim posted:

This is definitely not the case. Its one guy holding a gun who executes the other four as part of the suicide pact, then instead of killing himself, drops the gun and walks out. Hence the four corpses and the one gun.

Ah, well, there you go, then.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Turtlicious posted:

and if I wanted to go to New Vegas I shouldn't have to go ALL the way around the map until I'm strong enough to fight Deathclaws.

You don't.

rope kid posted:

Even as recently as the reddit AMA, people were asking me why New Vegas was designed to be so linear since you "couldn't" go to Vegas at the beginning but were "forced" to go around the mountains to the south.

The creatures north and east of Goodsprings were put there as challenges. If you can't figure out how to get around Quarry Junction or Scorpion Gulch, I'm not the person you should be mad at.

Dan Didio fucked around with this message at Nov 22, 2012 around 00:11

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Turtlicious posted:



Yeah... You do.

The only way they could have possibly make you go MORE out of the way, is if they made you go up the river before they got you to New Vegas.

I've made it to New Vegas on a fresh character, level 1 or 2 by going up around the back of Quarry Junction/past Vault 19 and through the South Vegas Ruins multiple times. Sorry, you're just not trying hard enough. It's perfectly doable.

EDIT: I'm not even particularly good at this game.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Turtlicious posted:

My point is that the game is actively discouraging from exploration, sure you can glitch it out, but....

Including a challenge to overcome is not discouraging exploration. Exploration is pointless if consists solely of walking wherever you want to go. That's not exploring, that's just travelling.

Turtlicious posted:

Wait, (not being a dick) can you show me what you mean? How do you get past the Deathclaws? Using a Stealthboy?

Stealthboy's help, but I've done it once or twice without one.

You basically have to be careful, be aware of what's coming up and use the terrain to your advantage.

You head out the back road of Goodsprings, either sneak past the Cazadores and sometimes a Deathclaw will wander nearby, or kill the Cazadores with Victor's help.

Turtlicious posted:

EDIT: Hopefully I'm not sounding angry or petulant, I've just didn't like having my hands slapped for going where I KNOW the guy is. And I felt like the situation was exacerbated by the fact that it's really hard to get over there without doing some sort of Game abusing type thing.

Edit 2: Can you find me a youtube video of how to do that by the way? I have a feeling it's kind of game abusing, but I'd rather not judge until I've seen it myself.

I can't find one of the route I usually take, but here's one made almost right after the game's release that takes you by Black Mountain, I believe.

https://www.youtube.com/watch?v=vcl44pZqAqQ

Dan Didio fucked around with this message at Nov 22, 2012 around 00:30

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



Turtlicious posted:

Wait, what?

Ok, I think we have different ideas that are way too alien from each other for us to see eye-to-eye on this. Personally, I believe exploration is just that, exploring the wasteland to see what's there. If I have to know the placements of the Deathclaws and Cazadores in order to get through safely, that's not exploring, that's exploiting previous knowledge to sequence break. (Opinion, obviously.)

You don't have to know in advance, I did it completely blind, what I mean is 'you have to be paying attention'.

Sorry, poor choice of phrasing.

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Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



VocalizePlayerDeath posted:

It seems odd for people to call Fallout 3 crappy for immersion inconsistencies like not having realistic trade routes when you are exploiting Deathclaws AI to speedrun to New Vegas at level 1. That doesn't seem very immersive or much of a roleplaying experience.

Countless people have posted, over the course of all the New Vegas threads, how it is possible to do this without glitching or abusing any aspect of the game.

Hell, I just posted a quote from the Lead Designer of the game about how those were not insurmountable obstacles and were designed to be overcome.

Why are people still perpetuating this fallacy?

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