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Chamale
Jul 11, 2010

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sout posted:

Is Fenway an especially impressive stadium or something? Or just conveniently close to MIT?

It's easily the most iconic and historic stadium still used by Major League Baseball.

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Chamale
Jul 11, 2010

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OK, "Please Stand By" is wiggling. Nothing else is happening yet.

Chamale
Jul 11, 2010

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I am hype

Hype-I-am

Chamale
Jul 11, 2010

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TheBuilder posted:

So the vault dweller will be voiced now?

Why do you say that? Did I miss something?

Chamale
Jul 11, 2010

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The Rad Child perk is great with a heavy melee build, most enemies are completely unable to threaten you at range and you will win every close-up fight.

Chamale
Jul 11, 2010

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I seem to get lost in New Vegas more than other Fallout games. Vault 34 is another nightmare to navigate.

Chamale
Jul 11, 2010

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I'm having the most fun ever with my maximum luck energy weapons character, and now that I have Meltdown I can go defeat those ghost people easily. The struggle to kill armoured enemies has always been frustrating, and better criticals with a high crit chance makes such a game-changing difference. I've never used that perk where you get bonus damage for each crippled limb, but now I'm considering it.

Chamale
Jul 11, 2010

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Does anyone know how action point cost in VATS works exactly when multiple perks are involved? Say I have Fast Shot (-20%) and Math Wrath (-10%) and my gun costs 17 AP to fire. Does it cost 0.7*17 AP, or is it 0.8*0.9*17? Then, will the game deal in fractions of AP, or does it round up or down?

Chamale
Jul 11, 2010

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whydirt posted:

Another reason why Skilled/Logan Loophole is the best trait combo if you’re trying to min-max

You can take my Built To Destroy from my cold, dead hands!

My choice of traits is almost always some combo of Built to Destroy, Fast Shot, Good Natured, and Kamikaze. I've never made a Logan's Loophole character, but I rarely make it to level 30 before starting up a new character anyway. If only there were a more reliable source of Turbo than killing cazadors and finding turpentine.

What traits does everyone else like to use?

Chamale
Jul 11, 2010

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Perks are different from traits, but yeah, Hand Loader or Vigilant Recycler are essential if you want to shoot stuff. Lately I'm having a ton of fun with Finesse and Better Criticals , just melting everyone's face with my plasma gun. I was disappointed by Meltdown because making enemies explode has a tendency to kill my companions as well.

Chamale
Jul 11, 2010

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The viability of New Vegas's four possible futures break down a bit when you consider the existence of one godly Courier. So what if the Fiends or Tunnelers attack, the Courier has always been able to solve any problem.

Otherwise, the four endings map reasonably well onto neoliberalism, fascism, libertarianism, and anarchism. The lack of a socialist faction might reflect Marx's prediction that industrialization is a prerequisite for socialism, or maybe Obsidian figured it wasn't in the top four ideologies they wanted to have.

Chamale
Jul 11, 2010

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Is there any way to get large amounts of Turbo? No one sells it in bulk, and the recipe the Great Khans give you sucks to mass-produce. It's basically a cheat code to win any battle so that's probably for the best, but just once I'd love to have all the Turbo I need at low levels.

Chamale
Jul 11, 2010

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rope kid posted:

In F3/F:NV, each node of conversation has an emotion state with a strength from 0-100. If it's not set, you just get blank expressions with procedural lip flap. I'm not sure how it works in F4.

Does the emotion state vary depending on your faction alignment and whether the NPC likes you, or is it fixed for each snippet of conversation?

Fallout 4 handles real-time conversation and even three-person conversations well, but it can be jarring if the Sole Survivor keeps changing the topic and an NPC's mood keeps changing with it.

Chamale
Jul 11, 2010

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Foul Fowl posted:

Is there a modpack that makes the game more difficult and especially more lethal?

Jsawyer mod. Makes all kinds of changes to make Hardcore mode more hardcore, like reducing the player's carry weight by 100 pounds, and making it harder to gain XP and karma.

Chamale
Jul 11, 2010

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https://twitter.com/JoseCanseco/status/1268992126974451712

Turns out Mr. House is Jose Canseco.

Chamale
Jul 11, 2010

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I played through Lonesome Road without a guide, and I have 27/30 warheads detonated. Is there a quick way to figure out which ones I missed, or do I have to go manually check each location?

Chamale
Jul 11, 2010

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I loaded up that guide and checked by hand. The three I missed were in side locations I missed, so I also got to battle the legendary enemies Bonesaw and Rawr.

The Courier's Mile is ridiculously dangerous, my level 50 character was still getting one-shot by Irradiated Deathclaws. I wonder if a shotgun might be better than the Embrace of the Mantis King for close-range fighting, could be fun to do a guns character with maximum strength.

Chamale
Jul 11, 2010

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No, Arcade, I don't think you need more firepower. You just blew up that guy.

https://i.imgur.com/b0erijd.mp4

Chamale
Jul 11, 2010

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I haven't finished all of the companion quests, because I always play on Hardcore and they have a bad habit of getting murdered when I wander into high-level areas like a dumbass. I'm planning to do a Let's Play where I try to get the best endings for everyone and everything, but without reloading saves if I screw up.

Chamale
Jul 11, 2010

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It's always felt a bit silly that the Guns skill affects the actual power of your bullets. It would make more sense if it affected your aim, reload speed, and how often the gun jams. In fact, that's something a mod could probably change, although it's been a long time since I modded a Fallout game.

Chamale
Jul 11, 2010

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BurritoJustice posted:

Doing more damage with guns is a fun mechanic that makes leveling feel substantive. I'm all for the odd realism mod but that just sounds sorta unfun to be honest. I don't want to dump points into guns just to get slightly better handling

I'm not talking slightly better, I want a character with 10 Guns skill to be terrible. Slow to reload, jamming the gun, bad aim, all that. Would make it all the more satisfying to blow someone away at level 1.

Chamale
Jul 11, 2010

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I just started my Let's Play Fallout New Vegas thread. I'm trying to get the best ending for every character and faction on Hardcore Very Hard, without ever dying or reloading a save. Part 1 is up, I figure people here might be interested in seeing if I can pull this off.

Chamale
Jul 11, 2010

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madeintaipei posted:

There's always something new.

Veronica: "So what do you know about the Brotherhood?"
Me: "They're usually harmless unless you use advanced technology around them."
Veronica: "Well that shouldn't be a problem for me. I can't afford anything like that."

I haven't even started OWB at this point and am already bursting with implants. At least 20,000 caps went into this body. I'm also pretty sure the Mojave has mutated the ol' DNA a bit, as sausages made of human are now my primary method of healing.

Do you almost always play low-intelligence characters? Veronica is usually the first companion I recruit, since all you need is to pass that intelligence check.

Chamale
Jul 11, 2010

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The merchants in Mojave Outpost and in Novac play Caravan. You can buy all of their stuff, then play Caravan to easily win your money back. The AI has no idea what it's doing, and I think they all use default decks. I'd enjoy playing it with a human being who would actually be a decent opponent.

Chamale
Jul 11, 2010

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Hanlon is my favourite VA in New Vegas by a wide margin. Veronica and Yes Man are great, too.

I just played through the game with a walkthrough to see each companion's story. I'm guessing the developers intended players to stick with one companion for the whole game, because triggering most of their storylines requires very specific events to happen. Gaining Boone's trust is almost impossible because you have to find characters who give you Legion-killing quests and then complete those quests, rather than simply hunting Legion soldiers on your own initiative. Raul's quest is bugged and can't be completed if you did Ranger Andy's sidequest first, and that's one of the first in the game.

Chamale
Jul 11, 2010

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The Brotherhood has a martial society where almost every citizen is a soldier, like an exaggerated Sparta. Veronica is the only person allowed to leave, which implies she bring in enough food for the whole bunker. Given her proximity to a trading post, and a herd of Bighorners, I think she uses her Power Fist to hunt and scavenge in a way that only the Courier could match. The rest of the Brotherhood doesn't want to farm or hunt, so being an elite military branch of a functional state is a dream scenario for them.

Chamale
Jul 11, 2010

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My favourite line is when you tell him to ignore the Brotherhood of Steel. "Consider them forgotten! Along with all the projections that say they'll be our greatest enemy! Fooorrr-gotten!" I only just discovered that Yes Man is Dave Foley (by watching all of the credits for the first time), he's so great.

Chamale
Jul 11, 2010

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amigolupus posted:


Game-related question, but is it possible to take a temporary SPECIAL-boosting item right before you level up to pass the requirement to get certain perks, or does the game only care about your baseline SPECIAL?

Baseline SPECIAL only. (And the Agility boost from the Small Frame trait, and any implants you've purchased)

Chamale
Jul 11, 2010

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What traits do y'all like to take? There's a few that seem so much stronger than the other ones. It could be interesting to select your two traits at random and then design a character around that. Here's the traits I generally take:

Usually:
Built to Destroy: A 3% higher critical rate is a nice boost with non-automatic guns, especially energy weapons. Using Paciencia or the Q-35 with the Better Criticals perk, it'll increase your DPS by 14%!
Fast Shot: Paradoxically really good with sniper rifles and shotguns, because it barely decreases their accuracy and the faster shooting is a great bonus.
Good Natured: I usually only have one weapon class of choice, so this is like 20 extra skill points.
Trigger Discipline: Useful with all automatic weapons because it doesn't reduce their rate of fire at all, and the extra accuracy is a big help.

Sometimes:
Hoarder: Extra carry weight is nice, especially on Hardcore - I'll often find myself with 160 pounds of food and ammo.
Logan's Loophole: Chems are really good, and making Stealth Boy, Turbo, and Stimpaks last longer is great. If I don't play the DLCs, my character might not even reach level 30.
Skilled: I find that levelling up faster is more useful than the 85 skill points from Skilled. I would take this for a more well-rounded peaceful character.
Small Frame: If my build really needs 1 more point of Agility to get all the perks I want, I might take this.
Wild Wasteland: This perk is just fun, and especially goes well with a low-Intelligence character.

Maybe:
Heavy Handed: This increases DPS significantly with automatic melee weapons like the Thermic Lance, Chainsaw, and Industrial Hand. Not useful with other melee weapons.
Hot Blooded: Could be interesting with a low-health character using Ferocious Loyalty and maybe even Nerd Rage.
Kamikaze: +10 AP is not a lot, and -2 Damage Threshold is a lot in the early game. Could be useful for a melee/unarmed build because those attacks get double damage in VATS.

Never:
Claustrophobia: The bonus while outside just isn't worth the tradeoff while inside. You could take an actually useful perk instead.
Early Bird: I suppose I could play a character who actually goes to bed every night. Seems tedious, though.
Four Eyes: This penalizes your perception permanently and makes it harder to take great perks like Light Step and Better Criticals.
Loose Cannon: Throwing spears and grenades quicker, at shorter range, is not worth it. If you want to use throwing weapons, take Built To Destroy.

Chamale
Jul 11, 2010

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Eric the Mauve posted:

It's either Skilled and Logan's Loophole, or Skilled and Good Natured. All other options just amount to making suboptimal choices for variety's sake.

I disagree. Fast Shot and Trigger Discipline are really good with the appropriate weapons, and so is Built To Destroy. 85 skill points is great, but I'd rather do an extra 15% damage.

Chamale
Jul 11, 2010

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OldMemes posted:

I just noticed that a lot of minor NPCs are voiced by Gregory Alan Williams (best known as the cop from Baywatch) and now I can't unhear it. That's why New Vegas is so good, nearly every named NPC has at least something memorable about them, unlike FO3's bland ones. The writing in Fallout 3 was bad overall - the world was fun to wonder around in, but there was no story on the bones. I've only ever done one playthrough, and that's all it needed.

I realized that a big difference between Fallout 3 and NV is that in 3, every town immediately tells you what its deal is. In New Vegas, there are some locations that seem boring until you really dig around to see what's up.

quote:

I've got Fallout 4 in my amazon basket, but I'm just not sure if I want to get it. Is the voiced protagonist that bad? It seems really obnoxious from the videos I've seen.
I'm planning on getting a new laptop, and I'm thinking about maybe getting one that can run Fallout 76, because the CAMP looks fun, even if the game is bad (well, less bad than it was). And I can finally get New Vegas on Steam! One of the very few games I'm OK with buying twice.

If you enjoyed Fallout 3 you'll enjoy Fallout 4, it improves a lot of the gameplay.

Chamale
Jul 11, 2010

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New Vegas is the real Fallout 3, Bethesda's games are a spinoff called Fallout: East Coast 1, 2, and 3.

Chamale
Jul 11, 2010

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I loved 3 because I like exploration more than I like talking to people, and 3 has more to explore than New Vegas. Is there any way to get it running stably on Windows 10?

Chamale
Jul 11, 2010

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NikkolasKing posted:

What do the companions say about House? Their opinions on NCR and Legion are pretty well known to me and I think everybody. But do any of them have special feelings one way or another to House? Will any of them leave if you side with House? I don't think so but I have no idea.

Ironically, there is no "House Companion" for all the talk the Legion needed one. I guess indifference is still better than universal hatred.

Also I'm still endlessly amused that I brought Veronica with me to wipe out the Brotherhood but killing the Brotherhood and blowing up their base only lowered my rep with them to like Merciful Thug or something. It wasn't low enough for Veronica to leave, whatever it was. Amazing.

None of them will leave if you side with House (or, for that matter, NCR or Yes Man). Veronica will leave if you murder the Brotherhood in her presence, but not if she doesn't witness it.

Arcade: "I have to say I don't understand where you're going with Mr. House. The man's been manipulating the locals for as long as anyone can remember."

Boone: "Wish he'd give it up, so the NCR could focus on securing the border."

Cass: "If someone promised me all the lights of Vegas, I'd consider it, too... but I wouldn't say yes until I saw what was behind the curtain."

Lily: "Leo doesn't like that you left that House man alive, dearie. He thinks you should have let us chop him."

Veronica: "What'd you think of Mr. House? I was surprised he only had the two robot sex slaves."

Raul remembers before the war, so he has a lot to say about House:

"Everybody knew Robert House. He was a genius. A superstar. Founded RobCo at 22, dated Hollywood starlets, the works. They say he saved Las Vegas. I was in Mexico City when the bombs dropped. Even from there, we could see House's defensive rockets shooting down the incoming missiles. Everybody assumed he died in the War. Maybe he did. But his robots are still out there, roaming the Wastes. And now, a Mr. House rules New Vegas."

"Maybe the new guy is just a clever raider chief with a knowledge of history. Maybe he just left instructions for his robots to carry out in his name. Or maybe Robert House uploaded his brain pattern into a computer and rules to this day, a godless, soulless machine-god! Or maybe the whole thing's a crazy coincidence. Who knows?"

Chamale
Jul 11, 2010

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NikkolasKing posted:

In a House Run do yu ever have to do anything overtly hostile to the NCR? I know House does not want to destroy them but he does want them out of his turf and that might entail some killing.

No, with House or Yes Man you can string along the NCR until the battle for Hoover Dam is won, and then inform them that your robots will be taking over. When the Ambassador asks "Have the Boomers agreed to help us?", one of the dialogue options is "The Boomers have agreed to help me", which always makes me chuckle.

There is the substation override, but you can Stealth Boy in and out to avoid killing anyone.

Chamale
Jul 11, 2010

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Berke Negri posted:

still never done a legion playthough. cant stomach it

The one time I did a Legion playthrough, I roleplayed as an undercover frumentarius who had to go make contact with the Legion without any proof of who I was. I can't imagine a character meeting the Legion for the first time and deciding to join them - even a purely selfish man would rather work for Mr. House or take over New Vegas himself.

Chamale
Jul 11, 2010

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In my opinion, every New Vegas DLC is worse than the main game. I feel the opposite way about most Fallout 3 DLC.

Chamale
Jul 11, 2010

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I think making the companion quests easier to trigger would be good. I never saw most of the quests until I looked up a guide on how to do it, despite playing for hundreds of hours. For instance, Boone's quest requires you to complete particular anti-Legion quests and talk to a couple specific NCR members about Bitter Springs. It would better if killing named Legion members counted to earn his trust, and meeting the Great Khans could also prompt conversation about Bitter Springs.

Chamale
Jul 11, 2010

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Berke Negri posted:

I'm not sure I've actually ever triggered all of Raul's quest since I usually pick him up kind of late / don't use him as much as the others and iirc he requires something like being present the first time you visit his certain places (that or sometimes the triggers never fire off regardless)

Yeah, his quest breaks if you talk to Ranger Andy in Novac before recruiting Raul. And you might have to save before that conversation because it might not trigger anyway.

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Chamale
Jul 11, 2010

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chaosapiant posted:

I’ve never seen that before. That’s not the Win 10 fix I’m referring to. It’s just two lines you edit in the INI file. I’ll add it here when I’m not phone posting.

Edit: In your Falloutprefs.ini file, change the following:
bUseThreadedAi=0
To
bUseThreadedAi=1
And right below that add this line:
iNumHWThreads=2
And that’s it! That’s all that’s needed to prevent Windows 10 from making Fallout 3 impossible to run. Then throw in the Tick Fix with FOSE, the Unofficial Patch, and you’re Golden!

I've tried this and still, every save file starts crashing after a few hours of gameplay and can't be fixed.

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