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Chamale
Jul 11, 2010

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Yeah, they're chameleons. But reptiles that size should spend all their time basking and waiting to ambush things, not wandering around like deathclaws do. And why did they move into the quarry when there are no food sources anywhere near it? The only large prey species in the Mojave seems to be the bighorners, but we don't see deathclaws or giant geckos living near the bighorner herds.

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Chamale
Jul 11, 2010

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I mean, we're on pace to turn California into a desert by 2077 without a nuclear war. Maybe America is a wasteland because of drained aquifers, soil degradation, and desertification, and the post-apocalyptic people blame it on the nukes because they don't know it was simply overfarming.

Chamale
Jul 11, 2010

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Is anywhere thriving in the Fallout world? Maybe South America and Africa are doing relatively well and they know better than to meddle in the radioactive remains of the Global North. All we know about Europe is that conditions are so bad that people like Cait and Moriarty are willing to brave a trip across the ocean to reach America.

Chamale
Jul 11, 2010

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Eternal rule by a benevolent warlord who will one day go completely insane sounds like a great setup for Fallout: New Vegas 2

Chamale
Jul 11, 2010

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I think my evil playthroughs have always resulted in a Legion ending. It would be interesting to put the Flamethrower Rule to the test and murder everyone I encounter except for Yes Man.

Chamale
Jul 11, 2010

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Most of our cattle eat soybeans and corn that could be eaten by humans instead, but hopefully the NCR doesn't subsidize that if they're concerned about food shortages.

Chamale
Jul 11, 2010

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I've played Caravan for real with friends and it's a great game, and works without a full deck of cards. Too bad the AI sucks so bad that it's a risk-free way to make money.

Chamale
Jul 11, 2010

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I almost always use light armour and take Travel Light at level 4, because I want that faster movement. (It helps that Light Touch is one of the strongest perks for a no-deaths run, since you are immune to critical hits)

Chamale
Jul 11, 2010

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Arcsquad12 posted:

Are the Blackfoots in Vegas a continuation of the real life Blackfoots? I know Vegas pulls from the Van Buren design doc for a lot of its background stuff and there the blackfoots aren't related to the real tribe, but Van Buren is apocryphal at best in the proper game.

No, there's nothing to go against the Van Buren stories. Rope Kid has said that tribals are not intended to be descendants of Native Americans, and he regrets that engine limitations resulted in all the tribals in Honest Hearts having the same skin tone.

Chamale
Jul 11, 2010

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Wicked Them Beats posted:

memory was already so limited that each DLC required deleting NPCs from the base game

I did not know that detail, did any named NPCs get deleted from the game? I've only played with all the DLC for at least five years now.

Chamale
Jul 11, 2010

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SkyeAuroline posted:

I know the answer to this one already, but: is Gamebryo really that "held together by duct tape and twine" under the hood?

The game crashes if no one on the Strip is wearing a cowboy hat.

Chamale
Jul 11, 2010

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Mizuti posted:

Also morbidly curious if the cowboy hat thing is a joke. Some real workarounds are every bit as ridiculous. For example...

It's real. If you kill Caleb McCaffery, or intimidate him and take the hat, you need to wear it when you walk into the Strip or get frequent crashes.

Crazy Joe Wilson posted:

I'm glad to see a new wave of discussion in this thread. Another thought I had on the Legion and the Wasteland at large (Not ignoring any responses to my previous post, I like the discussion as it is and don't feel the need to argue per say)...

Just how many people in the Wasteland are really going to get that Caesar's Legion is cosplaying the Roman Empire? Obviously you'll have some educated people in the Followers, but take a place like the Mojave Wasteland. I doubt most people living there have anything beyond an elementary education, maybe most can read and write. WE as the players know the Legion is aping ancient Rome, but most people, unless they're told by educated folk like the followers probably don't even know what Rome was, let alone that Caesar's Legion is trying to be like them.

The biggest cultural reference to the history of Rome probably would come from the Bible, and we know Christianity still exists, albeit how big it is isn't known (You have some small references here and there, and some of the other Fallout games have Churches present in their cities). I feel like many of the characters in New Vegas who make the connection may do it more for the player's benefit and less because it would actually be a well known.

I don't know, as a teacher of world history, my public school kids barely know anything about it, so maybe that colors my thoughts on the topic.

There are some prewar books around, and people would probably ask "What's the deal with the Legion's outfits?" There'd probably be a game of Telephone as people relay partly-accurate thirdhand information they've heard about Rome.

Chamale
Jul 11, 2010

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Caesar's Legion is the only major group that lets you waltz up to their leadership without getting shot for trying. Yet they're clearly the most evil faction, so this is a terrible measure of whether a faction is good. The Brotherhood treats its own people well, and they no longer bother any outsiders. The Boomers don't attack anyone, unless they enter the perimeter clearly marked with warning signs and a guy who stands there 24/7 warning people off. I suspect the Boomers pay him to stand there, and the faulty instructions he sells are a form of personal amusement.

Chamale
Jul 11, 2010

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I loved the way 76 approached Raiders. With some exceptions, most of them are close-knit groups who are wary of outsiders but don't attack you automatically. They don't like the notion of rebuilding the world to look like it did before the war, so they hate the Settlers, but the player can befriend the Raiders without murdering anyone.

Edit: Maybe that's how New Vegas Raiders treat most people, but the player is a Mojave Express Courier. Raiders and Vipers see the player as an easy target who is likely carrying valuables.

Chamale
Jul 11, 2010

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Funky Valentine posted:

Be thankful that this isn't 4 and therefore being irradiated means nothing until you max it out.

I feel the opposite about 4. A bit of radiation raises your chance of dying in that game and a lot is a huge problem. In New Vegas, depending on build, you can run around with 200-799 rads with no serious downside.

https://www.youtube.com/watch?v=tKEyQvwlvTI

I'm doing a playthrough of New Vegas on Hardcore, Very Hard, without dying and going for the best ending. I posted about this about a couple months ago and stopped updating when that character died; I'm starting over now and putting more focus on the story.

Chamale
Jul 11, 2010

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I don't enjoy any of New Vegas's DLC. The base game has tons of great content, but the DLC is only worth playing once or twice. Fallout 3 has Point Lookout and Broken Steel going for it.

Chamale
Jul 11, 2010

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SeanBeansShako posted:

Man must really enjoy emptying half his inventory at those Albino abominations.

I don't mind difficulty in the form of bigger, tougher enemies. I hate difficulty like Lonesome Road and Dead Money where enemies can stunlock you forever, or there are tons of inescapable certain death traps all over the place.

Chamale
Jul 11, 2010

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No Wave posted:

I don't really like difficulty at all in New Vegas. If there is going to be difficulty I'd rather it come in the form of getting instakilled and reloading.

I'm the exact opposite. I used to do tool-assisted speedrunning with savestates, so now I hate the concept of ever reloading a save in a game I'm playing for fun.

Chamale
Jul 11, 2010

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The Courier lives such a dangerous lifestyle that I doubt he'd settle down or last long as the ruler of New Vegas. He'd probably be a historical footnote between House and Marcus The Super Mutant or whoever it is that ultimately ends up running the place stably.

Chamale
Jul 11, 2010

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In a dialectical materialist sense, what matters most is whose labour is exploited and who profits from this exploitation. It's obvious that House's whole plan depends on getting a bunch of employees to oversee his money-making operation, and use Securitrons to keep everyone who disagrees in line. He's a remnant of Old World America homogenizing the new cultures of the Mojave into his vision of an endless outward capitalist expansion - one where he already owns all of the capital.

Chamale
Jul 11, 2010

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SlothfulCobra posted:

That's a resource that didn't exist until House shooed away and converted the tribes and reintroduced the concept.


I mean technically he's made an entertainment industry to sap money and by extension, resources, from the larger neighboring economies. That's inherently exploitative, casinos may be the most exploitative industry you could get into just to the customers before you get into practices of employers towards their performers or service staff.

New Vegas isn't a good game to try taking a communistic or anti-private property perspective towards because there's a lot of gambling which from top to bottom is against every facet of that philosophy.

Yeah, that's my point, from a leftist perspective it's obvious House sucks although the reasons he sucks are distinct from the reasons the Legion and NCR also suck. But as you said, the game's not designed to accommodate communist viewpoints, I think it has a lot to do with the limitations of the game. You can fix all the wasteland's problems and it's not possible to let the people rule themselves; it ends with either the NCR, the Legion, Mr. House, or the Courier in charge. Even if you succeed at everything, the ending slides call an Independent New Vegas "even more unstable and violent that before".

Chamale
Jul 11, 2010

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SlothfulCobra posted:

Fallout also can't do communism because it'd just be people carrying around a lot of 50s era notions on how providing welfare or nationalizing industry or providing labor rights will cause the entire world to melt and having to reconcile that with what's popular and what works, and that's not like a sci-fi world premise, it's just America right now and exhausting.

Play your wild west but with junk and robots game.

There was a funny idea in this thread, or maybe the Fallout general thread, about a post-war community in the image of America. Like all good Americans, they hate commies even if they don't know what that is. And like all good Americans they believe in as much democracy as possible, including democratic control of workplaces.

New Vegas has some great quests where you don't have to kill anyone. A Fallout game with a region that is stable and largely peaceful could be really great.

Chamale
Jul 11, 2010

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Discendo Vox posted:

[quote="rope kid"]

It makes sense that the developers have this in mind. New Vegas is a Liberal game - that is, it sees progress from crappy caveman life to enlightened skyscraper life as a driving engine of history. The struggle of rationalism to overcome the miserable human condition, whereas Marxism sees the driving engine as conflict between those who profit and those who are exploiters, and fascism sees the driving engine as conflict between races.

NCR and House are both Liberals in the American sense, though the NCR focuses more on trying to increase law and order while House tries to increase technological advancement. Caesar is a fascist, and the Courier is what the player wants, which can include a leftist courier. The game tells rather than shows that an independent Vegas is a bad outcome, though I might be reading too much into the ending slides. The game tells us that a Legion victory is a bad outcome, though a Legion citizen would argue that being able to oppress whoever he wants is a good thing. I don't usually hear Caesar out since he tends to get shot in the head whenever I raid his camp.

Chamale
Jul 11, 2010

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rope kid posted:


I wasn't a socialist in 2010 or 2012. I am now. I still don't think that socialism or communism are the inevitable end result of dialectical processes.

I agree with you there. I think it's only one of the possible end results, and not necessarily stable. In the short term, do you think the end slides are meant to say that NCR rule is better than independent Vegas, or can it be interpreted that an independent Vegas is better for most people despite some initial chaos? I would have loved to see more of the game after the end, though I understand why that wasn't possible.

Chamale
Jul 11, 2010

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That makes sense. It's a more open-ended ending than the other ones for sure, but I have hopes for an independent Vegas provided the Courier doesn't simply seize power.

I started reading about Marxism in a lot more depth over the past year, and it provides an interesting perspective to this game. I found it more helpful than trying to simply compare the relative badness of all the factions involved. I still think the Followers of the Apocalypse are the best group of people in the Mojave, of course.

Chamale
Jul 11, 2010

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Having actually handled a gun, the speed of the reloading in this game bothers me. Even a courier with a 3 in Guns can consistently slam a clip into a hunting rifle, or stuff bullets into the cowboy repeater. I've said it before that I want to make a mod that makes reload speed depend on Guns skill, not agility.

Chamale
Jul 11, 2010

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I didn't even think that was something the engine could change, since everyone has the same body type in New Vegas. Someone worked hard to make sure some characters could have huge boobs. I wonder if there's any reduction surgeons in the Mojave.

Chamale
Jul 11, 2010

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Funky Valentine posted:

If I were making New Vegas I would do a complete rework on the companion quests, honestly. Like half of them require triggers that either don't work half the time or are so few in number that you can screw yourself out of the quest if you do too much.

Seriously. With the exception of Cass (have good karma) and Veronica (see a few landmarks), most of their triggers are unlikely to ever happen without using a walkthrough.

Chamale
Jul 11, 2010

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Orange Crush Rush posted:

Actually wasn't that Saywer, I read somewhere he wanted to do some research on guns for the Ammo System and he ended up falling into the gun nut rabbit hole for a bit

Yes, he was tired of the Barrett being the only .50 rifle in video games.

Fallout 76's handmade AK-47 looks so much better than anything in Fallout 4, that gun makes me want to build a character around it.

Chamale
Jul 11, 2010

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I'd like to see a Fallout game set closer to the bombs falling, since the 200 years of the newer games doesn't make sense with the story they want to tell. Personally I think it would be incredible to have more time before the war, and then experience the direct aftermath.

Rebuilding the world is hard, and getting a good Wild Card ending takes a lot of work. If you just rush through everything that would be a disaster, but helping all the minor factions as much as possible before the Battle of Hoover Dam is the best outcome for the Mojave.

Chamale
Jul 11, 2010

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Fair Bear Maiden posted:

Isn't this arguably what Fallout 76 is?

76 gives you a character who was born in the vault, so you don't have any connection to the land you start exploring. Other than that, it's a legitimately good game now that they've fixed the bugs and undone the awful idea of having no NPCs.

Chamale
Jul 11, 2010

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Animal Friend posted:

Also, all the negative things, like taking pot shots at ghouls, is implied to be the Outcasts, I thought.

Definitely not - Lyons's Brotherhood is visible very close to Underworld, and the inhabitants are clear that those are the ones who keep shooting at them.

Chamale
Jul 11, 2010

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No Wave posted:

In terms of stats, I think it has to be the Deathclaw quarry.

You can shoot the Deathclaws from a mile away, or even kite them in small numbers. It's probably Caesar's tent - or perhaps House's penthouse with upgraded Securitrons if you're trying to fight them instead of just sprinting to the door.

Gaius Marius posted:

I wish lonesome road was harder.

:psyduck:

Chamale
Jul 11, 2010

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Nobody Interesting posted:

Cheesing my total weight has meant I have well over 11,000 caps after completing Dead Money :negative:

I started Honest Hearts immediately, and just picking up one of each gun means my inventory is worth well over 20,000 caps. Barter skill is for chumps.

Chamale
Jul 11, 2010

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NikkolasKing posted:

It is extremely disappointing the Bright Brotherhood isn't trying to go into space. They are in space suits in a rocket and Jason talks about going on Great Journey to the Far Beyond but in reality they just wanna fly...a few miles away?

I def thought they wanted to go into space when I played the game and many people I've talked to got that impression, too.

I figured they were trying for The Glow, or some other highly irradiated spot. Since they help defend Novac in the end slides, they can't have made it far.

Chamale
Jul 11, 2010

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I think a theme of Fallout is that militarism and a nuclear standoff makes nuclear war inevitable in the long run. The question of who started it is moot, because all of the nuclear powers are partially responsible.

Chamale
Jul 11, 2010

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MariusLecter posted:

Yeah, that the aliens are trying to influence events is just another snagged jenga block in the wobbly house of cards.


That there were that many points for the initiation of the apocalypse really shows how things got out of hand.
You only get one Vassili Arkhipov to go around.

There were ton of Arkhipovs. Around the same time as that incident, the "NUCLEAR MISSILES INBOUND" alarm went off at an Air Force base because it had been accidentally wired to the intruder alarm, and a bear was trying to climb the fence. They scrambled bombers to nuke the Soviet Union, then recalled them. One of the bombers had a broken radio so they had to drive a jeep in front of it on the runway to stop it from taking off.

Put ten thousand nukes on hair triggers, and keep that standoff for 120 years, and eventually you'll get mutually assured destruction. Fallout's Cold War stagnation was overdue for a nuclear war.

Chamale
Jul 11, 2010

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Travel Light makes you run faster, and Light Touch makes you immune to enemy critical hits which is an amazing perk considering you can take it at level 2.

Chamale
Jul 11, 2010

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Orange Crush Rush posted:

I've never understood how durability becomes a problem if you ever finish Dead Money
you have infinite weapon repair kits, you don't even really need Jury Rigging anymore

Elijah's LAER degrades below 75% in only 21 shots, it's a staggeringly short-lived weapon.

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Chamale
Jul 11, 2010

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What are the actual dialogue choices in that situation, and what does House say?

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