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Astroturf Man posted:Next time I have to wipe out the BoS I'm going to try just running through the base on Turbo randomly frenzying people with Mobius' Glove. The Paladin Toaster is pretty hilarious in that fight too All zipping around with my terrifying 16 Unarmed skill going through power armored gauss gun assholes in 2-3 punches
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# ¿ Oct 4, 2011 16:52 |
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# ¿ Apr 17, 2024 22:05 |
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Sankis posted:It was my first time through. I spent a loooooooot of time outside in the Goodsprings - Primm - Novac area. I just ran out of free sources after awhile. Plus, I felt the need to IMMEDIATELY fix h20/fod symbols. No lollygagging looking for a free source of water for me. 1. Kill poo poo 2. Cook it Infinite free food. Extra free if you punch it to death. If condition messages really bother you you might have to scrounge up some Radaway after the hundredth or so time, mind.
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# ¿ Oct 4, 2011 17:02 |
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Cowcaster posted:Or pay the 10 caps for some snake on a stick and avoid having to put points into an otherwise completely useless skill. If you're spending so much time in the sticks that you manage to completely deplete them of food, which is everywhere and necessary like maybe once every three days, I'd think you'd be grateful for the chance to occupy yourself. Also Survival owns
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# ¿ Oct 4, 2011 17:09 |
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We're talking about even getting to the point where you'd have to use merchants/pay for food. I never even carry food items because you're never more than fifteen seconds from a refrigerator or cache of like half a dozen TV dinners, the concept of staying in one small area for so long those all go away is mindblowing. At that point you're barely even playing the same game I recognize, you're doing some hardcore simulationist provincial wastelander run where you settle down in Goodsprings and become a farmer for the next thirty game-years or something.
Tubgirl Cosplay fucked around with this message at 17:43 on Oct 4, 2011 |
# ¿ Oct 4, 2011 17:41 |
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Zorak posted:I think New Vegas is overall a much better game than FO3, but I can't say I care for how the ammo system works. Having multiple ammo types is cool, but I have like something like 8-billion useless ammo components I either accidentally got off people or generated by shooting things, a lot of which are for guns I'll never, ever use. It's tedious and just creates a giant mess, especially since you don't NEED the stuff. Yeah the inventory clutter is a little crazy but if you're not crafting can't you just ignore everything under the Misc. tab outright and spare yourself the trouble? If it's in there it's either an undroppable quest item, crafting materials, or garbage you accidentally picked up.
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# ¿ Oct 4, 2011 18:03 |
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SpaceMost posted:For my next run I think I'll do a high luck character with speech and survival, but I can't decide between energy weapons and melee. Energy weapons would be interesting early on but you could probably get by so long as you don't use them exclusively, just turning up the occasional Bright Brotherhood corpse can get you MFCs and repair parts semi-regularly past about Primm Meelee always seems like a fun occasional gimmick but way too awkward for a serious playthrough. Maybe it's how I go at it, I tend to miss a lot because of the delayed impact.
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# ¿ Oct 4, 2011 18:39 |
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Wolfsheim posted:It has! The only reason I even noticed was that, during Boone and I's assault on the Fort, he suddenly stopped shooting and I turned to see him bust out a chainsaw and resume killing. Do they pick up weapons on their own or something? I've noticed a couple times I go to dump trader junk in their inventory that they're full up where they weren't before.
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# ¿ Oct 4, 2011 22:35 |
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Cream-of-Plenty posted:Yeah, companions will pick up weapons they come across--and use them if the new weapon is somehow superior to the one they were previously using. So that's where that Power Fist went
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# ¿ Oct 4, 2011 22:41 |
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Yeah the explosives are nuts. I forgot how goddamned dissapointing Mini-Nukes were though - popped one onto Violet's fort for laughs, watched the whole trailer park go up in a mushroom cloud, and when the smoke clears all her guard dogs are still ambling around like nothing even happened.
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# ¿ Oct 5, 2011 08:08 |
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Astfgl posted:Isn't the problem, though, that of the however-many vaults there are, only a small small fraction of them were "control" vaults and all the rest were designed to open early, break down, or prey on their inhabitants? And weren't the control vaults programmed to open after like 200 years or something, a threshold that already came and went? Which, if memory serves, is how we got the NCR? Fortunate for the designers that it's a fictional gameworld, not reality, and they can just pick an unused vault number (or make up another secret "special" vault like uh pretty sure every game but FO/FO2 had) and give it whatever the hell properties they like I mean poo poo how many different versions of FEV are floating around out there now, and that's just a random mcguffin not even something that was specifically set up for expansion later on.
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# ¿ Oct 5, 2011 21:41 |
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You forgot the option to just kill everybody and later while dragging your packful of looted ammo and ashtrays on the shortest route from the carnage to the nearest merchant kinda idly wonder what the plot hook there was going to be
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# ¿ Oct 5, 2011 21:54 |
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Burning Mustache posted:I'm way too much of an OCD pack-rat that I could afford playing without the extra ~400 pounds ED-E and another companion give me This is how I started, but then I found out that if I start off letting myself be that much of a compulsive hoarder I'm gonna be hosed when someone steps on a stray grenade trap and leaves me stranded in the middle of nowhere with 250 extra pounds of precious, precious vendor trash. ED-E's pretty generally handy to have around but yeah you're basically never successfully sneaking again. Tubgirl Cosplay fucked around with this message at 17:03 on Oct 6, 2011 |
# ¿ Oct 6, 2011 17:01 |
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Ygolonac posted:From the Assassin's Creed 2 wiki: This is Caesar's Legion armor already
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# ¿ Oct 6, 2011 18:14 |
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TBH I though chatting with Caesar was pretty cool; the whole setup is for him to be some lame unrelatable supervillain mastermind and then he turns out to just be this sorta relatively erudite guy with a magnetic personality, like an actual small-time dictator I guess it'd be nice if people in general reacted to your rampages in a little less videogamey fashion than standing around at their posts until they spot the player then kamikaze-charging you but that's RPGs for you SpaceMost posted:I thought the Legion was the weakest part of the game overall. Everything he does totally applied to actual Rome, though, esp. in contrast to the American liberal reenactment the NCR does. It also applies to raiders, because he's both. Tubgirl Cosplay fucked around with this message at 20:52 on Oct 6, 2011 |
# ¿ Oct 6, 2011 20:44 |
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Ddraig posted:It's quite surprising how mellow he comes across when you actually talk to him. TBH I was kinda dissapointed when I told him to go gently caress himself and all he comes back with is some bitch-rear end idle death threats as you walk out the door Like, what kinda uncompromising warlord are you
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# ¿ Oct 6, 2011 20:51 |
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"Sure he's planning to genocide the entire West Coast, but he just seems like the kinda guy you'd like to have a beer with, y'know?"
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# ¿ Oct 6, 2011 21:01 |
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SpaceMost posted:Those are all valid points, but on the (admittedly brief) time I spent with the Legion when I wasn't shooting them in the face, I never got a sense that there was much substance behind it. It's not as though theirs a New Rome somewhere in the Midwest that they're fighting for, or trying to enrich. There's just the Legion rampaging across Nevada. Roman generals may have employed similar tactics against their enemies, but there was always an actual Rome to go home to with a rich history, culture, and civic life. There were looong periods of Roman history where plenty of high-ranking "Romans" had never even visited Italy. You're fixating on the marble-statues-and-plays Rome mythology that lots of contemporary empires have tried to model themselves on, not the Roman military strategy that made that relevant, which was always 100% about controlling and exploiting barbarians who knew about as much about Ovid or Cato as they did about quantum physics. Yes the cultural trappings of Rome in the Legion are really superficial, that's because the leadership isn't interested in them except as a generic unifying tribal identity, and also because they're goofy psychotic savages. Caesar wants them to be Romans eventually but they're still not even really at the republican era, when Rome was still just another uncultured backwater full of primitives. I mean gently caress that's a spergpost right there but if you can accept a postapocalyptic street gang oriented around Elvis impersonators but not a bunch of fascists who mimic the trappings and bloodier strategies of Romans without having their centuries of culture IDK dude.
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# ¿ Oct 6, 2011 21:24 |
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Ddraig posted:There's definitely an actual "Rome" and by most accounts it's much safer and secure than most other places in the world, including the NCR. If you talk to the traders in the camp or even some npcs like Raul (I think) they mention that. I'm pretty sure Caesar explicitly says on multiple occasions that he's got nothing but a roaming army and New Vegas is to be his "Rome". There's a large occupied area he's emptied of warring factions but nothing to speak of in it but slaves and warcamps. Like Zorak says he's 100% just a military nerd who's really good at amassing power and dominating the kinds of violent illiterates you get out in the wasteland, and no time or effort has been put into having any reason behind it, by anyone. Tubgirl Cosplay fucked around with this message at 21:37 on Oct 6, 2011 |
# ¿ Oct 6, 2011 21:35 |
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SpaceMost posted:Don't know what to tell you, dude, they needed a big badguy and the orcs were pretty played out, so they did postapocalyptic cosplay Nazis. Fallout villains have always had some kind of absurd complex backstory.
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# ¿ Oct 6, 2011 21:43 |
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Zorak posted:It's be different if the Caesar had amassed any other idealistic individuals around him, or people who share the same ideas and goals for the Legion. Hell, ancient Rome while being a dictatorship still had a noble class and wealthy members which, while not in direct power, provided much needed support to the central powers. Nobles and other people "invested" in a related system are exceedingly important for the kind of system Caesar is building, but Caesar sees that as as a risk for corruption and such. He feels he can trust himself, and ONLY himself, when it comes to this sort of thing, and he can trust Lanius to be a murderous rear end in a top hat since he's simple minded, so he figures his system will work!! It's also great because you immediately go from this to your interview with House, who's exactly the same only with capitalism and technology instead of fascism and military strategy, and without the comparison it's not immediately evident what House's deal actually is. Tubgirl Cosplay fucked around with this message at 21:51 on Oct 6, 2011 |
# ¿ Oct 6, 2011 21:48 |
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Zorak posted:The difference with House is that he knows it's flawed as hell but doesn't even care, and the fact that he's immortal so it doesn't matter "what's next". He can laissez faire himself into eternity basically. Dude has his obituary prepped and ready to go at any time, he's pretty aggressively cognizant of his own mortality. He just wants to think that he can cheat death forever if he schemes hard enough just like Caesar wants to think his eternal Reich will vindicate him if only he conquers hard enough; they've both had big initial successes but already hit the limits of their powers at the time of the story. When all you got is a hammer and all that. Tubgirl Cosplay fucked around with this message at 22:03 on Oct 6, 2011 |
# ¿ Oct 6, 2011 22:00 |
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Zorak posted:Rephrase: non-violent 10 END, dump all skill points into Speech and Sneak?
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# ¿ Oct 6, 2011 22:43 |
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Might be a good build to combine with that playthrough from the guy who never left the Goodsprings area until all food stocks ran out from a few pages back.
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# ¿ Oct 6, 2011 22:47 |
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It might be doable to have a game where you just don't kill any humans; the wildlife is too... everywhere, but I can't think of any main plot points where it forces you to rumble with anyone unless you go Legion, none of the factions will have a go at you if you don't start poo poo with them, and Super Mutants, Fiends, etc. all pretty much stick to their own little areas you can just steer clear of. Might have to run away from the occasional Viper band or something but hey, at least they're mostly melee
Tubgirl Cosplay fucked around with this message at 23:17 on Oct 6, 2011 |
# ¿ Oct 6, 2011 23:04 |
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Strudel Man posted:Those two things aren't very much like each other. He's already cheated death for hundreds of years amidst a ruined civilization; there's no reason to think he won't continue to do so unless the Courier breaks in and tenderizes him. He has his obituary prepped and ready to go because planning literally everything is kind of his thing. Like an undead batman. Aside from that the flaws in his plans have nearly killed him twice already? He's meant to be a rational actor ubermensch, he's not God. If he was actually a flawless planner of everything the plot wouldn't exist (the setting wouldn't exist).
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# ¿ Oct 7, 2011 01:45 |
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Yodzilla posted:I think the biggest thing that ticks me off is how sloppy everyone is. loving hell there's an overturned truck outside of the Lucky 38 right in the middle of the strip. It's been there for 200 years someone move that poo poo you lazy assholes. That truck was actually upright and operational the day before Buncha drunken soldiers bumming around town looking for fun, poo poo's gonna happen.
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# ¿ Oct 7, 2011 05:14 |
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Saiko Kila posted:What? All these vehicles were being driven over 200 years before the story starts. Now NCR guys drive only brahmins, if so. The sloppiness of people supposedly trying to live a civilized life is bugging me. They are so lazy they even don't clean their own houses, and these still look like they were abandoned years ago. I would understood if they were jobless junkies (raiders) or something like that, but traders, hoteliers, scientists, officers, small business owners etc. shouldn't behave that way. "Hey, look at my brand old broken terminal! And that bent tin can on top of it! Bent, you see? That's the style!" Yeah all those shiny new OD green trucks parked in NCR bases don't resemble the burned-out wheelless rustbuckets everywhere else for a reason And while you've sorta got a point I don't think you've seen how small business owners (or scientists) tend to actually live irl. penis bandana posted:You don't sell your gold, you put it in a bathtub along with all of your pre-war money. Mod request: character animation and keybinding for makin' it rain Also reloading bench options for casting gold bullets Tubgirl Cosplay fucked around with this message at 17:54 on Oct 7, 2011 |
# ¿ Oct 7, 2011 17:49 |
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I thought most of the villages in NV were alright. New Vegas itself was pretty tiny and Freeside felt like a waste of time but taken with the sprawling outlying ruins in the south etc. it gave a pretty good feel of scale, even though you're never more than like a block away from the walls. I think it was because you could pretty much go explore and get lost a little out there, since you weren't arbitrarily chained up it felt like you could probably just keep going forever, and since there weren't a whole lot of really strong visual landmarks and stuff like the sewer entrances were so easy to miss there was never the sense you'd really thoroughly combed the place over. It worked a lot better than, say, the Capitol Wasteland, where everything's either a maze of invisible walls so you immediately sense how bounded it actually is or lumped into one big open space where you can look out and see the whole thing at once. Or Camp Searchlight, where there's a whole town there but all but like four buildings are boarded up and can't be entered. FO1 and 2 cities worked because at the time all locations in all games were tiny, and players were taught to just always take it as read that this four-block area represents all of Manhattan or whatever. Restricting movement or leaving everything implied doesn't inherently make a space feel bigger. Tubgirl Cosplay fucked around with this message at 18:29 on Oct 7, 2011 |
# ¿ Oct 7, 2011 18:26 |
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Burning Mustache posted:Incidentally I found that those were much more apparent and annoying in F:NV :I Really? I mean, they were clearly there in a bunch of places, and any arbitrary barrier in an open-world exploration game is gonna be obnoxious, but mostly I found they worked kinda seamlessly into the mountaintops. And since those were restricted to a few clearly indicated areas and there's always plenty of other directions to explore (and always at least one pass shortcutting through the mountain to anywhere interesting beyond) they were pretty inoffensive and easy to deal with as just a terrain feature to be bypassed, like all the boulders. All the buildings made inaccessible by a couple boards over the doors bothered me way more. The Capitol ones were always bounding you in on all sides and always, always, always interposed between you and wherever you wanted to go; whether that was some mission objective behind a wall of rubble you could climb 90% of the way over before getting stopped cold or just this big theoretically interesting city to be explored. The map design did everything possible to call attention to them.
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# ¿ Oct 7, 2011 18:42 |
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Yodzilla posted:e: there are lots of places in this world where there are invisible walls just kind of chilling on top of small rocks piles and such. sure it's only a few feet to walk around but what's the hard of letting people go over? that kind of stuff wasn't in FO3 It really was, but yeah it's generally a pretty bizarre decision in a game that so often rewards nosing around a bit and figuring out clever ways to get on rooftops/over obstacles with loot or sniping points to have a whole bunch of places arbitrarily walled off like that isn't just going to make people try harder
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# ¿ Oct 7, 2011 20:34 |
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Jerusalem posted:You know I've never taken more drugs in-game than the odd mentats, and of course stimpacks. But reading that list made me wonder what "Fear and Loathing in New Vegas" would be like. Popping one of everything right before a big fight is lots of fun, but there's like a one in five chance of getting addicted to anything you take, and with the exception of Psycho withdrawal just sucks. It's sorta unfortunate that the alcohols aren't lumped together for the purposes of status/addiction effect, especially given how that stuff takes up precious carry capacity, but playing a drunk is surprisingly doable.
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# ¿ Oct 9, 2011 06:42 |
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Boogaleeboo posted:Sure, they are better at being sneaky all the time because they keep stealing our poo poo. They still didn't have hood technology though, did they? The suit has a really nice hood. You can't find it? That means it's working.
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# ¿ Oct 10, 2011 04:36 |
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Chairman Mao posted:Rivet City is possibly the only settlement in the entire game without huge gaping security holes (bomb in the middle of town (Megaton), door to feral ghouls in the middle of town (Tenpenny Tower), no goddamn walls around the loving town (everywhere else)). Unless I'm remembering this wrong I did a playthrough where I destroyed Megaton, let the ghouls overrun Tenpenny Tower and got a room in Rivet out of sheer spite. As FO3 location design goes Rivet City was about as good as it gets, but lol it's an aircraft carrier where nobody once considered what happens when the player goes onto/looks at the flight deck. SpaceMost posted:I thought that the designers got lazy or maybe unironically loved Hellgate: London or something, but then actually I visited D.C. and used their subways. The thing is the DC area is full of awesome poo poo that was actually literally built to withstand bombs IRL (albeit maybe not built very well), and Bethsoft is located like fifteen minutes away from town; that they chose for their single identifiable indicator that you were in DC the thing that's pretty much always the same boring poo poo everywhere and still hosed it up is pretty much all that can be said about FO3. Well, two identifiable things, Washington Monument, but let's not go there. Tubgirl Cosplay fucked around with this message at 07:14 on Oct 10, 2011 |
# ¿ Oct 10, 2011 07:04 |
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Chairman Mao posted:Fallout 3's Capital Wasteland, the entire Capital Wasteland, was a hole. One giant irradiated loving pile of destroyed crap. People lived together in tiny groups in whatever they could find and nobody really knew what the gently caress was going on. 200 years and they'd barely got clean drinking water out there. Sure there were a handful protected cities but most people ended up joining raider gangs to survive. No plants, no trees (well, except you know who), the only living things are starved mutant animals, all the water's poo poo, all the food's completely radioactive, there's no buildings left, nothing but a barren hellscape full of horrible things that wanted to kill you. Trees bit aside this also serves as a perfectly reasonable description of normal pre-apocalyptic Maryland, so I guess they designed better than they thought. Too bad none of it made sense or had any individual character and the whole thing could've been set on Mars if you changed some names around and scratched like two locations. Tubgirl Cosplay fucked around with this message at 09:17 on Oct 10, 2011 |
# ¿ Oct 10, 2011 09:13 |
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Chairman Mao posted:Yeah their plans did involve, well let's call a spade a spade, genocide. I feel like this'd have come across as a bigger issue if you didn't spend the entire first half and most of the second half of the game cheerfully slaughtering the majority population of the Capitol Wasteland yourself. Really it's a heroic battle against efficiency.
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# ¿ Oct 10, 2011 09:20 |
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Tewratomeh posted:Well that could be explained by the fact that houses outside of major inhabited areas are prone to constant raider attacks. They look like squats because no sensible person would stay in an unprotected house for more than a fortnight. They stay there and then move on to whatever town or city they're headed to. Aside from that this'd make the game not even postapocalyptic just a straight-up cowboy movie with lasers, there seems to be a sort of running theme that people have lost the knack for making things anymore. The apex of civilization is all newcomers like the Gunrunners and NCR, who can mimic but never innovate, and outside them pretty much all you see is really crudely improvised junk like primitive spears, garbage barricades, and healing powder, which are never improved and never reach much refinement beyond "strap stabby thing to holdy thing". People really got bombed back to the Stone Age, you're looking at another hundred thousand years of using the same rock to crush seeds before someone thinks of adding a handle to it. The only people actually putting concerted effort into creating or improving on things since the bombs fell are the Enclave, and they're the bad guys. Tubgirl Cosplay fucked around with this message at 19:44 on Oct 10, 2011 |
# ¿ Oct 10, 2011 17:18 |
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Brace posted:I wish there was more wasteland to the Mojave to be honest. I really like the atmosphere and environment of a more structured rebuilt society, as far Obsidian could go with gamebryo anyways, but I'd also have liked to have seen a lot more raiders and just general terrible poo poo going on seeing as it is still a post apocalyptic world. Yeah it'd be nice if you could go further out East and find more hellhole nobody's colonized yet, to sorta contrast with the hosed but relatively tolerable NCR holdings and maybe give some in-world basis for why anyone would voluntarily back the Legion ever. If nothing else it'd mean I wasn't chronically running out of stuff to fight at the same point I become really able to really feed and maintain top-tier gear.
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# ¿ Oct 10, 2011 20:26 |
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Omnicarus posted:Fallout 3 would have worked far, far better if you set it 9 years after the bombs fell, the BoS was instead remnant Pentagon Security Forces that had rebelled against the Enclave, Enclave was Enclave, and Project Purity was about scrubbing radiation from the wasteland rather than just from the water. Making Project Purity pretty much anything else would have probably made the endgame more sensical. The big sinister conquest scheme the high-tech baddies come up with is to... poison the already lethally radioactive water? The whole game's set in the general area that's pretty much the prototype for the Enclave anyway, it's a case where the real gameworld actually underemphasizes the crazy science fiction bullshit that's really there. There's entire secret cities in the outlying DC area. The decision to make the DC CoG forces a couple dudes living under a rock with a scaled-back version of the same scheme some inbred jerks on an oil rig in the middle of nowhere already came up with is just bizarre. Yodzilla posted:Oh man a Fallout where you have to build and manage a town and keep it surviving would actually be kind of cool. Wasteland Defense and that Bison Steve mod linked a couple pages back seem like solid attempts at that, I guess the problem is keeping the threats constantly fresh and looming (and hopefully not in an 'endless waves of raiders go mow them down' kinda way). Something where you also have to deal with Legion infiltrators and Crimson Caravan extortion and the general bullshit Mr. House has to put up with would be pretty rad. Tubgirl Cosplay fucked around with this message at 21:16 on Oct 10, 2011 |
# ¿ Oct 10, 2011 21:08 |
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Zorak posted:Well, to stick with the Dark Ages analogy, monks were regarded as holy and a large amount of struggle and resources were put into sustaining them as a class because having a class of people who weren't constantly engaged in the dirty work of a sin-cursed world was considered an overall good. I mean the real situation was much more complex than that but the notion that we all are given hope if a few elect can aspire to the ideals the rest cannot reach is not one the dude just came up with (it's also why people are cool with billionaires). A democratic aspect to it might be nice I guess, but democratic ideals have pretty much (justifiably) been cast by the wayside in Fallout, and choosing the lifestyle or having it materially benefit the holy men themselves were never relevant concepts. Either you just naturally are something precious or you're not. Tubgirl Cosplay fucked around with this message at 18:53 on Oct 11, 2011 |
# ¿ Oct 11, 2011 18:14 |
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# ¿ Apr 17, 2024 22:05 |
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Upmarket Mango posted:I want the next Fallout to return to isometric, or something similar. This'd be nice, and just exploring a different location that's actually somewhat different would be interesting. FO2 and NV both made a lot of success in trying something a little different in places even though everything still centered around basically the same Southwestern desert, and the DLC does a good job of bringing in entirely new ideas that still work under the fallout umbrella, and I feel like honestly New Vegas took that little chunk of the world about as far as it's going to go. If the next game doesn't mention radscorpions or the Brotherhood of Steel whatsoever, I won't miss 'em. Do like a bayou Fallout where it's all mutated kudzu that eats you if you stop moving and raiders with fanboat-mounted gatling lasers, dial the date back to around when the vaults are just opening and the very concept of civilization isn't quite so secure yet, keep most of the basic conceits of the franchise but give it some different flavor. Something like that. So long as it's not all 'the hot desert sands blew through the shells of giant radscorpions, as loinclothed tribals prepared to assault the dusty hell of Fairbanks Alaska' or whatever the gently caress. Tubgirl Cosplay fucked around with this message at 03:54 on Oct 12, 2011 |
# ¿ Oct 12, 2011 03:50 |