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It's not much, anyway. Most players hoard food and drinking water, so starvation and thirst are rarely problems, especially when it bugs you about it constantly. About the only real annoyance is getting constantly crippled in the beginning if you've got low END, and, of course, Dead Money. Then again, I'm solely a guns user - I assume it'd be a Hell of a lot harder if you're a melee/unarmed user.
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# ¿ Oct 20, 2011 07:10 |
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# ¿ Apr 25, 2024 20:23 |
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Also, get a decent survival skill and poison the poo poo out of your melee weapons. Useless on Fiends and Legionary assassins, though.
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# ¿ Oct 21, 2011 09:35 |
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Wait, that scientist was Enclave? I thought he was just some random mad scientist trying to experiment... did he have notes kept somewhere identifying him as such? ACTUAL CONTENT: I'm thinking of uninstalling some of my weapon mods, they're hilariously overpowered (38 damage from a SCAR-L jaysissssss).
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# ¿ Oct 31, 2011 23:20 |
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Ugh, I'm at the end portion of OWB where you talk to your brain, and I'm getting this really annoying loop where he begins reminiscing and won't get past Jason Bright and Helios One. I've tried to look for a patch for this, to no avail.
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# ¿ Nov 30, 2011 06:04 |
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Killin_Like_Bronson posted:No Enjoy New Vegas and go back to 3 whenever for a new experience. They can compliment each other. However if Fallout 3 'Had What New Vegas Has' it would be way better. Not to say Fallout 3 was terrible, I have logged 300 hours there, but New Vegas is an improvement. Eh, I had the displeasure of playing New Vegas vanilla (no DLC, first drop, despite me knowing how buggy open-world games from Beth and Obsid tend to me), and it was pretty dull. Vegas itself was a disappointment and combat was boring, but I was on a PS3, so. Granted, I played the poo poo out of Fallout 3 and am one of those not-real fans that didn't give a poo poo about Beth ruining a beloved franchise. It's much better with DLC and mods.
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# ¿ Nov 30, 2011 22:13 |
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V!ntar posted:Guys, after a LONG break from New Vegas, I decided to play it again. But I'm having problems with some mods: for example, the Ling hair mod thingy doesn't work, even when I've activated it from FOMM. Wait, is Lings not working at all, or is it doing that stupid red tickmark? Blah blah are you sure you have the latest version, all that jazz. On my end - in Lonesome Road, my game's always been loving moronic about spawns, but now it crashes whenever two Marked Men spot me from the collapsed tower you find Jackie's computer in, or if I shoot back at them. I don't know why FNV decides to suck cocks whenever it spawns something, but it's loving annoying and I can't move past this, due to the Marked Men crossing some invisible border that causes FNV to flip its poo poo.
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# ¿ Dec 15, 2011 06:06 |
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V!ntar posted:That's what is weird: it doesn't even look like the mod is active. I can't select hairstyles from the pack, because they aren't there Yeah, try downloading afresh. Are you using any custom races to go with it? (Doubt it.)
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# ¿ Dec 15, 2011 20:44 |
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VanOwen posted:God... gently caress dead money and all these god drat hidden speakers. If you have explosives/repair, spam grenades when you can't find a speaker. The last room is really loving annoying, though. Yeah, FNV is far more addicting with mods. Far far far more addicting. I'm planning on making ANOTHER runthrough with my Ex-Enclave bastard after this. I'm having problems with FNV crashing when it spawns certain enemies at certain points, like a couple of marked men in the area Ulysses hijacks ED-E in Lonesome Road. Any help/
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# ¿ Dec 17, 2011 00:08 |
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Velius posted:The hidden speakers aren't why Dead Money is terrible, it's the whole 'have fun fighting zombies who drop no usable equipment, throw grenades that cripple every limb instantly, and oh, you have no ammunition or doctor's bags either' aspect. The atmosphere and plot so far are interesting, but christ, the gameplay decisions are awful. I actually turned on God mode when I was stuck 'running' past about 15 zombies with every single limb crippled and no ammunition, and I haven't cheated in a game in a very long time. Try doing all that while constantly at low health because the suicide run from the belltower leaves you with no usable health, PLUS the loving Project Nevada near-death blur. gently caress, I really wish I had cheated then. Now I just installed a module that allows me to keep my equipment, and Goddamn, the zombies are easy to kill. loving fun blasting them with 12.7 SMGs, though my lovely Intel HD Graphics laptop loves choking on the Dead Money fog. Also: just raided the Fort... and I'm disappointed. There were, like, thirty Legionnaires in there. Is there a mod that ups the amount of Legionnaires in Cottonwood Cove and The Fort?
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# ¿ Dec 24, 2011 09:27 |
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eating only apples posted:Where could he go? Dean's a loving coward, I can't see him wandering around more than he had to. No wonder the poor bastard's nutty as squirrel poo poo, 200 years with all of that would drive anyone up the wall (not that he was quite sane to begin with, of course). He might've headed out when the food supplies started to run low, but judging by the amount of stuff still lying around the Villa, maybe not. Not to mention he's still butthurt over Sinclair apparently acting like he's better than everyone. I wouldn't put it past him that he's sticking around to get one last chance at giving Sinclair the finger.
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# ¿ Dec 26, 2011 23:08 |
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Mr E posted:I think it also lets the AER14 and the Q-35 chargeable if you don't want the equipment module, which adds a ton of bloated weapons that I don't find useful, the Armory does new weapons much better. You can shut off the charge, which makes the weapons a hell of a lot loving better. If anything, it throws in F3 weapons and is pretty balanced. Armory's good, but holy hell, don't make my GRA Bozar completely useless or anything that isn't a full-auto assault rifle do terrible damage.
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# ¿ Jun 20, 2012 21:19 |
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Rinkles posted:
The animation shows it slapping an invisible mag into the handle, if I recall. Despite the fact the handle's way too curved to accept a mag. Yes, it's weird. Urgh, I'm not sure if the AWOP/NVInterior combos are making my game crash, or if it's Mission Mojave. I may just get AWOP and disregard NVInterior, because the combo file looks pretty skeevy and I'm using New Vegas Restored + Open Freeside.
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# ¿ Jun 21, 2012 05:26 |
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Count Chocula posted:I briefly had Whiskey Rose; I wonder if you could use that to play a Drunken Master build. Gives you a slight edge in terms of DT, but otherwise, yeah, it's recommended, especially for long hauls if you're a miserable collector, like me. Though I usually give it to my alcoholic Ex-East Coast Enclave dude, who's wearing the Shocktrooper armor, already.
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# ¿ Sep 6, 2012 12:06 |
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Mr. Squishy posted:Team Fortress 2 had that, I don't know if it's their original idea though. Team Fortress Classic did this, too.
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# ¿ Sep 7, 2012 02:22 |
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scamtank posted:12ga coinshot I don't know if it was a glitch, but most vendors won't take Legion money, even if it's actual gold. (Yeah, it's probably a glitch ) Is the gold chot shot any good? I usually have way too much from killing Legion hit squads, but I usually make the GRA upgraded slugs instead of those.
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# ¿ Sep 8, 2012 10:54 |
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# ¿ Apr 25, 2024 20:23 |
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Smol posted:Same here. I stumbled upon it at like level 10 on my first playthrough and managed to escape barely alive, with broken bones, no Rad-Away and radiation count in the hundreds. But I managed to get all that sweet, sweet loot. I wandered in when I had it on the PS3 (yes, I know, boo on me) and only died once of dumb radiation poisoning. Totally worth it for the only decent vanilla weapon. Even to this day, with all my insane PC mods, I'm still fond of the All-American.
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# ¿ Sep 8, 2012 11:14 |