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Big guns (lowercase) always seem to run into some weird conceptual issues because their weight (and the weight of their ammo) seemingly demands some inherent superiority. You make a strategic sacrifice, of sorts (carrying less) to haul that weapon around, so it should be more beneficial in some way than a weapon that weighs less. In F1/2/3, I practically ignored Big Guns. I almost always used Small Guns until I could roll over to Energy Weapons and then carried that through the end of the game.
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# ¿ Oct 5, 2012 23:12 |
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# ¿ Apr 24, 2024 11:13 |
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Happy two-year anniversary to F:NV. rotinaj posted:Still. Playing Ivan Drago or John Matrix or whathaveyou ends up quite fun. rope kid fucked around with this message at 08:11 on Oct 20, 2012 |
# ¿ Oct 20, 2012 08:02 |
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The modded katana is the End of All Things, especially if you have a handful of the melee-oriented perks like Piercing Strike and Slayer.
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# ¿ Oct 28, 2012 02:16 |
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Of the four story-based DLCs, OWB did have the most time/resources spent on it, HH the least.
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# ¿ Oct 29, 2012 07:54 |
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VaultAggie posted:If you had had more time to spend on HH, what else do you think you would have included? With the expectation that work on core F:NV (patching) and DM (PS3/PC) would extend beyond the Christmas window and the understanding that many folks on the DM team would then roll on to OWB, it was clear to me that HH was not going to get a luxurious amount of time. Everything on HH (with the exception of the opening fight, which took a little longer than expected and generally was my bad idea) was designed to be extremely straightforward and simple in execution. It's not that the team didn't have interesting ideas, I just summarily relegated anything with complexity to the back end of development. The idea was that a solid core, if plain, was still solid. If we had time to experiment around that core later, we could do so. Surprise! More time didn't come. That might seem strange since there was a large delay between DM and HH, but HH stopped development well ahead of OWB. In the meantime, we were developing a code fix that was necessary for both HH and OWB -- but the content in HH was locked fairly early. HH has, effectively, fetch quests because as soon as we started implementing new and zany things, a mental hourglass was draining in my imagination with a laughing skeletal figure looming over it.
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# ¿ Oct 29, 2012 16:44 |
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3Romeo posted:Edit: I forgot to mention that the lowered experience rate doesn't work with the expansions (at least the version I have, it doesn't). So you'll probably want to save those for last. I hope there's an updated version that fixes that
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# ¿ Nov 6, 2012 07:36 |
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Fewd posted:Did JSawyer mod reduce the weight you can lug along into the Honest Hearts DLC area?
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# ¿ Nov 6, 2012 16:33 |
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Synonymous posted:Does it? I've had many a Two-Step Goodbye kill blow up and take a civilian with it with no hostile response, even right in front of a Westside militia. Mind, maybe that's because the explosion is quite detached from the initial damage?
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# ¿ Nov 20, 2012 06:29 |
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Kalos posted:Veronica too. This game loves breaking the spirits of idealists.
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# ¿ Nov 29, 2012 08:52 |
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Elmo Oxygen posted:Daniel has found the one society in the Fallout universe to live outside of the rule that "War Never Changes", so it's pretty understandable that he would try to preserve that, even if he doesn't have the best plan to do so and couches everything in a patronizing missionary mindset. The scene.
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# ¿ Nov 30, 2012 22:18 |
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Saint Sputnik posted:Oh my gosh they cut radioactive tumbleweed enemies? Rope kid what is wrong with you?? Apparently radioactive tumbleweeds are a real-life problem, too. They will absorb a surprisingly large amount of radiation and then just roll all over the place. http://articles.latimes.com/2001/apr/15/local/me-51273
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# ¿ Dec 10, 2012 08:09 |
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I've never seen (or heard of, before seeing that footnote on the Wikia) that episode.
rope kid fucked around with this message at 16:53 on Dec 11, 2012 |
# ¿ Dec 11, 2012 16:49 |
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Before working on F:NV, I only had "normal" video game player-level knowledge of firearms and had practically no hands-on experience with anything more powerful than a common air rifle. During F:NV's development, I studied firearms a lot, took a handgun safety course, bought a handgun and several rifles, and spent a lot of time at firing ranges. I also learned how to field strip and clean my firearms, though I never did a full detail strip.
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# ¿ Dec 16, 2012 19:57 |
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Reveilled posted:I think Rope Kid once said that part of the design document was that the game had to be possible to complete, even if you had a infinite ammo, always-on flamethrower sticking out of your chest.
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# ¿ Dec 20, 2012 01:57 |
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Colgate posted:totally worthless for some reason... like hollow points in New Vegas.
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# ¿ Dec 24, 2012 06:21 |
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Cazadores, Nightkin, Feral Ghouls, and Night Stalkers are some of the best enemy types to use HP/JHP against because they tend to rush you and either come at you fast or come at you invisibly. A 9mm SMG with HP can shred most everything in REPCONN, including all of the Nightkin. It's true that it's not strictly required, but HP ammo makes it much, much easier.
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# ¿ Dec 24, 2012 08:57 |
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Orange Crush Rush posted:This reminds me, I'm pretty sure Vaquero Raul is like the most broken thing ever. One time after I gave him a Brush Gun, then we got attacked by a high level Legion Hit Squad. Once, for fun, I had Raul in that configuration and added Joshua Graham as a companion, then went walking into Quarry Junction with my weapon holstered. I don't think any of the deathclaws even landed a hit.
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# ¿ Jan 4, 2013 08:08 |
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Trustworthy posted:Cacti don't give no fucks.
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# ¿ Jan 6, 2013 00:45 |
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Personally, I never felt like we needed to "make" people use melee/unarmed weapons if they didn't want to. I've seen a ton of players assume that melee/unarmed were weak until they did a melee/unarmed run and realized that both weapon types are viable. Dead Money's/OWB's melee/unarmed weapons aren't dramatically more powerful than the weapons in the core game, but the fights there tend to take place at closer range.
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# ¿ Jan 7, 2013 18:36 |
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2house2fly posted:It's a pretty sad game, really. It's like the whole New World is still grieving the loss of the old one. Plus the deathclaws. They make me sad too.
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# ¿ Jan 17, 2013 18:02 |
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Trustworthy posted:I wonder what sort of design thought went into that. Did the devs like the character concept so much that they were thrilled to use the character motif twice?
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# ¿ Jan 17, 2013 19:35 |
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Speedball posted:So did they make all the GRA guns insanely expensive to justify you jacking up your Barter skill?
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# ¿ Jan 19, 2013 02:00 |
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HitTheTargets posted:Isn't it implied somewhere that most Veteran Rangers are Ghouls?
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# ¿ Jan 21, 2013 22:18 |
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StandardVC10 posted:That reminds me- I don't think I've ever found a good timeline for how long the Boomers have been around in their "current" form when I've played. Pearl implies a pretty long tradition, lasting the duration of her life or longer, while Chris Haversam from Repconn HQ seems to have worked in Vault 34 before it completely fell apart, while a log in Vault 34 suggests that they left while things were getting bad but before the vault's near-complete ghoulification. While Pete's speech suggests there was still radiation at Nellis when the first Boomers settled it. I figure the Boomers left at least a generation or two before the Courier meets them, while their vault persisted some time longer, but I might be missing some important bit of dialog.
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# ¿ Jan 22, 2013 02:33 |
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During testing, I went to sleep at The 188 and woke up to the sounds of gunfire. Legion assassins were attacking the NCR heavy troopers stationed there. Since almost everyone but the Forecaster and the brahmin are allied with the NCR troops, it became a battle royale. I actually had difficulty finding where the assassins were, so by the time I got up top, the last assassin had finished the last heavy trooper just before I put him down. The only survivors were the Forecaster and one brahmin.oldskool posted:It's it a bug that the Yao Guai in Honest Hearts have 0 DT? Follows Chalk acted like they were a huge threat but literally every weapon I could find tore right through them. rope kid fucked around with this message at 17:21 on Jan 28, 2013 |
# ¿ Jan 28, 2013 17:14 |
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The Mojave Wasteland is "taller" (more tiles top to bottom) and narrower than the Capital Wasteland, but has about the same number of tiles overall. In retrospect, we should have created an irregular map border (as we did with Zion Valley), but I honestly did not expect people would have this much Trouble With Maps.
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# ¿ Jan 28, 2013 17:24 |
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Both the Mojave Wasteland and the Capital Wasteland are surrounded by 4-8 times as much terrain as their respective "game" volumes. The terrain is textured but not populated and exists purely for LoD rendering in the distance.Speedball posted:Rope Kid, did you invent the "healing poultice?" That stuff's a lifesaver.
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# ¿ Jan 28, 2013 20:29 |
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It's always been called Karma.
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# ¿ Jan 31, 2013 02:00 |
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Speedball posted:If you're going to take shortcuts my favorite is to go through Hidden Valley and Scorpion Gulch. It's full of armored radscorpions, true, but it feels a little less like cheating to sneak to New Vegas that way.
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# ¿ Feb 1, 2013 18:14 |
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Smol posted:Rope kid, who wrote Primm Slim? I just love his dialogue.
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# ¿ Feb 1, 2013 20:33 |
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Acebuckeye13 posted:The Devs in New Vegas actually tried to balance weapons based on the power of their real-world calibers, which is why they buffed 10mm, added 9mm as a replacement low-tier ammo, and got rid of .32 entirely (Because it was completely ludicrous). I still feel slightly bad about it, but people like Last Man Standing-style .45s that throw guys 20' through the air, so...
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# ¿ Feb 7, 2013 16:55 |
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TheJukku posted:I get that, but where are the wastelanders getting the common church latin version? I thought half of them were illiterate, and the other half still weren't familiar with Julius Caesar. Which is kind of the point of why he chose the Caesar's Legion thing in the first place.
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# ¿ Feb 9, 2013 02:52 |
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Speedball posted:Rope Kid, you're the Honest Hearts guy, right?
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# ¿ Feb 10, 2013 01:55 |
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SpookyLizard posted:The problem with this scale is the consoles. They had to remove unnamed NPCs from areas in FNV because of how little RAM is available, at least on the xbox, and no developer is making their non-xbox versions Large Address Aware for some godforsaken reason.
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# ¿ Feb 13, 2013 19:11 |
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thrakkorzog posted:Not to mention that a lot of people when shown an 'unbeatable' situation, will simply say, 'gently caress it,' save their game, and attack just to see how hard it is. We set up challenging optional combats/routes so that if you take on the challenge, you'll feel like you've actually accomplished something. Rinkles posted:Oh yeah forgot you were a crazy person. rope kid fucked around with this message at 07:56 on Feb 15, 2013 |
# ¿ Feb 15, 2013 07:53 |
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They weren't arbitrary. The collision volumes are at the edges of the playable world (as they are in F3) and in areas where visibility or navigation were particularly problematic. It's true that we could have avoided putting some of those collision volumes in if we had planned the world with those visibility issues in mind from day one, but that wasn't logistically possible given the time we had with the engine.
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# ¿ Feb 16, 2013 09:53 |
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The Bright Followers are scattered because REPCONN was overrun by super mutants and feral ghouls. They wandered into the wasteland and died, conveniently, where you might stumble across them. Plasma defenders are set to spawn on their corpses when you're 8th+ level. Prior to that, they drop laser pistols, plasma pistols, and (I think) occasionally a recharger rifle. rope kid fucked around with this message at 10:12 on Feb 16, 2013 |
# ¿ Feb 16, 2013 10:10 |
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Twee as gently caress posted:And yeah I don't think the Fallout games should necessarily touch racism, but I find it quite interesting that they made this whole army that seems highly fascist and whose ranks are basically pure snow white 95% of the time, and mentions the way that they incorporate 'savage tribes' into their ranks, yet it's never brought up at all in an open manner. I wonder if Obsidian wanted to touch the subject but decided to stay away from it at the last minute. Best Friends posted:Just remembered in Honest Hearts, isn't the White Legs all being caucasian A Thing?
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# ¿ Feb 17, 2013 09:23 |
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I'm glad you enjoyed it. It was very important to me that Joshua comes across as a real person. That's one of the reasons why when you first encounter him he's doing something mundane.
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# ¿ Feb 17, 2013 10:40 |
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# ¿ Apr 24, 2024 11:13 |
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Pope Guilty posted:I honestly found the stuff about the innocence of the Sorrows repellent. The White Legs don't care. The Legion doesn't care. And the NCR and House aren't going to care. Nobody's going to. Sooner or later that innocence is going to get the entire tribe wiped out. Can't run forever. Condescending crying over the noble savages isn't going to keep them safe.
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# ¿ Feb 18, 2013 20:51 |