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Cheston
Jul 17, 2012

(he's got a good thing going)
Just beat Honest Hearts. A Shining Light in Darkness is, er... effective.

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Cheston
Jul 17, 2012

(he's got a good thing going)
I just got to Old World Blues. Talking to Doctor 8 with high science is delightful.

and then he gave me Cram and Duct Tape and I laughed forever.

Cheston
Jul 17, 2012

(he's got a good thing going)

Crigit posted:

This is true, but the problem with post-apocalypse stories is that the further into the future you get after the apocalypse, the harder it becomes to believe that humanity hasn't recovered yet. Part of what I liked so much about New Vegas (and Fallout 2 for that matter) was that the bombed back to the stone-age phase of the post apocalypse was essentially over, and the setting became more about the rebirth of human society than about mere survival.

I can't think of many other ways for the world to continue. I'm fairly certain that the only reason there weren't even more people/larger settlements was, er, Gamebryo and RAM limits.

Some parts of NV feel at odds with earlier Fallout games (early energy weapons, non-Brotherhood Power Armor) or with the hyper-50's Americana (anti-materiel rifles jumped out at me), and I really enjoy how that reinforces in so much of NV's gameplay (looting, trading, combat) the evolution that the NCR and wasteland have gone through. Developing the design more made the wasteland feel more developed. I hope that Fallout 4 is in Boston, because the Commonwealth/android investigation was one of the few areas in Fallout 3 that really showed this direction, and I worry that financial concerns could stifle it. (I.E. Act like the bombs just fell again.)

Cheston
Jul 17, 2012

(he's got a good thing going)

OldMemes posted:

Scripted, I think, since sometimes it won't work right and the Legion soldiers will run over to the cliff and stare at it when you trigger it.

Yep. If you go back through at any point, the radiation isn't "instantly lethal", either.

Cheston
Jul 17, 2012

(he's got a good thing going)
I'm... not entirely sure I'll like this Toaster's personality.

Cheston
Jul 17, 2012

(he's got a good thing going)

Line Feed posted:

I felt like Toaster was the low point of OWB's writing, to be honest.

I meant just going on where I found the holotape.

and with that out of the way I WANT TO TALK TO MY BRAIN FOREVER I WANT TO PUT IT INSIDE SOMETHING ELSE AND GO ON ADVENTURES WITH IT AND HAVE IT QUIP THIS IS LITERALLY THE BEST THING

**You can come on to your brain!

Cheston fucked around with this message at 11:31 on Feb 17, 2013

Cheston
Jul 17, 2012

(he's got a good thing going)

achillesforever6 posted:

The upcoming game The Last Of Us seems to be going in that direction

Another suggestion- Crysis 3 did a great job with that sort of envionment. Parts feel like it is specifically invoking I Am Legend, anyways.

Cheston
Jul 17, 2012

(he's got a good thing going)

rope kid posted:

IRL, before Primm had a lottery office, Nipton was the "go-to" place for Nevadans who wanted California State Lottery tickets because it was just over the border.

I just spent twenty minutes on Google Maps following the route from Goodsprings to NCRCF, Primm, the Freeway, Nipton, what looks like a solar plant and pretty much everywhere else in the game.

I never thought it might be that the mountains keeping you from walking straight to New Vegas are actually there

Cheston
Jul 17, 2012

(he's got a good thing going)

Roobanguy posted:

I don't know, I think 2 is a pretty good place for it to be. Compared to the only other game I can think of with ammo types, STALKER, which is bound to fuckin Y, 2 is so much easier to press.

This reminds me of how the original Deus Ex had 'look down scope' and 'toggle laser sight' bound to [ and ].

I also found 2 to be a convenient key because I swapped ammo fairly often and 1 and 3 were slightly further out of the way, but I really like the idea of fixed keybindings adding some difficulty to actions that could be considered time-consuming. Shame it hurts player agency too much.

Cheston
Jul 17, 2012

(he's got a good thing going)

Fag Boy Jim posted:

New Vegas Uncut: Outside Bets restores a lot of NPC population in areas like Primm, and Hoover Dam, which were originally in the game, but cut down due to console issues. It doesn't really change that much apart from that, and it's the only one of the New Vegas Uncut mods I'd say is perfectly fine to use for your first time. (The rest of them are a bit too buggy, or add stuff that was cut from the game for obvious reasons)

Woah, I really wish I'd used this. I did my second playthrough a few months ago, doing all of the DLC for the first time, and there were maybe five people watching Kimball's speech. The battle for Hoover Dam had ten enemies :(

Then again, it's something to look forward to for playthrough 3.

Cheston
Jul 17, 2012

(he's got a good thing going)
I'm doing a hardcore playthrough, and it's my first time with the jsawyer mod. I'm really liking this, nice job, definite recommendation to anyone who wants to do hardcore at all. It's finally made me not hoard poo poo (and thus not spend half the game in an inventory screen), and a lot of traits/perks/skills I'd considered useless or overpowered are now balanced out.

This is the first time I headed northeast out of Goodsprings. Is that ominous music triggered pretty much any time you get far enough out? Between that and the "here be deathclaws" signs, I laughed at how not subtle the cue is.

Cheston
Jul 17, 2012

(he's got a good thing going)
This is definitely my favorite character so far- Fast Shot, Plasma Spaz, Quick Draw, and two Plasma Pistols. You just run around shooting nonstop walls of Plasma everywhere.

Cheston
Jul 17, 2012

(he's got a good thing going)

Fuzz1138 posted:

I was wondering that myself, but I think maybe the idea is to set them both to hotkeys so you can empty one and switch to the other which I presume is faster than reloading in this case.

This. Feels real good.

Cheston
Jul 17, 2012

(he's got a good thing going)

Dinosaurs! posted:

Thanks. So if I don't want to rush to some awesome quest/item and just hit things up at the pace the game intends, I don't need to visit the Hoover Dam or go find Caesar any earlier than it'll direct me to?

Exactly.

Cheston
Jul 17, 2012

(he's got a good thing going)
I, uh, kind of regret getting Meltdown. I thought it'd be a shimmery damage zone or something else subtle, now everything I shoot explodes :(

SpookyLizard posted:

The game is very, very clear about the point of no return, to the point of almost being annoying, but it's nice that's clear and there's no accidentally stepping into it.

Also, the DLCs are the same way, so check them out whenever and you'll be able to tell whether or not you're set.

Cheston
Jul 17, 2012

(he's got a good thing going)

SpookyLizard posted:

Katanas being awesome in New Vegas have nothing to do with hanzo steel and everything to do with being the King of Rock and Roll in Lost Vegas.

Yeah, the main problem with New Vegas is that there are no electric guitars.

Ravenfood posted:

Because shooting Legion faces with their own coins is fun!

I hadn't considered this. Now I want to do an NCR playthrough where I have every casino pay out in Legion money.

Cheston
Jul 17, 2012

(he's got a good thing going)

counterfeitsaint posted:

Ulysses' motivation for hating you are also terrible. Should you check every package you deliver to make sure it doesn't set off a score of previously unknown nukes underneath the town you're delivering it to, or only sometimes?

I really liked this. Ulysses couldn't let go of the Divide, so his worldview became more and more distorted, to the point where everything he does (and all of his gravitas) makes perfect sense to him.

It's harder to read Ulysses because (I assume) most players get to him after Dead Money and Old World Blues, which (especially in the ending slides of DM) set up the player meeting Ulysses as something more... dramatically straightforward. Which works as a misdirection, buuuuut it's really hard to make solid yet not-painfully-obvious cues that a player should reconsider something.


ClearAirTurbulence posted:

I also have a small issue with the idea that the courier had been doing that for years just because your character starts at level 1. It doesn't make sense for your character to have been walking the wastelands for years but doesn't start to gain any strength or experience until he wakes up in Goodsprings.

I always justify this in my head as your character getting back into things after getting shot. (Or after... whatever incident usually leaves you new to an area at the beginning of an RPG). Because as odd as it'd be for your character to have little experience after 25+ years, it'd be weirder to suddenly become a master hacker/orator/gunman over the course of two weeks. This logic holds up pretty well unless a game's XP curve / level cap lets you be superman. In Planescape:Torment, it holds up even past that point.

Cheston
Jul 17, 2012

(he's got a good thing going)

Nobody Interesting posted:

In a hypothetical Fallout 4 which faction canonically rules New Vegas after the Courier's done loving poo poo up?

It's going back to the East Coast, so probably a bunch of people whose names you won't remember.

Cheston
Jul 17, 2012

(he's got a good thing going)

LividLiquid posted:

Edit: and the Microfusion Hyperbreeder Alpha is all the fun of the Laser RCW without needing ammo or two hands. It's also a holdout weapon. I keep trying to not use it, and I can't.

I love how the game plays with recharging weapons. Hide for ten seconds -> DAKKADAKKADAKKADAKKA -> poo poo I'm out of ammo -> hide again.

Or you manage to buy a Recharger Rifle in Goodsprings. Then it's more like DAKKADAKKADAKKADAKKA -> run away from giant radscorpion for ten seconds -> DAKKADAKKADAKKADAKKA.

Cheston
Jul 17, 2012

(he's got a good thing going)

Nobody Interesting posted:

Alright I got some self destruct keycards to nab.

Do their missions until they order you to kill the Van Graffs for selling/having/knowing about energy weapons. That's what originally made me revise my opinion from "maybe they're a little out of touch" to "this is loving absurd, it's been 120 years and you can buy lasers at the loving corner store," and I tend to feel pretty reassured blowing up the base after that point.

Cheston
Jul 17, 2012

(he's got a good thing going)

Meatwave posted:

Is Nuka Break worth watching? I've seen a bit of it, but am wondering if it gets better or worse or what.

Definitely check out the short and the first few episodes. After that, it's up to you.

Cheston
Jul 17, 2012

(he's got a good thing going)
What do you have to do to get Ulysses in Caesar's tent? Beat Lonesome Road first?

Cheston
Jul 17, 2012

(he's got a good thing going)
Huh, I'd never noticed that the boomers have a biodiesel refinery. Nice touch.


(it explodes!)

Cheston
Jul 17, 2012

(he's got a good thing going)

Black August posted:

This is why I like to pretend that my Courier sees Honest Hearts as a chance to vacation and hide after Dead Money.

I like this idea, except I'm gonna do HH after betraying the Legion. Which has been an interesting run so far- I got a ton of NCR dog tags by going to the mined corpses between Camp Forlorn Hope and Nelson (and by scavenging NCR-legion engagements after they're over), then pretended to destroy the Securitron Vault and got all the gear in the Legion Safehouse. Now all that's left is to head south from Forlorn Hope, killing everything until I'm through Cottonwood Cove.

I do feel bad only being able to recruit Boone and Arcade with an NCR uniform on :( Anybody know if getting Wild Child (vilified + idolized) lets you recruit them normally? I avoided recruiting Boone to find out later either way.

Cheston
Jul 17, 2012

(he's got a good thing going)

JawKnee posted:

have you already talked to crocker?

Having positive Legion rep is what stops you from recruiting them, not negative NCR rep. (I've somehow gotten to "Liked" with the NCR on this run. I think it might be possible to get Idolized with every faction except for Goodsprings/Powder Gangers.)

Cheston
Jul 17, 2012

(he's got a good thing going)

KnightLight posted:

I've played this game so many times and I never knew that existed.

This playthrough was when I found out about the Deathclaw Promontory.

I'm glad that I had Increased Wasteland Spawns going, because I finally got to use a Big Kid and not feel like I was wasting it.

Two Big Kids, even! With Psycho. And Slasher. And then I brought a Gatling Laser from full condition down to half on Max Charge ammo.

This is the same playthrough where I finally got the perk for using Turbo 20 times, incidentally. Turbo is really fun when it lasts 45 seconds.

Cheston
Jul 17, 2012

(he's got a good thing going)

Theta Zero posted:

Real Deathclaw killers don't use drugs without a Fat Man equipped.

Cheston
Jul 17, 2012

(he's got a good thing going)

Byzantine posted:

Wasn't the Fat Man nerfed in NV? I vaguely recall it being underwhelming compared to 3's.

It's as powerful or more if you use the (super-expensive) Big Kid mini-nukes. The radius on those is so large that you'll kill yourself if you aren't firing at something very distant. There's also the Tiny Tots variant, which launches 10~ mini-mini-nukes and is great for crippling.

The Fat Man feels very balanced in Hardcore, since you can only take a few shots with you, but I can see people never using them, since they're never mentioned or seen in the story, or even used by any NPCs.

Cheston
Jul 17, 2012

(he's got a good thing going)
Nobody ever lets go :(

Cheston
Jul 17, 2012

(he's got a good thing going)

Full Battle Rattle posted:

I always take at least one bar as a souvenir.

Well, let mostly go.

(I dumped pretty much everything but the Holorifle and got out with like three.)

Cheston
Jul 17, 2012

(he's got a good thing going)

King Vidiot posted:

Well that's usually the way most people do it on a first attempt, because if you get close to him and he sees you he locks you into the dialogue and then no matter what you say he insists you go to his suite to wait for him.

That's really one of the few instances of railroading in the game and it's kind of annoying. The only way to get around it is shoot him immediately on sight, and from far enough away that he doesn't start the dialogue.

What I like about this dialogue is that he's railroading you. Absolutely everything Benny says is an extremely motivated attempt to get you out of the room without him and without the Chip. When you know what he's doing and specifically try to get any other outcome, it's much more obvious how much he's redirecting the conversation.

Cheston
Jul 17, 2012

(he's got a good thing going)

Fereydun posted:

what?
that's a thing you can do?
those are a thing in the game?!

jesus christ obsidian

You can also use the note from the room he and the Khans stay in at Novac, and his lighter from Boulder City, though the Cigarettes are definitely what amazed me. It's a really great payoff for being diligent.

I'm not sure how many you need to make a good case (or if there are any others), but I know you can convince Swank without any Speech if you have all three.

Cheston
Jul 17, 2012

(he's got a good thing going)
NPCs' SPECIAL stats aren't a thing to read into. House was written as a character- nobody at Obsidian went back and forth over what his Power Level should be.

Cheston
Jul 17, 2012

(he's got a good thing going)

Coolguye posted:

Then I cross the railroad tracks into Nevada and the game seems like it's done enjoying itself and now it just wants to be an rear end in a top hat. Every enemy I come across picks me up from a mile away through 50 or more sneak, everything hits like a train and eats bullets like they're loving PEZ, and for the life of me I can't figure out where the upgraded weapons and armor are supposed to be to deal with this difficulty spike. The whiplash is so disruptive that all 3 times I've just found something more fun and less spiteful to play.

What's the deal here? Am I just sort of implicitly expected to have 100 guns or something?

Where are you going from Nipton? What are the enemies you're running into? Mentioning the railroad tracks makes it sound like you might be going north to the spot full of Deathclaws?

Cheston
Jul 17, 2012

(he's got a good thing going)
I've never checked- what happens if you go Wild Card but destroy the Securitron bunker?

Cheston
Jul 17, 2012

(he's got a good thing going)
I love this thread and TCC because I can talk about drugs and people usually respond well

Cheston
Jul 17, 2012

(he's got a good thing going)
do NOT give Veronica energy grenades!

Cheston
Jul 17, 2012

(he's got a good thing going)
oh man. I did NOT know that Archimedes charges stack. I have ten charges for this thing now! gently caress you, cazadores!

**how am I supposed to send the power anywhere else ever again, knowing what I do now

Cheston fucked around with this message at 21:38 on Feb 3, 2022

Cheston
Jul 17, 2012

(he's got a good thing going)
"So Luck affects your gambling? Man, that is some jacked-up poo poo."

(apparently this attitude wasn't just one guy, since Viva New Vegas untethers luck from gambling by default. boooo)

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Cheston
Jul 17, 2012

(he's got a good thing going)
I'm playing Fallout 1 for the first time in a decade and, is it bad that I'm loving it for purist grognard reasons? You can completely dump Charisma and it barely affects anything, it's so bad and it feels so good to do

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