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BurritoJustice
Oct 9, 2012

I'm currently doing a playthrough where I'm going for all challenges including the cannibal one to eat Crocker/Kimball/Caeser/House and I'm using the occasion to try and do as many legion/NCR quests as possible without becoming vilified with either. It's amusing doing NCR quests where there is a legion ambush and to avoid killing any and getting negative rep I just run them across the wasteland to the nearest cazador nest.

Also I've put off entering the Lucky 38 or talking to Benny so I can get the full pardon AFTER I nuke both the legion and NCR in Lonesome road.

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BurritoJustice
Oct 9, 2012

Doing more damage with guns is a fun mechanic that makes leveling feel substantive. I'm all for the odd realism mod but that just sounds sorta unfun to be honest. I don't want to dump points into guns just to get slightly better handling

Though my favourite way the game makes levelling affect guns is hand loader. I really loving love pulling rounds apart and loading them with shitloads of powder or making jacketed hollowed points etc. The ammo types are probably my favourite guns add over FO3, way better than irons and mods

BurritoJustice
Oct 9, 2012

Low guns characters doing dumb poo poo with guns complete with goofy animations is peak fallout, like the low int dialogue that fnv nails. I feel if NV had a few more years in the oven we'd get more like that, just like we'd surely see more low/high int/char dialogue

The jams are cool but I always play with repair tagged so I never see them

I mean we have jsawyer here in the flesh, do you think that'd be something you'd expand on with more time ropekid?

BurritoJustice
Oct 9, 2012

If by the grace of God Obsidian is allowed back into the fallout franchise I will cry real man tears because New Vegas is still my favourite game of all time

BurritoJustice
Oct 9, 2012

The exact moment that I realised that F4 with a crushing disappointment after New Vegas was when the game absolutely forces you to kill Kellogg when you meet him. They made a bit of headway with making you understand his motivations in the quests before but when you meet him your only options are "time to die" in four different variants

BurritoJustice
Oct 9, 2012

"why did you kidnap, murder and replace people with Synths?"

Father: "You wouldn't understand"

It's like they decided a synth plot required replacement for the cool tension that provides (synth hater Danse is a synth himself is a Good Plot), but then later in development decided the institute would be a morally grey, logical faction and couldn't reconscile the two so they just threw that line in as a band-aid.

You compare this to the complex motivations of Caeser that allow a criminally insane sociopathic fascist to be, at least, a thought-worthy choice for control of the Mojave. His speech on Hegelian Dialectics is excellent and catches you off guard when you go to The Fort ready to meet cartoony video game evil.

BurritoJustice
Oct 9, 2012

Wicked Them Beats posted:

I was expecting a blood gargling psychopath (more in the Legate Lanius vein) but I meet Caesar and he's a somewhat soft-spoken nerd utilizing a flawed interpretation of history and philosophy to justify his atrocities and it was just so very real. Made it all the more satisfying when I introduced his thesis to the antithesis that was my cowboy repeater.

Yeah I personally cripple his head with a spear (even a God-King can bleed), stab him to death with a knife (Et tu, brute?) and then cannibalize his corpse for the sweet Meat of Champions perk.

Imo the canon ending is the courier eating all the heads of factions and running Vegas themselves

BurritoJustice
Oct 9, 2012

https://www.youtube.com/watch?v=KXlhIPThAoQ

BurritoJustice
Oct 9, 2012

Basic Chunnel posted:

I think Fallout 4 is mostly fine, narratively. SEAN!!! and the Institute don’t even really need valid reasons, scientists doing horrible genocidal things because they can is hardly an unworn trope, nor is it one particularly out of step with actual history. Rolling up on a dude in a standoff with his synth replacement was a really effective and memorable random encounter, too. That in itself more or less justified the vague reasons for the project. It’s just creepy.

They at least did a lot better job with giving all the factions pretty significant flaws. Something they had to learn after NV knocked it out of the park.

I do agree, the replacement plot was a good idea because it creates some of the best storytelling in the game. The issue is that it is totally dissonant from the story with the institute that it just feels weird and out of place. All the game needed was a single speech from father with some solid writing outlining why/how. Shady loving scientists are gonna do poo poo like that, sure, but it is a bad case of narrative dissonance overall.

Playing through FO4 I never really liked any of the factions, they're all so flawed in a way that doesn't feel real. It definitely feels like they shortcut the complexity by giving every faction a grossly obvious, 2D flaw. Their flaws are always what you see first and then it doesn't elaborate on that.

I love in NV how the actual rot in every faction isn't on the surface. You have to do a lot of questing to learn of the NCR's beurocratic failures and overextension, the legions pseudo-intellectual eco-fascist bearing that is failed by a total lack of idealist communication to their actual followers and soldiers, house's misplaced intentions and megalomania, and learning that a truly "free" Vegas will lead to both good and terrible conditions.

When I played F4 (on release, with my silly pipboy and all), it just felt like I knew every faction by just looking at the surface.


Vichan posted:

Don't you reveal his motivations after you kill him?

You probably do, I haven't played much since launch due to disappointment (though still a solid 70 hours I believe). I just recall that the game didn't instill near the same anger in me as a player as it did in the player character, so the lack of nuance and agency when talking to Kellogg is frustrating.

BurritoJustice
Oct 9, 2012


:same:

I really genuinely wish FO4 was not a fallout game and didn't pretend to be so I could just enjoy it as a great FPS game without getting unreasonably frustrated with how disappointing was is to me as a fan of the series. Fallout 4 is the only game where I went to the midnight launch in person at my local store, just because my 1Mbps internet wouldn't get the game fast enough to me. It is all about standards and expectations I guess

BurritoJustice
Oct 9, 2012

Following to see what is the most you can do for every faction because I'm trying that in my current run

If you want to be spicy nuke both NCR and legion before you get the pardon from killing Benny (legion) or meeting house (NCR)

BurritoJustice
Oct 9, 2012

It really surprised me how much of the online reaction immediately jumped to "holy poo poo NV2". I didn't realise how large of a following there was. It's hard to get a lot of my friends to try NV after playing 4, New Vegas starts slow and is a very different tone.

I think ropekid/jsawyer had a real grasp on what made New Vegas work, his director's cut mod (jsawyer.esm) is really loving good. I can't play without it, especially now that it's been picked up by the modding community to be a patched/customisable baseline.

Speaking of common sentiment, what does everyone want from a potential New Vegas remastered? I see a lot of guessing about it for the 10th anniversary

BurritoJustice
Oct 9, 2012

I may be in the minority here but I don't like the new power armour mechanics. I enjoy how in New Vegas it's something you wear that improves you. You've got a nuclear reactor strapped to you so that you have limitless power to help you move. I don't like the feeling that you're in a tank that limits you so heavily.

It doesn't help that you get power armour and a Minigun in the first hour so it needs to be balanced further.

BurritoJustice
Oct 9, 2012

It's a shame there isn't really a legion companion in New Vegas (I know Raul has his sympathies), whereas going for negative karma and legion rep cuts off Arcade, Boone and Cass.

It's amazing how much work has been done to fix New Vegas, stability wise. I've not had a single crash in my most recent 72 hour playthrough due to a combination of NV Anti-crash, Tick Fix and various bug fixing patches. I even have almost three hundred mods installed

BurritoJustice
Oct 9, 2012

It's a real shame that Avellone turned out to be a garbagefire person, I did have a soft spot for his writing

BurritoJustice
Oct 9, 2012

Man, playing a female character for the first time makes it really loving hard to talk to Caeser's Legion. Every time they start saying awful poo poo to my character I have to quicksave and shoot them five times in the face and then eat them.

I'm going for max quests so I've gotta put up for now but I can't wait to murder these fuckers. Especially the guy that runs the fighting out, his dialogue to a female courier is the worst

BurritoJustice
Oct 9, 2012

It's a shame that Bethesda blocked F4:NV from using the original voice acting from New Vegas, even as a script that extracts them from a legal install.

I can't imagine starting a game without Doc Mitchell's sweet, smooth voice telling me to take it easy

BurritoJustice
Oct 9, 2012

Arcsquad12 posted:

You say this like someone isn't going to do just that and release it into the wild before Bethesda can do anything.

I suppose Doc Mitchell telling me to take it easy is better than General Tullius being completely oblivious (or should I say Oblivion) to a dragon attack.

TTW has worked on the same principal for five years with no issues, but I guess that's lower profile.

It even requires both F3 and FNV assets.

BurritoJustice
Oct 9, 2012

I enjoyed New Vegas dumpstering on the Brotherhood after their appearance in F3 as "generic moral saviour types"

BurritoJustice
Oct 9, 2012

Tale of Two Wastelands (TTW) is the best way to play FO3 in 2020, even if you never take the train to the Mojave. New Vegas mechanics make it less of a shock going back to it, and it's more stable and doesn't have bullshit W10 bugs.

There is a relatively new wabbajack (Auto install) list for TTW that's mainly just jsawyer and modern comforts. It's called One for my Courier and it's here.

BurritoJustice
Oct 9, 2012

NikkolasKing posted:

Well in my first run, I got to Idolized by them, did the whole BOS quest and whatnot. And Veronica was def my companion as we slaughtered our way out of the bunker after activating the self-destruct device.

I just figured the fact I didn't become Vilified and have her leave was a glitch, like how if you have Cass in your party when the NCR becomes hostile she will stay with you even though she's supposed to refuse to work with you at that point. It's how you can keep her around even on a Legion run.

If you are idolised with a faction and do the maximum horrendous crime and get a huge negative rep you'll just hit Wild Child which is still neutral. Final reputation score with a faction is Positive rank minus negative rank (-3 to +3) and wild child is the same as no rep at all. It actually breaks a few things, not functionally but from a lore perspective. You can nuke the ncr and legion, blow up the brotherhood, slaughter the powder gangers in goodsprings etc and if you're at wild child you will stay neutral with the faction

BurritoJustice
Oct 9, 2012

If you don't kill House with Nephi's Golf Driver's unique Fore! attack then you're playing the game wrong

Eat him too for added disrespect

BurritoJustice
Oct 9, 2012

The wildcard ending is actually quite interesting from a lore perspective, because you can either do the absolute least or absolute most in the wasteland with the ending. You can tell Yes Man you are going to ignore basically everyone and finish the game incredibly fast, which is basically ceding the Mojave to anarchy, or you can meticulously travel to every community and solve their problems to gain their trust and become a popular leader with a focus on independence and security. I don't think it's possible to make a general projection on every Yes Man ending like it is for the other three.

I find if you complete all the companion quests the yes man ending definitely is the happiest when it comes to your companions and that does allow you to extrapolate how the different populations they came from would be treated.

The biggest shame in a completionist Yes Man ending is that there is no way for the followers to flourish, they get swamped by refugees and lose hold. Which sucks because I need to go independent to please my Husbando Arcade

BurritoJustice
Oct 9, 2012

The Courier does control one of the strongest standing armies in the known world with the upgraded securitrons. The number you see in game is constrained by the engine and is implied to be far greater, and they are known to be worth many men their number. They're controllable murder bots that can presumably be repaired and have lasted 200 years already.

It's stated that taking the strip just with the securitrons there at MK1 would be costly for even the NCR, and you can end the game with a huge number more of the MK2 units with 235% greater combat efficiency or whatever house/yes-man quotes. I did enjoy that if you dome house without ever talking to him and install yes man immediately with the platinum chip you get a variation of the combat demonstration that I'd not seen before because I usually take the caps before killing him.

So independence, but with a huge fuckoff army to protect the courier's allies. Not to mention that if you add in the dlc the courier can have technological advances in excess of the pre-war peak. You could conquer America if you wanted, and there is even a cut OWB ending as well as a game-over Dead Money ending that imply that

A completionist courier is arguably one of the greatest forces in the Fallout lore

BurritoJustice
Oct 9, 2012

The NCR is the epitome of take vs hold expansionism

It's like playing CiV and immediately making every city you take a full fledged metropolis with full demands and zero output, instead of making a vassal or just burning it down. The NCR are, ironically, Rome's AI

BurritoJustice
Oct 9, 2012

A Sometimes Food posted:

I'm gonna try Autumn Leaves on my current playthrough, can you bring companions and is there any reactivity? I doubt it given va but I've been surprised before.

No companions, very self contained.

Anecdotal but the only crashes I had with my last playthrough where from when I entered the library and consistently after, I had to load save before I discovered the landmark. So I can't say much further.

BurritoJustice
Oct 9, 2012

House is happy to have fascist slavers around just to keep the NCR off his Casinos

Golf his head off and eat his bougousie corpse imo

BurritoJustice
Oct 9, 2012

Can someone make a Josh Sawyer facegen preset? I want to do my next run as ropekid and/or have every NPC in the game be ropekid ala easy Pete mod

BurritoJustice
Oct 9, 2012


Does JSUE still have .22 varmint by default? Oh no

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BurritoJustice
Oct 9, 2012



Follow Fallout: New-Springfield Dystopia Posting on Facebook they're incredible

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