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I encountered a problem and I'm wondering if anyone could help. In my game, Boone completely disappeared, I know he's not dead since I'm not playing hardcore mode, I tried the Vault 22 elevator trick (use the elevator to go to the fifth floor, which supposedly makes disappeared companions reappear). I used the console to spawn him, but the Boone clone would follow me everywhere when I fast travel when he's not a current companion, and when I dismiss him, rather than teleporting to Novac/Lucky 38, he just walks there. Is there anything else I can do to, or am I SOL and loading an earlier save is the only solution?
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# ¿ Jul 27, 2013 03:10 |
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# ¿ Apr 28, 2024 05:42 |
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Roobanguy posted:Have you tried using the Companion computer at the Gun Runners? Yep. Nothing happened.
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# ¿ Jul 27, 2013 03:15 |
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Zeron posted:I don't know about that, whenever I played vanilla with Boone he would end pretty much every fight himself before I even saw the enemy. Makes you wonder if he even needed a spotter back in his 1st Recon day. Speaking of Boone, I tried the prid console command but it didn't work. I think making a Boone clone messed something up. I just loaded an old save to begin again (pun intended) and Boone is functioning fine on the old save, and I did Dead Money again since I wanted to get the achievement for locking Elijah in the Sierra Madre vault. (Not sure if it's OK to have that last bit spoilered?)
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# ¿ Jul 31, 2013 02:49 |
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popewiles posted:"Rosebud..." New Vegas is truly the Citizen Kane of video games.
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# ¿ Aug 1, 2013 16:10 |
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I've always wanted to see a Fallout game set in China, but considering how China loses it whenever the country is depicted in a bad light in media, it's a no go.
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# ¿ Nov 19, 2013 02:48 |
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pun pundit posted:So what you're saying is you want lots of underwater gameplay when you get to the bottom-most (and most dangerous) layers? And lurking in those underwater areas are giant albino, blind sewer alligators the size of school buses.
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# ¿ Nov 19, 2013 13:36 |
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CJacobs posted:I think you meant there at the end. Jesus christ I hate water in video games. Looks like someone doesn't appreciate a challenge. (Actually, it sounds terrifying when you think about it.) Yasser Arafatwa posted:gently caress horses, let me repair one of those wasted motorcycles! So many parts lying around that I collected the first time through, expecting to be able to jerryrig one together, like maybe the one in Bruce Isaac's room. While there's a mod for that, I wish drivable motorbikes were an official thing.
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# ¿ Nov 20, 2013 02:42 |
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RBA Starblade posted:No, they had to cut it because of how the new ammo system works. There's probably a mod putting it back in though. http://www.nexusmods.com/newvegas/mods/40007/ It also includes other FO3 weapons like the Railway Rifle (in case you feel like decorating the walls with Fiend heads).
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# ¿ Dec 16, 2013 00:16 |
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sector_corrector posted:Did anyone ever try the Brazil total conversion that someone made? I can't imagine it being good, but there's always a bit of hope with something like that. You mean Project Brazil? The first part was released back in June and I played through it a couple weeks ago, I like it. It's relatively light on combat until the end and you can the ruins of San Bernardino afterwards as sort of a preview (there's people to fight but no quests yet). You can do some dicking around in the Vault like flirting with a chick in a chat room and playing a text-based cyberpunk adventure game. A lot of effort is going into it and I have high hopes.
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# ¿ Dec 25, 2013 04:51 |
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steinrokkan posted:I thind Dead Money was the best part of the whole FNV experience, but there are obvious problems: You forgot the holograms (I just don't like special unkillable enemies even though they're technically killable by shooting the emitters), especially the ones in the room where Christine is being held. SINCLAIR, SINCLAIR!!! OH MY GOD I AM SO SCARED! WHERE ARE YOU SINCLAIR!? Ugh.
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# ¿ Feb 25, 2014 17:28 |
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# ¿ Jun 3, 2015 14:17 |
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Blockhouse posted:with all the crazy city stuff and the fact that the logo looks way less like a rusted piece of poo poo than 3/NV I wonder if part of the theme of the game is going to be the world actually getting its poo poo back together That would be great.
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# ¿ Jun 3, 2015 15:13 |
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QuoProQuid posted:You play as a Pre-War soldier whose brain was accidentally implanted into a dog. With your quick wits and the help of your trusted interpreter from Vault 111, you will have to explore the Wasteland, track down your descendents, and figure out how to shoot a laser cannon with your paws. Actually you'll get a gun strapped to your back Like this. Also play Metal Saga it owns.
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# ¿ Jun 3, 2015 17:15 |
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2house2fly posted:The shoulder mounted machine gun is insanely badass. It doesn't have a minigun's stopping power but it just feels good to fire. Definitely my favourite weapon out of Lonesome Road, which had a decent selection. Red Glare had the best reloading animation of any rocket launcher in my opinion.
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# ¿ Jun 3, 2015 22:28 |
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StandardVC10 posted:Yeah if you don't mind it taking like half a day to finish. Rapid Reload, suckas.
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# ¿ Jun 3, 2015 23:37 |
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Klungar posted:Are there any mods that make it less of an annoying slog? Here's a mod that lets you keep your stuff. This one changes things up a bit, such as making speakers much easier to see.
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# ¿ Aug 28, 2016 12:29 |
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https://www.youtube.com/watch?v=-s0HeS4cliY
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# ¿ Nov 1, 2017 11:49 |
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Discendo Vox posted:if you listen to Marty Robbins' other works, including the compositions that build upon that story, it's indicated that Texas Red stole the gun with all its notches by ambushing another guy who'd actually done all the killing. I love the implication of a Marty Robbins Musical Universe
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# ¿ Jun 16, 2020 21:44 |
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# ¿ Apr 28, 2024 05:42 |
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Why Ulysses waste time say lot word when few word do trick?
Kaiju Cage Match fucked around with this message at 21:38 on Sep 29, 2020 |
# ¿ Sep 29, 2020 21:36 |